Remove Event system #531

Description

@alexcjohnson

Expanding on #469 (comment):

Perhaps we can remove events here (in dash 1.0) as well?

We've had some offline discussions about this, but this deserves a more public issue both to allow any further input folks might have, and to tie to forthcoming PRs on the topic.

Two parallel callback trigger systems: Input and Event

Most interactions in dash are handled by properties, referenced by either Input or State as callback parameters, or by Output as the result of a callback. But there's also an Event system, which can trigger a callback without a value, just based on some event occurring. This system was originally made to handle user interactions with no inherent visible consequences (so they don't have an obvious mapping to stateful properties), like button clicks. But for some time now we've had another way to handle this kind of scenario in a stateful way, which has all the same capabilities and more without needing a parallel system, and a lot of our newer components have no events defined at all. Dash 1.0 is the right time to remove Event entirely and only accept the property-based alternative.

Transition from Event to Input

The key is to create a property that the component modifies every time the event occurs, so that the appropriate callback will fire on every event. We've generally done this by incrementing a counter. The most widely used right now in our codebase is the click event, where instead of emitting a 'click' event we create a 'n_clicks' property. One complication of this is that in the property version, the callback will be fired on initial render with n_clicks=0. To get around this, you can use PreventUpdate:

@app.callback(Output('output', 'children'), [Input('button', 'n_clicks')])defset_output(n_clicks):
ifnotn_clicks:
raisePreventUpdatereturn'You clicked the button!'

An issue that we never had a simple solution for with Event was multiple events triggering the same callback, for example two buttons that should cause the same output component to behave differently. We have another set of properties you can use to handle this, based on timestamps. By convention these properties get the same name as the counter, suffixed with _timestamp - n_clicks_timestamp for example, and this would contain the timestamp (milliseconds since 1970) when the latest click occurred:

@app.callback(Output('output', 'children'), [Input('button1', 'n_clicks_timestamp'), Input('button2', 'n_clicks_timestamp')])defset_output(ts1, ts2):
ifts1<0andts2<0:
# before any click, timestamp is -1 by conventionraisePreventUpdateifts1>ts2:
return'You clicked button 1 most recently'else:
return'You clicked button 2 most recently'

I'll make corresponding issues in the other core repos to track any specific aspects of this relevant there and to link to PRs.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Remove Event system #531

      Description

      @alexcjohnson

      Expanding on #469 (comment):

      Perhaps we can remove events here (in dash 1.0) as well?

      We've had some offline discussions about this, but this deserves a more public issue both to allow any further input folks might have, and to tie to forthcoming PRs on the topic.

      Two parallel callback trigger systems: Input and Event

      Most interactions in dash are handled by properties, referenced by either Input or State as callback parameters, or by Output as the result of a callback. But there's also an Event system, which can trigger a callback without a value, just based on some event occurring. This system was originally made to handle user interactions with no inherent visible consequences (so they don't have an obvious mapping to stateful properties), like button clicks. But for some time now we've had another way to handle this kind of scenario in a stateful way, which has all the same capabilities and more without needing a parallel system, and a lot of our newer components have no events defined at all. Dash 1.0 is the right time to remove Event entirely and only accept the property-based alternative.

      Transition from Event to Input

      The key is to create a property that the component modifies every time the event occurs, so that the appropriate callback will fire on every event. We've generally done this by incrementing a counter. The most widely used right now in our codebase is the click event, where instead of emitting a 'click' event we create a 'n_clicks' property. One complication of this is that in the property version, the callback will be fired on initial render with n_clicks=0. To get around this, you can use PreventUpdate:

      @app.callback(Output('output', 'children'), [Input('button', 'n_clicks')])defset_output(n_clicks):
      ifnotn_clicks:
      raisePreventUpdatereturn'You clicked the button!'

      An issue that we never had a simple solution for with Event was multiple events triggering the same callback, for example two buttons that should cause the same output component to behave differently. We have another set of properties you can use to handle this, based on timestamps. By convention these properties get the same name as the counter, suffixed with _timestamp - n_clicks_timestamp for example, and this would contain the timestamp (milliseconds since 1970) when the latest click occurred:

      @app.callback(Output('output', 'children'), [Input('button1', 'n_clicks_timestamp'), Input('button2', 'n_clicks_timestamp')])defset_output(ts1, ts2):
      ifts1<0andts2<0:
      # before any click, timestamp is -1 by conventionraisePreventUpdateifts1>ts2:
      return'You clicked button 1 most recently'else:
      return'You clicked button 2 most recently'

      I'll make corresponding issues in the other core repos to track any specific aspects of this relevant there and to link to PRs.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Remove Event system #531

          Description

          @alexcjohnson

          Expanding on #469 (comment):

          Perhaps we can remove events here (in dash 1.0) as well?

          We've had some offline discussions about this, but this deserves a more public issue both to allow any further input folks might have, and to tie to forthcoming PRs on the topic.

          Two parallel callback trigger systems: Input and Event

          Most interactions in dash are handled by properties, referenced by either Input or State as callback parameters, or by Output as the result of a callback. But there's also an Event system, which can trigger a callback without a value, just based on some event occurring. This system was originally made to handle user interactions with no inherent visible consequences (so they don't have an obvious mapping to stateful properties), like button clicks. But for some time now we've had another way to handle this kind of scenario in a stateful way, which has all the same capabilities and more without needing a parallel system, and a lot of our newer components have no events defined at all. Dash 1.0 is the right time to remove Event entirely and only accept the property-based alternative.

          Transition from Event to Input

          The key is to create a property that the component modifies every time the event occurs, so that the appropriate callback will fire on every event. We've generally done this by incrementing a counter. The most widely used right now in our codebase is the click event, where instead of emitting a 'click' event we create a 'n_clicks' property. One complication of this is that in the property version, the callback will be fired on initial render with n_clicks=0. To get around this, you can use PreventUpdate:

          @app.callback(Output('output', 'children'), [Input('button', 'n_clicks')])defset_output(n_clicks):
          ifnotn_clicks:
          raisePreventUpdatereturn'You clicked the button!'

          An issue that we never had a simple solution for with Event was multiple events triggering the same callback, for example two buttons that should cause the same output component to behave differently. We have another set of properties you can use to handle this, based on timestamps. By convention these properties get the same name as the counter, suffixed with _timestamp - n_clicks_timestamp for example, and this would contain the timestamp (milliseconds since 1970) when the latest click occurred:

          @app.callback(Output('output', 'children'), [Input('button1', 'n_clicks_timestamp'), Input('button2', 'n_clicks_timestamp')])defset_output(ts1, ts2):
          ifts1<0andts2<0:
          # before any click, timestamp is -1 by conventionraisePreventUpdateifts1>ts2:
          return'You clicked button 1 most recently'else:
          return'You clicked button 2 most recently'

          I'll make corresponding issues in the other core repos to track any specific aspects of this relevant there and to link to PRs.

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Remove Event system #531

              Description

              @alexcjohnson

              Expanding on #469 (comment):

              Perhaps we can remove events here (in dash 1.0) as well?

              We've had some offline discussions about this, but this deserves a more public issue both to allow any further input folks might have, and to tie to forthcoming PRs on the topic.

              Two parallel callback trigger systems: Input and Event

              Most interactions in dash are handled by properties, referenced by either Input or State as callback parameters, or by Output as the result of a callback. But there's also an Event system, which can trigger a callback without a value, just based on some event occurring. This system was originally made to handle user interactions with no inherent visible consequences (so they don't have an obvious mapping to stateful properties), like button clicks. But for some time now we've had another way to handle this kind of scenario in a stateful way, which has all the same capabilities and more without needing a parallel system, and a lot of our newer components have no events defined at all. Dash 1.0 is the right time to remove Event entirely and only accept the property-based alternative.

              Transition from Event to Input

              The key is to create a property that the component modifies every time the event occurs, so that the appropriate callback will fire on every event. We've generally done this by incrementing a counter. The most widely used right now in our codebase is the click event, where instead of emitting a 'click' event we create a 'n_clicks' property. One complication of this is that in the property version, the callback will be fired on initial render with n_clicks=0. To get around this, you can use PreventUpdate:

              @app.callback(Output('output', 'children'), [Input('button', 'n_clicks')])defset_output(n_clicks):
              ifnotn_clicks:
              raisePreventUpdatereturn'You clicked the button!'

              An issue that we never had a simple solution for with Event was multiple events triggering the same callback, for example two buttons that should cause the same output component to behave differently. We have another set of properties you can use to handle this, based on timestamps. By convention these properties get the same name as the counter, suffixed with _timestamp - n_clicks_timestamp for example, and this would contain the timestamp (milliseconds since 1970) when the latest click occurred:

              @app.callback(Output('output', 'children'), [Input('button1', 'n_clicks_timestamp'), Input('button2', 'n_clicks_timestamp')])defset_output(ts1, ts2):
              ifts1<0andts2<0:
              # before any click, timestamp is -1 by conventionraisePreventUpdateifts1>ts2:
              return'You clicked button 1 most recently'else:
              return'You clicked button 2 most recently'

              I'll make corresponding issues in the other core repos to track any specific aspects of this relevant there and to link to PRs.

              Metadata

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                  None yet

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                  No branches or pull requests

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Remove Event system #531

                  Description

                  @alexcjohnson

                  Expanding on #469 (comment):

                  Perhaps we can remove events here (in dash 1.0) as well?

                  We've had some offline discussions about this, but this deserves a more public issue both to allow any further input folks might have, and to tie to forthcoming PRs on the topic.

                  Two parallel callback trigger systems: Input and Event

                  Most interactions in dash are handled by properties, referenced by either Input or State as callback parameters, or by Output as the result of a callback. But there's also an Event system, which can trigger a callback without a value, just based on some event occurring. This system was originally made to handle user interactions with no inherent visible consequences (so they don't have an obvious mapping to stateful properties), like button clicks. But for some time now we've had another way to handle this kind of scenario in a stateful way, which has all the same capabilities and more without needing a parallel system, and a lot of our newer components have no events defined at all. Dash 1.0 is the right time to remove Event entirely and only accept the property-based alternative.

                  Transition from Event to Input

                  The key is to create a property that the component modifies every time the event occurs, so that the appropriate callback will fire on every event. We've generally done this by incrementing a counter. The most widely used right now in our codebase is the click event, where instead of emitting a 'click' event we create a 'n_clicks' property. One complication of this is that in the property version, the callback will be fired on initial render with n_clicks=0. To get around this, you can use PreventUpdate:

                  @app.callback(Output('output', 'children'), [Input('button', 'n_clicks')])defset_output(n_clicks):
                  ifnotn_clicks:
                  raisePreventUpdatereturn'You clicked the button!'

                  An issue that we never had a simple solution for with Event was multiple events triggering the same callback, for example two buttons that should cause the same output component to behave differently. We have another set of properties you can use to handle this, based on timestamps. By convention these properties get the same name as the counter, suffixed with _timestamp - n_clicks_timestamp for example, and this would contain the timestamp (milliseconds since 1970) when the latest click occurred:

                  @app.callback(Output('output', 'children'), [Input('button1', 'n_clicks_timestamp'), Input('button2', 'n_clicks_timestamp')])defset_output(ts1, ts2):
                  ifts1<0andts2<0:
                  # before any click, timestamp is -1 by conventionraisePreventUpdateifts1>ts2:
                  return'You clicked button 1 most recently'else:
                  return'You clicked button 2 most recently'

                  I'll make corresponding issues in the other core repos to track any specific aspects of this relevant there and to link to PRs.

                  Metadata

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                  No one assigned

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                      None yet

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                      No branches or pull requests

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Remove Event system #531

                      Description

                      @alexcjohnson

                      Expanding on #469 (comment):

                      Perhaps we can remove events here (in dash 1.0) as well?

                      We've had some offline discussions about this, but this deserves a more public issue both to allow any further input folks might have, and to tie to forthcoming PRs on the topic.

                      Two parallel callback trigger systems: Input and Event

                      Most interactions in dash are handled by properties, referenced by either Input or State as callback parameters, or by Output as the result of a callback. But there's also an Event system, which can trigger a callback without a value, just based on some event occurring. This system was originally made to handle user interactions with no inherent visible consequences (so they don't have an obvious mapping to stateful properties), like button clicks. But for some time now we've had another way to handle this kind of scenario in a stateful way, which has all the same capabilities and more without needing a parallel system, and a lot of our newer components have no events defined at all. Dash 1.0 is the right time to remove Event entirely and only accept the property-based alternative.

                      Transition from Event to Input

                      The key is to create a property that the component modifies every time the event occurs, so that the appropriate callback will fire on every event. We've generally done this by incrementing a counter. The most widely used right now in our codebase is the click event, where instead of emitting a 'click' event we create a 'n_clicks' property. One complication of this is that in the property version, the callback will be fired on initial render with n_clicks=0. To get around this, you can use PreventUpdate:

                      @app.callback(Output('output', 'children'), [Input('button', 'n_clicks')])defset_output(n_clicks):
                      ifnotn_clicks:
                      raisePreventUpdatereturn'You clicked the button!'

                      An issue that we never had a simple solution for with Event was multiple events triggering the same callback, for example two buttons that should cause the same output component to behave differently. We have another set of properties you can use to handle this, based on timestamps. By convention these properties get the same name as the counter, suffixed with _timestamp - n_clicks_timestamp for example, and this would contain the timestamp (milliseconds since 1970) when the latest click occurred:

                      @app.callback(Output('output', 'children'), [Input('button1', 'n_clicks_timestamp'), Input('button2', 'n_clicks_timestamp')])defset_output(ts1, ts2):
                      ifts1<0andts2<0:
                      # before any click, timestamp is -1 by conventionraisePreventUpdateifts1>ts2:
                      return'You clicked button 1 most recently'else:
                      return'You clicked button 2 most recently'

                      I'll make corresponding issues in the other core repos to track any specific aspects of this relevant there and to link to PRs.

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                      No one assigned

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Remove Event system #531

                          Description

                          @alexcjohnson

                          Expanding on #469 (comment):

                          Perhaps we can remove events here (in dash 1.0) as well?

                          We've had some offline discussions about this, but this deserves a more public issue both to allow any further input folks might have, and to tie to forthcoming PRs on the topic.

                          Two parallel callback trigger systems: Input and Event

                          Most interactions in dash are handled by properties, referenced by either Input or State as callback parameters, or by Output as the result of a callback. But there's also an Event system, which can trigger a callback without a value, just based on some event occurring. This system was originally made to handle user interactions with no inherent visible consequences (so they don't have an obvious mapping to stateful properties), like button clicks. But for some time now we've had another way to handle this kind of scenario in a stateful way, which has all the same capabilities and more without needing a parallel system, and a lot of our newer components have no events defined at all. Dash 1.0 is the right time to remove Event entirely and only accept the property-based alternative.

                          Transition from Event to Input

                          The key is to create a property that the component modifies every time the event occurs, so that the appropriate callback will fire on every event. We've generally done this by incrementing a counter. The most widely used right now in our codebase is the click event, where instead of emitting a 'click' event we create a 'n_clicks' property. One complication of this is that in the property version, the callback will be fired on initial render with n_clicks=0. To get around this, you can use PreventUpdate:

                          @app.callback(Output('output', 'children'), [Input('button', 'n_clicks')])defset_output(n_clicks):
                          ifnotn_clicks:
                          raisePreventUpdatereturn'You clicked the button!'

                          An issue that we never had a simple solution for with Event was multiple events triggering the same callback, for example two buttons that should cause the same output component to behave differently. We have another set of properties you can use to handle this, based on timestamps. By convention these properties get the same name as the counter, suffixed with _timestamp - n_clicks_timestamp for example, and this would contain the timestamp (milliseconds since 1970) when the latest click occurred:

                          @app.callback(Output('output', 'children'), [Input('button1', 'n_clicks_timestamp'), Input('button2', 'n_clicks_timestamp')])defset_output(ts1, ts2):
                          ifts1<0andts2<0:
                          # before any click, timestamp is -1 by conventionraisePreventUpdateifts1>ts2:
                          return'You clicked button 1 most recently'else:
                          return'You clicked button 2 most recently'

                          I'll make corresponding issues in the other core repos to track any specific aspects of this relevant there and to link to PRs.

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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                              Remove Event system #531

                              Description

                              @alexcjohnson

                              Expanding on #469 (comment):

                              Perhaps we can remove events here (in dash 1.0) as well?

                              We've had some offline discussions about this, but this deserves a more public issue both to allow any further input folks might have, and to tie to forthcoming PRs on the topic.

                              Two parallel callback trigger systems: Input and Event

                              Most interactions in dash are handled by properties, referenced by either Input or State as callback parameters, or by Output as the result of a callback. But there's also an Event system, which can trigger a callback without a value, just based on some event occurring. This system was originally made to handle user interactions with no inherent visible consequences (so they don't have an obvious mapping to stateful properties), like button clicks. But for some time now we've had another way to handle this kind of scenario in a stateful way, which has all the same capabilities and more without needing a parallel system, and a lot of our newer components have no events defined at all. Dash 1.0 is the right time to remove Event entirely and only accept the property-based alternative.

                              Transition from Event to Input

                              The key is to create a property that the component modifies every time the event occurs, so that the appropriate callback will fire on every event. We've generally done this by incrementing a counter. The most widely used right now in our codebase is the click event, where instead of emitting a 'click' event we create a 'n_clicks' property. One complication of this is that in the property version, the callback will be fired on initial render with n_clicks=0. To get around this, you can use PreventUpdate:

                              @app.callback(Output('output', 'children'), [Input('button', 'n_clicks')])defset_output(n_clicks):
                              ifnotn_clicks:
                              raisePreventUpdatereturn'You clicked the button!'

                              An issue that we never had a simple solution for with Event was multiple events triggering the same callback, for example two buttons that should cause the same output component to behave differently. We have another set of properties you can use to handle this, based on timestamps. By convention these properties get the same name as the counter, suffixed with _timestamp - n_clicks_timestamp for example, and this would contain the timestamp (milliseconds since 1970) when the latest click occurred:

                              @app.callback(Output('output', 'children'), [Input('button1', 'n_clicks_timestamp'), Input('button2', 'n_clicks_timestamp')])defset_output(ts1, ts2):
                              ifts1<0andts2<0:
                              # before any click, timestamp is -1 by conventionraisePreventUpdateifts1>ts2:
                              return'You clicked button 1 most recently'else:
                              return'You clicked button 2 most recently'

                              I'll make corresponding issues in the other core repos to track any specific aspects of this relevant there and to link to PRs.

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