Do color blending after gamma correction and increase the resolution of color calculations to 16 bit - #393

Open
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest
Open

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit#393
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest

Conversation

@Womifa

Copy link
Copy Markdown

Color blending should be done after gamma correction so I used the "Device Gamma" value to gamma correct the screen color values before they are averaged the LEDs. As I have no idea how SSE4.1 and AVX2 work, the averaging function is pretty basic. The averaged color values are then reencoded with the device gamma to maintain compatibility. I also increased the resolution of all color calculations to 16 bit per channel to have more data to work with when performing dithering calculations. This might also be useful for LEDs that have more than 8 bit of resolution.

@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

1 similar comment
@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

@psieg

Copy link
Copy Markdown
Owner

I'd prefer to do the two things in separate steps. Increasing internal resolution to 16 bits for the computations sounds fine.

As for the Gamma, I'm not convinced. The value is the "device gamma" value because it's applied to the colors sent to/displayed by the device. It's not gamma correction for the captured image, though the main use case is using it for that. I understand that order matters in theory but I doubt it matters in practice. Do you see a noticeable difference in the results with this?

Also we just introduced the averaging using AVX to reduce Prismatik CPU load. AFAIK AVX wouldn't work with simultaneously applying gamma, because it's not the same operation on all values. One would have to apply gamma to all pixels and then accumulate using AVX, which is slower and uses more CPU.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@Womifa@psieg-jenkins@psieg
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit - #393

Open
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest
Open

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit#393
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest

Conversation

@Womifa

Copy link
Copy Markdown

Color blending should be done after gamma correction so I used the "Device Gamma" value to gamma correct the screen color values before they are averaged the LEDs. As I have no idea how SSE4.1 and AVX2 work, the averaging function is pretty basic. The averaged color values are then reencoded with the device gamma to maintain compatibility. I also increased the resolution of all color calculations to 16 bit per channel to have more data to work with when performing dithering calculations. This might also be useful for LEDs that have more than 8 bit of resolution.

@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

1 similar comment
@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

@psieg

Copy link
Copy Markdown
Owner

I'd prefer to do the two things in separate steps. Increasing internal resolution to 16 bits for the computations sounds fine.

As for the Gamma, I'm not convinced. The value is the "device gamma" value because it's applied to the colors sent to/displayed by the device. It's not gamma correction for the captured image, though the main use case is using it for that. I understand that order matters in theory but I doubt it matters in practice. Do you see a noticeable difference in the results with this?

Also we just introduced the averaging using AVX to reduce Prismatik CPU load. AFAIK AVX wouldn't work with simultaneously applying gamma, because it's not the same operation on all values. One would have to apply gamma to all pixels and then accumulate using AVX, which is slower and uses more CPU.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@Womifa@psieg-jenkins@psieg
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit - #393

Open
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest
Open

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit#393
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest

Conversation

@Womifa

Copy link
Copy Markdown

Color blending should be done after gamma correction so I used the "Device Gamma" value to gamma correct the screen color values before they are averaged the LEDs. As I have no idea how SSE4.1 and AVX2 work, the averaging function is pretty basic. The averaged color values are then reencoded with the device gamma to maintain compatibility. I also increased the resolution of all color calculations to 16 bit per channel to have more data to work with when performing dithering calculations. This might also be useful for LEDs that have more than 8 bit of resolution.

@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

1 similar comment
@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

@psieg

Copy link
Copy Markdown
Owner

I'd prefer to do the two things in separate steps. Increasing internal resolution to 16 bits for the computations sounds fine.

As for the Gamma, I'm not convinced. The value is the "device gamma" value because it's applied to the colors sent to/displayed by the device. It's not gamma correction for the captured image, though the main use case is using it for that. I understand that order matters in theory but I doubt it matters in practice. Do you see a noticeable difference in the results with this?

Also we just introduced the averaging using AVX to reduce Prismatik CPU load. AFAIK AVX wouldn't work with simultaneously applying gamma, because it's not the same operation on all values. One would have to apply gamma to all pixels and then accumulate using AVX, which is slower and uses more CPU.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@Womifa@psieg-jenkins@psieg
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit - #393

Open
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest
Open

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit#393
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest

Conversation

@Womifa

Copy link
Copy Markdown

Color blending should be done after gamma correction so I used the "Device Gamma" value to gamma correct the screen color values before they are averaged the LEDs. As I have no idea how SSE4.1 and AVX2 work, the averaging function is pretty basic. The averaged color values are then reencoded with the device gamma to maintain compatibility. I also increased the resolution of all color calculations to 16 bit per channel to have more data to work with when performing dithering calculations. This might also be useful for LEDs that have more than 8 bit of resolution.

@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

1 similar comment
@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

@psieg

Copy link
Copy Markdown
Owner

I'd prefer to do the two things in separate steps. Increasing internal resolution to 16 bits for the computations sounds fine.

As for the Gamma, I'm not convinced. The value is the "device gamma" value because it's applied to the colors sent to/displayed by the device. It's not gamma correction for the captured image, though the main use case is using it for that. I understand that order matters in theory but I doubt it matters in practice. Do you see a noticeable difference in the results with this?

Also we just introduced the averaging using AVX to reduce Prismatik CPU load. AFAIK AVX wouldn't work with simultaneously applying gamma, because it's not the same operation on all values. One would have to apply gamma to all pixels and then accumulate using AVX, which is slower and uses more CPU.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@Womifa@psieg-jenkins@psieg
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit - #393

Open
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest
Open

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit#393
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest

Conversation

@Womifa

Copy link
Copy Markdown

Color blending should be done after gamma correction so I used the "Device Gamma" value to gamma correct the screen color values before they are averaged the LEDs. As I have no idea how SSE4.1 and AVX2 work, the averaging function is pretty basic. The averaged color values are then reencoded with the device gamma to maintain compatibility. I also increased the resolution of all color calculations to 16 bit per channel to have more data to work with when performing dithering calculations. This might also be useful for LEDs that have more than 8 bit of resolution.

@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

1 similar comment
@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

@psieg

Copy link
Copy Markdown
Owner

I'd prefer to do the two things in separate steps. Increasing internal resolution to 16 bits for the computations sounds fine.

As for the Gamma, I'm not convinced. The value is the "device gamma" value because it's applied to the colors sent to/displayed by the device. It's not gamma correction for the captured image, though the main use case is using it for that. I understand that order matters in theory but I doubt it matters in practice. Do you see a noticeable difference in the results with this?

Also we just introduced the averaging using AVX to reduce Prismatik CPU load. AFAIK AVX wouldn't work with simultaneously applying gamma, because it's not the same operation on all values. One would have to apply gamma to all pixels and then accumulate using AVX, which is slower and uses more CPU.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@Womifa@psieg-jenkins@psieg
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit - #393

Open
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest
Open

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit#393
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest

Conversation

@Womifa

Copy link
Copy Markdown

Color blending should be done after gamma correction so I used the "Device Gamma" value to gamma correct the screen color values before they are averaged the LEDs. As I have no idea how SSE4.1 and AVX2 work, the averaging function is pretty basic. The averaged color values are then reencoded with the device gamma to maintain compatibility. I also increased the resolution of all color calculations to 16 bit per channel to have more data to work with when performing dithering calculations. This might also be useful for LEDs that have more than 8 bit of resolution.

@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

1 similar comment
@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

@psieg

Copy link
Copy Markdown
Owner

I'd prefer to do the two things in separate steps. Increasing internal resolution to 16 bits for the computations sounds fine.

As for the Gamma, I'm not convinced. The value is the "device gamma" value because it's applied to the colors sent to/displayed by the device. It's not gamma correction for the captured image, though the main use case is using it for that. I understand that order matters in theory but I doubt it matters in practice. Do you see a noticeable difference in the results with this?

Also we just introduced the averaging using AVX to reduce Prismatik CPU load. AFAIK AVX wouldn't work with simultaneously applying gamma, because it's not the same operation on all values. One would have to apply gamma to all pixels and then accumulate using AVX, which is slower and uses more CPU.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@Womifa@psieg-jenkins@psieg
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit - #393

Open
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest
Open

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit#393
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest

Conversation

@Womifa

Copy link
Copy Markdown

Color blending should be done after gamma correction so I used the "Device Gamma" value to gamma correct the screen color values before they are averaged the LEDs. As I have no idea how SSE4.1 and AVX2 work, the averaging function is pretty basic. The averaged color values are then reencoded with the device gamma to maintain compatibility. I also increased the resolution of all color calculations to 16 bit per channel to have more data to work with when performing dithering calculations. This might also be useful for LEDs that have more than 8 bit of resolution.

@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

1 similar comment
@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

@psieg

Copy link
Copy Markdown
Owner

I'd prefer to do the two things in separate steps. Increasing internal resolution to 16 bits for the computations sounds fine.

As for the Gamma, I'm not convinced. The value is the "device gamma" value because it's applied to the colors sent to/displayed by the device. It's not gamma correction for the captured image, though the main use case is using it for that. I understand that order matters in theory but I doubt it matters in practice. Do you see a noticeable difference in the results with this?

Also we just introduced the averaging using AVX to reduce Prismatik CPU load. AFAIK AVX wouldn't work with simultaneously applying gamma, because it's not the same operation on all values. One would have to apply gamma to all pixels and then accumulate using AVX, which is slower and uses more CPU.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@Womifa@psieg-jenkins@psieg
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit - #393

Open
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest
Open

Do color blending after gamma correction and increase the resolution of color calculations to 16 bit#393
Womifa wants to merge 7 commits into
psieg:masterfrom
Womifa:ColorBlendingTest

Conversation

@Womifa

Copy link
Copy Markdown

Color blending should be done after gamma correction so I used the "Device Gamma" value to gamma correct the screen color values before they are averaged the LEDs. As I have no idea how SSE4.1 and AVX2 work, the averaging function is pretty basic. The averaged color values are then reencoded with the device gamma to maintain compatibility. I also increased the resolution of all color calculations to 16 bit per channel to have more data to work with when performing dithering calculations. This might also be useful for LEDs that have more than 8 bit of resolution.

@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

1 similar comment
@psieg-jenkins

Copy link
Copy Markdown
Collaborator

Can one of the admins verify this patch?

@psieg

Copy link
Copy Markdown
Owner

I'd prefer to do the two things in separate steps. Increasing internal resolution to 16 bits for the computations sounds fine.

As for the Gamma, I'm not convinced. The value is the "device gamma" value because it's applied to the colors sent to/displayed by the device. It's not gamma correction for the captured image, though the main use case is using it for that. I understand that order matters in theory but I doubt it matters in practice. Do you see a noticeable difference in the results with this?

Also we just introduced the averaging using AVX to reduce Prismatik CPU load. AFAIK AVX wouldn't work with simultaneously applying gamma, because it's not the same operation on all values. One would have to apply gamma to all pixels and then accumulate using AVX, which is slower and uses more CPU.

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@Womifa@psieg-jenkins@psieg