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Reason Website

This code is used to generate https://reasonml.github.io. It pulls in files from docs/ and website/ to generate html files served on the site.

website/ contains the JS, CSS, images and other files (and blog, which contains some markdown files too, these are separated from docs/, not too important).

cd website && npm install && npm start to start the development server & watcher.

Don't use npm build. It's mostly for debugging.

In the end, we spit out normal HTML, with all the JS dependencies (barring a few critical ones) removed, including ReactJS itself. It's a full, static website, super lightweight, portable, unfancy but good looking. Works with JS turned off too.

Two special files:

  • sidebars.json: lists the sections.
  • siteConfig.json: some header and i18n configs.

During your development, most changes will be picked up at each browser refresh. If you touch these two files or blog/, however, you'll have to restart the server to see the changes.

Translations

The entire site can be translated via the Crowdin project. This repo only has the canonical english documentation. Don't manually edit things in i18n/.

Debugging

console.logs appear in your terminal! Since the site itself is React-free.

Building and Deploying

Changes from source branch are automatically picked into master branch by CI, then published. Translation download/uploads are still manual right now (needs API key, which @rickyvetter and @chenglou have).

Build the Playground

cd website && yarn

For modifying the actual try playground source code, run yarn bundle-try-playground:dev to start a watcher. Once you're done, run yarn bundle-try-playground:prod once.

If you're hardcore and want to build the actual bsReasonReact.js, refmt.js, stdlibBundle.js, reasonReactBundle.js or jsoo_reactjs_jsx_ppx_v2.js, then run the following

  • cd website && yarn
  • yarn prepare
  • node setupSomeArtifacts.js

This only needs to be run once (per bs-platform/reason-react update). This step will break the first time you do it, from some BS syncing stuff. Go into your cloned bucklescript project and go in jscomp and do the following:

  • Modify repl.js's occurrences of js_of_ocaml to an absolute path that points to it. You can get a js_of_ocaml binary from another opam switch that's not 4.02.3+buckle-master:
    opam switch 4.02.3
    eval`opam config env`
    opam install js_of_ocaml.3.0
    which js_of_ocaml # use this absolute path for the task above# switch back now
    opam switch 4.02.3+buckle-master
    eval`opam config env`
  • Back to repl.js, change the one occurrences of amdjs to js
  • Run:
    BS_PLAYGROUND=path/to/your/reasonml.github.io/website/playground/bs/ node repl.js
    npm install -g ..

If this command fails, ping @chenglou in Discord.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Reason Website

This code is used to generate https://reasonml.github.io. It pulls in files from docs/ and website/ to generate html files served on the site.

website/ contains the JS, CSS, images and other files (and blog, which contains some markdown files too, these are separated from docs/, not too important).

cd website && npm install && npm start to start the development server & watcher.

Don't use npm build. It's mostly for debugging.

In the end, we spit out normal HTML, with all the JS dependencies (barring a few critical ones) removed, including ReactJS itself. It's a full, static website, super lightweight, portable, unfancy but good looking. Works with JS turned off too.

Two special files:

  • sidebars.json: lists the sections.
  • siteConfig.json: some header and i18n configs.

During your development, most changes will be picked up at each browser refresh. If you touch these two files or blog/, however, you'll have to restart the server to see the changes.

Translations

The entire site can be translated via the Crowdin project. This repo only has the canonical english documentation. Don't manually edit things in i18n/.

Debugging

console.logs appear in your terminal! Since the site itself is React-free.

Building and Deploying

Changes from source branch are automatically picked into master branch by CI, then published. Translation download/uploads are still manual right now (needs API key, which @rickyvetter and @chenglou have).

Build the Playground

cd website && yarn

For modifying the actual try playground source code, run yarn bundle-try-playground:dev to start a watcher. Once you're done, run yarn bundle-try-playground:prod once.

If you're hardcore and want to build the actual bsReasonReact.js, refmt.js, stdlibBundle.js, reasonReactBundle.js or jsoo_reactjs_jsx_ppx_v2.js, then run the following

  • cd website && yarn
  • yarn prepare
  • node setupSomeArtifacts.js

This only needs to be run once (per bs-platform/reason-react update). This step will break the first time you do it, from some BS syncing stuff. Go into your cloned bucklescript project and go in jscomp and do the following:

  • Modify repl.js's occurrences of js_of_ocaml to an absolute path that points to it. You can get a js_of_ocaml binary from another opam switch that's not 4.02.3+buckle-master:
    opam switch 4.02.3
    eval`opam config env`
    opam install js_of_ocaml.3.0
    which js_of_ocaml # use this absolute path for the task above# switch back now
    opam switch 4.02.3+buckle-master
    eval`opam config env`
  • Back to repl.js, change the one occurrences of amdjs to js
  • Run:
    BS_PLAYGROUND=path/to/your/reasonml.github.io/website/playground/bs/ node repl.js
    npm install -g ..

If this command fails, ping @chenglou in Discord.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Reason Website

This code is used to generate https://reasonml.github.io. It pulls in files from docs/ and website/ to generate html files served on the site.

website/ contains the JS, CSS, images and other files (and blog, which contains some markdown files too, these are separated from docs/, not too important).

cd website && npm install && npm start to start the development server & watcher.

Don't use npm build. It's mostly for debugging.

In the end, we spit out normal HTML, with all the JS dependencies (barring a few critical ones) removed, including ReactJS itself. It's a full, static website, super lightweight, portable, unfancy but good looking. Works with JS turned off too.

Two special files:

  • sidebars.json: lists the sections.
  • siteConfig.json: some header and i18n configs.

During your development, most changes will be picked up at each browser refresh. If you touch these two files or blog/, however, you'll have to restart the server to see the changes.

Translations

The entire site can be translated via the Crowdin project. This repo only has the canonical english documentation. Don't manually edit things in i18n/.

Debugging

console.logs appear in your terminal! Since the site itself is React-free.

Building and Deploying

Changes from source branch are automatically picked into master branch by CI, then published. Translation download/uploads are still manual right now (needs API key, which @rickyvetter and @chenglou have).

Build the Playground

cd website && yarn

For modifying the actual try playground source code, run yarn bundle-try-playground:dev to start a watcher. Once you're done, run yarn bundle-try-playground:prod once.

If you're hardcore and want to build the actual bsReasonReact.js, refmt.js, stdlibBundle.js, reasonReactBundle.js or jsoo_reactjs_jsx_ppx_v2.js, then run the following

  • cd website && yarn
  • yarn prepare
  • node setupSomeArtifacts.js

This only needs to be run once (per bs-platform/reason-react update). This step will break the first time you do it, from some BS syncing stuff. Go into your cloned bucklescript project and go in jscomp and do the following:

  • Modify repl.js's occurrences of js_of_ocaml to an absolute path that points to it. You can get a js_of_ocaml binary from another opam switch that's not 4.02.3+buckle-master:
    opam switch 4.02.3
    eval`opam config env`
    opam install js_of_ocaml.3.0
    which js_of_ocaml # use this absolute path for the task above# switch back now
    opam switch 4.02.3+buckle-master
    eval`opam config env`
  • Back to repl.js, change the one occurrences of amdjs to js
  • Run:
    BS_PLAYGROUND=path/to/your/reasonml.github.io/website/playground/bs/ node repl.js
    npm install -g ..

If this command fails, ping @chenglou in Discord.

About

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Reason Website

This code is used to generate https://reasonml.github.io. It pulls in files from docs/ and website/ to generate html files served on the site.

website/ contains the JS, CSS, images and other files (and blog, which contains some markdown files too, these are separated from docs/, not too important).

cd website && npm install && npm start to start the development server & watcher.

Don't use npm build. It's mostly for debugging.

In the end, we spit out normal HTML, with all the JS dependencies (barring a few critical ones) removed, including ReactJS itself. It's a full, static website, super lightweight, portable, unfancy but good looking. Works with JS turned off too.

Two special files:

  • sidebars.json: lists the sections.
  • siteConfig.json: some header and i18n configs.

During your development, most changes will be picked up at each browser refresh. If you touch these two files or blog/, however, you'll have to restart the server to see the changes.

Translations

The entire site can be translated via the Crowdin project. This repo only has the canonical english documentation. Don't manually edit things in i18n/.

Debugging

console.logs appear in your terminal! Since the site itself is React-free.

Building and Deploying

Changes from source branch are automatically picked into master branch by CI, then published. Translation download/uploads are still manual right now (needs API key, which @rickyvetter and @chenglou have).

Build the Playground

cd website && yarn

For modifying the actual try playground source code, run yarn bundle-try-playground:dev to start a watcher. Once you're done, run yarn bundle-try-playground:prod once.

If you're hardcore and want to build the actual bsReasonReact.js, refmt.js, stdlibBundle.js, reasonReactBundle.js or jsoo_reactjs_jsx_ppx_v2.js, then run the following

  • cd website && yarn
  • yarn prepare
  • node setupSomeArtifacts.js

This only needs to be run once (per bs-platform/reason-react update). This step will break the first time you do it, from some BS syncing stuff. Go into your cloned bucklescript project and go in jscomp and do the following:

  • Modify repl.js's occurrences of js_of_ocaml to an absolute path that points to it. You can get a js_of_ocaml binary from another opam switch that's not 4.02.3+buckle-master:
    opam switch 4.02.3
    eval`opam config env`
    opam install js_of_ocaml.3.0
    which js_of_ocaml # use this absolute path for the task above# switch back now
    opam switch 4.02.3+buckle-master
    eval`opam config env`
  • Back to repl.js, change the one occurrences of amdjs to js
  • Run:
    BS_PLAYGROUND=path/to/your/reasonml.github.io/website/playground/bs/ node repl.js
    npm install -g ..

If this command fails, ping @chenglou in Discord.

About

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Reason Website

This code is used to generate https://reasonml.github.io. It pulls in files from docs/ and website/ to generate html files served on the site.

website/ contains the JS, CSS, images and other files (and blog, which contains some markdown files too, these are separated from docs/, not too important).

cd website && npm install && npm start to start the development server & watcher.

Don't use npm build. It's mostly for debugging.

In the end, we spit out normal HTML, with all the JS dependencies (barring a few critical ones) removed, including ReactJS itself. It's a full, static website, super lightweight, portable, unfancy but good looking. Works with JS turned off too.

Two special files:

  • sidebars.json: lists the sections.
  • siteConfig.json: some header and i18n configs.

During your development, most changes will be picked up at each browser refresh. If you touch these two files or blog/, however, you'll have to restart the server to see the changes.

Translations

The entire site can be translated via the Crowdin project. This repo only has the canonical english documentation. Don't manually edit things in i18n/.

Debugging

console.logs appear in your terminal! Since the site itself is React-free.

Building and Deploying

Changes from source branch are automatically picked into master branch by CI, then published. Translation download/uploads are still manual right now (needs API key, which @rickyvetter and @chenglou have).

Build the Playground

cd website && yarn

For modifying the actual try playground source code, run yarn bundle-try-playground:dev to start a watcher. Once you're done, run yarn bundle-try-playground:prod once.

If you're hardcore and want to build the actual bsReasonReact.js, refmt.js, stdlibBundle.js, reasonReactBundle.js or jsoo_reactjs_jsx_ppx_v2.js, then run the following

  • cd website && yarn
  • yarn prepare
  • node setupSomeArtifacts.js

This only needs to be run once (per bs-platform/reason-react update). This step will break the first time you do it, from some BS syncing stuff. Go into your cloned bucklescript project and go in jscomp and do the following:

  • Modify repl.js's occurrences of js_of_ocaml to an absolute path that points to it. You can get a js_of_ocaml binary from another opam switch that's not 4.02.3+buckle-master:
    opam switch 4.02.3
    eval`opam config env`
    opam install js_of_ocaml.3.0
    which js_of_ocaml # use this absolute path for the task above# switch back now
    opam switch 4.02.3+buckle-master
    eval`opam config env`
  • Back to repl.js, change the one occurrences of amdjs to js
  • Run:
    BS_PLAYGROUND=path/to/your/reasonml.github.io/website/playground/bs/ node repl.js
    npm install -g ..

If this command fails, ping @chenglou in Discord.

About

Reason's documentation site

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Reason Website

This code is used to generate https://reasonml.github.io. It pulls in files from docs/ and website/ to generate html files served on the site.

website/ contains the JS, CSS, images and other files (and blog, which contains some markdown files too, these are separated from docs/, not too important).

cd website && npm install && npm start to start the development server & watcher.

Don't use npm build. It's mostly for debugging.

In the end, we spit out normal HTML, with all the JS dependencies (barring a few critical ones) removed, including ReactJS itself. It's a full, static website, super lightweight, portable, unfancy but good looking. Works with JS turned off too.

Two special files:

  • sidebars.json: lists the sections.
  • siteConfig.json: some header and i18n configs.

During your development, most changes will be picked up at each browser refresh. If you touch these two files or blog/, however, you'll have to restart the server to see the changes.

Translations

The entire site can be translated via the Crowdin project. This repo only has the canonical english documentation. Don't manually edit things in i18n/.

Debugging

console.logs appear in your terminal! Since the site itself is React-free.

Building and Deploying

Changes from source branch are automatically picked into master branch by CI, then published. Translation download/uploads are still manual right now (needs API key, which @rickyvetter and @chenglou have).

Build the Playground

cd website && yarn

For modifying the actual try playground source code, run yarn bundle-try-playground:dev to start a watcher. Once you're done, run yarn bundle-try-playground:prod once.

If you're hardcore and want to build the actual bsReasonReact.js, refmt.js, stdlibBundle.js, reasonReactBundle.js or jsoo_reactjs_jsx_ppx_v2.js, then run the following

  • cd website && yarn
  • yarn prepare
  • node setupSomeArtifacts.js

This only needs to be run once (per bs-platform/reason-react update). This step will break the first time you do it, from some BS syncing stuff. Go into your cloned bucklescript project and go in jscomp and do the following:

  • Modify repl.js's occurrences of js_of_ocaml to an absolute path that points to it. You can get a js_of_ocaml binary from another opam switch that's not 4.02.3+buckle-master:
    opam switch 4.02.3
    eval`opam config env`
    opam install js_of_ocaml.3.0
    which js_of_ocaml # use this absolute path for the task above# switch back now
    opam switch 4.02.3+buckle-master
    eval`opam config env`
  • Back to repl.js, change the one occurrences of amdjs to js
  • Run:
    BS_PLAYGROUND=path/to/your/reasonml.github.io/website/playground/bs/ node repl.js
    npm install -g ..

If this command fails, ping @chenglou in Discord.

About

Reason's documentation site

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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635 Commits

Folders and files

NameName
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Reason Website

This code is used to generate https://reasonml.github.io. It pulls in files from docs/ and website/ to generate html files served on the site.

website/ contains the JS, CSS, images and other files (and blog, which contains some markdown files too, these are separated from docs/, not too important).

cd website && npm install && npm start to start the development server & watcher.

Don't use npm build. It's mostly for debugging.

In the end, we spit out normal HTML, with all the JS dependencies (barring a few critical ones) removed, including ReactJS itself. It's a full, static website, super lightweight, portable, unfancy but good looking. Works with JS turned off too.

Two special files:

  • sidebars.json: lists the sections.
  • siteConfig.json: some header and i18n configs.

During your development, most changes will be picked up at each browser refresh. If you touch these two files or blog/, however, you'll have to restart the server to see the changes.

Translations

The entire site can be translated via the Crowdin project. This repo only has the canonical english documentation. Don't manually edit things in i18n/.

Debugging

console.logs appear in your terminal! Since the site itself is React-free.

Building and Deploying

Changes from source branch are automatically picked into master branch by CI, then published. Translation download/uploads are still manual right now (needs API key, which @rickyvetter and @chenglou have).

Build the Playground

cd website && yarn

For modifying the actual try playground source code, run yarn bundle-try-playground:dev to start a watcher. Once you're done, run yarn bundle-try-playground:prod once.

If you're hardcore and want to build the actual bsReasonReact.js, refmt.js, stdlibBundle.js, reasonReactBundle.js or jsoo_reactjs_jsx_ppx_v2.js, then run the following

  • cd website && yarn
  • yarn prepare
  • node setupSomeArtifacts.js

This only needs to be run once (per bs-platform/reason-react update). This step will break the first time you do it, from some BS syncing stuff. Go into your cloned bucklescript project and go in jscomp and do the following:

  • Modify repl.js's occurrences of js_of_ocaml to an absolute path that points to it. You can get a js_of_ocaml binary from another opam switch that's not 4.02.3+buckle-master:
    opam switch 4.02.3
    eval`opam config env`
    opam install js_of_ocaml.3.0
    which js_of_ocaml # use this absolute path for the task above# switch back now
    opam switch 4.02.3+buckle-master
    eval`opam config env`
  • Back to repl.js, change the one occurrences of amdjs to js
  • Run:
    BS_PLAYGROUND=path/to/your/reasonml.github.io/website/playground/bs/ node repl.js
    npm install -g ..

If this command fails, ping @chenglou in Discord.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Reason Website

This code is used to generate https://reasonml.github.io. It pulls in files from docs/ and website/ to generate html files served on the site.

website/ contains the JS, CSS, images and other files (and blog, which contains some markdown files too, these are separated from docs/, not too important).

cd website && npm install && npm start to start the development server & watcher.

Don't use npm build. It's mostly for debugging.

In the end, we spit out normal HTML, with all the JS dependencies (barring a few critical ones) removed, including ReactJS itself. It's a full, static website, super lightweight, portable, unfancy but good looking. Works with JS turned off too.

Two special files:

  • sidebars.json: lists the sections.
  • siteConfig.json: some header and i18n configs.

During your development, most changes will be picked up at each browser refresh. If you touch these two files or blog/, however, you'll have to restart the server to see the changes.

Translations

The entire site can be translated via the Crowdin project. This repo only has the canonical english documentation. Don't manually edit things in i18n/.

Debugging

console.logs appear in your terminal! Since the site itself is React-free.

Building and Deploying

Changes from source branch are automatically picked into master branch by CI, then published. Translation download/uploads are still manual right now (needs API key, which @rickyvetter and @chenglou have).

Build the Playground

cd website && yarn

For modifying the actual try playground source code, run yarn bundle-try-playground:dev to start a watcher. Once you're done, run yarn bundle-try-playground:prod once.

If you're hardcore and want to build the actual bsReasonReact.js, refmt.js, stdlibBundle.js, reasonReactBundle.js or jsoo_reactjs_jsx_ppx_v2.js, then run the following

  • cd website && yarn
  • yarn prepare
  • node setupSomeArtifacts.js

This only needs to be run once (per bs-platform/reason-react update). This step will break the first time you do it, from some BS syncing stuff. Go into your cloned bucklescript project and go in jscomp and do the following:

  • Modify repl.js's occurrences of js_of_ocaml to an absolute path that points to it. You can get a js_of_ocaml binary from another opam switch that's not 4.02.3+buckle-master:
    opam switch 4.02.3
    eval`opam config env`
    opam install js_of_ocaml.3.0
    which js_of_ocaml # use this absolute path for the task above# switch back now
    opam switch 4.02.3+buckle-master
    eval`opam config env`
  • Back to repl.js, change the one occurrences of amdjs to js
  • Run:
    BS_PLAYGROUND=path/to/your/reasonml.github.io/website/playground/bs/ node repl.js
    npm install -g ..

If this command fails, ping @chenglou in Discord.

About

Reason's documentation site

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages