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to.cpp

brings type conversion features in modern C++.Online Preview

to::_types

std::cout<< to::_int("4132"); // 4132
std::cout<< to::_unsigned_int("9999999999999999999999999999"); // out_of_range exception
  • Supported Types
    • signed/unsigned int
    • signed/unsigned long
    • 나중에 추가

to::_string

Primitive types

int v = 1234;
std::cout<< to::_string(v); // 1234
std::cout<< to::_string(4.44f); // 4.44bool b = true;
std::cout<< to::_string(b); // true
// Pointers will be converted into `Typename + Address`.int *ptr = &v;
std::cout<< to::_string(v); // #<int * 0000abcd>// nullptr
std::cout<< to::_string(nullptr); // #<std::nullptr_t 00000000>
// char *, const char *, char [], const char[]// types will be treated as 'String' instead of 'Pointer'.char *s = "hello world";
std::cout<< to::_string(s); // hello world

STL Containers

vector

std::vector<int> v({1,2,3,4});
std::cout<< to::_string(v); // [1, 2, 3, 4]

map

std::map<std::string, std::string> m({
{"name", "park"},
{"chicken", "good"}});
std::cout<< to::_string(m); // {name : park, chicken : good}

map + vector

std::map<std::string, std::vector<std::string>> m2({
{"fruits", {"apple", "banana", "orange"}},
{"colors", {"yellow", "red", "blue"}}});
std::cout<< to::_string(m2); // {fruits : [apple, banana, orange], colors : [yellow, red, blue]}

misc

std::string str = "hello world";
std::cout<< to::_string(str); // hello world
std::cout<< to::_string({1,2,3,4}); // [1, 2, 3, 4]
std::cout<< to::_string({{1,2}, {3,4}}); // not implemented yet
std::initializer_list<std::initializer_list<int>> l({{1,2}, {3,4}});
std::cout<< to::_string(l); // [[1, 2], [3, 4]]

Custom Classes
You can make a custom string converter for your class by implementing the to_string method.

classFoo{
public:int v;
std::string to_string() const{
return"#<Foo v:" + to::_string(v) + ">";
}
}
Foo f;
f.v = 15;
std::cout<< to::_string(f); // #<Foo v:15>

ToString Generator
It also have a convenient macro which auto-implements to_string method.

classweapon {
public:CREATE_TO_STRING(damage, level)
int damage = 123;
int level = 1;
};
classitem {
public:CREATE_TO_STRING(name, qty)
std::string name;
int qty = 5;
};
classplayer {
public:CREATE_TO_STRING(hp, weapon, inventory)
int hp = 100;
weapon weapon;
std::vector<item> inventory;
int a_secret_one = 1234;
};
player a;
item item1, item2;
item1.name = "SWORD";
item2.name = "CHICKEN";
a.inventory.push_back(item1);
a.inventory.push_back(item2);
printf("%s\n", a.to_string().c_str());

출력 결과물 (가독성을 위해 수동으로 줄바꿈 하였습니다, 실제 결과는 줄바꿈이 없습니다.)

#<class player
inventory : [
#<class item qty : 5, name : SWORD>,
#<class item qty : 5, name : CHICKEN>], weapon : #<class weapon level : 1, damage : 123>,
hp : 100>

If no conversion is available, type name and address value will be returned.
Bar b;
std::cout<< to::_string(b); // #<Bar 0x00001234>

has_string_converter
Checks whether there is a suitable available string converters or not.

/* int형은 내장 변환기가 있으므로 true */
std::cout<< to::has_string_converter<int>::value; // true/* Foo 클래스는 to_string 메소드를 구현해 커스텀 변환기를 만들었으므로 true */
std::cout<< to::has_string_converter<Foo>::value; // true/* Bar 클래스는 구현하지 않았으므로 false */
std::cout<< to::has_string_converter<Bar>::value; // false

Options

  • TO_STRING_WITH_QMARKS
    std::string, char *, const char *형에 대해 to::_string을 수행할 때 문자열의 앞뒤로 "를 삽입합니다.
    이 옵션을 활용하면 STL 컨테이너에서 json 스트링을 빌드할 수 있습니다.

    #defineTO_STRING_WITH_QMARKS
    std::map<std::string, std::vector<std::string>> m2({
    {"fruits", {"apple", "banana", "orange"}},
    {"colors", {"yellow", "red", "blue"}}});
    std::cout<< to::_string(m2); // {"fruits" : ["apple", "banana", "orange"], "colors" : ["yellow", "red", "blue"]}

TODO

  • ToString 생성기에 상속 지원

About

type conversion in c++ (mostly to_string)

Resources

Stars

2 stars

Watchers

1 watching

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Packages

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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to.cpp

brings type conversion features in modern C++.Online Preview

to::_types

std::cout<< to::_int("4132"); // 4132
std::cout<< to::_unsigned_int("9999999999999999999999999999"); // out_of_range exception
  • Supported Types
    • signed/unsigned int
    • signed/unsigned long
    • 나중에 추가

to::_string

Primitive types

int v = 1234;
std::cout<< to::_string(v); // 1234
std::cout<< to::_string(4.44f); // 4.44bool b = true;
std::cout<< to::_string(b); // true
// Pointers will be converted into `Typename + Address`.int *ptr = &v;
std::cout<< to::_string(v); // #<int * 0000abcd>// nullptr
std::cout<< to::_string(nullptr); // #<std::nullptr_t 00000000>
// char *, const char *, char [], const char[]// types will be treated as 'String' instead of 'Pointer'.char *s = "hello world";
std::cout<< to::_string(s); // hello world

STL Containers

vector

std::vector<int> v({1,2,3,4});
std::cout<< to::_string(v); // [1, 2, 3, 4]

map

std::map<std::string, std::string> m({
{"name", "park"},
{"chicken", "good"}});
std::cout<< to::_string(m); // {name : park, chicken : good}

map + vector

std::map<std::string, std::vector<std::string>> m2({
{"fruits", {"apple", "banana", "orange"}},
{"colors", {"yellow", "red", "blue"}}});
std::cout<< to::_string(m2); // {fruits : [apple, banana, orange], colors : [yellow, red, blue]}

misc

std::string str = "hello world";
std::cout<< to::_string(str); // hello world
std::cout<< to::_string({1,2,3,4}); // [1, 2, 3, 4]
std::cout<< to::_string({{1,2}, {3,4}}); // not implemented yet
std::initializer_list<std::initializer_list<int>> l({{1,2}, {3,4}});
std::cout<< to::_string(l); // [[1, 2], [3, 4]]

Custom Classes
You can make a custom string converter for your class by implementing the to_string method.

classFoo{
public:int v;
std::string to_string() const{
return"#<Foo v:" + to::_string(v) + ">";
}
}
Foo f;
f.v = 15;
std::cout<< to::_string(f); // #<Foo v:15>

ToString Generator
It also have a convenient macro which auto-implements to_string method.

classweapon {
public:CREATE_TO_STRING(damage, level)
int damage = 123;
int level = 1;
};
classitem {
public:CREATE_TO_STRING(name, qty)
std::string name;
int qty = 5;
};
classplayer {
public:CREATE_TO_STRING(hp, weapon, inventory)
int hp = 100;
weapon weapon;
std::vector<item> inventory;
int a_secret_one = 1234;
};
player a;
item item1, item2;
item1.name = "SWORD";
item2.name = "CHICKEN";
a.inventory.push_back(item1);
a.inventory.push_back(item2);
printf("%s\n", a.to_string().c_str());

출력 결과물 (가독성을 위해 수동으로 줄바꿈 하였습니다, 실제 결과는 줄바꿈이 없습니다.)

#<class player
inventory : [
#<class item qty : 5, name : SWORD>,
#<class item qty : 5, name : CHICKEN>], weapon : #<class weapon level : 1, damage : 123>,
hp : 100>

If no conversion is available, type name and address value will be returned.
Bar b;
std::cout<< to::_string(b); // #<Bar 0x00001234>

has_string_converter
Checks whether there is a suitable available string converters or not.

/* int형은 내장 변환기가 있으므로 true */
std::cout<< to::has_string_converter<int>::value; // true/* Foo 클래스는 to_string 메소드를 구현해 커스텀 변환기를 만들었으므로 true */
std::cout<< to::has_string_converter<Foo>::value; // true/* Bar 클래스는 구현하지 않았으므로 false */
std::cout<< to::has_string_converter<Bar>::value; // false

Options

  • TO_STRING_WITH_QMARKS
    std::string, char *, const char *형에 대해 to::_string을 수행할 때 문자열의 앞뒤로 "를 삽입합니다.
    이 옵션을 활용하면 STL 컨테이너에서 json 스트링을 빌드할 수 있습니다.

    #defineTO_STRING_WITH_QMARKS
    std::map<std::string, std::vector<std::string>> m2({
    {"fruits", {"apple", "banana", "orange"}},
    {"colors", {"yellow", "red", "blue"}}});
    std::cout<< to::_string(m2); // {"fruits" : ["apple", "banana", "orange"], "colors" : ["yellow", "red", "blue"]}

TODO

  • ToString 생성기에 상속 지원

About

type conversion in c++ (mostly to_string)

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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to.cpp

brings type conversion features in modern C++.Online Preview

to::_types

std::cout<< to::_int("4132"); // 4132
std::cout<< to::_unsigned_int("9999999999999999999999999999"); // out_of_range exception
  • Supported Types
    • signed/unsigned int
    • signed/unsigned long
    • 나중에 추가

to::_string

Primitive types

int v = 1234;
std::cout<< to::_string(v); // 1234
std::cout<< to::_string(4.44f); // 4.44bool b = true;
std::cout<< to::_string(b); // true
// Pointers will be converted into `Typename + Address`.int *ptr = &v;
std::cout<< to::_string(v); // #<int * 0000abcd>// nullptr
std::cout<< to::_string(nullptr); // #<std::nullptr_t 00000000>
// char *, const char *, char [], const char[]// types will be treated as 'String' instead of 'Pointer'.char *s = "hello world";
std::cout<< to::_string(s); // hello world

STL Containers

vector

std::vector<int> v({1,2,3,4});
std::cout<< to::_string(v); // [1, 2, 3, 4]

map

std::map<std::string, std::string> m({
{"name", "park"},
{"chicken", "good"}});
std::cout<< to::_string(m); // {name : park, chicken : good}

map + vector

std::map<std::string, std::vector<std::string>> m2({
{"fruits", {"apple", "banana", "orange"}},
{"colors", {"yellow", "red", "blue"}}});
std::cout<< to::_string(m2); // {fruits : [apple, banana, orange], colors : [yellow, red, blue]}

misc

std::string str = "hello world";
std::cout<< to::_string(str); // hello world
std::cout<< to::_string({1,2,3,4}); // [1, 2, 3, 4]
std::cout<< to::_string({{1,2}, {3,4}}); // not implemented yet
std::initializer_list<std::initializer_list<int>> l({{1,2}, {3,4}});
std::cout<< to::_string(l); // [[1, 2], [3, 4]]

Custom Classes
You can make a custom string converter for your class by implementing the to_string method.

classFoo{
public:int v;
std::string to_string() const{
return"#<Foo v:" + to::_string(v) + ">";
}
}
Foo f;
f.v = 15;
std::cout<< to::_string(f); // #<Foo v:15>

ToString Generator
It also have a convenient macro which auto-implements to_string method.

classweapon {
public:CREATE_TO_STRING(damage, level)
int damage = 123;
int level = 1;
};
classitem {
public:CREATE_TO_STRING(name, qty)
std::string name;
int qty = 5;
};
classplayer {
public:CREATE_TO_STRING(hp, weapon, inventory)
int hp = 100;
weapon weapon;
std::vector<item> inventory;
int a_secret_one = 1234;
};
player a;
item item1, item2;
item1.name = "SWORD";
item2.name = "CHICKEN";
a.inventory.push_back(item1);
a.inventory.push_back(item2);
printf("%s\n", a.to_string().c_str());

출력 결과물 (가독성을 위해 수동으로 줄바꿈 하였습니다, 실제 결과는 줄바꿈이 없습니다.)

#<class player
inventory : [
#<class item qty : 5, name : SWORD>,
#<class item qty : 5, name : CHICKEN>], weapon : #<class weapon level : 1, damage : 123>,
hp : 100>

If no conversion is available, type name and address value will be returned.
Bar b;
std::cout<< to::_string(b); // #<Bar 0x00001234>

has_string_converter
Checks whether there is a suitable available string converters or not.

/* int형은 내장 변환기가 있으므로 true */
std::cout<< to::has_string_converter<int>::value; // true/* Foo 클래스는 to_string 메소드를 구현해 커스텀 변환기를 만들었으므로 true */
std::cout<< to::has_string_converter<Foo>::value; // true/* Bar 클래스는 구현하지 않았으므로 false */
std::cout<< to::has_string_converter<Bar>::value; // false

Options

  • TO_STRING_WITH_QMARKS
    std::string, char *, const char *형에 대해 to::_string을 수행할 때 문자열의 앞뒤로 "를 삽입합니다.
    이 옵션을 활용하면 STL 컨테이너에서 json 스트링을 빌드할 수 있습니다.

    #defineTO_STRING_WITH_QMARKS
    std::map<std::string, std::vector<std::string>> m2({
    {"fruits", {"apple", "banana", "orange"}},
    {"colors", {"yellow", "red", "blue"}}});
    std::cout<< to::_string(m2); // {"fruits" : ["apple", "banana", "orange"], "colors" : ["yellow", "red", "blue"]}

TODO

  • ToString 생성기에 상속 지원

About

type conversion in c++ (mostly to_string)

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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to.cpp

brings type conversion features in modern C++.Online Preview

to::_types

std::cout<< to::_int("4132"); // 4132
std::cout<< to::_unsigned_int("9999999999999999999999999999"); // out_of_range exception
  • Supported Types
    • signed/unsigned int
    • signed/unsigned long
    • 나중에 추가

to::_string

Primitive types

int v = 1234;
std::cout<< to::_string(v); // 1234
std::cout<< to::_string(4.44f); // 4.44bool b = true;
std::cout<< to::_string(b); // true
// Pointers will be converted into `Typename + Address`.int *ptr = &v;
std::cout<< to::_string(v); // #<int * 0000abcd>// nullptr
std::cout<< to::_string(nullptr); // #<std::nullptr_t 00000000>
// char *, const char *, char [], const char[]// types will be treated as 'String' instead of 'Pointer'.char *s = "hello world";
std::cout<< to::_string(s); // hello world

STL Containers

vector

std::vector<int> v({1,2,3,4});
std::cout<< to::_string(v); // [1, 2, 3, 4]

map

std::map<std::string, std::string> m({
{"name", "park"},
{"chicken", "good"}});
std::cout<< to::_string(m); // {name : park, chicken : good}

map + vector

std::map<std::string, std::vector<std::string>> m2({
{"fruits", {"apple", "banana", "orange"}},
{"colors", {"yellow", "red", "blue"}}});
std::cout<< to::_string(m2); // {fruits : [apple, banana, orange], colors : [yellow, red, blue]}

misc

std::string str = "hello world";
std::cout<< to::_string(str); // hello world
std::cout<< to::_string({1,2,3,4}); // [1, 2, 3, 4]
std::cout<< to::_string({{1,2}, {3,4}}); // not implemented yet
std::initializer_list<std::initializer_list<int>> l({{1,2}, {3,4}});
std::cout<< to::_string(l); // [[1, 2], [3, 4]]

Custom Classes
You can make a custom string converter for your class by implementing the to_string method.

classFoo{
public:int v;
std::string to_string() const{
return"#<Foo v:" + to::_string(v) + ">";
}
}
Foo f;
f.v = 15;
std::cout<< to::_string(f); // #<Foo v:15>

ToString Generator
It also have a convenient macro which auto-implements to_string method.

classweapon {
public:CREATE_TO_STRING(damage, level)
int damage = 123;
int level = 1;
};
classitem {
public:CREATE_TO_STRING(name, qty)
std::string name;
int qty = 5;
};
classplayer {
public:CREATE_TO_STRING(hp, weapon, inventory)
int hp = 100;
weapon weapon;
std::vector<item> inventory;
int a_secret_one = 1234;
};
player a;
item item1, item2;
item1.name = "SWORD";
item2.name = "CHICKEN";
a.inventory.push_back(item1);
a.inventory.push_back(item2);
printf("%s\n", a.to_string().c_str());

출력 결과물 (가독성을 위해 수동으로 줄바꿈 하였습니다, 실제 결과는 줄바꿈이 없습니다.)

#<class player
inventory : [
#<class item qty : 5, name : SWORD>,
#<class item qty : 5, name : CHICKEN>], weapon : #<class weapon level : 1, damage : 123>,
hp : 100>

If no conversion is available, type name and address value will be returned.
Bar b;
std::cout<< to::_string(b); // #<Bar 0x00001234>

has_string_converter
Checks whether there is a suitable available string converters or not.

/* int형은 내장 변환기가 있으므로 true */
std::cout<< to::has_string_converter<int>::value; // true/* Foo 클래스는 to_string 메소드를 구현해 커스텀 변환기를 만들었으므로 true */
std::cout<< to::has_string_converter<Foo>::value; // true/* Bar 클래스는 구현하지 않았으므로 false */
std::cout<< to::has_string_converter<Bar>::value; // false

Options

  • TO_STRING_WITH_QMARKS
    std::string, char *, const char *형에 대해 to::_string을 수행할 때 문자열의 앞뒤로 "를 삽입합니다.
    이 옵션을 활용하면 STL 컨테이너에서 json 스트링을 빌드할 수 있습니다.

    #defineTO_STRING_WITH_QMARKS
    std::map<std::string, std::vector<std::string>> m2({
    {"fruits", {"apple", "banana", "orange"}},
    {"colors", {"yellow", "red", "blue"}}});
    std::cout<< to::_string(m2); // {"fruits" : ["apple", "banana", "orange"], "colors" : ["yellow", "red", "blue"]}

TODO

  • ToString 생성기에 상속 지원

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type conversion in c++ (mostly to_string)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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to.cpp

brings type conversion features in modern C++.Online Preview

to::_types

std::cout<< to::_int("4132"); // 4132
std::cout<< to::_unsigned_int("9999999999999999999999999999"); // out_of_range exception
  • Supported Types
    • signed/unsigned int
    • signed/unsigned long
    • 나중에 추가

to::_string

Primitive types

int v = 1234;
std::cout<< to::_string(v); // 1234
std::cout<< to::_string(4.44f); // 4.44bool b = true;
std::cout<< to::_string(b); // true
// Pointers will be converted into `Typename + Address`.int *ptr = &v;
std::cout<< to::_string(v); // #<int * 0000abcd>// nullptr
std::cout<< to::_string(nullptr); // #<std::nullptr_t 00000000>
// char *, const char *, char [], const char[]// types will be treated as 'String' instead of 'Pointer'.char *s = "hello world";
std::cout<< to::_string(s); // hello world

STL Containers

vector

std::vector<int> v({1,2,3,4});
std::cout<< to::_string(v); // [1, 2, 3, 4]

map

std::map<std::string, std::string> m({
{"name", "park"},
{"chicken", "good"}});
std::cout<< to::_string(m); // {name : park, chicken : good}

map + vector

std::map<std::string, std::vector<std::string>> m2({
{"fruits", {"apple", "banana", "orange"}},
{"colors", {"yellow", "red", "blue"}}});
std::cout<< to::_string(m2); // {fruits : [apple, banana, orange], colors : [yellow, red, blue]}

misc

std::string str = "hello world";
std::cout<< to::_string(str); // hello world
std::cout<< to::_string({1,2,3,4}); // [1, 2, 3, 4]
std::cout<< to::_string({{1,2}, {3,4}}); // not implemented yet
std::initializer_list<std::initializer_list<int>> l({{1,2}, {3,4}});
std::cout<< to::_string(l); // [[1, 2], [3, 4]]

Custom Classes
You can make a custom string converter for your class by implementing the to_string method.

classFoo{
public:int v;
std::string to_string() const{
return"#<Foo v:" + to::_string(v) + ">";
}
}
Foo f;
f.v = 15;
std::cout<< to::_string(f); // #<Foo v:15>

ToString Generator
It also have a convenient macro which auto-implements to_string method.

classweapon {
public:CREATE_TO_STRING(damage, level)
int damage = 123;
int level = 1;
};
classitem {
public:CREATE_TO_STRING(name, qty)
std::string name;
int qty = 5;
};
classplayer {
public:CREATE_TO_STRING(hp, weapon, inventory)
int hp = 100;
weapon weapon;
std::vector<item> inventory;
int a_secret_one = 1234;
};
player a;
item item1, item2;
item1.name = "SWORD";
item2.name = "CHICKEN";
a.inventory.push_back(item1);
a.inventory.push_back(item2);
printf("%s\n", a.to_string().c_str());

출력 결과물 (가독성을 위해 수동으로 줄바꿈 하였습니다, 실제 결과는 줄바꿈이 없습니다.)

#<class player
inventory : [
#<class item qty : 5, name : SWORD>,
#<class item qty : 5, name : CHICKEN>], weapon : #<class weapon level : 1, damage : 123>,
hp : 100>

If no conversion is available, type name and address value will be returned.
Bar b;
std::cout<< to::_string(b); // #<Bar 0x00001234>

has_string_converter
Checks whether there is a suitable available string converters or not.

/* int형은 내장 변환기가 있으므로 true */
std::cout<< to::has_string_converter<int>::value; // true/* Foo 클래스는 to_string 메소드를 구현해 커스텀 변환기를 만들었으므로 true */
std::cout<< to::has_string_converter<Foo>::value; // true/* Bar 클래스는 구현하지 않았으므로 false */
std::cout<< to::has_string_converter<Bar>::value; // false

Options

  • TO_STRING_WITH_QMARKS
    std::string, char *, const char *형에 대해 to::_string을 수행할 때 문자열의 앞뒤로 "를 삽입합니다.
    이 옵션을 활용하면 STL 컨테이너에서 json 스트링을 빌드할 수 있습니다.

    #defineTO_STRING_WITH_QMARKS
    std::map<std::string, std::vector<std::string>> m2({
    {"fruits", {"apple", "banana", "orange"}},
    {"colors", {"yellow", "red", "blue"}}});
    std::cout<< to::_string(m2); // {"fruits" : ["apple", "banana", "orange"], "colors" : ["yellow", "red", "blue"]}

TODO

  • ToString 생성기에 상속 지원

About

type conversion in c++ (mostly to_string)

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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to.cpp

brings type conversion features in modern C++.Online Preview

to::_types

std::cout<< to::_int("4132"); // 4132
std::cout<< to::_unsigned_int("9999999999999999999999999999"); // out_of_range exception
  • Supported Types
    • signed/unsigned int
    • signed/unsigned long
    • 나중에 추가

to::_string

Primitive types

int v = 1234;
std::cout<< to::_string(v); // 1234
std::cout<< to::_string(4.44f); // 4.44bool b = true;
std::cout<< to::_string(b); // true
// Pointers will be converted into `Typename + Address`.int *ptr = &v;
std::cout<< to::_string(v); // #<int * 0000abcd>// nullptr
std::cout<< to::_string(nullptr); // #<std::nullptr_t 00000000>
// char *, const char *, char [], const char[]// types will be treated as 'String' instead of 'Pointer'.char *s = "hello world";
std::cout<< to::_string(s); // hello world

STL Containers

vector

std::vector<int> v({1,2,3,4});
std::cout<< to::_string(v); // [1, 2, 3, 4]

map

std::map<std::string, std::string> m({
{"name", "park"},
{"chicken", "good"}});
std::cout<< to::_string(m); // {name : park, chicken : good}

map + vector

std::map<std::string, std::vector<std::string>> m2({
{"fruits", {"apple", "banana", "orange"}},
{"colors", {"yellow", "red", "blue"}}});
std::cout<< to::_string(m2); // {fruits : [apple, banana, orange], colors : [yellow, red, blue]}

misc

std::string str = "hello world";
std::cout<< to::_string(str); // hello world
std::cout<< to::_string({1,2,3,4}); // [1, 2, 3, 4]
std::cout<< to::_string({{1,2}, {3,4}}); // not implemented yet
std::initializer_list<std::initializer_list<int>> l({{1,2}, {3,4}});
std::cout<< to::_string(l); // [[1, 2], [3, 4]]

Custom Classes
You can make a custom string converter for your class by implementing the to_string method.

classFoo{
public:int v;
std::string to_string() const{
return"#<Foo v:" + to::_string(v) + ">";
}
}
Foo f;
f.v = 15;
std::cout<< to::_string(f); // #<Foo v:15>

ToString Generator
It also have a convenient macro which auto-implements to_string method.

classweapon {
public:CREATE_TO_STRING(damage, level)
int damage = 123;
int level = 1;
};
classitem {
public:CREATE_TO_STRING(name, qty)
std::string name;
int qty = 5;
};
classplayer {
public:CREATE_TO_STRING(hp, weapon, inventory)
int hp = 100;
weapon weapon;
std::vector<item> inventory;
int a_secret_one = 1234;
};
player a;
item item1, item2;
item1.name = "SWORD";
item2.name = "CHICKEN";
a.inventory.push_back(item1);
a.inventory.push_back(item2);
printf("%s\n", a.to_string().c_str());

출력 결과물 (가독성을 위해 수동으로 줄바꿈 하였습니다, 실제 결과는 줄바꿈이 없습니다.)

#<class player
inventory : [
#<class item qty : 5, name : SWORD>,
#<class item qty : 5, name : CHICKEN>], weapon : #<class weapon level : 1, damage : 123>,
hp : 100>

If no conversion is available, type name and address value will be returned.
Bar b;
std::cout<< to::_string(b); // #<Bar 0x00001234>

has_string_converter
Checks whether there is a suitable available string converters or not.

/* int형은 내장 변환기가 있으므로 true */
std::cout<< to::has_string_converter<int>::value; // true/* Foo 클래스는 to_string 메소드를 구현해 커스텀 변환기를 만들었으므로 true */
std::cout<< to::has_string_converter<Foo>::value; // true/* Bar 클래스는 구현하지 않았으므로 false */
std::cout<< to::has_string_converter<Bar>::value; // false

Options

  • TO_STRING_WITH_QMARKS
    std::string, char *, const char *형에 대해 to::_string을 수행할 때 문자열의 앞뒤로 "를 삽입합니다.
    이 옵션을 활용하면 STL 컨테이너에서 json 스트링을 빌드할 수 있습니다.

    #defineTO_STRING_WITH_QMARKS
    std::map<std::string, std::vector<std::string>> m2({
    {"fruits", {"apple", "banana", "orange"}},
    {"colors", {"yellow", "red", "blue"}}});
    std::cout<< to::_string(m2); // {"fruits" : ["apple", "banana", "orange"], "colors" : ["yellow", "red", "blue"]}

TODO

  • ToString 생성기에 상속 지원

About

type conversion in c++ (mostly to_string)

Resources

Stars

2 stars

Watchers

1 watching

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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to.cpp

brings type conversion features in modern C++.Online Preview

to::_types

std::cout<< to::_int("4132"); // 4132
std::cout<< to::_unsigned_int("9999999999999999999999999999"); // out_of_range exception
  • Supported Types
    • signed/unsigned int
    • signed/unsigned long
    • 나중에 추가

to::_string

Primitive types

int v = 1234;
std::cout<< to::_string(v); // 1234
std::cout<< to::_string(4.44f); // 4.44bool b = true;
std::cout<< to::_string(b); // true
// Pointers will be converted into `Typename + Address`.int *ptr = &v;
std::cout<< to::_string(v); // #<int * 0000abcd>// nullptr
std::cout<< to::_string(nullptr); // #<std::nullptr_t 00000000>
// char *, const char *, char [], const char[]// types will be treated as 'String' instead of 'Pointer'.char *s = "hello world";
std::cout<< to::_string(s); // hello world

STL Containers

vector

std::vector<int> v({1,2,3,4});
std::cout<< to::_string(v); // [1, 2, 3, 4]

map

std::map<std::string, std::string> m({
{"name", "park"},
{"chicken", "good"}});
std::cout<< to::_string(m); // {name : park, chicken : good}

map + vector

std::map<std::string, std::vector<std::string>> m2({
{"fruits", {"apple", "banana", "orange"}},
{"colors", {"yellow", "red", "blue"}}});
std::cout<< to::_string(m2); // {fruits : [apple, banana, orange], colors : [yellow, red, blue]}

misc

std::string str = "hello world";
std::cout<< to::_string(str); // hello world
std::cout<< to::_string({1,2,3,4}); // [1, 2, 3, 4]
std::cout<< to::_string({{1,2}, {3,4}}); // not implemented yet
std::initializer_list<std::initializer_list<int>> l({{1,2}, {3,4}});
std::cout<< to::_string(l); // [[1, 2], [3, 4]]

Custom Classes
You can make a custom string converter for your class by implementing the to_string method.

classFoo{
public:int v;
std::string to_string() const{
return"#<Foo v:" + to::_string(v) + ">";
}
}
Foo f;
f.v = 15;
std::cout<< to::_string(f); // #<Foo v:15>

ToString Generator
It also have a convenient macro which auto-implements to_string method.

classweapon {
public:CREATE_TO_STRING(damage, level)
int damage = 123;
int level = 1;
};
classitem {
public:CREATE_TO_STRING(name, qty)
std::string name;
int qty = 5;
};
classplayer {
public:CREATE_TO_STRING(hp, weapon, inventory)
int hp = 100;
weapon weapon;
std::vector<item> inventory;
int a_secret_one = 1234;
};
player a;
item item1, item2;
item1.name = "SWORD";
item2.name = "CHICKEN";
a.inventory.push_back(item1);
a.inventory.push_back(item2);
printf("%s\n", a.to_string().c_str());

출력 결과물 (가독성을 위해 수동으로 줄바꿈 하였습니다, 실제 결과는 줄바꿈이 없습니다.)

#<class player
inventory : [
#<class item qty : 5, name : SWORD>,
#<class item qty : 5, name : CHICKEN>], weapon : #<class weapon level : 1, damage : 123>,
hp : 100>

If no conversion is available, type name and address value will be returned.
Bar b;
std::cout<< to::_string(b); // #<Bar 0x00001234>

has_string_converter
Checks whether there is a suitable available string converters or not.

/* int형은 내장 변환기가 있으므로 true */
std::cout<< to::has_string_converter<int>::value; // true/* Foo 클래스는 to_string 메소드를 구현해 커스텀 변환기를 만들었으므로 true */
std::cout<< to::has_string_converter<Foo>::value; // true/* Bar 클래스는 구현하지 않았으므로 false */
std::cout<< to::has_string_converter<Bar>::value; // false

Options

  • TO_STRING_WITH_QMARKS
    std::string, char *, const char *형에 대해 to::_string을 수행할 때 문자열의 앞뒤로 "를 삽입합니다.
    이 옵션을 활용하면 STL 컨테이너에서 json 스트링을 빌드할 수 있습니다.

    #defineTO_STRING_WITH_QMARKS
    std::map<std::string, std::vector<std::string>> m2({
    {"fruits", {"apple", "banana", "orange"}},
    {"colors", {"yellow", "red", "blue"}}});
    std::cout<< to::_string(m2); // {"fruits" : ["apple", "banana", "orange"], "colors" : ["yellow", "red", "blue"]}

TODO

  • ToString 생성기에 상속 지원

About

type conversion in c++ (mostly to_string)

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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to.cpp

brings type conversion features in modern C++.Online Preview

to::_types

std::cout<< to::_int("4132"); // 4132
std::cout<< to::_unsigned_int("9999999999999999999999999999"); // out_of_range exception
  • Supported Types
    • signed/unsigned int
    • signed/unsigned long
    • 나중에 추가

to::_string

Primitive types

int v = 1234;
std::cout<< to::_string(v); // 1234
std::cout<< to::_string(4.44f); // 4.44bool b = true;
std::cout<< to::_string(b); // true
// Pointers will be converted into `Typename + Address`.int *ptr = &v;
std::cout<< to::_string(v); // #<int * 0000abcd>// nullptr
std::cout<< to::_string(nullptr); // #<std::nullptr_t 00000000>
// char *, const char *, char [], const char[]// types will be treated as 'String' instead of 'Pointer'.char *s = "hello world";
std::cout<< to::_string(s); // hello world

STL Containers

vector

std::vector<int> v({1,2,3,4});
std::cout<< to::_string(v); // [1, 2, 3, 4]

map

std::map<std::string, std::string> m({
{"name", "park"},
{"chicken", "good"}});
std::cout<< to::_string(m); // {name : park, chicken : good}

map + vector

std::map<std::string, std::vector<std::string>> m2({
{"fruits", {"apple", "banana", "orange"}},
{"colors", {"yellow", "red", "blue"}}});
std::cout<< to::_string(m2); // {fruits : [apple, banana, orange], colors : [yellow, red, blue]}

misc

std::string str = "hello world";
std::cout<< to::_string(str); // hello world
std::cout<< to::_string({1,2,3,4}); // [1, 2, 3, 4]
std::cout<< to::_string({{1,2}, {3,4}}); // not implemented yet
std::initializer_list<std::initializer_list<int>> l({{1,2}, {3,4}});
std::cout<< to::_string(l); // [[1, 2], [3, 4]]

Custom Classes
You can make a custom string converter for your class by implementing the to_string method.

classFoo{
public:int v;
std::string to_string() const{
return"#<Foo v:" + to::_string(v) + ">";
}
}
Foo f;
f.v = 15;
std::cout<< to::_string(f); // #<Foo v:15>

ToString Generator
It also have a convenient macro which auto-implements to_string method.

classweapon {
public:CREATE_TO_STRING(damage, level)
int damage = 123;
int level = 1;
};
classitem {
public:CREATE_TO_STRING(name, qty)
std::string name;
int qty = 5;
};
classplayer {
public:CREATE_TO_STRING(hp, weapon, inventory)
int hp = 100;
weapon weapon;
std::vector<item> inventory;
int a_secret_one = 1234;
};
player a;
item item1, item2;
item1.name = "SWORD";
item2.name = "CHICKEN";
a.inventory.push_back(item1);
a.inventory.push_back(item2);
printf("%s\n", a.to_string().c_str());

출력 결과물 (가독성을 위해 수동으로 줄바꿈 하였습니다, 실제 결과는 줄바꿈이 없습니다.)

#<class player
inventory : [
#<class item qty : 5, name : SWORD>,
#<class item qty : 5, name : CHICKEN>], weapon : #<class weapon level : 1, damage : 123>,
hp : 100>

If no conversion is available, type name and address value will be returned.
Bar b;
std::cout<< to::_string(b); // #<Bar 0x00001234>

has_string_converter
Checks whether there is a suitable available string converters or not.

/* int형은 내장 변환기가 있으므로 true */
std::cout<< to::has_string_converter<int>::value; // true/* Foo 클래스는 to_string 메소드를 구현해 커스텀 변환기를 만들었으므로 true */
std::cout<< to::has_string_converter<Foo>::value; // true/* Bar 클래스는 구현하지 않았으므로 false */
std::cout<< to::has_string_converter<Bar>::value; // false

Options

  • TO_STRING_WITH_QMARKS
    std::string, char *, const char *형에 대해 to::_string을 수행할 때 문자열의 앞뒤로 "를 삽입합니다.
    이 옵션을 활용하면 STL 컨테이너에서 json 스트링을 빌드할 수 있습니다.

    #defineTO_STRING_WITH_QMARKS
    std::map<std::string, std::vector<std::string>> m2({
    {"fruits", {"apple", "banana", "orange"}},
    {"colors", {"yellow", "red", "blue"}}});
    std::cout<< to::_string(m2); // {"fruits" : ["apple", "banana", "orange"], "colors" : ["yellow", "red", "blue"]}

TODO

  • ToString 생성기에 상속 지원

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type conversion in c++ (mostly to_string)

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