[ET-VK] Allocate memory for weight and activation tensors lazily - #13500

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[ET-VK] Allocate memory for weight and activation tensors lazily#13500
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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13500

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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13500

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[ET-VK] Allocate memory for weight and activation tensors lazily#13500
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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13500

Note: Links to docs will display an error until the docs builds have been completed.

✅ You can merge normally! (1 Unrelated Failure)

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

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@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
An error occurred while trying to automatically change base from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA deleted the branch gh/SS-JIA/291/origOctober 15, 2025 18:00
@SS-JIASS-JIA closed this Oct 15, 2025
@SS-JIA
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13500

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[ET-VK] Allocate memory for weight and activation tensors lazily#13500
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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13500

Note: Links to docs will display an error until the docs builds have been completed.

✅ You can merge normally! (1 Unrelated Failure)

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
An error occurred while trying to automatically change base from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA deleted the branch gh/SS-JIA/291/origOctober 15, 2025 18:00
@SS-JIASS-JIA closed this Oct 15, 2025
@SS-JIA
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13500

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[ET-VK] Allocate memory for weight and activation tensors lazily#13500
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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13500

Note: Links to docs will display an error until the docs builds have been completed.

✅ You can merge normally! (1 Unrelated Failure)

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
An error occurred while trying to automatically change base from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA deleted the branch gh/SS-JIA/291/origOctober 15, 2025 18:00
@SS-JIASS-JIA closed this Oct 15, 2025
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13500

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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13500

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👉 Rebase onto the `viable/strict` branch to avoid these failures

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[ET-VK] Allocate memory for weight and activation tensors lazily - #13500

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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13500

Note: Links to docs will display an error until the docs builds have been completed.

✅ You can merge normally! (1 Unrelated Failure)

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

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@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
An error occurred while trying to automatically change base from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13500

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[ET-VK] Allocate memory for weight and activation tensors lazily#13500
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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13500

Note: Links to docs will display an error until the docs builds have been completed.

✅ You can merge normally! (1 Unrelated Failure)

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
An error occurred while trying to automatically change base from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA deleted the branch gh/SS-JIA/291/origOctober 15, 2025 18:00
@SS-JIASS-JIA closed this Oct 15, 2025
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13500

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[ET-VK] Allocate memory for weight and activation tensors lazily#13500
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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13500

Note: Links to docs will display an error until the docs builds have been completed.

✅ You can merge normally! (1 Unrelated Failure)

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
An error occurred while trying to automatically change base from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA deleted the branch gh/SS-JIA/291/origOctober 15, 2025 18:00
@SS-JIASS-JIA closed this Oct 15, 2025
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
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