[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary - #13184

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facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head
Aug 13, 2025
Merged

[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary#13184
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head

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@SS-JIASS-JIA commented Aug 7, 2025

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Stack from ghstack (oldest at bottom):

Context

Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.

The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:

  1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
  2. Push constants containing tensor metadata need to be updated

This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.

Changes

ComputeGraph:

  • Introduce requires_reencode flag to ComputeGraph to indicate when a command buffer re-encode is needed.
  • Introduce a std::set<ValueRef> tracking which values were updated when propagating tensor sizes
    • "update" can be one of two things: 1) tensor sizes changed 2) symint value changed

DispatchNode:

  • When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
  • Mark requries_reencode if any push constants associated with tensor metadata need to be udpated

DynamicDispatchNode:

  • Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
  • Mark requires_reencode if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed

Differential Revision: D79813237

…ecessary
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
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pytorch-botBot commented Aug 7, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13184

Note: Links to docs will display an error until the docs builds have been completed.

❌ 3 New Failures, 4 Unrelated Failures

As of commit e90389a with merge base b36d6b6 (image):

NEW FAILURES - The following jobs have failed:

BROKEN TRUNK - The following jobs failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 7, 2025
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This pull request was exported from Phabricator. Differential Revision: D79813237

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This PR needs a release notes: label

If your change should be included in the release notes (i.e. would users of this library care about this change?), please use a label starting with release notes:. This helps us keep track and include your important work in the next release notes.

To add a label, you can comment to pytorchbot, for example
@pytorchbot label "release notes: none"

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https://github.com/pytorch/pytorch/wiki/PyTorch-AutoLabel-Bot#why-categorize-for-release-notes-and-how-does-it-work.

Comment threadbackends/vulkan/runtime/graph/ComputeGraph.h Outdated
Comment threadbackends/vulkan/runtime/graph/containers/PushConstantData.h Outdated
Comment threadbackends/vulkan/runtime/graph/ops/ExecuteNode.h Outdated
…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 11, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302101273
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302596078
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302703876
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

@facebook-github-bot
facebook-github-bot merged commit a64208e into gh/SS-JIA/271/baseAug 13, 2025
98 of 106 checks passed
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/271/head branch August 13, 2025 17:52
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[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary - #13184

Merged
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head
Aug 13, 2025
Merged

[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary#13184
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head

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@SS-JIA

@SS-JIASS-JIA commented Aug 7, 2025

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Stack from ghstack (oldest at bottom):

Context

Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.

The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:

  1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
  2. Push constants containing tensor metadata need to be updated

This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.

Changes

ComputeGraph:

  • Introduce requires_reencode flag to ComputeGraph to indicate when a command buffer re-encode is needed.
  • Introduce a std::set<ValueRef> tracking which values were updated when propagating tensor sizes
    • "update" can be one of two things: 1) tensor sizes changed 2) symint value changed

DispatchNode:

  • When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
  • Mark requries_reencode if any push constants associated with tensor metadata need to be udpated

DynamicDispatchNode:

  • Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
  • Mark requires_reencode if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed

Differential Revision: D79813237

…ecessary
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
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pytorch-botBot commented Aug 7, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13184

Note: Links to docs will display an error until the docs builds have been completed.

❌ 3 New Failures, 4 Unrelated Failures

As of commit e90389a with merge base b36d6b6 (image):

NEW FAILURES - The following jobs have failed:

BROKEN TRUNK - The following jobs failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 7, 2025
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This pull request was exported from Phabricator. Differential Revision: D79813237

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This PR needs a release notes: label

If your change should be included in the release notes (i.e. would users of this library care about this change?), please use a label starting with release notes:. This helps us keep track and include your important work in the next release notes.

To add a label, you can comment to pytorchbot, for example
@pytorchbot label "release notes: none"

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https://github.com/pytorch/pytorch/wiki/PyTorch-AutoLabel-Bot#why-categorize-for-release-notes-and-how-does-it-work.

Comment threadbackends/vulkan/runtime/graph/ComputeGraph.h Outdated
Comment threadbackends/vulkan/runtime/graph/containers/PushConstantData.h Outdated
Comment threadbackends/vulkan/runtime/graph/ops/ExecuteNode.h Outdated
…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 11, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302101273
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302596078
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302703876
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

@facebook-github-bot
facebook-github-bot merged commit a64208e into gh/SS-JIA/271/baseAug 13, 2025
98 of 106 checks passed
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/271/head branch August 13, 2025 17:52
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary - #13184

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facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head
Aug 13, 2025
Merged

[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary#13184
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head

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@SS-JIASS-JIA commented Aug 7, 2025

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Stack from ghstack (oldest at bottom):

Context

Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.

The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:

  1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
  2. Push constants containing tensor metadata need to be updated

This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.

Changes

ComputeGraph:

  • Introduce requires_reencode flag to ComputeGraph to indicate when a command buffer re-encode is needed.
  • Introduce a std::set<ValueRef> tracking which values were updated when propagating tensor sizes
    • "update" can be one of two things: 1) tensor sizes changed 2) symint value changed

DispatchNode:

  • When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
  • Mark requries_reencode if any push constants associated with tensor metadata need to be udpated

DynamicDispatchNode:

  • Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
  • Mark requires_reencode if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed

Differential Revision: D79813237

…ecessary
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
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pytorch-botBot commented Aug 7, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13184

Note: Links to docs will display an error until the docs builds have been completed.

❌ 3 New Failures, 4 Unrelated Failures

As of commit e90389a with merge base b36d6b6 (image):

NEW FAILURES - The following jobs have failed:

BROKEN TRUNK - The following jobs failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 7, 2025
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This pull request was exported from Phabricator. Differential Revision: D79813237

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This PR needs a release notes: label

If your change should be included in the release notes (i.e. would users of this library care about this change?), please use a label starting with release notes:. This helps us keep track and include your important work in the next release notes.

To add a label, you can comment to pytorchbot, for example
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Comment threadbackends/vulkan/runtime/graph/ComputeGraph.h Outdated
Comment threadbackends/vulkan/runtime/graph/containers/PushConstantData.h Outdated
Comment threadbackends/vulkan/runtime/graph/ops/ExecuteNode.h Outdated
…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 11, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302101273
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302596078
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302703876
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

@facebook-github-bot
facebook-github-bot merged commit a64208e into gh/SS-JIA/271/baseAug 13, 2025
98 of 106 checks passed
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/271/head branch August 13, 2025 17:52
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary - #13184

Merged
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head
Aug 13, 2025
Merged

[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary#13184
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head

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@SS-JIA

@SS-JIASS-JIA commented Aug 7, 2025

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Stack from ghstack (oldest at bottom):

Context

Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.

The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:

  1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
  2. Push constants containing tensor metadata need to be updated

This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.

Changes

ComputeGraph:

  • Introduce requires_reencode flag to ComputeGraph to indicate when a command buffer re-encode is needed.
  • Introduce a std::set<ValueRef> tracking which values were updated when propagating tensor sizes
    • "update" can be one of two things: 1) tensor sizes changed 2) symint value changed

DispatchNode:

  • When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
  • Mark requries_reencode if any push constants associated with tensor metadata need to be udpated

DynamicDispatchNode:

  • Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
  • Mark requires_reencode if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed

Differential Revision: D79813237

…ecessary
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
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pytorch-botBot commented Aug 7, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13184

Note: Links to docs will display an error until the docs builds have been completed.

❌ 3 New Failures, 4 Unrelated Failures

As of commit e90389a with merge base b36d6b6 (image):

NEW FAILURES - The following jobs have failed:

BROKEN TRUNK - The following jobs failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 7, 2025
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This pull request was exported from Phabricator. Differential Revision: D79813237

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This PR needs a release notes: label

If your change should be included in the release notes (i.e. would users of this library care about this change?), please use a label starting with release notes:. This helps us keep track and include your important work in the next release notes.

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Comment threadbackends/vulkan/runtime/graph/ComputeGraph.h Outdated
Comment threadbackends/vulkan/runtime/graph/containers/PushConstantData.h Outdated
Comment threadbackends/vulkan/runtime/graph/ops/ExecuteNode.h Outdated
…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 11, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302101273
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302596078
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302703876
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

@facebook-github-bot
facebook-github-bot merged commit a64208e into gh/SS-JIA/271/baseAug 13, 2025
98 of 106 checks passed
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/271/head branch August 13, 2025 17:52
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@SS-JIA@facebook-github-bot@andreanicastro@msluszniak
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary - #13184

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gh/SS-JIA/271/head
Aug 13, 2025
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[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary#13184
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head

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@SS-JIASS-JIA commented Aug 7, 2025

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Stack from ghstack (oldest at bottom):

Context

Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.

The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:

  1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
  2. Push constants containing tensor metadata need to be updated

This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.

Changes

ComputeGraph:

  • Introduce requires_reencode flag to ComputeGraph to indicate when a command buffer re-encode is needed.
  • Introduce a std::set<ValueRef> tracking which values were updated when propagating tensor sizes
    • "update" can be one of two things: 1) tensor sizes changed 2) symint value changed

DispatchNode:

  • When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
  • Mark requries_reencode if any push constants associated with tensor metadata need to be udpated

DynamicDispatchNode:

  • Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
  • Mark requires_reencode if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed

Differential Revision: D79813237

…ecessary
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
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pytorch-botBot commented Aug 7, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13184

Note: Links to docs will display an error until the docs builds have been completed.

❌ 3 New Failures, 4 Unrelated Failures

As of commit e90389a with merge base b36d6b6 (image):

NEW FAILURES - The following jobs have failed:

BROKEN TRUNK - The following jobs failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 7, 2025
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This pull request was exported from Phabricator. Differential Revision: D79813237

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This PR needs a release notes: label

If your change should be included in the release notes (i.e. would users of this library care about this change?), please use a label starting with release notes:. This helps us keep track and include your important work in the next release notes.

To add a label, you can comment to pytorchbot, for example
@pytorchbot label "release notes: none"

For more information, see
https://github.com/pytorch/pytorch/wiki/PyTorch-AutoLabel-Bot#why-categorize-for-release-notes-and-how-does-it-work.

Comment threadbackends/vulkan/runtime/graph/ComputeGraph.h Outdated
Comment threadbackends/vulkan/runtime/graph/containers/PushConstantData.h Outdated
Comment threadbackends/vulkan/runtime/graph/ops/ExecuteNode.h Outdated
…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 11, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302101273
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302596078
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302703876
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

@facebook-github-bot
facebook-github-bot merged commit a64208e into gh/SS-JIA/271/baseAug 13, 2025
98 of 106 checks passed
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/271/head branch August 13, 2025 17:52
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary - #13184

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facebook-github-bot merged 4 commits into
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gh/SS-JIA/271/head
Aug 13, 2025
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[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary#13184
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head

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Stack from ghstack (oldest at bottom):

Context

Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.

The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:

  1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
  2. Push constants containing tensor metadata need to be updated

This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.

Changes

ComputeGraph:

  • Introduce requires_reencode flag to ComputeGraph to indicate when a command buffer re-encode is needed.
  • Introduce a std::set<ValueRef> tracking which values were updated when propagating tensor sizes
    • "update" can be one of two things: 1) tensor sizes changed 2) symint value changed

DispatchNode:

  • When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
  • Mark requries_reencode if any push constants associated with tensor metadata need to be udpated

DynamicDispatchNode:

  • Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
  • Mark requires_reencode if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed

Differential Revision: D79813237

…ecessary
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
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pytorch-botBot commented Aug 7, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13184

Note: Links to docs will display an error until the docs builds have been completed.

❌ 3 New Failures, 4 Unrelated Failures

As of commit e90389a with merge base b36d6b6 (image):

NEW FAILURES - The following jobs have failed:

BROKEN TRUNK - The following jobs failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 7, 2025
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This pull request was exported from Phabricator. Differential Revision: D79813237

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This PR needs a release notes: label

If your change should be included in the release notes (i.e. would users of this library care about this change?), please use a label starting with release notes:. This helps us keep track and include your important work in the next release notes.

To add a label, you can comment to pytorchbot, for example
@pytorchbot label "release notes: none"

For more information, see
https://github.com/pytorch/pytorch/wiki/PyTorch-AutoLabel-Bot#why-categorize-for-release-notes-and-how-does-it-work.

Comment threadbackends/vulkan/runtime/graph/ComputeGraph.h Outdated
Comment threadbackends/vulkan/runtime/graph/containers/PushConstantData.h Outdated
Comment threadbackends/vulkan/runtime/graph/ops/ExecuteNode.h Outdated
…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 11, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302101273
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302596078
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302703876
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

@facebook-github-bot
facebook-github-bot merged commit a64208e into gh/SS-JIA/271/baseAug 13, 2025
98 of 106 checks passed
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/271/head branch August 13, 2025 17:52
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary - #13184

Merged
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head
Aug 13, 2025
Merged

[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary#13184
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head

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@SS-JIA

@SS-JIASS-JIA commented Aug 7, 2025

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Stack from ghstack (oldest at bottom):

Context

Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.

The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:

  1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
  2. Push constants containing tensor metadata need to be updated

This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.

Changes

ComputeGraph:

  • Introduce requires_reencode flag to ComputeGraph to indicate when a command buffer re-encode is needed.
  • Introduce a std::set<ValueRef> tracking which values were updated when propagating tensor sizes
    • "update" can be one of two things: 1) tensor sizes changed 2) symint value changed

DispatchNode:

  • When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
  • Mark requries_reencode if any push constants associated with tensor metadata need to be udpated

DynamicDispatchNode:

  • Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
  • Mark requires_reencode if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed

Differential Revision: D79813237

…ecessary
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
@pytorch-bot

pytorch-botBot commented Aug 7, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13184

Note: Links to docs will display an error until the docs builds have been completed.

❌ 3 New Failures, 4 Unrelated Failures

As of commit e90389a with merge base b36d6b6 (image):

NEW FAILURES - The following jobs have failed:

BROKEN TRUNK - The following jobs failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 7, 2025
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This pull request was exported from Phabricator. Differential Revision: D79813237

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This PR needs a release notes: label

If your change should be included in the release notes (i.e. would users of this library care about this change?), please use a label starting with release notes:. This helps us keep track and include your important work in the next release notes.

To add a label, you can comment to pytorchbot, for example
@pytorchbot label "release notes: none"

For more information, see
https://github.com/pytorch/pytorch/wiki/PyTorch-AutoLabel-Bot#why-categorize-for-release-notes-and-how-does-it-work.

Comment threadbackends/vulkan/runtime/graph/ComputeGraph.h Outdated
Comment threadbackends/vulkan/runtime/graph/containers/PushConstantData.h Outdated
Comment threadbackends/vulkan/runtime/graph/ops/ExecuteNode.h Outdated
…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 11, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302101273
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302596078
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302703876
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

@facebook-github-bot
facebook-github-bot merged commit a64208e into gh/SS-JIA/271/baseAug 13, 2025
98 of 106 checks passed
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/271/head branch August 13, 2025 17:52
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@SS-JIA@facebook-github-bot@andreanicastro@msluszniak
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[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary - #13184

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gh/SS-JIA/271/head
Aug 13, 2025
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[ET-VK] Add mechanism to trigger command buffer re-encode only when necessary#13184
facebook-github-bot merged 4 commits into
gh/SS-JIA/271/basefrom
gh/SS-JIA/271/head

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@SS-JIASS-JIA commented Aug 7, 2025

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Stack from ghstack (oldest at bottom):

Context

Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.

The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:

  1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
  2. Push constants containing tensor metadata need to be updated

This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.

Changes

ComputeGraph:

  • Introduce requires_reencode flag to ComputeGraph to indicate when a command buffer re-encode is needed.
  • Introduce a std::set<ValueRef> tracking which values were updated when propagating tensor sizes
    • "update" can be one of two things: 1) tensor sizes changed 2) symint value changed

DispatchNode:

  • When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
  • Mark requries_reencode if any push constants associated with tensor metadata need to be udpated

DynamicDispatchNode:

  • Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
  • Mark requires_reencode if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed

Differential Revision: D79813237

…ecessary
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
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pytorch-botBot commented Aug 7, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13184

Note: Links to docs will display an error until the docs builds have been completed.

❌ 3 New Failures, 4 Unrelated Failures

As of commit e90389a with merge base b36d6b6 (image):

NEW FAILURES - The following jobs have failed:

BROKEN TRUNK - The following jobs failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 7, 2025
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This pull request was exported from Phabricator. Differential Revision: D79813237

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This PR needs a release notes: label

If your change should be included in the release notes (i.e. would users of this library care about this change?), please use a label starting with release notes:. This helps us keep track and include your important work in the next release notes.

To add a label, you can comment to pytorchbot, for example
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Comment threadbackends/vulkan/runtime/graph/ComputeGraph.h Outdated
Comment threadbackends/vulkan/runtime/graph/containers/PushConstantData.h Outdated
Comment threadbackends/vulkan/runtime/graph/ops/ExecuteNode.h Outdated
…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 11, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302101273
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302596078
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

…only when necessary"
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
[ghstack-poisoned]
SS-JIA pushed a commit that referenced this pull request Aug 13, 2025
…ecessary
Pull Request resolved: #13184
## Context
Dynamic shape models currently will require the command buffer to be re-encoded every inference. However, this introduces a significant overhead when running models that require dynamic shapes.
The reality is that a command buffer re-encode may not be needed every frame. A command buffer re-encode will only be needed when:
1. Shader dispatch parameters change; i.e. new tensor sizes require a completely different compute shader, require new local work group sizing, or require new work group grid size (i.e. global work group size / local work group size)
2. Push constants containing tensor metadata need to be updated
This diff aims to reduce the overhead of triggering tensor shape change by detecting when a command buffer re-encode is actually needed.
## Changes
`ComputeGraph`:
* Introduce `requires_reencode` flag to `ComputeGraph` to indicate when a command buffer re-encode is needed.
* Introduce a `std::set<ValueRef>` tracking which values were updated when propagating tensor sizes
* "update" can be one of two things: 1) tensor sizes changed 2) symint value changed
`DispatchNode`:
* When propagating new tensor sizes, only execute the resize function if any of the values participating in the computation have been updated
* Mark `requries_reencode` if any push constants associated with tensor metadata need to be udpated
`DynamicDispatchNode`:
* Only recompute compute shader dispatch params if any of the values participating in the computation have been updated
* Mark `requires_reencode` if 1) a new compute shader is required, 2) local work group size changed, 3) work group grid size changed
ghstack-source-id: 302703876
@exported-using-ghexport
Differential Revision: [D79813237](https://our.internmc.facebook.com/intern/diff/D79813237/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D79813237

@facebook-github-bot
facebook-github-bot merged commit a64208e into gh/SS-JIA/271/baseAug 13, 2025
98 of 106 checks passed
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/271/head branch August 13, 2025 17:52
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4 participants

@SS-JIA@facebook-github-bot@andreanicastro@msluszniak