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1 change: 0 additions & 1 deletion .idea/PracticalPython-PyGame.iml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

3 changes: 2 additions & 1 deletion common.py
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
import pygame as pg
import matplotlib.colors as mcl

# Colors
COLORS = {"black": pg.Color('#000000')} #Perhaps more to come?
COLORS: dict = mcl.CSS4_COLORS

# Tiles and Screen
TILE_SIZE = 64
Expand Down
10 changes: 10 additions & 0 deletions game.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class Game:
def __init__(self, run):
self.run = run
print("Game starting.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["aqua"])
35 changes: 35 additions & 0 deletions home.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
import pygame as pg
import pygame_gui as gui
from common import COLORS, HEIGHT, WIDTH, FPS
from game import Game
from settings import Settings
from other import Other


class HomeScreen:

def __init__(self, run):
self.run = run
self.home_screen()

def home_screen(self):
self.set_buttons()
if self.run.buttons:
self.run.btn_dict = dict(zip(self.run.buttons, self.run.btn_class))

def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH // 2 - btn_width // 2, btn_height]
dimensions = (btn_width, btn_height)
button = pg.Rect(top_left, dimensions)
for btn_name in self.run.btn_names:
btn = gui.elements.UIButton(relative_rect=button,
text=btn_name,
manager=self.run.manager)
self.run.buttons.append(btn)
button = pg.Rect(offset_button(top_left), dimensions)
96 changes: 37 additions & 59 deletions main.py
Original file line numberDiff line numberDiff line change
@@ -1,49 +1,31 @@
import pygame as pg
import pygame_gui

import pygame_gui as gui
from home import HomeScreen
from game import Game
from settings import Settings
from other import Other
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class RunGame:
class Run:
def __init__(self):
pg.init()
self.game_state = HomeScreen
self.clock = pg.time.Clock()
self.screen_size = (WIDTH, HEIGHT)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
self.btn_class = [Game, Settings, Other]
self.buttons = list()
self.init_ui()
self.events = self.get_events()
self.game_loop()


def init_ui(self):
pg.init()
pg.display.set_caption('Quick Start')
self.window_surface = pg.display.set_mode(self.screen_size)
self.background = pg.Surface(self.screen_size)
self.background.fill(COLORS["black"])

self.manager = pygame_gui.UIManager(self.screen_size)

self.set_buttons()


def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH//2 - btn_width//2, btn_height]
dimensions = (btn_width, btn_height)

self.button = pg.Rect(top_left, dimensions)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
for btn_name in self.btn_names:
btn = pygame_gui.elements.UIButton(relative_rect=self.button,
text=btn_name,
manager=self.manager)
self.buttons.append(btn)
self.button = pg.Rect(offset_button(top_left), dimensions)

self.manager = gui.UIManager(self.screen_size)

def get_events(self):
"""
Expand All@@ -55,7 +37,6 @@ def get_events(self):
mouse_pos = pg.mouse.get_pos()
raw_dt = self.clock.get_time()
dt = raw_dt * FPS

return {
"events": events,
"mouse press": mouse_press,
Expand All@@ -65,40 +46,37 @@ def get_events(self):
"dt": dt,
}


def event_handler(self, running):
for event in self.events["events"]:
if event.type == pg.QUIT:
return not running
if (event.type == gui.UI_BUTTON_PRESSED
and self.buttons):
for btn in self.buttons:
if event.ui_element == btn:
self.game_state = self.btn_dict[btn]
self.manager.process_events(event)

def game_loop(self):

is_running = True

while is_running:

#time_delta = clock.tick(FPS) / 1000.0

self.clock.tick(FPS)

events = self.get_events()

time_delta = events["dt"]

for event in events["events"]:
if event.type == pg.QUIT:
is_running = False

if event.type == pygame_gui.UI_BUTTON_PRESSED:
for btn in self.buttons:
if event.ui_element == btn:
print('Hello World!')

self.manager.process_events(event)

time_delta = self.events["dt"]
self.events = self.get_events()
tmp = self.event_handler(is_running)
# return: bool if event == self.pg.QUIT
if tmp is not None:
is_running = tmp
if self.game_state == HomeScreen:
HomeScreen(self)
else: # state changed on button press
run = self.game_state
run(self)
self.manager.update(time_delta)

self.window_surface.blit(self.background, (0, 0))
self.manager.draw_ui(self.window_surface)

pg.display.update()


RunGame()
# Close pygame
pg.quit()
Run()
pg.quit()
10 changes: 10 additions & 0 deletions other.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Other:

def __init__(self, run):
self.run = run
print("Hello from the other side.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["yellowgreen"])
3 changes: 3 additions & 0 deletions requirements.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,3 +2,6 @@ pygame==2.5.1
pygame-ce==2.3.1
pygame-gui==0.6.9
python-i18n==0.3.9

colour~=0.1.5
matplotlib
10 changes: 10 additions & 0 deletions settings.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Settings:

def __init__(self, run):
self.run = run
print("Hello from settings.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["magenta"])
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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1 change: 0 additions & 1 deletion .idea/PracticalPython-PyGame.iml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

3 changes: 2 additions & 1 deletion common.py
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
import pygame as pg
import matplotlib.colors as mcl

# Colors
COLORS = {"black": pg.Color('#000000')} #Perhaps more to come?
COLORS: dict = mcl.CSS4_COLORS

# Tiles and Screen
TILE_SIZE = 64
Expand Down
10 changes: 10 additions & 0 deletions game.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class Game:
def __init__(self, run):
self.run = run
print("Game starting.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["aqua"])
35 changes: 35 additions & 0 deletions home.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
import pygame as pg
import pygame_gui as gui
from common import COLORS, HEIGHT, WIDTH, FPS
from game import Game
from settings import Settings
from other import Other


class HomeScreen:

def __init__(self, run):
self.run = run
self.home_screen()

def home_screen(self):
self.set_buttons()
if self.run.buttons:
self.run.btn_dict = dict(zip(self.run.buttons, self.run.btn_class))

def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH // 2 - btn_width // 2, btn_height]
dimensions = (btn_width, btn_height)
button = pg.Rect(top_left, dimensions)
for btn_name in self.run.btn_names:
btn = gui.elements.UIButton(relative_rect=button,
text=btn_name,
manager=self.run.manager)
self.run.buttons.append(btn)
button = pg.Rect(offset_button(top_left), dimensions)
96 changes: 37 additions & 59 deletions main.py
Original file line numberDiff line numberDiff line change
@@ -1,49 +1,31 @@
import pygame as pg
import pygame_gui

import pygame_gui as gui
from home import HomeScreen
from game import Game
from settings import Settings
from other import Other
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class RunGame:
class Run:
def __init__(self):
pg.init()
self.game_state = HomeScreen
self.clock = pg.time.Clock()
self.screen_size = (WIDTH, HEIGHT)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
self.btn_class = [Game, Settings, Other]
self.buttons = list()
self.init_ui()
self.events = self.get_events()
self.game_loop()


def init_ui(self):
pg.init()
pg.display.set_caption('Quick Start')
self.window_surface = pg.display.set_mode(self.screen_size)
self.background = pg.Surface(self.screen_size)
self.background.fill(COLORS["black"])

self.manager = pygame_gui.UIManager(self.screen_size)

self.set_buttons()


def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH//2 - btn_width//2, btn_height]
dimensions = (btn_width, btn_height)

self.button = pg.Rect(top_left, dimensions)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
for btn_name in self.btn_names:
btn = pygame_gui.elements.UIButton(relative_rect=self.button,
text=btn_name,
manager=self.manager)
self.buttons.append(btn)
self.button = pg.Rect(offset_button(top_left), dimensions)

self.manager = gui.UIManager(self.screen_size)

def get_events(self):
"""
Expand All@@ -55,7 +37,6 @@ def get_events(self):
mouse_pos = pg.mouse.get_pos()
raw_dt = self.clock.get_time()
dt = raw_dt * FPS

return {
"events": events,
"mouse press": mouse_press,
Expand All@@ -65,40 +46,37 @@ def get_events(self):
"dt": dt,
}


def event_handler(self, running):
for event in self.events["events"]:
if event.type == pg.QUIT:
return not running
if (event.type == gui.UI_BUTTON_PRESSED
and self.buttons):
for btn in self.buttons:
if event.ui_element == btn:
self.game_state = self.btn_dict[btn]
self.manager.process_events(event)

def game_loop(self):

is_running = True

while is_running:

#time_delta = clock.tick(FPS) / 1000.0

self.clock.tick(FPS)

events = self.get_events()

time_delta = events["dt"]

for event in events["events"]:
if event.type == pg.QUIT:
is_running = False

if event.type == pygame_gui.UI_BUTTON_PRESSED:
for btn in self.buttons:
if event.ui_element == btn:
print('Hello World!')

self.manager.process_events(event)

time_delta = self.events["dt"]
self.events = self.get_events()
tmp = self.event_handler(is_running)
# return: bool if event == self.pg.QUIT
if tmp is not None:
is_running = tmp
if self.game_state == HomeScreen:
HomeScreen(self)
else: # state changed on button press
run = self.game_state
run(self)
self.manager.update(time_delta)

self.window_surface.blit(self.background, (0, 0))
self.manager.draw_ui(self.window_surface)

pg.display.update()


RunGame()
# Close pygame
pg.quit()
Run()
pg.quit()
10 changes: 10 additions & 0 deletions other.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Other:

def __init__(self, run):
self.run = run
print("Hello from the other side.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["yellowgreen"])
3 changes: 3 additions & 0 deletions requirements.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,3 +2,6 @@ pygame==2.5.1
pygame-ce==2.3.1
pygame-gui==0.6.9
python-i18n==0.3.9

colour~=0.1.5
matplotlib
10 changes: 10 additions & 0 deletions settings.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Settings:

def __init__(self, run):
self.run = run
print("Hello from settings.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["magenta"])
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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1 change: 0 additions & 1 deletion .idea/PracticalPython-PyGame.iml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

3 changes: 2 additions & 1 deletion common.py
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
import pygame as pg
import matplotlib.colors as mcl

# Colors
COLORS = {"black": pg.Color('#000000')} #Perhaps more to come?
COLORS: dict = mcl.CSS4_COLORS

# Tiles and Screen
TILE_SIZE = 64
Expand Down
10 changes: 10 additions & 0 deletions game.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class Game:
def __init__(self, run):
self.run = run
print("Game starting.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["aqua"])
35 changes: 35 additions & 0 deletions home.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
import pygame as pg
import pygame_gui as gui
from common import COLORS, HEIGHT, WIDTH, FPS
from game import Game
from settings import Settings
from other import Other


class HomeScreen:

def __init__(self, run):
self.run = run
self.home_screen()

def home_screen(self):
self.set_buttons()
if self.run.buttons:
self.run.btn_dict = dict(zip(self.run.buttons, self.run.btn_class))

def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH // 2 - btn_width // 2, btn_height]
dimensions = (btn_width, btn_height)
button = pg.Rect(top_left, dimensions)
for btn_name in self.run.btn_names:
btn = gui.elements.UIButton(relative_rect=button,
text=btn_name,
manager=self.run.manager)
self.run.buttons.append(btn)
button = pg.Rect(offset_button(top_left), dimensions)
96 changes: 37 additions & 59 deletions main.py
Original file line numberDiff line numberDiff line change
@@ -1,49 +1,31 @@
import pygame as pg
import pygame_gui

import pygame_gui as gui
from home import HomeScreen
from game import Game
from settings import Settings
from other import Other
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class RunGame:
class Run:
def __init__(self):
pg.init()
self.game_state = HomeScreen
self.clock = pg.time.Clock()
self.screen_size = (WIDTH, HEIGHT)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
self.btn_class = [Game, Settings, Other]
self.buttons = list()
self.init_ui()
self.events = self.get_events()
self.game_loop()


def init_ui(self):
pg.init()
pg.display.set_caption('Quick Start')
self.window_surface = pg.display.set_mode(self.screen_size)
self.background = pg.Surface(self.screen_size)
self.background.fill(COLORS["black"])

self.manager = pygame_gui.UIManager(self.screen_size)

self.set_buttons()


def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH//2 - btn_width//2, btn_height]
dimensions = (btn_width, btn_height)

self.button = pg.Rect(top_left, dimensions)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
for btn_name in self.btn_names:
btn = pygame_gui.elements.UIButton(relative_rect=self.button,
text=btn_name,
manager=self.manager)
self.buttons.append(btn)
self.button = pg.Rect(offset_button(top_left), dimensions)

self.manager = gui.UIManager(self.screen_size)

def get_events(self):
"""
Expand All@@ -55,7 +37,6 @@ def get_events(self):
mouse_pos = pg.mouse.get_pos()
raw_dt = self.clock.get_time()
dt = raw_dt * FPS

return {
"events": events,
"mouse press": mouse_press,
Expand All@@ -65,40 +46,37 @@ def get_events(self):
"dt": dt,
}


def event_handler(self, running):
for event in self.events["events"]:
if event.type == pg.QUIT:
return not running
if (event.type == gui.UI_BUTTON_PRESSED
and self.buttons):
for btn in self.buttons:
if event.ui_element == btn:
self.game_state = self.btn_dict[btn]
self.manager.process_events(event)

def game_loop(self):

is_running = True

while is_running:

#time_delta = clock.tick(FPS) / 1000.0

self.clock.tick(FPS)

events = self.get_events()

time_delta = events["dt"]

for event in events["events"]:
if event.type == pg.QUIT:
is_running = False

if event.type == pygame_gui.UI_BUTTON_PRESSED:
for btn in self.buttons:
if event.ui_element == btn:
print('Hello World!')

self.manager.process_events(event)

time_delta = self.events["dt"]
self.events = self.get_events()
tmp = self.event_handler(is_running)
# return: bool if event == self.pg.QUIT
if tmp is not None:
is_running = tmp
if self.game_state == HomeScreen:
HomeScreen(self)
else: # state changed on button press
run = self.game_state
run(self)
self.manager.update(time_delta)

self.window_surface.blit(self.background, (0, 0))
self.manager.draw_ui(self.window_surface)

pg.display.update()


RunGame()
# Close pygame
pg.quit()
Run()
pg.quit()
10 changes: 10 additions & 0 deletions other.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Other:

def __init__(self, run):
self.run = run
print("Hello from the other side.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["yellowgreen"])
3 changes: 3 additions & 0 deletions requirements.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,3 +2,6 @@ pygame==2.5.1
pygame-ce==2.3.1
pygame-gui==0.6.9
python-i18n==0.3.9

colour~=0.1.5
matplotlib
10 changes: 10 additions & 0 deletions settings.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Settings:

def __init__(self, run):
self.run = run
print("Hello from settings.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["magenta"])
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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1 change: 0 additions & 1 deletion .idea/PracticalPython-PyGame.iml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

3 changes: 2 additions & 1 deletion common.py
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
import pygame as pg
import matplotlib.colors as mcl

# Colors
COLORS = {"black": pg.Color('#000000')} #Perhaps more to come?
COLORS: dict = mcl.CSS4_COLORS

# Tiles and Screen
TILE_SIZE = 64
Expand Down
10 changes: 10 additions & 0 deletions game.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class Game:
def __init__(self, run):
self.run = run
print("Game starting.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["aqua"])
35 changes: 35 additions & 0 deletions home.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
import pygame as pg
import pygame_gui as gui
from common import COLORS, HEIGHT, WIDTH, FPS
from game import Game
from settings import Settings
from other import Other


class HomeScreen:

def __init__(self, run):
self.run = run
self.home_screen()

def home_screen(self):
self.set_buttons()
if self.run.buttons:
self.run.btn_dict = dict(zip(self.run.buttons, self.run.btn_class))

def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH // 2 - btn_width // 2, btn_height]
dimensions = (btn_width, btn_height)
button = pg.Rect(top_left, dimensions)
for btn_name in self.run.btn_names:
btn = gui.elements.UIButton(relative_rect=button,
text=btn_name,
manager=self.run.manager)
self.run.buttons.append(btn)
button = pg.Rect(offset_button(top_left), dimensions)
96 changes: 37 additions & 59 deletions main.py
Original file line numberDiff line numberDiff line change
@@ -1,49 +1,31 @@
import pygame as pg
import pygame_gui

import pygame_gui as gui
from home import HomeScreen
from game import Game
from settings import Settings
from other import Other
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class RunGame:
class Run:
def __init__(self):
pg.init()
self.game_state = HomeScreen
self.clock = pg.time.Clock()
self.screen_size = (WIDTH, HEIGHT)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
self.btn_class = [Game, Settings, Other]
self.buttons = list()
self.init_ui()
self.events = self.get_events()
self.game_loop()


def init_ui(self):
pg.init()
pg.display.set_caption('Quick Start')
self.window_surface = pg.display.set_mode(self.screen_size)
self.background = pg.Surface(self.screen_size)
self.background.fill(COLORS["black"])

self.manager = pygame_gui.UIManager(self.screen_size)

self.set_buttons()


def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH//2 - btn_width//2, btn_height]
dimensions = (btn_width, btn_height)

self.button = pg.Rect(top_left, dimensions)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
for btn_name in self.btn_names:
btn = pygame_gui.elements.UIButton(relative_rect=self.button,
text=btn_name,
manager=self.manager)
self.buttons.append(btn)
self.button = pg.Rect(offset_button(top_left), dimensions)

self.manager = gui.UIManager(self.screen_size)

def get_events(self):
"""
Expand All@@ -55,7 +37,6 @@ def get_events(self):
mouse_pos = pg.mouse.get_pos()
raw_dt = self.clock.get_time()
dt = raw_dt * FPS

return {
"events": events,
"mouse press": mouse_press,
Expand All@@ -65,40 +46,37 @@ def get_events(self):
"dt": dt,
}


def event_handler(self, running):
for event in self.events["events"]:
if event.type == pg.QUIT:
return not running
if (event.type == gui.UI_BUTTON_PRESSED
and self.buttons):
for btn in self.buttons:
if event.ui_element == btn:
self.game_state = self.btn_dict[btn]
self.manager.process_events(event)

def game_loop(self):

is_running = True

while is_running:

#time_delta = clock.tick(FPS) / 1000.0

self.clock.tick(FPS)

events = self.get_events()

time_delta = events["dt"]

for event in events["events"]:
if event.type == pg.QUIT:
is_running = False

if event.type == pygame_gui.UI_BUTTON_PRESSED:
for btn in self.buttons:
if event.ui_element == btn:
print('Hello World!')

self.manager.process_events(event)

time_delta = self.events["dt"]
self.events = self.get_events()
tmp = self.event_handler(is_running)
# return: bool if event == self.pg.QUIT
if tmp is not None:
is_running = tmp
if self.game_state == HomeScreen:
HomeScreen(self)
else: # state changed on button press
run = self.game_state
run(self)
self.manager.update(time_delta)

self.window_surface.blit(self.background, (0, 0))
self.manager.draw_ui(self.window_surface)

pg.display.update()


RunGame()
# Close pygame
pg.quit()
Run()
pg.quit()
10 changes: 10 additions & 0 deletions other.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Other:

def __init__(self, run):
self.run = run
print("Hello from the other side.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["yellowgreen"])
3 changes: 3 additions & 0 deletions requirements.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,3 +2,6 @@ pygame==2.5.1
pygame-ce==2.3.1
pygame-gui==0.6.9
python-i18n==0.3.9

colour~=0.1.5
matplotlib
10 changes: 10 additions & 0 deletions settings.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Settings:

def __init__(self, run):
self.run = run
print("Hello from settings.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["magenta"])
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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1 change: 0 additions & 1 deletion .idea/PracticalPython-PyGame.iml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

3 changes: 2 additions & 1 deletion common.py
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
import pygame as pg
import matplotlib.colors as mcl

# Colors
COLORS = {"black": pg.Color('#000000')} #Perhaps more to come?
COLORS: dict = mcl.CSS4_COLORS

# Tiles and Screen
TILE_SIZE = 64
Expand Down
10 changes: 10 additions & 0 deletions game.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class Game:
def __init__(self, run):
self.run = run
print("Game starting.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["aqua"])
35 changes: 35 additions & 0 deletions home.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
import pygame as pg
import pygame_gui as gui
from common import COLORS, HEIGHT, WIDTH, FPS
from game import Game
from settings import Settings
from other import Other


class HomeScreen:

def __init__(self, run):
self.run = run
self.home_screen()

def home_screen(self):
self.set_buttons()
if self.run.buttons:
self.run.btn_dict = dict(zip(self.run.buttons, self.run.btn_class))

def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH // 2 - btn_width // 2, btn_height]
dimensions = (btn_width, btn_height)
button = pg.Rect(top_left, dimensions)
for btn_name in self.run.btn_names:
btn = gui.elements.UIButton(relative_rect=button,
text=btn_name,
manager=self.run.manager)
self.run.buttons.append(btn)
button = pg.Rect(offset_button(top_left), dimensions)
96 changes: 37 additions & 59 deletions main.py
Original file line numberDiff line numberDiff line change
@@ -1,49 +1,31 @@
import pygame as pg
import pygame_gui

import pygame_gui as gui
from home import HomeScreen
from game import Game
from settings import Settings
from other import Other
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class RunGame:
class Run:
def __init__(self):
pg.init()
self.game_state = HomeScreen
self.clock = pg.time.Clock()
self.screen_size = (WIDTH, HEIGHT)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
self.btn_class = [Game, Settings, Other]
self.buttons = list()
self.init_ui()
self.events = self.get_events()
self.game_loop()


def init_ui(self):
pg.init()
pg.display.set_caption('Quick Start')
self.window_surface = pg.display.set_mode(self.screen_size)
self.background = pg.Surface(self.screen_size)
self.background.fill(COLORS["black"])

self.manager = pygame_gui.UIManager(self.screen_size)

self.set_buttons()


def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH//2 - btn_width//2, btn_height]
dimensions = (btn_width, btn_height)

self.button = pg.Rect(top_left, dimensions)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
for btn_name in self.btn_names:
btn = pygame_gui.elements.UIButton(relative_rect=self.button,
text=btn_name,
manager=self.manager)
self.buttons.append(btn)
self.button = pg.Rect(offset_button(top_left), dimensions)

self.manager = gui.UIManager(self.screen_size)

def get_events(self):
"""
Expand All@@ -55,7 +37,6 @@ def get_events(self):
mouse_pos = pg.mouse.get_pos()
raw_dt = self.clock.get_time()
dt = raw_dt * FPS

return {
"events": events,
"mouse press": mouse_press,
Expand All@@ -65,40 +46,37 @@ def get_events(self):
"dt": dt,
}


def event_handler(self, running):
for event in self.events["events"]:
if event.type == pg.QUIT:
return not running
if (event.type == gui.UI_BUTTON_PRESSED
and self.buttons):
for btn in self.buttons:
if event.ui_element == btn:
self.game_state = self.btn_dict[btn]
self.manager.process_events(event)

def game_loop(self):

is_running = True

while is_running:

#time_delta = clock.tick(FPS) / 1000.0

self.clock.tick(FPS)

events = self.get_events()

time_delta = events["dt"]

for event in events["events"]:
if event.type == pg.QUIT:
is_running = False

if event.type == pygame_gui.UI_BUTTON_PRESSED:
for btn in self.buttons:
if event.ui_element == btn:
print('Hello World!')

self.manager.process_events(event)

time_delta = self.events["dt"]
self.events = self.get_events()
tmp = self.event_handler(is_running)
# return: bool if event == self.pg.QUIT
if tmp is not None:
is_running = tmp
if self.game_state == HomeScreen:
HomeScreen(self)
else: # state changed on button press
run = self.game_state
run(self)
self.manager.update(time_delta)

self.window_surface.blit(self.background, (0, 0))
self.manager.draw_ui(self.window_surface)

pg.display.update()


RunGame()
# Close pygame
pg.quit()
Run()
pg.quit()
10 changes: 10 additions & 0 deletions other.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Other:

def __init__(self, run):
self.run = run
print("Hello from the other side.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["yellowgreen"])
3 changes: 3 additions & 0 deletions requirements.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,3 +2,6 @@ pygame==2.5.1
pygame-ce==2.3.1
pygame-gui==0.6.9
python-i18n==0.3.9

colour~=0.1.5
matplotlib
10 changes: 10 additions & 0 deletions settings.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Settings:

def __init__(self, run):
self.run = run
print("Hello from settings.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["magenta"])
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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1 change: 0 additions & 1 deletion .idea/PracticalPython-PyGame.iml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

3 changes: 2 additions & 1 deletion common.py
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
import pygame as pg
import matplotlib.colors as mcl

# Colors
COLORS = {"black": pg.Color('#000000')} #Perhaps more to come?
COLORS: dict = mcl.CSS4_COLORS

# Tiles and Screen
TILE_SIZE = 64
Expand Down
10 changes: 10 additions & 0 deletions game.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class Game:
def __init__(self, run):
self.run = run
print("Game starting.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["aqua"])
35 changes: 35 additions & 0 deletions home.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
import pygame as pg
import pygame_gui as gui
from common import COLORS, HEIGHT, WIDTH, FPS
from game import Game
from settings import Settings
from other import Other


class HomeScreen:

def __init__(self, run):
self.run = run
self.home_screen()

def home_screen(self):
self.set_buttons()
if self.run.buttons:
self.run.btn_dict = dict(zip(self.run.buttons, self.run.btn_class))

def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH // 2 - btn_width // 2, btn_height]
dimensions = (btn_width, btn_height)
button = pg.Rect(top_left, dimensions)
for btn_name in self.run.btn_names:
btn = gui.elements.UIButton(relative_rect=button,
text=btn_name,
manager=self.run.manager)
self.run.buttons.append(btn)
button = pg.Rect(offset_button(top_left), dimensions)
96 changes: 37 additions & 59 deletions main.py
Original file line numberDiff line numberDiff line change
@@ -1,49 +1,31 @@
import pygame as pg
import pygame_gui

import pygame_gui as gui
from home import HomeScreen
from game import Game
from settings import Settings
from other import Other
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class RunGame:
class Run:
def __init__(self):
pg.init()
self.game_state = HomeScreen
self.clock = pg.time.Clock()
self.screen_size = (WIDTH, HEIGHT)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
self.btn_class = [Game, Settings, Other]
self.buttons = list()
self.init_ui()
self.events = self.get_events()
self.game_loop()


def init_ui(self):
pg.init()
pg.display.set_caption('Quick Start')
self.window_surface = pg.display.set_mode(self.screen_size)
self.background = pg.Surface(self.screen_size)
self.background.fill(COLORS["black"])

self.manager = pygame_gui.UIManager(self.screen_size)

self.set_buttons()


def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH//2 - btn_width//2, btn_height]
dimensions = (btn_width, btn_height)

self.button = pg.Rect(top_left, dimensions)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
for btn_name in self.btn_names:
btn = pygame_gui.elements.UIButton(relative_rect=self.button,
text=btn_name,
manager=self.manager)
self.buttons.append(btn)
self.button = pg.Rect(offset_button(top_left), dimensions)

self.manager = gui.UIManager(self.screen_size)

def get_events(self):
"""
Expand All@@ -55,7 +37,6 @@ def get_events(self):
mouse_pos = pg.mouse.get_pos()
raw_dt = self.clock.get_time()
dt = raw_dt * FPS

return {
"events": events,
"mouse press": mouse_press,
Expand All@@ -65,40 +46,37 @@ def get_events(self):
"dt": dt,
}


def event_handler(self, running):
for event in self.events["events"]:
if event.type == pg.QUIT:
return not running
if (event.type == gui.UI_BUTTON_PRESSED
and self.buttons):
for btn in self.buttons:
if event.ui_element == btn:
self.game_state = self.btn_dict[btn]
self.manager.process_events(event)

def game_loop(self):

is_running = True

while is_running:

#time_delta = clock.tick(FPS) / 1000.0

self.clock.tick(FPS)

events = self.get_events()

time_delta = events["dt"]

for event in events["events"]:
if event.type == pg.QUIT:
is_running = False

if event.type == pygame_gui.UI_BUTTON_PRESSED:
for btn in self.buttons:
if event.ui_element == btn:
print('Hello World!')

self.manager.process_events(event)

time_delta = self.events["dt"]
self.events = self.get_events()
tmp = self.event_handler(is_running)
# return: bool if event == self.pg.QUIT
if tmp is not None:
is_running = tmp
if self.game_state == HomeScreen:
HomeScreen(self)
else: # state changed on button press
run = self.game_state
run(self)
self.manager.update(time_delta)

self.window_surface.blit(self.background, (0, 0))
self.manager.draw_ui(self.window_surface)

pg.display.update()


RunGame()
# Close pygame
pg.quit()
Run()
pg.quit()
10 changes: 10 additions & 0 deletions other.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Other:

def __init__(self, run):
self.run = run
print("Hello from the other side.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["yellowgreen"])
3 changes: 3 additions & 0 deletions requirements.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,3 +2,6 @@ pygame==2.5.1
pygame-ce==2.3.1
pygame-gui==0.6.9
python-i18n==0.3.9

colour~=0.1.5
matplotlib
10 changes: 10 additions & 0 deletions settings.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Settings:

def __init__(self, run):
self.run = run
print("Hello from settings.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["magenta"])
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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1 change: 0 additions & 1 deletion .idea/PracticalPython-PyGame.iml

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3 changes: 2 additions & 1 deletion common.py
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
import pygame as pg
import matplotlib.colors as mcl

# Colors
COLORS = {"black": pg.Color('#000000')} #Perhaps more to come?
COLORS: dict = mcl.CSS4_COLORS

# Tiles and Screen
TILE_SIZE = 64
Expand Down
10 changes: 10 additions & 0 deletions game.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class Game:
def __init__(self, run):
self.run = run
print("Game starting.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["aqua"])
35 changes: 35 additions & 0 deletions home.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
import pygame as pg
import pygame_gui as gui
from common import COLORS, HEIGHT, WIDTH, FPS
from game import Game
from settings import Settings
from other import Other


class HomeScreen:

def __init__(self, run):
self.run = run
self.home_screen()

def home_screen(self):
self.set_buttons()
if self.run.buttons:
self.run.btn_dict = dict(zip(self.run.buttons, self.run.btn_class))

def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH // 2 - btn_width // 2, btn_height]
dimensions = (btn_width, btn_height)
button = pg.Rect(top_left, dimensions)
for btn_name in self.run.btn_names:
btn = gui.elements.UIButton(relative_rect=button,
text=btn_name,
manager=self.run.manager)
self.run.buttons.append(btn)
button = pg.Rect(offset_button(top_left), dimensions)
96 changes: 37 additions & 59 deletions main.py
Original file line numberDiff line numberDiff line change
@@ -1,49 +1,31 @@
import pygame as pg
import pygame_gui

import pygame_gui as gui
from home import HomeScreen
from game import Game
from settings import Settings
from other import Other
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class RunGame:
class Run:
def __init__(self):
pg.init()
self.game_state = HomeScreen
self.clock = pg.time.Clock()
self.screen_size = (WIDTH, HEIGHT)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
self.btn_class = [Game, Settings, Other]
self.buttons = list()
self.init_ui()
self.events = self.get_events()
self.game_loop()


def init_ui(self):
pg.init()
pg.display.set_caption('Quick Start')
self.window_surface = pg.display.set_mode(self.screen_size)
self.background = pg.Surface(self.screen_size)
self.background.fill(COLORS["black"])

self.manager = pygame_gui.UIManager(self.screen_size)

self.set_buttons()


def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH//2 - btn_width//2, btn_height]
dimensions = (btn_width, btn_height)

self.button = pg.Rect(top_left, dimensions)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
for btn_name in self.btn_names:
btn = pygame_gui.elements.UIButton(relative_rect=self.button,
text=btn_name,
manager=self.manager)
self.buttons.append(btn)
self.button = pg.Rect(offset_button(top_left), dimensions)

self.manager = gui.UIManager(self.screen_size)

def get_events(self):
"""
Expand All@@ -55,7 +37,6 @@ def get_events(self):
mouse_pos = pg.mouse.get_pos()
raw_dt = self.clock.get_time()
dt = raw_dt * FPS

return {
"events": events,
"mouse press": mouse_press,
Expand All@@ -65,40 +46,37 @@ def get_events(self):
"dt": dt,
}


def event_handler(self, running):
for event in self.events["events"]:
if event.type == pg.QUIT:
return not running
if (event.type == gui.UI_BUTTON_PRESSED
and self.buttons):
for btn in self.buttons:
if event.ui_element == btn:
self.game_state = self.btn_dict[btn]
self.manager.process_events(event)

def game_loop(self):

is_running = True

while is_running:

#time_delta = clock.tick(FPS) / 1000.0

self.clock.tick(FPS)

events = self.get_events()

time_delta = events["dt"]

for event in events["events"]:
if event.type == pg.QUIT:
is_running = False

if event.type == pygame_gui.UI_BUTTON_PRESSED:
for btn in self.buttons:
if event.ui_element == btn:
print('Hello World!')

self.manager.process_events(event)

time_delta = self.events["dt"]
self.events = self.get_events()
tmp = self.event_handler(is_running)
# return: bool if event == self.pg.QUIT
if tmp is not None:
is_running = tmp
if self.game_state == HomeScreen:
HomeScreen(self)
else: # state changed on button press
run = self.game_state
run(self)
self.manager.update(time_delta)

self.window_surface.blit(self.background, (0, 0))
self.manager.draw_ui(self.window_surface)

pg.display.update()


RunGame()
# Close pygame
pg.quit()
Run()
pg.quit()
10 changes: 10 additions & 0 deletions other.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Other:

def __init__(self, run):
self.run = run
print("Hello from the other side.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["yellowgreen"])
3 changes: 3 additions & 0 deletions requirements.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,3 +2,6 @@ pygame==2.5.1
pygame-ce==2.3.1
pygame-gui==0.6.9
python-i18n==0.3.9

colour~=0.1.5
matplotlib
10 changes: 10 additions & 0 deletions settings.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Settings:

def __init__(self, run):
self.run = run
print("Hello from settings.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["magenta"])
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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1 change: 0 additions & 1 deletion .idea/PracticalPython-PyGame.iml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

3 changes: 2 additions & 1 deletion common.py
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,8 @@
import pygame as pg
import matplotlib.colors as mcl

# Colors
COLORS = {"black": pg.Color('#000000')} #Perhaps more to come?
COLORS: dict = mcl.CSS4_COLORS

# Tiles and Screen
TILE_SIZE = 64
Expand Down
10 changes: 10 additions & 0 deletions game.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class Game:
def __init__(self, run):
self.run = run
print("Game starting.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["aqua"])
35 changes: 35 additions & 0 deletions home.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
import pygame as pg
import pygame_gui as gui
from common import COLORS, HEIGHT, WIDTH, FPS
from game import Game
from settings import Settings
from other import Other


class HomeScreen:

def __init__(self, run):
self.run = run
self.home_screen()

def home_screen(self):
self.set_buttons()
if self.run.buttons:
self.run.btn_dict = dict(zip(self.run.buttons, self.run.btn_class))

def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH // 2 - btn_width // 2, btn_height]
dimensions = (btn_width, btn_height)
button = pg.Rect(top_left, dimensions)
for btn_name in self.run.btn_names:
btn = gui.elements.UIButton(relative_rect=button,
text=btn_name,
manager=self.run.manager)
self.run.buttons.append(btn)
button = pg.Rect(offset_button(top_left), dimensions)
96 changes: 37 additions & 59 deletions main.py
Original file line numberDiff line numberDiff line change
@@ -1,49 +1,31 @@
import pygame as pg
import pygame_gui

import pygame_gui as gui
from home import HomeScreen
from game import Game
from settings import Settings
from other import Other
from common import COLORS, HEIGHT, WIDTH, FPS
from pygame_gui.core.interfaces.manager_interface import IUIManagerInterface


class RunGame:
class Run:
def __init__(self):
pg.init()
self.game_state = HomeScreen
self.clock = pg.time.Clock()
self.screen_size = (WIDTH, HEIGHT)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
self.btn_class = [Game, Settings, Other]
self.buttons = list()
self.init_ui()
self.events = self.get_events()
self.game_loop()


def init_ui(self):
pg.init()
pg.display.set_caption('Quick Start')
self.window_surface = pg.display.set_mode(self.screen_size)
self.background = pg.Surface(self.screen_size)
self.background.fill(COLORS["black"])

self.manager = pygame_gui.UIManager(self.screen_size)

self.set_buttons()


def set_buttons(self):
def offset_button(top_left):
padding = 80
top_left[1] += padding
return top_left

btn_width, btn_height = 100, 50
top_left = [WIDTH//2 - btn_width//2, btn_height]
dimensions = (btn_width, btn_height)

self.button = pg.Rect(top_left, dimensions)
self.btn_names = ['START', 'SETTINGS', 'OTHER']
for btn_name in self.btn_names:
btn = pygame_gui.elements.UIButton(relative_rect=self.button,
text=btn_name,
manager=self.manager)
self.buttons.append(btn)
self.button = pg.Rect(offset_button(top_left), dimensions)

self.manager = gui.UIManager(self.screen_size)

def get_events(self):
"""
Expand All@@ -55,7 +37,6 @@ def get_events(self):
mouse_pos = pg.mouse.get_pos()
raw_dt = self.clock.get_time()
dt = raw_dt * FPS

return {
"events": events,
"mouse press": mouse_press,
Expand All@@ -65,40 +46,37 @@ def get_events(self):
"dt": dt,
}


def event_handler(self, running):
for event in self.events["events"]:
if event.type == pg.QUIT:
return not running
if (event.type == gui.UI_BUTTON_PRESSED
and self.buttons):
for btn in self.buttons:
if event.ui_element == btn:
self.game_state = self.btn_dict[btn]
self.manager.process_events(event)

def game_loop(self):

is_running = True

while is_running:

#time_delta = clock.tick(FPS) / 1000.0

self.clock.tick(FPS)

events = self.get_events()

time_delta = events["dt"]

for event in events["events"]:
if event.type == pg.QUIT:
is_running = False

if event.type == pygame_gui.UI_BUTTON_PRESSED:
for btn in self.buttons:
if event.ui_element == btn:
print('Hello World!')

self.manager.process_events(event)

time_delta = self.events["dt"]
self.events = self.get_events()
tmp = self.event_handler(is_running)
# return: bool if event == self.pg.QUIT
if tmp is not None:
is_running = tmp
if self.game_state == HomeScreen:
HomeScreen(self)
else: # state changed on button press
run = self.game_state
run(self)
self.manager.update(time_delta)

self.window_surface.blit(self.background, (0, 0))
self.manager.draw_ui(self.window_surface)

pg.display.update()


RunGame()
# Close pygame
pg.quit()
Run()
pg.quit()
10 changes: 10 additions & 0 deletions other.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Other:

def __init__(self, run):
self.run = run
print("Hello from the other side.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["yellowgreen"])
3 changes: 3 additions & 0 deletions requirements.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -2,3 +2,6 @@ pygame==2.5.1
pygame-ce==2.3.1
pygame-gui==0.6.9
python-i18n==0.3.9

colour~=0.1.5
matplotlib
10 changes: 10 additions & 0 deletions settings.py
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,10 @@
from common import COLORS, HEIGHT, WIDTH, FPS


class Settings:

def __init__(self, run):
self.run = run
print("Hello from settings.")
self.run.manager.clear_and_reset()
self.run.background.fill(COLORS["magenta"])