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fix for Scattergl animation bug - #6452
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If anyone has time to double check these changes it would be very helpful. Essentially, there are a few issues that this fix should address:
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| ] | ||
| }; | ||
| var vpRange = Lib.repeat(vpRange0, scene.count); | ||
| var vpRange = Lib.repeat(vpRange0, cdata.length); |
Code to reproduce: https://jsfiddle.net/gcptmL6v/ With the proposed fix: https://jsfiddle.net/q2wt06d3/ |
alexcjohnson
commented
Feb 1, 2023
@alexturcea great! Nicely done, and your fiddles are very convincing. I'll let @archmoj give the code a review, but we'll need to adapt your fiddle to a test we can run on CI - maybe in animate_test.js? And hopefully we can pare it down to something small and readable 😉 A bunch of failures in the CI runs, but they don't look like the kind of thing that would have resulted from your changes. |
alexturcea
commented
Oct 6, 2023
Hi @alexcjohnson@archmoj , I synched this with the main branch, still hoping to have it merged 😄 |
alexcjohnson
commented
Oct 6, 2023
Thanks @alexturcea - as I mentioned before, we'll need to adapt your fiddle into a test, would you be able to try that? We'll also need a draftlog item. |
archmoj
commented
May 27, 2024
Please fetch |
| return; | ||
| } | ||
| var count = scene.count; |
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Would it be better to just var count = cdata.length in that case - and remove all the other changes?
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Good point! @eiriklv Could you please fetch upstream/master on your fork and test it by opening a PR?
archmoj
commented
Jul 10, 2024
@alexturcea Are you interested in completing this PR? |
closes#6251