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procmod

procmod

Composable runtime game instrumentation primitives for Rust. Process memory, pattern scanning, function hooking, struct mapping, and overlay rendering - each as a focused, independent crate that composes cleanly with the others.

The existing Rust landscape for game modding is fragmented: stale crates, C FFI wrappers, platform-locked tools, and abandoned frameworks. procmod fills the gaps with pure-Rust, well-tested, well-documented crates that work together but don't depend on each other unnecessarily.

Crates

CrateTestVersionDescription
procmod-coretestcrates.ioCross-platform process memory read/write
procmod-scantestcrates.ioFast pattern and signature scanning for byte slices
procmod-layouttestcrates.ioStruct mapping with pointer chain traversal via derive macros
procmod-hooktestcrates.ioInline function hooking and detouring
procmod-overlaytestcrates.ioGame overlay rendering with transparent click-through windows

This ecosystem is an experiment in AI-maintained open source. All crates are autonomously built, tested, and refined by AI with human oversight. Regular audits, thorough test coverage, continuous refinement. The emphasis is on high quality, rigorously tested, production-grade code - not a toy experiment.

Popular repositories Loading

  1. .github .githubPublic

    procmod organization profile

  2. procmod-core procmod-corePublic

    Cross-platform process memory read/write

    Rust

  3. procmod-scan procmod-scanPublic

    Pattern and signature scanning with SIMD acceleration

    Rust

  4. procmod-layout-derive procmod-layout-derivePublic

    Derive macro for procmod-layout struct mapping

    Rust

  5. procmod-layout procmod-layoutPublic

    Struct mapping with pointer chain traversal via derive macros

    Rust

  6. hook hookPublic

    Inline function hooking and detouring for x86_64

    Rust

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