[Feature Request] simplified syntax when several Inputs can trigger a callback  #1054

Description

@emmanuelle

With Dash, it is not possible to have multiple callbacks modifying a given Output (see #153). The reason is that if this were possible, one could imagine having several callback sharing as Input the same property and modifying the same Output, and one could not decide which one to fire.

Therefore, the solution is to group all the inputs in a big callback, and since a different behaviour is often expected depending on which Input fired the callback, one ends up with a quite verbose syntax such as

ctx = dash.callback_context
if not ctx.triggered:
button_id = 'No clicks yet'
else:
button_id = ctx.triggered[0]['prop_id'].split('.')[0]
if button_id == 'button1':
...
elif ....

@alexcjohnson suggested that we could introduce a Trigger object which would be a variant of Input. It would be called as Trigger("button1", "n_clicks") and would feed the callback True (if that was the trigger) or False. Therefore we could write callbacks like

@app.callback(...
)
def update(arg1_changed, arg2_changed)
if arg1_changed:
return update_output_arg1(...)
elif arg2_changed:
return update_output1_arg2(...)

As a side note it would be great to update our documentation to encourage more breaking callbacks into smaller functions like above, so that a multiple-input callback is more a router.

A variant of the Trigger would be to have a tuple (triggered_bool, prop_value) so that one would write arg1_changed[0] for the bool and arg1_changed[1] for the value. (Therefore we would not need to use callback_context at all).

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [Feature Request] simplified syntax when several Inputs can trigger a callback  #1054

    Description

    @emmanuelle

    With Dash, it is not possible to have multiple callbacks modifying a given Output (see #153). The reason is that if this were possible, one could imagine having several callback sharing as Input the same property and modifying the same Output, and one could not decide which one to fire.

    Therefore, the solution is to group all the inputs in a big callback, and since a different behaviour is often expected depending on which Input fired the callback, one ends up with a quite verbose syntax such as

    ctx = dash.callback_context
    if not ctx.triggered:
    button_id = 'No clicks yet'
    else:
    button_id = ctx.triggered[0]['prop_id'].split('.')[0]
    if button_id == 'button1':
    ...
    elif ....
    

    @alexcjohnson suggested that we could introduce a Trigger object which would be a variant of Input. It would be called as Trigger("button1", "n_clicks") and would feed the callback True (if that was the trigger) or False. Therefore we could write callbacks like

    @app.callback(...
    )
    def update(arg1_changed, arg2_changed)
    if arg1_changed:
    return update_output_arg1(...)
    elif arg2_changed:
    return update_output1_arg2(...)
    

    As a side note it would be great to update our documentation to encourage more breaking callbacks into smaller functions like above, so that a multiple-input callback is more a router.

    A variant of the Trigger would be to have a tuple (triggered_bool, prop_value) so that one would write arg1_changed[0] for the bool and arg1_changed[1] for the value. (Therefore we would not need to use callback_context at all).

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [Feature Request] simplified syntax when several Inputs can trigger a callback  #1054

      Description

      @emmanuelle

      With Dash, it is not possible to have multiple callbacks modifying a given Output (see #153). The reason is that if this were possible, one could imagine having several callback sharing as Input the same property and modifying the same Output, and one could not decide which one to fire.

      Therefore, the solution is to group all the inputs in a big callback, and since a different behaviour is often expected depending on which Input fired the callback, one ends up with a quite verbose syntax such as

      ctx = dash.callback_context
      if not ctx.triggered:
      button_id = 'No clicks yet'
      else:
      button_id = ctx.triggered[0]['prop_id'].split('.')[0]
      if button_id == 'button1':
      ...
      elif ....
      

      @alexcjohnson suggested that we could introduce a Trigger object which would be a variant of Input. It would be called as Trigger("button1", "n_clicks") and would feed the callback True (if that was the trigger) or False. Therefore we could write callbacks like

      @app.callback(...
      )
      def update(arg1_changed, arg2_changed)
      if arg1_changed:
      return update_output_arg1(...)
      elif arg2_changed:
      return update_output1_arg2(...)
      

      As a side note it would be great to update our documentation to encourage more breaking callbacks into smaller functions like above, so that a multiple-input callback is more a router.

      A variant of the Trigger would be to have a tuple (triggered_bool, prop_value) so that one would write arg1_changed[0] for the bool and arg1_changed[1] for the value. (Therefore we would not need to use callback_context at all).

      Activity

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        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [Feature Request] simplified syntax when several Inputs can trigger a callback  #1054

        Description

        @emmanuelle

        With Dash, it is not possible to have multiple callbacks modifying a given Output (see #153). The reason is that if this were possible, one could imagine having several callback sharing as Input the same property and modifying the same Output, and one could not decide which one to fire.

        Therefore, the solution is to group all the inputs in a big callback, and since a different behaviour is often expected depending on which Input fired the callback, one ends up with a quite verbose syntax such as

        ctx = dash.callback_context
        if not ctx.triggered:
        button_id = 'No clicks yet'
        else:
        button_id = ctx.triggered[0]['prop_id'].split('.')[0]
        if button_id == 'button1':
        ...
        elif ....
        

        @alexcjohnson suggested that we could introduce a Trigger object which would be a variant of Input. It would be called as Trigger("button1", "n_clicks") and would feed the callback True (if that was the trigger) or False. Therefore we could write callbacks like

        @app.callback(...
        )
        def update(arg1_changed, arg2_changed)
        if arg1_changed:
        return update_output_arg1(...)
        elif arg2_changed:
        return update_output1_arg2(...)
        

        As a side note it would be great to update our documentation to encourage more breaking callbacks into smaller functions like above, so that a multiple-input callback is more a router.

        A variant of the Trigger would be to have a tuple (triggered_bool, prop_value) so that one would write arg1_changed[0] for the bool and arg1_changed[1] for the value. (Therefore we would not need to use callback_context at all).

        Activity

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [Feature Request] simplified syntax when several Inputs can trigger a callback  #1054

          Description

          @emmanuelle

          With Dash, it is not possible to have multiple callbacks modifying a given Output (see #153). The reason is that if this were possible, one could imagine having several callback sharing as Input the same property and modifying the same Output, and one could not decide which one to fire.

          Therefore, the solution is to group all the inputs in a big callback, and since a different behaviour is often expected depending on which Input fired the callback, one ends up with a quite verbose syntax such as

          ctx = dash.callback_context
          if not ctx.triggered:
          button_id = 'No clicks yet'
          else:
          button_id = ctx.triggered[0]['prop_id'].split('.')[0]
          if button_id == 'button1':
          ...
          elif ....
          

          @alexcjohnson suggested that we could introduce a Trigger object which would be a variant of Input. It would be called as Trigger("button1", "n_clicks") and would feed the callback True (if that was the trigger) or False. Therefore we could write callbacks like

          @app.callback(...
          )
          def update(arg1_changed, arg2_changed)
          if arg1_changed:
          return update_output_arg1(...)
          elif arg2_changed:
          return update_output1_arg2(...)
          

          As a side note it would be great to update our documentation to encourage more breaking callbacks into smaller functions like above, so that a multiple-input callback is more a router.

          A variant of the Trigger would be to have a tuple (triggered_bool, prop_value) so that one would write arg1_changed[0] for the bool and arg1_changed[1] for the value. (Therefore we would not need to use callback_context at all).

          Activity

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            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [Feature Request] simplified syntax when several Inputs can trigger a callback  #1054

            Description

            @emmanuelle

            With Dash, it is not possible to have multiple callbacks modifying a given Output (see #153). The reason is that if this were possible, one could imagine having several callback sharing as Input the same property and modifying the same Output, and one could not decide which one to fire.

            Therefore, the solution is to group all the inputs in a big callback, and since a different behaviour is often expected depending on which Input fired the callback, one ends up with a quite verbose syntax such as

            ctx = dash.callback_context
            if not ctx.triggered:
            button_id = 'No clicks yet'
            else:
            button_id = ctx.triggered[0]['prop_id'].split('.')[0]
            if button_id == 'button1':
            ...
            elif ....
            

            @alexcjohnson suggested that we could introduce a Trigger object which would be a variant of Input. It would be called as Trigger("button1", "n_clicks") and would feed the callback True (if that was the trigger) or False. Therefore we could write callbacks like

            @app.callback(...
            )
            def update(arg1_changed, arg2_changed)
            if arg1_changed:
            return update_output_arg1(...)
            elif arg2_changed:
            return update_output1_arg2(...)
            

            As a side note it would be great to update our documentation to encourage more breaking callbacks into smaller functions like above, so that a multiple-input callback is more a router.

            A variant of the Trigger would be to have a tuple (triggered_bool, prop_value) so that one would write arg1_changed[0] for the bool and arg1_changed[1] for the value. (Therefore we would not need to use callback_context at all).

            Activity

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Feature Request] simplified syntax when several Inputs can trigger a callback  #1054

              Description

              @emmanuelle

              With Dash, it is not possible to have multiple callbacks modifying a given Output (see #153). The reason is that if this were possible, one could imagine having several callback sharing as Input the same property and modifying the same Output, and one could not decide which one to fire.

              Therefore, the solution is to group all the inputs in a big callback, and since a different behaviour is often expected depending on which Input fired the callback, one ends up with a quite verbose syntax such as

              ctx = dash.callback_context
              if not ctx.triggered:
              button_id = 'No clicks yet'
              else:
              button_id = ctx.triggered[0]['prop_id'].split('.')[0]
              if button_id == 'button1':
              ...
              elif ....
              

              @alexcjohnson suggested that we could introduce a Trigger object which would be a variant of Input. It would be called as Trigger("button1", "n_clicks") and would feed the callback True (if that was the trigger) or False. Therefore we could write callbacks like

              @app.callback(...
              )
              def update(arg1_changed, arg2_changed)
              if arg1_changed:
              return update_output_arg1(...)
              elif arg2_changed:
              return update_output1_arg2(...)
              

              As a side note it would be great to update our documentation to encourage more breaking callbacks into smaller functions like above, so that a multiple-input callback is more a router.

              A variant of the Trigger would be to have a tuple (triggered_bool, prop_value) so that one would write arg1_changed[0] for the bool and arg1_changed[1] for the value. (Therefore we would not need to use callback_context at all).

              Activity

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                None yet

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                No branches or pull requests

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                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                [Feature Request] simplified syntax when several Inputs can trigger a callback  #1054

                Description

                @emmanuelle

                With Dash, it is not possible to have multiple callbacks modifying a given Output (see #153). The reason is that if this were possible, one could imagine having several callback sharing as Input the same property and modifying the same Output, and one could not decide which one to fire.

                Therefore, the solution is to group all the inputs in a big callback, and since a different behaviour is often expected depending on which Input fired the callback, one ends up with a quite verbose syntax such as

                ctx = dash.callback_context
                if not ctx.triggered:
                button_id = 'No clicks yet'
                else:
                button_id = ctx.triggered[0]['prop_id'].split('.')[0]
                if button_id == 'button1':
                ...
                elif ....
                

                @alexcjohnson suggested that we could introduce a Trigger object which would be a variant of Input. It would be called as Trigger("button1", "n_clicks") and would feed the callback True (if that was the trigger) or False. Therefore we could write callbacks like

                @app.callback(...
                )
                def update(arg1_changed, arg2_changed)
                if arg1_changed:
                return update_output_arg1(...)
                elif arg2_changed:
                return update_output1_arg2(...)
                

                As a side note it would be great to update our documentation to encourage more breaking callbacks into smaller functions like above, so that a multiple-input callback is more a router.

                A variant of the Trigger would be to have a tuple (triggered_bool, prop_value) so that one would write arg1_changed[0] for the bool and arg1_changed[1] for the value. (Therefore we would not need to use callback_context at all).

                Activity

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