Support build on native Windows #4661

Description

@python3kgae

🚀 The feature, motivation and pitch

Currently, executorch supports Windows via WSL.
It would be beneficial to enable native Windows builds as well, as this would assist users who do not have WSL installed.

Alternatives

Executorch already supports Windows via WSL.

Additional context

No response

RFC (Optional)

The plan is to create a PowerShell version of install_requirements.sh.

Here is a list of things that need to be updated for building on native Windows:

  • Resolve build issues in file_data_loader.cpp, which includes <unistd.h>, and invoke ::close on -1.
  • Get the Windows version of buck2 for Windows build in build/resolve_buck.py.
  • Check the path based on the build configuration for Windows in setup.py. For example, third-party/flatbuffers/flatc should be third-party/flatbuffers/Debug/flatc.exe for Debug builds.
  • Avoid generating 'def flat.exe()' which is illegal python in build/pip_data_bin_init.py.in.
  • Add the Windows version of kernel_link_options in build/Utils.cmake.
  • Add links of pthreadpool and cpuinfo for custom_ops_aot_lib in extension/llm/custom_ops/CMakeLists.txt.
  • Define ssize_t for Windows in runtime/core/portable_type/tensor_impl.h and runtime/core/exec_aten/util/tensor_util.h.
  • [Build] choose_qparams_tensor_out get wrong return type cause build fail on native Windows #4659

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module: build/installIssues related to the cmake and buck2 builds, and to installing ExecuTorchtriagedThis issue has been looked at a team member, and triaged and prioritized into an appropriate module

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Development

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Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Support build on native Windows #4661

Description

@python3kgae

🚀 The feature, motivation and pitch

Currently, executorch supports Windows via WSL.
It would be beneficial to enable native Windows builds as well, as this would assist users who do not have WSL installed.

Alternatives

Executorch already supports Windows via WSL.

Additional context

No response

RFC (Optional)

The plan is to create a PowerShell version of install_requirements.sh.

Here is a list of things that need to be updated for building on native Windows:

  • Resolve build issues in file_data_loader.cpp, which includes <unistd.h>, and invoke ::close on -1.
  • Get the Windows version of buck2 for Windows build in build/resolve_buck.py.
  • Check the path based on the build configuration for Windows in setup.py. For example, third-party/flatbuffers/flatc should be third-party/flatbuffers/Debug/flatc.exe for Debug builds.
  • Avoid generating 'def flat.exe()' which is illegal python in build/pip_data_bin_init.py.in.
  • Add the Windows version of kernel_link_options in build/Utils.cmake.
  • Add links of pthreadpool and cpuinfo for custom_ops_aot_lib in extension/llm/custom_ops/CMakeLists.txt.
  • Define ssize_t for Windows in runtime/core/portable_type/tensor_impl.h and runtime/core/exec_aten/util/tensor_util.h.
  • [Build] choose_qparams_tensor_out get wrong return type cause build fail on native Windows #4659

Activity

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module: build/installIssues related to the cmake and buck2 builds, and to installing ExecuTorchtriagedThis issue has been looked at a team member, and triaged and prioritized into an appropriate module

Type

No type

Projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Support build on native Windows #4661

Description

@python3kgae

🚀 The feature, motivation and pitch

Currently, executorch supports Windows via WSL.
It would be beneficial to enable native Windows builds as well, as this would assist users who do not have WSL installed.

Alternatives

Executorch already supports Windows via WSL.

Additional context

No response

RFC (Optional)

The plan is to create a PowerShell version of install_requirements.sh.

Here is a list of things that need to be updated for building on native Windows:

  • Resolve build issues in file_data_loader.cpp, which includes <unistd.h>, and invoke ::close on -1.
  • Get the Windows version of buck2 for Windows build in build/resolve_buck.py.
  • Check the path based on the build configuration for Windows in setup.py. For example, third-party/flatbuffers/flatc should be third-party/flatbuffers/Debug/flatc.exe for Debug builds.
  • Avoid generating 'def flat.exe()' which is illegal python in build/pip_data_bin_init.py.in.
  • Add the Windows version of kernel_link_options in build/Utils.cmake.
  • Add links of pthreadpool and cpuinfo for custom_ops_aot_lib in extension/llm/custom_ops/CMakeLists.txt.
  • Define ssize_t for Windows in runtime/core/portable_type/tensor_impl.h and runtime/core/exec_aten/util/tensor_util.h.
  • [Build] choose_qparams_tensor_out get wrong return type cause build fail on native Windows #4659

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

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Labels

module: build/installIssues related to the cmake and buck2 builds, and to installing ExecuTorchtriagedThis issue has been looked at a team member, and triaged and prioritized into an appropriate module

Type

No type

Projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Support build on native Windows #4661

Description

@python3kgae

🚀 The feature, motivation and pitch

Currently, executorch supports Windows via WSL.
It would be beneficial to enable native Windows builds as well, as this would assist users who do not have WSL installed.

Alternatives

Executorch already supports Windows via WSL.

Additional context

No response

RFC (Optional)

The plan is to create a PowerShell version of install_requirements.sh.

Here is a list of things that need to be updated for building on native Windows:

  • Resolve build issues in file_data_loader.cpp, which includes <unistd.h>, and invoke ::close on -1.
  • Get the Windows version of buck2 for Windows build in build/resolve_buck.py.
  • Check the path based on the build configuration for Windows in setup.py. For example, third-party/flatbuffers/flatc should be third-party/flatbuffers/Debug/flatc.exe for Debug builds.
  • Avoid generating 'def flat.exe()' which is illegal python in build/pip_data_bin_init.py.in.
  • Add the Windows version of kernel_link_options in build/Utils.cmake.
  • Add links of pthreadpool and cpuinfo for custom_ops_aot_lib in extension/llm/custom_ops/CMakeLists.txt.
  • Define ssize_t for Windows in runtime/core/portable_type/tensor_impl.h and runtime/core/exec_aten/util/tensor_util.h.
  • [Build] choose_qparams_tensor_out get wrong return type cause build fail on native Windows #4659

Activity

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Metadata

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Labels

module: build/installIssues related to the cmake and buck2 builds, and to installing ExecuTorchtriagedThis issue has been looked at a team member, and triaged and prioritized into an appropriate module

Type

No type

Projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Support build on native Windows #4661

Description

@python3kgae

🚀 The feature, motivation and pitch

Currently, executorch supports Windows via WSL.
It would be beneficial to enable native Windows builds as well, as this would assist users who do not have WSL installed.

Alternatives

Executorch already supports Windows via WSL.

Additional context

No response

RFC (Optional)

The plan is to create a PowerShell version of install_requirements.sh.

Here is a list of things that need to be updated for building on native Windows:

  • Resolve build issues in file_data_loader.cpp, which includes <unistd.h>, and invoke ::close on -1.
  • Get the Windows version of buck2 for Windows build in build/resolve_buck.py.
  • Check the path based on the build configuration for Windows in setup.py. For example, third-party/flatbuffers/flatc should be third-party/flatbuffers/Debug/flatc.exe for Debug builds.
  • Avoid generating 'def flat.exe()' which is illegal python in build/pip_data_bin_init.py.in.
  • Add the Windows version of kernel_link_options in build/Utils.cmake.
  • Add links of pthreadpool and cpuinfo for custom_ops_aot_lib in extension/llm/custom_ops/CMakeLists.txt.
  • Define ssize_t for Windows in runtime/core/portable_type/tensor_impl.h and runtime/core/exec_aten/util/tensor_util.h.
  • [Build] choose_qparams_tensor_out get wrong return type cause build fail on native Windows #4659

Activity

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Metadata

Metadata

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Labels

module: build/installIssues related to the cmake and buck2 builds, and to installing ExecuTorchtriagedThis issue has been looked at a team member, and triaged and prioritized into an appropriate module

Type

No type

Projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Support build on native Windows #4661

Description

@python3kgae

🚀 The feature, motivation and pitch

Currently, executorch supports Windows via WSL.
It would be beneficial to enable native Windows builds as well, as this would assist users who do not have WSL installed.

Alternatives

Executorch already supports Windows via WSL.

Additional context

No response

RFC (Optional)

The plan is to create a PowerShell version of install_requirements.sh.

Here is a list of things that need to be updated for building on native Windows:

  • Resolve build issues in file_data_loader.cpp, which includes <unistd.h>, and invoke ::close on -1.
  • Get the Windows version of buck2 for Windows build in build/resolve_buck.py.
  • Check the path based on the build configuration for Windows in setup.py. For example, third-party/flatbuffers/flatc should be third-party/flatbuffers/Debug/flatc.exe for Debug builds.
  • Avoid generating 'def flat.exe()' which is illegal python in build/pip_data_bin_init.py.in.
  • Add the Windows version of kernel_link_options in build/Utils.cmake.
  • Add links of pthreadpool and cpuinfo for custom_ops_aot_lib in extension/llm/custom_ops/CMakeLists.txt.
  • Define ssize_t for Windows in runtime/core/portable_type/tensor_impl.h and runtime/core/exec_aten/util/tensor_util.h.
  • [Build] choose_qparams_tensor_out get wrong return type cause build fail on native Windows #4659

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

module: build/installIssues related to the cmake and buck2 builds, and to installing ExecuTorchtriagedThis issue has been looked at a team member, and triaged and prioritized into an appropriate module

Type

No type

Projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Support build on native Windows #4661

Description

@python3kgae

🚀 The feature, motivation and pitch

Currently, executorch supports Windows via WSL.
It would be beneficial to enable native Windows builds as well, as this would assist users who do not have WSL installed.

Alternatives

Executorch already supports Windows via WSL.

Additional context

No response

RFC (Optional)

The plan is to create a PowerShell version of install_requirements.sh.

Here is a list of things that need to be updated for building on native Windows:

  • Resolve build issues in file_data_loader.cpp, which includes <unistd.h>, and invoke ::close on -1.
  • Get the Windows version of buck2 for Windows build in build/resolve_buck.py.
  • Check the path based on the build configuration for Windows in setup.py. For example, third-party/flatbuffers/flatc should be third-party/flatbuffers/Debug/flatc.exe for Debug builds.
  • Avoid generating 'def flat.exe()' which is illegal python in build/pip_data_bin_init.py.in.
  • Add the Windows version of kernel_link_options in build/Utils.cmake.
  • Add links of pthreadpool and cpuinfo for custom_ops_aot_lib in extension/llm/custom_ops/CMakeLists.txt.
  • Define ssize_t for Windows in runtime/core/portable_type/tensor_impl.h and runtime/core/exec_aten/util/tensor_util.h.
  • [Build] choose_qparams_tensor_out get wrong return type cause build fail on native Windows #4659

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

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Labels

module: build/installIssues related to the cmake and buck2 builds, and to installing ExecuTorchtriagedThis issue has been looked at a team member, and triaged and prioritized into an appropriate module

Type

No type

Projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Support build on native Windows #4661

Description

@python3kgae

🚀 The feature, motivation and pitch

Currently, executorch supports Windows via WSL.
It would be beneficial to enable native Windows builds as well, as this would assist users who do not have WSL installed.

Alternatives

Executorch already supports Windows via WSL.

Additional context

No response

RFC (Optional)

The plan is to create a PowerShell version of install_requirements.sh.

Here is a list of things that need to be updated for building on native Windows:

  • Resolve build issues in file_data_loader.cpp, which includes <unistd.h>, and invoke ::close on -1.
  • Get the Windows version of buck2 for Windows build in build/resolve_buck.py.
  • Check the path based on the build configuration for Windows in setup.py. For example, third-party/flatbuffers/flatc should be third-party/flatbuffers/Debug/flatc.exe for Debug builds.
  • Avoid generating 'def flat.exe()' which is illegal python in build/pip_data_bin_init.py.in.
  • Add the Windows version of kernel_link_options in build/Utils.cmake.
  • Add links of pthreadpool and cpuinfo for custom_ops_aot_lib in extension/llm/custom_ops/CMakeLists.txt.
  • Define ssize_t for Windows in runtime/core/portable_type/tensor_impl.h and runtime/core/exec_aten/util/tensor_util.h.
  • [Build] choose_qparams_tensor_out get wrong return type cause build fail on native Windows #4659

Activity

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Metadata

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Labels

module: build/installIssues related to the cmake and buck2 builds, and to installing ExecuTorchtriagedThis issue has been looked at a team member, and triaged and prioritized into an appropriate module

Type

No type

Projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions