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tinyFSM

lightweight threadsafe finite state machine (FSM) framework written in C.

This framework allows fast and easy implementation and has no dependencies to any libraryes.

How to implement tinyFSM

Implementation

First create a fsm object.

fsm_tfsm;

It then needs to be initialized.

fsmInit(&fsm, entryState, entryAction);

Once the fsm is initialized the fsm can be executed in a loop e.g.

while(fsmRun(&fsm)!=FSM_RUNNING);

The constant checking if the return of FSM_RUNNING is done in order to stop looping if the FSM ended or a fault occured.

Creating states

The states must be of the form shown here.

voidstate_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Creating actions

The action must be of the form shown here.

voidaction_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Transitioning states

The followin example shows how a state can be transitioned.

voidstate_example(void)
{
// your code hereif(yourcondition){
fsmTransitionState(&fsmObject, next_state, state_transition_action);
return;
}
}

Initial Author Edwin Koch This work is licensed under MIT. See the LICENSE file in the project root for more information.

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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tinyFSM

lightweight threadsafe finite state machine (FSM) framework written in C.

This framework allows fast and easy implementation and has no dependencies to any libraryes.

How to implement tinyFSM

Implementation

First create a fsm object.

fsm_tfsm;

It then needs to be initialized.

fsmInit(&fsm, entryState, entryAction);

Once the fsm is initialized the fsm can be executed in a loop e.g.

while(fsmRun(&fsm)!=FSM_RUNNING);

The constant checking if the return of FSM_RUNNING is done in order to stop looping if the FSM ended or a fault occured.

Creating states

The states must be of the form shown here.

voidstate_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Creating actions

The action must be of the form shown here.

voidaction_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Transitioning states

The followin example shows how a state can be transitioned.

voidstate_example(void)
{
// your code hereif(yourcondition){
fsmTransitionState(&fsmObject, next_state, state_transition_action);
return;
}
}

Initial Author Edwin Koch This work is licensed under MIT. See the LICENSE file in the project root for more information.

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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tinyFSM

lightweight threadsafe finite state machine (FSM) framework written in C.

This framework allows fast and easy implementation and has no dependencies to any libraryes.

How to implement tinyFSM

Implementation

First create a fsm object.

fsm_tfsm;

It then needs to be initialized.

fsmInit(&fsm, entryState, entryAction);

Once the fsm is initialized the fsm can be executed in a loop e.g.

while(fsmRun(&fsm)!=FSM_RUNNING);

The constant checking if the return of FSM_RUNNING is done in order to stop looping if the FSM ended or a fault occured.

Creating states

The states must be of the form shown here.

voidstate_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Creating actions

The action must be of the form shown here.

voidaction_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Transitioning states

The followin example shows how a state can be transitioned.

voidstate_example(void)
{
// your code hereif(yourcondition){
fsmTransitionState(&fsmObject, next_state, state_transition_action);
return;
}
}

Initial Author Edwin Koch This work is licensed under MIT. See the LICENSE file in the project root for more information.

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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tinyFSM

lightweight threadsafe finite state machine (FSM) framework written in C.

This framework allows fast and easy implementation and has no dependencies to any libraryes.

How to implement tinyFSM

Implementation

First create a fsm object.

fsm_tfsm;

It then needs to be initialized.

fsmInit(&fsm, entryState, entryAction);

Once the fsm is initialized the fsm can be executed in a loop e.g.

while(fsmRun(&fsm)!=FSM_RUNNING);

The constant checking if the return of FSM_RUNNING is done in order to stop looping if the FSM ended or a fault occured.

Creating states

The states must be of the form shown here.

voidstate_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Creating actions

The action must be of the form shown here.

voidaction_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Transitioning states

The followin example shows how a state can be transitioned.

voidstate_example(void)
{
// your code hereif(yourcondition){
fsmTransitionState(&fsmObject, next_state, state_transition_action);
return;
}
}

Initial Author Edwin Koch This work is licensed under MIT. See the LICENSE file in the project root for more information.

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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tinyFSM

lightweight threadsafe finite state machine (FSM) framework written in C.

This framework allows fast and easy implementation and has no dependencies to any libraryes.

How to implement tinyFSM

Implementation

First create a fsm object.

fsm_tfsm;

It then needs to be initialized.

fsmInit(&fsm, entryState, entryAction);

Once the fsm is initialized the fsm can be executed in a loop e.g.

while(fsmRun(&fsm)!=FSM_RUNNING);

The constant checking if the return of FSM_RUNNING is done in order to stop looping if the FSM ended or a fault occured.

Creating states

The states must be of the form shown here.

voidstate_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Creating actions

The action must be of the form shown here.

voidaction_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Transitioning states

The followin example shows how a state can be transitioned.

voidstate_example(void)
{
// your code hereif(yourcondition){
fsmTransitionState(&fsmObject, next_state, state_transition_action);
return;
}
}

Initial Author Edwin Koch This work is licensed under MIT. See the LICENSE file in the project root for more information.

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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tinyFSM

lightweight threadsafe finite state machine (FSM) framework written in C.

This framework allows fast and easy implementation and has no dependencies to any libraryes.

How to implement tinyFSM

Implementation

First create a fsm object.

fsm_tfsm;

It then needs to be initialized.

fsmInit(&fsm, entryState, entryAction);

Once the fsm is initialized the fsm can be executed in a loop e.g.

while(fsmRun(&fsm)!=FSM_RUNNING);

The constant checking if the return of FSM_RUNNING is done in order to stop looping if the FSM ended or a fault occured.

Creating states

The states must be of the form shown here.

voidstate_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Creating actions

The action must be of the form shown here.

voidaction_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Transitioning states

The followin example shows how a state can be transitioned.

voidstate_example(void)
{
// your code hereif(yourcondition){
fsmTransitionState(&fsmObject, next_state, state_transition_action);
return;
}
}

Initial Author Edwin Koch This work is licensed under MIT. See the LICENSE file in the project root for more information.

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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tinyFSM

lightweight threadsafe finite state machine (FSM) framework written in C.

This framework allows fast and easy implementation and has no dependencies to any libraryes.

How to implement tinyFSM

Implementation

First create a fsm object.

fsm_tfsm;

It then needs to be initialized.

fsmInit(&fsm, entryState, entryAction);

Once the fsm is initialized the fsm can be executed in a loop e.g.

while(fsmRun(&fsm)!=FSM_RUNNING);

The constant checking if the return of FSM_RUNNING is done in order to stop looping if the FSM ended or a fault occured.

Creating states

The states must be of the form shown here.

voidstate_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Creating actions

The action must be of the form shown here.

voidaction_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Transitioning states

The followin example shows how a state can be transitioned.

voidstate_example(void)
{
// your code hereif(yourcondition){
fsmTransitionState(&fsmObject, next_state, state_transition_action);
return;
}
}

Initial Author Edwin Koch This work is licensed under MIT. See the LICENSE file in the project root for more information.

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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tinyFSM

lightweight threadsafe finite state machine (FSM) framework written in C.

This framework allows fast and easy implementation and has no dependencies to any libraryes.

How to implement tinyFSM

Implementation

First create a fsm object.

fsm_tfsm;

It then needs to be initialized.

fsmInit(&fsm, entryState, entryAction);

Once the fsm is initialized the fsm can be executed in a loop e.g.

while(fsmRun(&fsm)!=FSM_RUNNING);

The constant checking if the return of FSM_RUNNING is done in order to stop looping if the FSM ended or a fault occured.

Creating states

The states must be of the form shown here.

voidstate_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Creating actions

The action must be of the form shown here.

voidaction_example(void)
{
// your code here
}

It must have an c void as argument and return.

NOTE: no infinite loops are allowed inside this function, as this will inhibit the functionality of the FSM.

Transitioning states

The followin example shows how a state can be transitioned.

voidstate_example(void)
{
// your code hereif(yourcondition){
fsmTransitionState(&fsmObject, next_state, state_transition_action);
return;
}
}

Initial Author Edwin Koch This work is licensed under MIT. See the LICENSE file in the project root for more information.

Contributors

Languages