Callback chain refactoring and performance improvements - #1254

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Marc-Andre-Rivet merged 100 commits into
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Jun 15, 2020
Merged

Callback chain refactoring and performance improvements#1254
Marc-Andre-Rivet merged 100 commits into
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state-machine

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@Marc-Andre-Rivet

@Marc-Andre-RivetMarc-Andre-Rivet commented May 15, 2020

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Part of a larger performance rework. This PR proposes to break up the callback chain into smaller constituents by rewriting it using (1) a state-machine model where callbacks transition through various states (eg. requested, prioritized, executing, watched, executed, stored) that offer more limited logic each step of the way and hopefully easier optimization paths. (2) by handling derived store props and state transitions in (1) through the use of store observers.

  • remove pendingCallbacks from the store and replace it with more easily used data structures for evaluating if:
    a. the app is ready (no callbacks to process)
    b. the component (or one if its children, for loading components) is awaiting the result of a callback
  • remove connect from TreeContainer component
    a. Resolve loading_state in parent
    b. Resolve a loading state hash that can be used to decide if the parent needs to be re-rendered for its children
    c. Use context to provide shared data that do not affect re-renders (eg. graphs, etc.) - this replaces the connect usage

Companions
DCC: plotly/dash-core-components#810 (testing only)
Table: plotly/dash-table#785 (contains a tabe fix)
Docs: https://github.com/plotly/dash-docs/pull/888 (testing only)

There are some issues in the companion PRs but they seem related to CI only / the tests themselves are passing.


Performance

Gains increase as the number of displayed elements increases and can be explained by (1) less renders, (2) less expensive checks for states (eg. is_loading, shouldComponentUpdate).

  1. dash.plotly.com/ vs branch (few components, none heavy, no callbacks)
    JS time: 625ms vs 592ms (20 runs, p=0.08)
    Total time: 1198ms vs 888ms (20 runs, p<=0.001)

  2. dash.plotly.com/datatable/interactivity (few components, heavy: table/graph, w/ callbacks)
    No significant difference after 10 runs.
    JS time: 2488ms vs 2435ms (10 runs, p ~ 0.70)
    Total time: 3430ms vs 3369ms (10 runs, p ~ 0.70)

  3. HTML Table with 1000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 2706ms vs 1072ms (5 runs, p<=0.001)
    Total time: 3460ms vs 1817ms (5 runs, p<=0.001)

  4. HTML Table with 5000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 8412ms vs 3835ms (5 runs, p<=0.001)
    Total time: N/A, devtools terminated test too early for dev and numbers were no significant - JS times were obtained by starting/ending the tests manually

Marc-André Rivet added 30 commits May 7, 2020 11:16
- generalized callback props "stringify"
…n if predecessor is prevented or fully incomplete
…is identical to baseline
- revert related tests
@Marc-Andre-Rivet

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@alexcjohnson

Would it be worth 🔒 that a little tighter by asserting the correct number of callback invocations in one or two of the existing wildcard tests?

be36ab4

Also, redux_state_rqs now supports both legacy and current implementation for Dash matrix testing with afcdba9 and 63f14af

@alexcjohnsonalexcjohnson left a comment

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Fantastic, I think you've got it! 💃

@Marc-Andre-Rivet
Marc-Andre-Rivet merged commit 8212782 into devJun 15, 2020
@Marc-Andre-Rivet
Marc-Andre-Rivet deleted the state-machine branch June 15, 2020 21:33
@chriddypchriddyp mentioned this pull request Jun 25, 2020
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Callback chain refactoring and performance improvements - #1254

Merged
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine
Jun 15, 2020
Merged

Callback chain refactoring and performance improvements#1254
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine

Conversation

@Marc-Andre-Rivet

@Marc-Andre-RivetMarc-Andre-Rivet commented May 15, 2020

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Part of a larger performance rework. This PR proposes to break up the callback chain into smaller constituents by rewriting it using (1) a state-machine model where callbacks transition through various states (eg. requested, prioritized, executing, watched, executed, stored) that offer more limited logic each step of the way and hopefully easier optimization paths. (2) by handling derived store props and state transitions in (1) through the use of store observers.

  • remove pendingCallbacks from the store and replace it with more easily used data structures for evaluating if:
    a. the app is ready (no callbacks to process)
    b. the component (or one if its children, for loading components) is awaiting the result of a callback
  • remove connect from TreeContainer component
    a. Resolve loading_state in parent
    b. Resolve a loading state hash that can be used to decide if the parent needs to be re-rendered for its children
    c. Use context to provide shared data that do not affect re-renders (eg. graphs, etc.) - this replaces the connect usage

Companions
DCC: plotly/dash-core-components#810 (testing only)
Table: plotly/dash-table#785 (contains a tabe fix)
Docs: https://github.com/plotly/dash-docs/pull/888 (testing only)

There are some issues in the companion PRs but they seem related to CI only / the tests themselves are passing.


Performance

Gains increase as the number of displayed elements increases and can be explained by (1) less renders, (2) less expensive checks for states (eg. is_loading, shouldComponentUpdate).

  1. dash.plotly.com/ vs branch (few components, none heavy, no callbacks)
    JS time: 625ms vs 592ms (20 runs, p=0.08)
    Total time: 1198ms vs 888ms (20 runs, p<=0.001)

  2. dash.plotly.com/datatable/interactivity (few components, heavy: table/graph, w/ callbacks)
    No significant difference after 10 runs.
    JS time: 2488ms vs 2435ms (10 runs, p ~ 0.70)
    Total time: 3430ms vs 3369ms (10 runs, p ~ 0.70)

  3. HTML Table with 1000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 2706ms vs 1072ms (5 runs, p<=0.001)
    Total time: 3460ms vs 1817ms (5 runs, p<=0.001)

  4. HTML Table with 5000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 8412ms vs 3835ms (5 runs, p<=0.001)
    Total time: N/A, devtools terminated test too early for dev and numbers were no significant - JS times were obtained by starting/ending the tests manually

Marc-André Rivet added 30 commits May 7, 2020 11:16
- generalized callback props "stringify"
…n if predecessor is prevented or fully incomplete
…is identical to baseline
- revert related tests
@Marc-Andre-Rivet

Copy link
Copy Markdown
ContributorAuthor

@alexcjohnson

Would it be worth 🔒 that a little tighter by asserting the correct number of callback invocations in one or two of the existing wildcard tests?

be36ab4

Also, redux_state_rqs now supports both legacy and current implementation for Dash matrix testing with afcdba9 and 63f14af

@alexcjohnsonalexcjohnson left a comment

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Fantastic, I think you've got it! 💃

@Marc-Andre-Rivet
Marc-Andre-Rivet merged commit 8212782 into devJun 15, 2020
@Marc-Andre-Rivet
Marc-Andre-Rivet deleted the state-machine branch June 15, 2020 21:33
@chriddypchriddyp mentioned this pull request Jun 25, 2020
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Callback chain refactoring and performance improvements - #1254

Merged
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine
Jun 15, 2020
Merged

Callback chain refactoring and performance improvements#1254
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine

Conversation

@Marc-Andre-Rivet

@Marc-Andre-RivetMarc-Andre-Rivet commented May 15, 2020

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Part of a larger performance rework. This PR proposes to break up the callback chain into smaller constituents by rewriting it using (1) a state-machine model where callbacks transition through various states (eg. requested, prioritized, executing, watched, executed, stored) that offer more limited logic each step of the way and hopefully easier optimization paths. (2) by handling derived store props and state transitions in (1) through the use of store observers.

  • remove pendingCallbacks from the store and replace it with more easily used data structures for evaluating if:
    a. the app is ready (no callbacks to process)
    b. the component (or one if its children, for loading components) is awaiting the result of a callback
  • remove connect from TreeContainer component
    a. Resolve loading_state in parent
    b. Resolve a loading state hash that can be used to decide if the parent needs to be re-rendered for its children
    c. Use context to provide shared data that do not affect re-renders (eg. graphs, etc.) - this replaces the connect usage

Companions
DCC: plotly/dash-core-components#810 (testing only)
Table: plotly/dash-table#785 (contains a tabe fix)
Docs: https://github.com/plotly/dash-docs/pull/888 (testing only)

There are some issues in the companion PRs but they seem related to CI only / the tests themselves are passing.


Performance

Gains increase as the number of displayed elements increases and can be explained by (1) less renders, (2) less expensive checks for states (eg. is_loading, shouldComponentUpdate).

  1. dash.plotly.com/ vs branch (few components, none heavy, no callbacks)
    JS time: 625ms vs 592ms (20 runs, p=0.08)
    Total time: 1198ms vs 888ms (20 runs, p<=0.001)

  2. dash.plotly.com/datatable/interactivity (few components, heavy: table/graph, w/ callbacks)
    No significant difference after 10 runs.
    JS time: 2488ms vs 2435ms (10 runs, p ~ 0.70)
    Total time: 3430ms vs 3369ms (10 runs, p ~ 0.70)

  3. HTML Table with 1000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 2706ms vs 1072ms (5 runs, p<=0.001)
    Total time: 3460ms vs 1817ms (5 runs, p<=0.001)

  4. HTML Table with 5000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 8412ms vs 3835ms (5 runs, p<=0.001)
    Total time: N/A, devtools terminated test too early for dev and numbers were no significant - JS times were obtained by starting/ending the tests manually

Marc-André Rivet added 30 commits May 7, 2020 11:16
- generalized callback props "stringify"
…n if predecessor is prevented or fully incomplete
…is identical to baseline
- revert related tests
@Marc-Andre-Rivet

Copy link
Copy Markdown
ContributorAuthor

@alexcjohnson

Would it be worth 🔒 that a little tighter by asserting the correct number of callback invocations in one or two of the existing wildcard tests?

be36ab4

Also, redux_state_rqs now supports both legacy and current implementation for Dash matrix testing with afcdba9 and 63f14af

@alexcjohnsonalexcjohnson left a comment

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Fantastic, I think you've got it! 💃

@Marc-Andre-Rivet
Marc-Andre-Rivet merged commit 8212782 into devJun 15, 2020
@Marc-Andre-Rivet
Marc-Andre-Rivet deleted the state-machine branch June 15, 2020 21:33
@chriddypchriddyp mentioned this pull request Jun 25, 2020
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Callback chain refactoring and performance improvements - #1254

Merged
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine
Jun 15, 2020
Merged

Callback chain refactoring and performance improvements#1254
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine

Conversation

@Marc-Andre-Rivet

@Marc-Andre-RivetMarc-Andre-Rivet commented May 15, 2020

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Part of a larger performance rework. This PR proposes to break up the callback chain into smaller constituents by rewriting it using (1) a state-machine model where callbacks transition through various states (eg. requested, prioritized, executing, watched, executed, stored) that offer more limited logic each step of the way and hopefully easier optimization paths. (2) by handling derived store props and state transitions in (1) through the use of store observers.

  • remove pendingCallbacks from the store and replace it with more easily used data structures for evaluating if:
    a. the app is ready (no callbacks to process)
    b. the component (or one if its children, for loading components) is awaiting the result of a callback
  • remove connect from TreeContainer component
    a. Resolve loading_state in parent
    b. Resolve a loading state hash that can be used to decide if the parent needs to be re-rendered for its children
    c. Use context to provide shared data that do not affect re-renders (eg. graphs, etc.) - this replaces the connect usage

Companions
DCC: plotly/dash-core-components#810 (testing only)
Table: plotly/dash-table#785 (contains a tabe fix)
Docs: https://github.com/plotly/dash-docs/pull/888 (testing only)

There are some issues in the companion PRs but they seem related to CI only / the tests themselves are passing.


Performance

Gains increase as the number of displayed elements increases and can be explained by (1) less renders, (2) less expensive checks for states (eg. is_loading, shouldComponentUpdate).

  1. dash.plotly.com/ vs branch (few components, none heavy, no callbacks)
    JS time: 625ms vs 592ms (20 runs, p=0.08)
    Total time: 1198ms vs 888ms (20 runs, p<=0.001)

  2. dash.plotly.com/datatable/interactivity (few components, heavy: table/graph, w/ callbacks)
    No significant difference after 10 runs.
    JS time: 2488ms vs 2435ms (10 runs, p ~ 0.70)
    Total time: 3430ms vs 3369ms (10 runs, p ~ 0.70)

  3. HTML Table with 1000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 2706ms vs 1072ms (5 runs, p<=0.001)
    Total time: 3460ms vs 1817ms (5 runs, p<=0.001)

  4. HTML Table with 5000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 8412ms vs 3835ms (5 runs, p<=0.001)
    Total time: N/A, devtools terminated test too early for dev and numbers were no significant - JS times were obtained by starting/ending the tests manually

Marc-André Rivet added 30 commits May 7, 2020 11:16
- generalized callback props "stringify"
…n if predecessor is prevented or fully incomplete
…is identical to baseline
- revert related tests
@Marc-Andre-Rivet

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ContributorAuthor

@alexcjohnson

Would it be worth 🔒 that a little tighter by asserting the correct number of callback invocations in one or two of the existing wildcard tests?

be36ab4

Also, redux_state_rqs now supports both legacy and current implementation for Dash matrix testing with afcdba9 and 63f14af

@alexcjohnsonalexcjohnson left a comment

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Fantastic, I think you've got it! 💃

@Marc-Andre-Rivet
Marc-Andre-Rivet merged commit 8212782 into devJun 15, 2020
@Marc-Andre-Rivet
Marc-Andre-Rivet deleted the state-machine branch June 15, 2020 21:33
@chriddypchriddyp mentioned this pull request Jun 25, 2020
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@Marc-Andre-Rivet@alexcjohnson@chriddyp
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Callback chain refactoring and performance improvements - #1254

Merged
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine
Jun 15, 2020
Merged

Callback chain refactoring and performance improvements#1254
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine

Conversation

@Marc-Andre-Rivet

@Marc-Andre-RivetMarc-Andre-Rivet commented May 15, 2020

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Part of a larger performance rework. This PR proposes to break up the callback chain into smaller constituents by rewriting it using (1) a state-machine model where callbacks transition through various states (eg. requested, prioritized, executing, watched, executed, stored) that offer more limited logic each step of the way and hopefully easier optimization paths. (2) by handling derived store props and state transitions in (1) through the use of store observers.

  • remove pendingCallbacks from the store and replace it with more easily used data structures for evaluating if:
    a. the app is ready (no callbacks to process)
    b. the component (or one if its children, for loading components) is awaiting the result of a callback
  • remove connect from TreeContainer component
    a. Resolve loading_state in parent
    b. Resolve a loading state hash that can be used to decide if the parent needs to be re-rendered for its children
    c. Use context to provide shared data that do not affect re-renders (eg. graphs, etc.) - this replaces the connect usage

Companions
DCC: plotly/dash-core-components#810 (testing only)
Table: plotly/dash-table#785 (contains a tabe fix)
Docs: https://github.com/plotly/dash-docs/pull/888 (testing only)

There are some issues in the companion PRs but they seem related to CI only / the tests themselves are passing.


Performance

Gains increase as the number of displayed elements increases and can be explained by (1) less renders, (2) less expensive checks for states (eg. is_loading, shouldComponentUpdate).

  1. dash.plotly.com/ vs branch (few components, none heavy, no callbacks)
    JS time: 625ms vs 592ms (20 runs, p=0.08)
    Total time: 1198ms vs 888ms (20 runs, p<=0.001)

  2. dash.plotly.com/datatable/interactivity (few components, heavy: table/graph, w/ callbacks)
    No significant difference after 10 runs.
    JS time: 2488ms vs 2435ms (10 runs, p ~ 0.70)
    Total time: 3430ms vs 3369ms (10 runs, p ~ 0.70)

  3. HTML Table with 1000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 2706ms vs 1072ms (5 runs, p<=0.001)
    Total time: 3460ms vs 1817ms (5 runs, p<=0.001)

  4. HTML Table with 5000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 8412ms vs 3835ms (5 runs, p<=0.001)
    Total time: N/A, devtools terminated test too early for dev and numbers were no significant - JS times were obtained by starting/ending the tests manually

Marc-André Rivet added 30 commits May 7, 2020 11:16
- generalized callback props "stringify"
…n if predecessor is prevented or fully incomplete
…is identical to baseline
- revert related tests
@Marc-Andre-Rivet

Copy link
Copy Markdown
ContributorAuthor

@alexcjohnson

Would it be worth 🔒 that a little tighter by asserting the correct number of callback invocations in one or two of the existing wildcard tests?

be36ab4

Also, redux_state_rqs now supports both legacy and current implementation for Dash matrix testing with afcdba9 and 63f14af

@alexcjohnsonalexcjohnson left a comment

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Fantastic, I think you've got it! 💃

@Marc-Andre-Rivet
Marc-Andre-Rivet merged commit 8212782 into devJun 15, 2020
@Marc-Andre-Rivet
Marc-Andre-Rivet deleted the state-machine branch June 15, 2020 21:33
@chriddypchriddyp mentioned this pull request Jun 25, 2020
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3 participants

@Marc-Andre-Rivet@alexcjohnson@chriddyp
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Callback chain refactoring and performance improvements - #1254

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Marc-Andre-Rivet merged 100 commits into
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state-machine
Jun 15, 2020
Merged

Callback chain refactoring and performance improvements#1254
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine

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@Marc-Andre-Rivet

@Marc-Andre-RivetMarc-Andre-Rivet commented May 15, 2020

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Part of a larger performance rework. This PR proposes to break up the callback chain into smaller constituents by rewriting it using (1) a state-machine model where callbacks transition through various states (eg. requested, prioritized, executing, watched, executed, stored) that offer more limited logic each step of the way and hopefully easier optimization paths. (2) by handling derived store props and state transitions in (1) through the use of store observers.

  • remove pendingCallbacks from the store and replace it with more easily used data structures for evaluating if:
    a. the app is ready (no callbacks to process)
    b. the component (or one if its children, for loading components) is awaiting the result of a callback
  • remove connect from TreeContainer component
    a. Resolve loading_state in parent
    b. Resolve a loading state hash that can be used to decide if the parent needs to be re-rendered for its children
    c. Use context to provide shared data that do not affect re-renders (eg. graphs, etc.) - this replaces the connect usage

Companions
DCC: plotly/dash-core-components#810 (testing only)
Table: plotly/dash-table#785 (contains a tabe fix)
Docs: https://github.com/plotly/dash-docs/pull/888 (testing only)

There are some issues in the companion PRs but they seem related to CI only / the tests themselves are passing.


Performance

Gains increase as the number of displayed elements increases and can be explained by (1) less renders, (2) less expensive checks for states (eg. is_loading, shouldComponentUpdate).

  1. dash.plotly.com/ vs branch (few components, none heavy, no callbacks)
    JS time: 625ms vs 592ms (20 runs, p=0.08)
    Total time: 1198ms vs 888ms (20 runs, p<=0.001)

  2. dash.plotly.com/datatable/interactivity (few components, heavy: table/graph, w/ callbacks)
    No significant difference after 10 runs.
    JS time: 2488ms vs 2435ms (10 runs, p ~ 0.70)
    Total time: 3430ms vs 3369ms (10 runs, p ~ 0.70)

  3. HTML Table with 1000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 2706ms vs 1072ms (5 runs, p<=0.001)
    Total time: 3460ms vs 1817ms (5 runs, p<=0.001)

  4. HTML Table with 5000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 8412ms vs 3835ms (5 runs, p<=0.001)
    Total time: N/A, devtools terminated test too early for dev and numbers were no significant - JS times were obtained by starting/ending the tests manually

Marc-André Rivet added 30 commits May 7, 2020 11:16
- generalized callback props "stringify"
…n if predecessor is prevented or fully incomplete
…is identical to baseline
- revert related tests
@Marc-Andre-Rivet

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@alexcjohnson

Would it be worth 🔒 that a little tighter by asserting the correct number of callback invocations in one or two of the existing wildcard tests?

be36ab4

Also, redux_state_rqs now supports both legacy and current implementation for Dash matrix testing with afcdba9 and 63f14af

@alexcjohnsonalexcjohnson left a comment

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Fantastic, I think you've got it! 💃

@Marc-Andre-Rivet
Marc-Andre-Rivet merged commit 8212782 into devJun 15, 2020
@Marc-Andre-Rivet
Marc-Andre-Rivet deleted the state-machine branch June 15, 2020 21:33
@chriddypchriddyp mentioned this pull request Jun 25, 2020
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Callback chain refactoring and performance improvements - #1254

Merged
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine
Jun 15, 2020
Merged

Callback chain refactoring and performance improvements#1254
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine

Conversation

@Marc-Andre-Rivet

@Marc-Andre-RivetMarc-Andre-Rivet commented May 15, 2020

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Part of a larger performance rework. This PR proposes to break up the callback chain into smaller constituents by rewriting it using (1) a state-machine model where callbacks transition through various states (eg. requested, prioritized, executing, watched, executed, stored) that offer more limited logic each step of the way and hopefully easier optimization paths. (2) by handling derived store props and state transitions in (1) through the use of store observers.

  • remove pendingCallbacks from the store and replace it with more easily used data structures for evaluating if:
    a. the app is ready (no callbacks to process)
    b. the component (or one if its children, for loading components) is awaiting the result of a callback
  • remove connect from TreeContainer component
    a. Resolve loading_state in parent
    b. Resolve a loading state hash that can be used to decide if the parent needs to be re-rendered for its children
    c. Use context to provide shared data that do not affect re-renders (eg. graphs, etc.) - this replaces the connect usage

Companions
DCC: plotly/dash-core-components#810 (testing only)
Table: plotly/dash-table#785 (contains a tabe fix)
Docs: https://github.com/plotly/dash-docs/pull/888 (testing only)

There are some issues in the companion PRs but they seem related to CI only / the tests themselves are passing.


Performance

Gains increase as the number of displayed elements increases and can be explained by (1) less renders, (2) less expensive checks for states (eg. is_loading, shouldComponentUpdate).

  1. dash.plotly.com/ vs branch (few components, none heavy, no callbacks)
    JS time: 625ms vs 592ms (20 runs, p=0.08)
    Total time: 1198ms vs 888ms (20 runs, p<=0.001)

  2. dash.plotly.com/datatable/interactivity (few components, heavy: table/graph, w/ callbacks)
    No significant difference after 10 runs.
    JS time: 2488ms vs 2435ms (10 runs, p ~ 0.70)
    Total time: 3430ms vs 3369ms (10 runs, p ~ 0.70)

  3. HTML Table with 1000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 2706ms vs 1072ms (5 runs, p<=0.001)
    Total time: 3460ms vs 1817ms (5 runs, p<=0.001)

  4. HTML Table with 5000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 8412ms vs 3835ms (5 runs, p<=0.001)
    Total time: N/A, devtools terminated test too early for dev and numbers were no significant - JS times were obtained by starting/ending the tests manually

Marc-André Rivet added 30 commits May 7, 2020 11:16
- generalized callback props "stringify"
…n if predecessor is prevented or fully incomplete
…is identical to baseline
- revert related tests
@Marc-Andre-Rivet

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@alexcjohnson

Would it be worth 🔒 that a little tighter by asserting the correct number of callback invocations in one or two of the existing wildcard tests?

be36ab4

Also, redux_state_rqs now supports both legacy and current implementation for Dash matrix testing with afcdba9 and 63f14af

@alexcjohnsonalexcjohnson left a comment

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Fantastic, I think you've got it! 💃

@Marc-Andre-Rivet
Marc-Andre-Rivet merged commit 8212782 into devJun 15, 2020
@Marc-Andre-Rivet
Marc-Andre-Rivet deleted the state-machine branch June 15, 2020 21:33
@chriddypchriddyp mentioned this pull request Jun 25, 2020
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Callback chain refactoring and performance improvements - #1254

Merged
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine
Jun 15, 2020
Merged

Callback chain refactoring and performance improvements#1254
Marc-Andre-Rivet merged 100 commits into
devfrom
state-machine

Conversation

@Marc-Andre-Rivet

@Marc-Andre-RivetMarc-Andre-Rivet commented May 15, 2020

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Part of a larger performance rework. This PR proposes to break up the callback chain into smaller constituents by rewriting it using (1) a state-machine model where callbacks transition through various states (eg. requested, prioritized, executing, watched, executed, stored) that offer more limited logic each step of the way and hopefully easier optimization paths. (2) by handling derived store props and state transitions in (1) through the use of store observers.

  • remove pendingCallbacks from the store and replace it with more easily used data structures for evaluating if:
    a. the app is ready (no callbacks to process)
    b. the component (or one if its children, for loading components) is awaiting the result of a callback
  • remove connect from TreeContainer component
    a. Resolve loading_state in parent
    b. Resolve a loading state hash that can be used to decide if the parent needs to be re-rendered for its children
    c. Use context to provide shared data that do not affect re-renders (eg. graphs, etc.) - this replaces the connect usage

Companions
DCC: plotly/dash-core-components#810 (testing only)
Table: plotly/dash-table#785 (contains a tabe fix)
Docs: https://github.com/plotly/dash-docs/pull/888 (testing only)

There are some issues in the companion PRs but they seem related to CI only / the tests themselves are passing.


Performance

Gains increase as the number of displayed elements increases and can be explained by (1) less renders, (2) less expensive checks for states (eg. is_loading, shouldComponentUpdate).

  1. dash.plotly.com/ vs branch (few components, none heavy, no callbacks)
    JS time: 625ms vs 592ms (20 runs, p=0.08)
    Total time: 1198ms vs 888ms (20 runs, p<=0.001)

  2. dash.plotly.com/datatable/interactivity (few components, heavy: table/graph, w/ callbacks)
    No significant difference after 10 runs.
    JS time: 2488ms vs 2435ms (10 runs, p ~ 0.70)
    Total time: 3430ms vs 3369ms (10 runs, p ~ 0.70)

  3. HTML Table with 1000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 2706ms vs 1072ms (5 runs, p<=0.001)
    Total time: 3460ms vs 1817ms (5 runs, p<=0.001)

  4. HTML Table with 5000 rows (dev vs. branch) (lots of lightweight components, no callbacks)
    JS time: 8412ms vs 3835ms (5 runs, p<=0.001)
    Total time: N/A, devtools terminated test too early for dev and numbers were no significant - JS times were obtained by starting/ending the tests manually

Marc-André Rivet added 30 commits May 7, 2020 11:16
- generalized callback props "stringify"
…n if predecessor is prevented or fully incomplete
…is identical to baseline
- revert related tests
@Marc-Andre-Rivet

Copy link
Copy Markdown
ContributorAuthor

@alexcjohnson

Would it be worth 🔒 that a little tighter by asserting the correct number of callback invocations in one or two of the existing wildcard tests?

be36ab4

Also, redux_state_rqs now supports both legacy and current implementation for Dash matrix testing with afcdba9 and 63f14af

@alexcjohnsonalexcjohnson left a comment

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Fantastic, I think you've got it! 💃

@Marc-Andre-Rivet
Marc-Andre-Rivet merged commit 8212782 into devJun 15, 2020
@Marc-Andre-Rivet
Marc-Andre-Rivet deleted the state-machine branch June 15, 2020 21:33
@chriddypchriddyp mentioned this pull request Jun 25, 2020
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3 participants

@Marc-Andre-Rivet@alexcjohnson@chriddyp