This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 2 additions & 16 deletions README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,12 @@
Google Play Games C++ SDK Samples
=================================
Google Play Games C++ SDK Samples for Android
=============================================

Copyright (C) 2014 Google Inc.

<h2>Contents</h2>

These samples illustrate how to use Google Play Game Services with your Android game.

* **samples-android** - A set of Android NDK samples.

* **CollectAllTheStarsNative**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuestNative**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.
Expand All@@ -19,18 +17,6 @@ These samples illustrate how to use Google Play Game Services with your Android

* **Teapots**: Demonstrates use of the Leaderboard and Achievement APIs.

* **samples-ios**: a set of iOS Native Client samples.

* **ButtonClicker**: State-of-the-art button-clicking excitement. A simple multiplayer game sample that shows how to set up the Google Play real-time multiplayer API, invite friends, automatch, accept invitations, use the waiting room UI, send and receive messages and other multiplayer topics.

* **CollectAllTheStars**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the player in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuest**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

* **TypeANumber**: Shows leaderboards and achievements. In this exciting game, the player decides and enters his or her "deserved" score. But, wait--there's a twist! Playing the game in "easy" mode gets the player the requested score. But, in "hard" mode, he or she only gets half! Can you handle the challenge?

* **TbmpSkeleton**: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

**Note:** In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

<h2>How to run a sample</h2>
Expand Down

This file was deleted.

This file was deleted.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 2 additions & 16 deletions README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,12 @@
Google Play Games C++ SDK Samples
=================================
Google Play Games C++ SDK Samples for Android
=============================================

Copyright (C) 2014 Google Inc.

<h2>Contents</h2>

These samples illustrate how to use Google Play Game Services with your Android game.

* **samples-android** - A set of Android NDK samples.

* **CollectAllTheStarsNative**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuestNative**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.
Expand All@@ -19,18 +17,6 @@ These samples illustrate how to use Google Play Game Services with your Android

* **Teapots**: Demonstrates use of the Leaderboard and Achievement APIs.

* **samples-ios**: a set of iOS Native Client samples.

* **ButtonClicker**: State-of-the-art button-clicking excitement. A simple multiplayer game sample that shows how to set up the Google Play real-time multiplayer API, invite friends, automatch, accept invitations, use the waiting room UI, send and receive messages and other multiplayer topics.

* **CollectAllTheStars**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the player in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuest**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

* **TypeANumber**: Shows leaderboards and achievements. In this exciting game, the player decides and enters his or her "deserved" score. But, wait--there's a twist! Playing the game in "easy" mode gets the player the requested score. But, in "hard" mode, he or she only gets half! Can you handle the challenge?

* **TbmpSkeleton**: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

**Note:** In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

<h2>How to run a sample</h2>
Expand Down

This file was deleted.

This file was deleted.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 2 additions & 16 deletions README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,12 @@
Google Play Games C++ SDK Samples
=================================
Google Play Games C++ SDK Samples for Android
=============================================

Copyright (C) 2014 Google Inc.

<h2>Contents</h2>

These samples illustrate how to use Google Play Game Services with your Android game.

* **samples-android** - A set of Android NDK samples.

* **CollectAllTheStarsNative**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuestNative**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.
Expand All@@ -19,18 +17,6 @@ These samples illustrate how to use Google Play Game Services with your Android

* **Teapots**: Demonstrates use of the Leaderboard and Achievement APIs.

* **samples-ios**: a set of iOS Native Client samples.

* **ButtonClicker**: State-of-the-art button-clicking excitement. A simple multiplayer game sample that shows how to set up the Google Play real-time multiplayer API, invite friends, automatch, accept invitations, use the waiting room UI, send and receive messages and other multiplayer topics.

* **CollectAllTheStars**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the player in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuest**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

* **TypeANumber**: Shows leaderboards and achievements. In this exciting game, the player decides and enters his or her "deserved" score. But, wait--there's a twist! Playing the game in "easy" mode gets the player the requested score. But, in "hard" mode, he or she only gets half! Can you handle the challenge?

* **TbmpSkeleton**: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

**Note:** In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

<h2>How to run a sample</h2>
Expand Down

This file was deleted.

This file was deleted.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 2 additions & 16 deletions README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,12 @@
Google Play Games C++ SDK Samples
=================================
Google Play Games C++ SDK Samples for Android
=============================================

Copyright (C) 2014 Google Inc.

<h2>Contents</h2>

These samples illustrate how to use Google Play Game Services with your Android game.

* **samples-android** - A set of Android NDK samples.

* **CollectAllTheStarsNative**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuestNative**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.
Expand All@@ -19,18 +17,6 @@ These samples illustrate how to use Google Play Game Services with your Android

* **Teapots**: Demonstrates use of the Leaderboard and Achievement APIs.

* **samples-ios**: a set of iOS Native Client samples.

* **ButtonClicker**: State-of-the-art button-clicking excitement. A simple multiplayer game sample that shows how to set up the Google Play real-time multiplayer API, invite friends, automatch, accept invitations, use the waiting room UI, send and receive messages and other multiplayer topics.

* **CollectAllTheStars**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the player in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuest**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

* **TypeANumber**: Shows leaderboards and achievements. In this exciting game, the player decides and enters his or her "deserved" score. But, wait--there's a twist! Playing the game in "easy" mode gets the player the requested score. But, in "hard" mode, he or she only gets half! Can you handle the challenge?

* **TbmpSkeleton**: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

**Note:** In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

<h2>How to run a sample</h2>
Expand Down

This file was deleted.

This file was deleted.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 2 additions & 16 deletions README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,12 @@
Google Play Games C++ SDK Samples
=================================
Google Play Games C++ SDK Samples for Android
=============================================

Copyright (C) 2014 Google Inc.

<h2>Contents</h2>

These samples illustrate how to use Google Play Game Services with your Android game.

* **samples-android** - A set of Android NDK samples.

* **CollectAllTheStarsNative**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuestNative**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.
Expand All@@ -19,18 +17,6 @@ These samples illustrate how to use Google Play Game Services with your Android

* **Teapots**: Demonstrates use of the Leaderboard and Achievement APIs.

* **samples-ios**: a set of iOS Native Client samples.

* **ButtonClicker**: State-of-the-art button-clicking excitement. A simple multiplayer game sample that shows how to set up the Google Play real-time multiplayer API, invite friends, automatch, accept invitations, use the waiting room UI, send and receive messages and other multiplayer topics.

* **CollectAllTheStars**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the player in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuest**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

* **TypeANumber**: Shows leaderboards and achievements. In this exciting game, the player decides and enters his or her "deserved" score. But, wait--there's a twist! Playing the game in "easy" mode gets the player the requested score. But, in "hard" mode, he or she only gets half! Can you handle the challenge?

* **TbmpSkeleton**: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

**Note:** In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

<h2>How to run a sample</h2>
Expand Down

This file was deleted.

This file was deleted.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 2 additions & 16 deletions README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,12 @@
Google Play Games C++ SDK Samples
=================================
Google Play Games C++ SDK Samples for Android
=============================================

Copyright (C) 2014 Google Inc.

<h2>Contents</h2>

These samples illustrate how to use Google Play Game Services with your Android game.

* **samples-android** - A set of Android NDK samples.

* **CollectAllTheStarsNative**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuestNative**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.
Expand All@@ -19,18 +17,6 @@ These samples illustrate how to use Google Play Game Services with your Android

* **Teapots**: Demonstrates use of the Leaderboard and Achievement APIs.

* **samples-ios**: a set of iOS Native Client samples.

* **ButtonClicker**: State-of-the-art button-clicking excitement. A simple multiplayer game sample that shows how to set up the Google Play real-time multiplayer API, invite friends, automatch, accept invitations, use the waiting room UI, send and receive messages and other multiplayer topics.

* **CollectAllTheStars**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the player in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuest**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

* **TypeANumber**: Shows leaderboards and achievements. In this exciting game, the player decides and enters his or her "deserved" score. But, wait--there's a twist! Playing the game in "easy" mode gets the player the requested score. But, in "hard" mode, he or she only gets half! Can you handle the challenge?

* **TbmpSkeleton**: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

**Note:** In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

<h2>How to run a sample</h2>
Expand Down

This file was deleted.

This file was deleted.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 2 additions & 16 deletions README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,12 @@
Google Play Games C++ SDK Samples
=================================
Google Play Games C++ SDK Samples for Android
=============================================

Copyright (C) 2014 Google Inc.

<h2>Contents</h2>

These samples illustrate how to use Google Play Game Services with your Android game.

* **samples-android** - A set of Android NDK samples.

* **CollectAllTheStarsNative**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuestNative**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.
Expand All@@ -19,18 +17,6 @@ These samples illustrate how to use Google Play Game Services with your Android

* **Teapots**: Demonstrates use of the Leaderboard and Achievement APIs.

* **samples-ios**: a set of iOS Native Client samples.

* **ButtonClicker**: State-of-the-art button-clicking excitement. A simple multiplayer game sample that shows how to set up the Google Play real-time multiplayer API, invite friends, automatch, accept invitations, use the waiting room UI, send and receive messages and other multiplayer topics.

* **CollectAllTheStars**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the player in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuest**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

* **TypeANumber**: Shows leaderboards and achievements. In this exciting game, the player decides and enters his or her "deserved" score. But, wait--there's a twist! Playing the game in "easy" mode gets the player the requested score. But, in "hard" mode, he or she only gets half! Can you handle the challenge?

* **TbmpSkeleton**: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

**Note:** In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

<h2>How to run a sample</h2>
Expand Down

This file was deleted.

This file was deleted.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 2 additions & 16 deletions README.md
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,12 @@
Google Play Games C++ SDK Samples
=================================
Google Play Games C++ SDK Samples for Android
=============================================

Copyright (C) 2014 Google Inc.

<h2>Contents</h2>

These samples illustrate how to use Google Play Game Services with your Android game.

* **samples-android** - A set of Android NDK samples.

* **CollectAllTheStarsNative**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the user in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuestNative**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.
Expand All@@ -19,18 +17,6 @@ These samples illustrate how to use Google Play Game Services with your Android

* **Teapots**: Demonstrates use of the Leaderboard and Achievement APIs.

* **samples-ios**: a set of iOS Native Client samples.

* **ButtonClicker**: State-of-the-art button-clicking excitement. A simple multiplayer game sample that shows how to set up the Google Play real-time multiplayer API, invite friends, automatch, accept invitations, use the waiting room UI, send and receive messages and other multiplayer topics.

* **CollectAllTheStars**: Demonstrates how to use the Saved Games feature to save game data. The sample signs the player in, synchronizes their data from a named game save, and then updates the UI to reflect the saved game state.

* **TrivialQuest**: Demonstrates how to use the Events and Quests features of Google Play Game Services. The sample displays a sign-in button and four buttons to simulate killing monsters. Clicking a button generates an event, and sends it to Google Play Game Services to track what the player is doing in the game.

* **TypeANumber**: Shows leaderboards and achievements. In this exciting game, the player decides and enters his or her "deserved" score. But, wait--there's a twist! Playing the game in "easy" mode gets the player the requested score. But, in "hard" mode, he or she only gets half! Can you handle the challenge?

* **TbmpSkeleton**: A trivial, turn-based multiplayer game. Many players can play together in this thrilling game, in which they send a shared gamestate string back and forth until someone finishes or cancels, or the second-to-last player leaves. Be the last one standing!

**Note:** In samples with corresponding counterparts for iOS and Web (particularly, CollectAllTheStars and TypeANumber), the player can play a game seamlessly across phones of different platforms. For example, you can play some levels of CollectAllTheStars on your Android device, and then pick up your iOS device and continue where you left off! TypeANumber shows your achievements and leaderboards on all platforms; when you make progress on one platform, that progress is reflected on the other devices, as well.

<h2>How to run a sample</h2>
Expand Down

This file was deleted.

This file was deleted.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.

This file was deleted.

Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

This file was deleted.

Loading