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Create: Power Grid

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Just like in the main mod, everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch...

Create's in-game 'Ponder' documentation will walk you through the basic physics behind the mod and help you get started with concepts like Ohm's law.

You can join the Community Discord Server if you want to discuss this mod or ask questions.

Contributing

Want to help translate this mod to another language? You can do so with CrowdIn

Reporting a bug? Make sure to test it with the latest version available. Describe the steps it takes to reproduce it and include anything that can help with resolving it (screenshots, videos, logs)

Building

To build the mod from source you need to run either :forge:build or fabric:build gradle task, your mod jar will be located in forge/build/libs or fabric/build/libs. If you want to also build the native acceleration binary you have to have cmake and a working C++ compiler installed. Configure the cmake executable location in native/gradle.properties.

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Providing electricity to a world near you.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

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Create: Power Grid

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Just like in the main mod, everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch...

Create's in-game 'Ponder' documentation will walk you through the basic physics behind the mod and help you get started with concepts like Ohm's law.

You can join the Community Discord Server if you want to discuss this mod or ask questions.

Contributing

Want to help translate this mod to another language? You can do so with CrowdIn

Reporting a bug? Make sure to test it with the latest version available. Describe the steps it takes to reproduce it and include anything that can help with resolving it (screenshots, videos, logs)

Building

To build the mod from source you need to run either :forge:build or fabric:build gradle task, your mod jar will be located in forge/build/libs or fabric/build/libs. If you want to also build the native acceleration binary you have to have cmake and a working C++ compiler installed. Configure the cmake executable location in native/gradle.properties.

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Providing electricity to a world near you.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Logo

Create: Power Grid

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Just like in the main mod, everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch...

Create's in-game 'Ponder' documentation will walk you through the basic physics behind the mod and help you get started with concepts like Ohm's law.

You can join the Community Discord Server if you want to discuss this mod or ask questions.

Contributing

Want to help translate this mod to another language? You can do so with CrowdIn

Reporting a bug? Make sure to test it with the latest version available. Describe the steps it takes to reproduce it and include anything that can help with resolving it (screenshots, videos, logs)

Building

To build the mod from source you need to run either :forge:build or fabric:build gradle task, your mod jar will be located in forge/build/libs or fabric/build/libs. If you want to also build the native acceleration binary you have to have cmake and a working C++ compiler installed. Configure the cmake executable location in native/gradle.properties.

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Providing electricity to a world near you.

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Create: Power Grid

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Just like in the main mod, everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch...

Create's in-game 'Ponder' documentation will walk you through the basic physics behind the mod and help you get started with concepts like Ohm's law.

You can join the Community Discord Server if you want to discuss this mod or ask questions.

Contributing

Want to help translate this mod to another language? You can do so with CrowdIn

Reporting a bug? Make sure to test it with the latest version available. Describe the steps it takes to reproduce it and include anything that can help with resolving it (screenshots, videos, logs)

Building

To build the mod from source you need to run either :forge:build or fabric:build gradle task, your mod jar will be located in forge/build/libs or fabric/build/libs. If you want to also build the native acceleration binary you have to have cmake and a working C++ compiler installed. Configure the cmake executable location in native/gradle.properties.

About

Providing electricity to a world near you.

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

Logo

Create: Power Grid

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Just like in the main mod, everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch...

Create's in-game 'Ponder' documentation will walk you through the basic physics behind the mod and help you get started with concepts like Ohm's law.

You can join the Community Discord Server if you want to discuss this mod or ask questions.

Contributing

Want to help translate this mod to another language? You can do so with CrowdIn

Reporting a bug? Make sure to test it with the latest version available. Describe the steps it takes to reproduce it and include anything that can help with resolving it (screenshots, videos, logs)

Building

To build the mod from source you need to run either :forge:build or fabric:build gradle task, your mod jar will be located in forge/build/libs or fabric/build/libs. If you want to also build the native acceleration binary you have to have cmake and a working C++ compiler installed. Configure the cmake executable location in native/gradle.properties.

About

Providing electricity to a world near you.

Resources

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Logo

Create: Power Grid

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Just like in the main mod, everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch...

Create's in-game 'Ponder' documentation will walk you through the basic physics behind the mod and help you get started with concepts like Ohm's law.

You can join the Community Discord Server if you want to discuss this mod or ask questions.

Contributing

Want to help translate this mod to another language? You can do so with CrowdIn

Reporting a bug? Make sure to test it with the latest version available. Describe the steps it takes to reproduce it and include anything that can help with resolving it (screenshots, videos, logs)

Building

To build the mod from source you need to run either :forge:build or fabric:build gradle task, your mod jar will be located in forge/build/libs or fabric/build/libs. If you want to also build the native acceleration binary you have to have cmake and a working C++ compiler installed. Configure the cmake executable location in native/gradle.properties.

About

Providing electricity to a world near you.

Resources

Stars

0 stars

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0 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Logo

Create: Power Grid

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Just like in the main mod, everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch...

Create's in-game 'Ponder' documentation will walk you through the basic physics behind the mod and help you get started with concepts like Ohm's law.

You can join the Community Discord Server if you want to discuss this mod or ask questions.

Contributing

Want to help translate this mod to another language? You can do so with CrowdIn

Reporting a bug? Make sure to test it with the latest version available. Describe the steps it takes to reproduce it and include anything that can help with resolving it (screenshots, videos, logs)

Building

To build the mod from source you need to run either :forge:build or fabric:build gradle task, your mod jar will be located in forge/build/libs or fabric/build/libs. If you want to also build the native acceleration binary you have to have cmake and a working C++ compiler installed. Configure the cmake executable location in native/gradle.properties.

About

Providing electricity to a world near you.

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0 stars

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0 watching

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Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

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Create: Power Grid

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Just like in the main mod, everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch...

Create's in-game 'Ponder' documentation will walk you through the basic physics behind the mod and help you get started with concepts like Ohm's law.

You can join the Community Discord Server if you want to discuss this mod or ask questions.

Contributing

Want to help translate this mod to another language? You can do so with CrowdIn

Reporting a bug? Make sure to test it with the latest version available. Describe the steps it takes to reproduce it and include anything that can help with resolving it (screenshots, videos, logs)

Building

To build the mod from source you need to run either :forge:build or fabric:build gradle task, your mod jar will be located in forge/build/libs or fabric/build/libs. If you want to also build the native acceleration binary you have to have cmake and a working C++ compiler installed. Configure the cmake executable location in native/gradle.properties.

About

Providing electricity to a world near you.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages