[ET-VK] Allocate memory for weight and activation tensors lazily - #13501

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SS-JIA merged 4 commits into
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gh/SS-JIA/292/orig
Aug 19, 2025
Merged

[ET-VK] Allocate memory for weight and activation tensors lazily#13501
SS-JIA merged 4 commits into
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gh/SS-JIA/292/orig

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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

ssjia added 4 commits August 18, 2025 10:28
…elines()` to `prepare()`
Title says it all; `prepare()` is a more appropriate place for this action than `prepare_pipelines()`.
## Motivation
Fix potential floating point exception (divide-by-zero) during tests.
Some tests don't call `prepare_pipelines()`, which means `execute_threshold_node_count_` is unititialized, causing a divide by zero in execute when trying to modulo with `execute_threshold_node_count_`
Differential Revision: [D80468138](https://our.internmc.facebook.com/intern/diff/D80468138/)
ghstack-source-id: 303779589
Pull Request resolved: #13478
Pull Request resolved: #13472
Allow VulkanBackend to load constant tensors from the NamedDataMap instead of the constant data section of the delegate blob.
## Motivation
This enables several key results:
* Unblocks delegate retargetability with other backends
* Allows reducing peak memory usage when loading models by freeing constant weight data as it gets moved to the GPU
## Changes
* Allow `TensorRef` to be constructed with a `FreeableBuffer` rvalue
* Add ability to load constant data from `NamedDataMap` in `VulkanBackend.cpp`
* When prepacking, free the constant data pointer once it's been copied to the staging buffer
ghstack-source-id: 303830113
Differential Revision: [D80460035](https://our.internmc.facebook.com/intern/diff/D80460035/)
Pull Request resolved: #13473
When exporting models to Vulkan backend, save constant tensors in the NamedDataMap instead of the constant data section of the delegate header.
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model. For more information, see the top diff/PR in the stack.
## Context
This change is based on the equivalent change D70315207/#9153 in XNNPACK.
ghstack-source-id: 303830114
Differential Revision: [D80460034](https://our.internmc.facebook.com/intern/diff/D80460034/)
Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13501

Note: Links to docs will display an error until the docs builds have been completed.

⏳ 9 Pending, 1 Unrelated Failure

As of commit 6c18621 with merge base 5ff0208 (image):

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👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
Base automatically changed from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA merged commit 85e5b6e into mainAug 19, 2025
200 of 202 checks passed
agrima1304 pushed a commit to agrima1304/executorch that referenced this pull request Aug 26, 2025
…orch#13501)
Summary:
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
Test Plan:
## Logging Memory Usage
Using
```
uint64_t getVmRssInKB() {
std::ifstream statusFile("/proc/self/status");
std::string l, num;
while (std::getline(statusFile, l)) {
if (l.substr(0, 5) == "VmRSS") {
size_t pos = l.find_first_of("0123456789");
num = l.substr(pos);
break;
}
}
uint64_t vmRssInKB = std::stoi(num);
return vmRssInKB;
}
uint64_t getVmaStatsInKB() {
auto stats =
vkcompute::api::context()->adapter_ptr()->vma().get_memory_statistics();
uint64_t vmaBlockInKB = stats.total.statistics.blockBytes >> 10;
return vmaBlockInKB;
}
```
to log memory footprint at various points of inference when running the llama_runner binary with Llama 3.2 1B, we can compare the memory footprint with and without these changes.
With changes: P1908051860 (Meta only)
```
Memory usage before model compilation: 1115760 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924832 KB (VmRSS), 17920 KB (VMA)
Memory usage after graph preparation: 1935312 KB (VmRSS), 17920 KB (VMA)
Memory usage prepack start: 1935312 KB, VMA Block: 17920 KB
Memory usage after prepack operations: 1372376 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1372804 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1376916 KB (VmRSS), 2330528 KB (VMA)
```
WIthout changes: P1908054759 (Meta only)
```
Memory usage before model compilation: 1114784 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924432 KB (VmRSS), 962464 KB (VMA)
Memory usage after graph preparation: 1922916 KB (VmRSS), 2326432 KB (VMA)
Memory usage prepack start: 1922916 KB, VMA Block: 2326432 KB
Memory usage after prepack operations: 1359180 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1359492 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1363636 KB (VmRSS), 2330528 KB (VMA)
```
It is evident how peak memory can be reduced with these changes, as VMA footprint gradually increases while loading the model while VmRss gradually decreases. Without these changes, VMA footprint will reach its peak after initializing the graph.
Visually, it can also be verified that Samsung Galaxy S24's screen no longer blacks out while loading the model.
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033)
[ghstack-poisoned]
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
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})();
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var __re = new RegExp('^' + "github\\.com" + '
Skip to content

[ET-VK] Allocate memory for weight and activation tensors lazily - #13501

Merged
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig
Aug 19, 2025
Merged

[ET-VK] Allocate memory for weight and activation tensors lazily#13501
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig

Conversation

@pytorchbot

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Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

ssjia added 4 commits August 18, 2025 10:28
…elines()` to `prepare()`
Title says it all; `prepare()` is a more appropriate place for this action than `prepare_pipelines()`.
## Motivation
Fix potential floating point exception (divide-by-zero) during tests.
Some tests don't call `prepare_pipelines()`, which means `execute_threshold_node_count_` is unititialized, causing a divide by zero in execute when trying to modulo with `execute_threshold_node_count_`
Differential Revision: [D80468138](https://our.internmc.facebook.com/intern/diff/D80468138/)
ghstack-source-id: 303779589
Pull Request resolved: #13478
Pull Request resolved: #13472
Allow VulkanBackend to load constant tensors from the NamedDataMap instead of the constant data section of the delegate blob.
## Motivation
This enables several key results:
* Unblocks delegate retargetability with other backends
* Allows reducing peak memory usage when loading models by freeing constant weight data as it gets moved to the GPU
## Changes
* Allow `TensorRef` to be constructed with a `FreeableBuffer` rvalue
* Add ability to load constant data from `NamedDataMap` in `VulkanBackend.cpp`
* When prepacking, free the constant data pointer once it's been copied to the staging buffer
ghstack-source-id: 303830113
Differential Revision: [D80460035](https://our.internmc.facebook.com/intern/diff/D80460035/)
Pull Request resolved: #13473
When exporting models to Vulkan backend, save constant tensors in the NamedDataMap instead of the constant data section of the delegate header.
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model. For more information, see the top diff/PR in the stack.
## Context
This change is based on the equivalent change D70315207/#9153 in XNNPACK.
ghstack-source-id: 303830114
Differential Revision: [D80460034](https://our.internmc.facebook.com/intern/diff/D80460034/)
Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
@pytorch-bot

pytorch-botBot commented Aug 19, 2025

Copy link
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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13501

Note: Links to docs will display an error until the docs builds have been completed.

⏳ 9 Pending, 1 Unrelated Failure

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
Base automatically changed from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA merged commit 85e5b6e into mainAug 19, 2025
200 of 202 checks passed
agrima1304 pushed a commit to agrima1304/executorch that referenced this pull request Aug 26, 2025
…orch#13501)
Summary:
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
Test Plan:
## Logging Memory Usage
Using
```
uint64_t getVmRssInKB() {
std::ifstream statusFile("/proc/self/status");
std::string l, num;
while (std::getline(statusFile, l)) {
if (l.substr(0, 5) == "VmRSS") {
size_t pos = l.find_first_of("0123456789");
num = l.substr(pos);
break;
}
}
uint64_t vmRssInKB = std::stoi(num);
return vmRssInKB;
}
uint64_t getVmaStatsInKB() {
auto stats =
vkcompute::api::context()->adapter_ptr()->vma().get_memory_statistics();
uint64_t vmaBlockInKB = stats.total.statistics.blockBytes >> 10;
return vmaBlockInKB;
}
```
to log memory footprint at various points of inference when running the llama_runner binary with Llama 3.2 1B, we can compare the memory footprint with and without these changes.
With changes: P1908051860 (Meta only)
```
Memory usage before model compilation: 1115760 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924832 KB (VmRSS), 17920 KB (VMA)
Memory usage after graph preparation: 1935312 KB (VmRSS), 17920 KB (VMA)
Memory usage prepack start: 1935312 KB, VMA Block: 17920 KB
Memory usage after prepack operations: 1372376 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1372804 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1376916 KB (VmRSS), 2330528 KB (VMA)
```
WIthout changes: P1908054759 (Meta only)
```
Memory usage before model compilation: 1114784 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924432 KB (VmRSS), 962464 KB (VMA)
Memory usage after graph preparation: 1922916 KB (VmRSS), 2326432 KB (VMA)
Memory usage prepack start: 1922916 KB, VMA Block: 2326432 KB
Memory usage after prepack operations: 1359180 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1359492 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1363636 KB (VmRSS), 2330528 KB (VMA)
```
It is evident how peak memory can be reduced with these changes, as VMA footprint gradually increases while loading the model while VmRss gradually decreases. Without these changes, VMA footprint will reach its peak after initializing the graph.
Visually, it can also be verified that Samsung Galaxy S24's screen no longer blacks out while loading the model.
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033)
[ghstack-poisoned]
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13501

Merged
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig
Aug 19, 2025
Merged

[ET-VK] Allocate memory for weight and activation tensors lazily#13501
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig

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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

ssjia added 4 commits August 18, 2025 10:28
…elines()` to `prepare()`
Title says it all; `prepare()` is a more appropriate place for this action than `prepare_pipelines()`.
## Motivation
Fix potential floating point exception (divide-by-zero) during tests.
Some tests don't call `prepare_pipelines()`, which means `execute_threshold_node_count_` is unititialized, causing a divide by zero in execute when trying to modulo with `execute_threshold_node_count_`
Differential Revision: [D80468138](https://our.internmc.facebook.com/intern/diff/D80468138/)
ghstack-source-id: 303779589
Pull Request resolved: #13478
Pull Request resolved: #13472
Allow VulkanBackend to load constant tensors from the NamedDataMap instead of the constant data section of the delegate blob.
## Motivation
This enables several key results:
* Unblocks delegate retargetability with other backends
* Allows reducing peak memory usage when loading models by freeing constant weight data as it gets moved to the GPU
## Changes
* Allow `TensorRef` to be constructed with a `FreeableBuffer` rvalue
* Add ability to load constant data from `NamedDataMap` in `VulkanBackend.cpp`
* When prepacking, free the constant data pointer once it's been copied to the staging buffer
ghstack-source-id: 303830113
Differential Revision: [D80460035](https://our.internmc.facebook.com/intern/diff/D80460035/)
Pull Request resolved: #13473
When exporting models to Vulkan backend, save constant tensors in the NamedDataMap instead of the constant data section of the delegate header.
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model. For more information, see the top diff/PR in the stack.
## Context
This change is based on the equivalent change D70315207/#9153 in XNNPACK.
ghstack-source-id: 303830114
Differential Revision: [D80460034](https://our.internmc.facebook.com/intern/diff/D80460034/)
Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
@pytorch-bot

pytorch-botBot commented Aug 19, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13501

Note: Links to docs will display an error until the docs builds have been completed.

⏳ 9 Pending, 1 Unrelated Failure

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
Base automatically changed from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA merged commit 85e5b6e into mainAug 19, 2025
200 of 202 checks passed
agrima1304 pushed a commit to agrima1304/executorch that referenced this pull request Aug 26, 2025
…orch#13501)
Summary:
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
Test Plan:
## Logging Memory Usage
Using
```
uint64_t getVmRssInKB() {
std::ifstream statusFile("/proc/self/status");
std::string l, num;
while (std::getline(statusFile, l)) {
if (l.substr(0, 5) == "VmRSS") {
size_t pos = l.find_first_of("0123456789");
num = l.substr(pos);
break;
}
}
uint64_t vmRssInKB = std::stoi(num);
return vmRssInKB;
}
uint64_t getVmaStatsInKB() {
auto stats =
vkcompute::api::context()->adapter_ptr()->vma().get_memory_statistics();
uint64_t vmaBlockInKB = stats.total.statistics.blockBytes >> 10;
return vmaBlockInKB;
}
```
to log memory footprint at various points of inference when running the llama_runner binary with Llama 3.2 1B, we can compare the memory footprint with and without these changes.
With changes: P1908051860 (Meta only)
```
Memory usage before model compilation: 1115760 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924832 KB (VmRSS), 17920 KB (VMA)
Memory usage after graph preparation: 1935312 KB (VmRSS), 17920 KB (VMA)
Memory usage prepack start: 1935312 KB, VMA Block: 17920 KB
Memory usage after prepack operations: 1372376 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1372804 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1376916 KB (VmRSS), 2330528 KB (VMA)
```
WIthout changes: P1908054759 (Meta only)
```
Memory usage before model compilation: 1114784 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924432 KB (VmRSS), 962464 KB (VMA)
Memory usage after graph preparation: 1922916 KB (VmRSS), 2326432 KB (VMA)
Memory usage prepack start: 1922916 KB, VMA Block: 2326432 KB
Memory usage after prepack operations: 1359180 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1359492 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1363636 KB (VmRSS), 2330528 KB (VMA)
```
It is evident how peak memory can be reduced with these changes, as VMA footprint gradually increases while loading the model while VmRss gradually decreases. Without these changes, VMA footprint will reach its peak after initializing the graph.
Visually, it can also be verified that Samsung Galaxy S24's screen no longer blacks out while loading the model.
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033)
[ghstack-poisoned]
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13501

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SS-JIA merged 4 commits into
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gh/SS-JIA/292/orig
Aug 19, 2025
Merged

[ET-VK] Allocate memory for weight and activation tensors lazily#13501
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig

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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

ssjia added 4 commits August 18, 2025 10:28
…elines()` to `prepare()`
Title says it all; `prepare()` is a more appropriate place for this action than `prepare_pipelines()`.
## Motivation
Fix potential floating point exception (divide-by-zero) during tests.
Some tests don't call `prepare_pipelines()`, which means `execute_threshold_node_count_` is unititialized, causing a divide by zero in execute when trying to modulo with `execute_threshold_node_count_`
Differential Revision: [D80468138](https://our.internmc.facebook.com/intern/diff/D80468138/)
ghstack-source-id: 303779589
Pull Request resolved: #13478
Pull Request resolved: #13472
Allow VulkanBackend to load constant tensors from the NamedDataMap instead of the constant data section of the delegate blob.
## Motivation
This enables several key results:
* Unblocks delegate retargetability with other backends
* Allows reducing peak memory usage when loading models by freeing constant weight data as it gets moved to the GPU
## Changes
* Allow `TensorRef` to be constructed with a `FreeableBuffer` rvalue
* Add ability to load constant data from `NamedDataMap` in `VulkanBackend.cpp`
* When prepacking, free the constant data pointer once it's been copied to the staging buffer
ghstack-source-id: 303830113
Differential Revision: [D80460035](https://our.internmc.facebook.com/intern/diff/D80460035/)
Pull Request resolved: #13473
When exporting models to Vulkan backend, save constant tensors in the NamedDataMap instead of the constant data section of the delegate header.
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model. For more information, see the top diff/PR in the stack.
## Context
This change is based on the equivalent change D70315207/#9153 in XNNPACK.
ghstack-source-id: 303830114
Differential Revision: [D80460034](https://our.internmc.facebook.com/intern/diff/D80460034/)
Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
@pytorch-bot

pytorch-botBot commented Aug 19, 2025

Copy link
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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13501

Note: Links to docs will display an error until the docs builds have been completed.

⏳ 9 Pending, 1 Unrelated Failure

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
Base automatically changed from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA merged commit 85e5b6e into mainAug 19, 2025
200 of 202 checks passed
agrima1304 pushed a commit to agrima1304/executorch that referenced this pull request Aug 26, 2025
…orch#13501)
Summary:
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
Test Plan:
## Logging Memory Usage
Using
```
uint64_t getVmRssInKB() {
std::ifstream statusFile("/proc/self/status");
std::string l, num;
while (std::getline(statusFile, l)) {
if (l.substr(0, 5) == "VmRSS") {
size_t pos = l.find_first_of("0123456789");
num = l.substr(pos);
break;
}
}
uint64_t vmRssInKB = std::stoi(num);
return vmRssInKB;
}
uint64_t getVmaStatsInKB() {
auto stats =
vkcompute::api::context()->adapter_ptr()->vma().get_memory_statistics();
uint64_t vmaBlockInKB = stats.total.statistics.blockBytes >> 10;
return vmaBlockInKB;
}
```
to log memory footprint at various points of inference when running the llama_runner binary with Llama 3.2 1B, we can compare the memory footprint with and without these changes.
With changes: P1908051860 (Meta only)
```
Memory usage before model compilation: 1115760 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924832 KB (VmRSS), 17920 KB (VMA)
Memory usage after graph preparation: 1935312 KB (VmRSS), 17920 KB (VMA)
Memory usage prepack start: 1935312 KB, VMA Block: 17920 KB
Memory usage after prepack operations: 1372376 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1372804 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1376916 KB (VmRSS), 2330528 KB (VMA)
```
WIthout changes: P1908054759 (Meta only)
```
Memory usage before model compilation: 1114784 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924432 KB (VmRSS), 962464 KB (VMA)
Memory usage after graph preparation: 1922916 KB (VmRSS), 2326432 KB (VMA)
Memory usage prepack start: 1922916 KB, VMA Block: 2326432 KB
Memory usage after prepack operations: 1359180 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1359492 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1363636 KB (VmRSS), 2330528 KB (VMA)
```
It is evident how peak memory can be reduced with these changes, as VMA footprint gradually increases while loading the model while VmRss gradually decreases. Without these changes, VMA footprint will reach its peak after initializing the graph.
Visually, it can also be verified that Samsung Galaxy S24's screen no longer blacks out while loading the model.
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033)
[ghstack-poisoned]
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.

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2 participants

@pytorchbot@SS-JIA
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13501

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SS-JIA merged 4 commits into
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gh/SS-JIA/292/orig
Aug 19, 2025
Merged

[ET-VK] Allocate memory for weight and activation tensors lazily#13501
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig

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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

ssjia added 4 commits August 18, 2025 10:28
…elines()` to `prepare()`
Title says it all; `prepare()` is a more appropriate place for this action than `prepare_pipelines()`.
## Motivation
Fix potential floating point exception (divide-by-zero) during tests.
Some tests don't call `prepare_pipelines()`, which means `execute_threshold_node_count_` is unititialized, causing a divide by zero in execute when trying to modulo with `execute_threshold_node_count_`
Differential Revision: [D80468138](https://our.internmc.facebook.com/intern/diff/D80468138/)
ghstack-source-id: 303779589
Pull Request resolved: #13478
Pull Request resolved: #13472
Allow VulkanBackend to load constant tensors from the NamedDataMap instead of the constant data section of the delegate blob.
## Motivation
This enables several key results:
* Unblocks delegate retargetability with other backends
* Allows reducing peak memory usage when loading models by freeing constant weight data as it gets moved to the GPU
## Changes
* Allow `TensorRef` to be constructed with a `FreeableBuffer` rvalue
* Add ability to load constant data from `NamedDataMap` in `VulkanBackend.cpp`
* When prepacking, free the constant data pointer once it's been copied to the staging buffer
ghstack-source-id: 303830113
Differential Revision: [D80460035](https://our.internmc.facebook.com/intern/diff/D80460035/)
Pull Request resolved: #13473
When exporting models to Vulkan backend, save constant tensors in the NamedDataMap instead of the constant data section of the delegate header.
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model. For more information, see the top diff/PR in the stack.
## Context
This change is based on the equivalent change D70315207/#9153 in XNNPACK.
ghstack-source-id: 303830114
Differential Revision: [D80460034](https://our.internmc.facebook.com/intern/diff/D80460034/)
Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
@pytorch-bot

pytorch-botBot commented Aug 19, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13501

Note: Links to docs will display an error until the docs builds have been completed.

⏳ 9 Pending, 1 Unrelated Failure

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
Base automatically changed from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA merged commit 85e5b6e into mainAug 19, 2025
200 of 202 checks passed
agrima1304 pushed a commit to agrima1304/executorch that referenced this pull request Aug 26, 2025
…orch#13501)
Summary:
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
Test Plan:
## Logging Memory Usage
Using
```
uint64_t getVmRssInKB() {
std::ifstream statusFile("/proc/self/status");
std::string l, num;
while (std::getline(statusFile, l)) {
if (l.substr(0, 5) == "VmRSS") {
size_t pos = l.find_first_of("0123456789");
num = l.substr(pos);
break;
}
}
uint64_t vmRssInKB = std::stoi(num);
return vmRssInKB;
}
uint64_t getVmaStatsInKB() {
auto stats =
vkcompute::api::context()->adapter_ptr()->vma().get_memory_statistics();
uint64_t vmaBlockInKB = stats.total.statistics.blockBytes >> 10;
return vmaBlockInKB;
}
```
to log memory footprint at various points of inference when running the llama_runner binary with Llama 3.2 1B, we can compare the memory footprint with and without these changes.
With changes: P1908051860 (Meta only)
```
Memory usage before model compilation: 1115760 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924832 KB (VmRSS), 17920 KB (VMA)
Memory usage after graph preparation: 1935312 KB (VmRSS), 17920 KB (VMA)
Memory usage prepack start: 1935312 KB, VMA Block: 17920 KB
Memory usage after prepack operations: 1372376 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1372804 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1376916 KB (VmRSS), 2330528 KB (VMA)
```
WIthout changes: P1908054759 (Meta only)
```
Memory usage before model compilation: 1114784 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924432 KB (VmRSS), 962464 KB (VMA)
Memory usage after graph preparation: 1922916 KB (VmRSS), 2326432 KB (VMA)
Memory usage prepack start: 1922916 KB, VMA Block: 2326432 KB
Memory usage after prepack operations: 1359180 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1359492 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1363636 KB (VmRSS), 2330528 KB (VMA)
```
It is evident how peak memory can be reduced with these changes, as VMA footprint gradually increases while loading the model while VmRss gradually decreases. Without these changes, VMA footprint will reach its peak after initializing the graph.
Visually, it can also be verified that Samsung Galaxy S24's screen no longer blacks out while loading the model.
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033)
[ghstack-poisoned]
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Allocate memory for weight and activation tensors lazily - #13501

Merged
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig
Aug 19, 2025
Merged

[ET-VK] Allocate memory for weight and activation tensors lazily#13501
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig

Conversation

@pytorchbot

Copy link
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Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

ssjia added 4 commits August 18, 2025 10:28
…elines()` to `prepare()`
Title says it all; `prepare()` is a more appropriate place for this action than `prepare_pipelines()`.
## Motivation
Fix potential floating point exception (divide-by-zero) during tests.
Some tests don't call `prepare_pipelines()`, which means `execute_threshold_node_count_` is unititialized, causing a divide by zero in execute when trying to modulo with `execute_threshold_node_count_`
Differential Revision: [D80468138](https://our.internmc.facebook.com/intern/diff/D80468138/)
ghstack-source-id: 303779589
Pull Request resolved: #13478
Pull Request resolved: #13472
Allow VulkanBackend to load constant tensors from the NamedDataMap instead of the constant data section of the delegate blob.
## Motivation
This enables several key results:
* Unblocks delegate retargetability with other backends
* Allows reducing peak memory usage when loading models by freeing constant weight data as it gets moved to the GPU
## Changes
* Allow `TensorRef` to be constructed with a `FreeableBuffer` rvalue
* Add ability to load constant data from `NamedDataMap` in `VulkanBackend.cpp`
* When prepacking, free the constant data pointer once it's been copied to the staging buffer
ghstack-source-id: 303830113
Differential Revision: [D80460035](https://our.internmc.facebook.com/intern/diff/D80460035/)
Pull Request resolved: #13473
When exporting models to Vulkan backend, save constant tensors in the NamedDataMap instead of the constant data section of the delegate header.
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model. For more information, see the top diff/PR in the stack.
## Context
This change is based on the equivalent change D70315207/#9153 in XNNPACK.
ghstack-source-id: 303830114
Differential Revision: [D80460034](https://our.internmc.facebook.com/intern/diff/D80460034/)
Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
@pytorch-bot

pytorch-botBot commented Aug 19, 2025

Copy link
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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13501

Note: Links to docs will display an error until the docs builds have been completed.

⏳ 9 Pending, 1 Unrelated Failure

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
Base automatically changed from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA merged commit 85e5b6e into mainAug 19, 2025
200 of 202 checks passed
agrima1304 pushed a commit to agrima1304/executorch that referenced this pull request Aug 26, 2025
…orch#13501)
Summary:
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
Test Plan:
## Logging Memory Usage
Using
```
uint64_t getVmRssInKB() {
std::ifstream statusFile("/proc/self/status");
std::string l, num;
while (std::getline(statusFile, l)) {
if (l.substr(0, 5) == "VmRSS") {
size_t pos = l.find_first_of("0123456789");
num = l.substr(pos);
break;
}
}
uint64_t vmRssInKB = std::stoi(num);
return vmRssInKB;
}
uint64_t getVmaStatsInKB() {
auto stats =
vkcompute::api::context()->adapter_ptr()->vma().get_memory_statistics();
uint64_t vmaBlockInKB = stats.total.statistics.blockBytes >> 10;
return vmaBlockInKB;
}
```
to log memory footprint at various points of inference when running the llama_runner binary with Llama 3.2 1B, we can compare the memory footprint with and without these changes.
With changes: P1908051860 (Meta only)
```
Memory usage before model compilation: 1115760 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924832 KB (VmRSS), 17920 KB (VMA)
Memory usage after graph preparation: 1935312 KB (VmRSS), 17920 KB (VMA)
Memory usage prepack start: 1935312 KB, VMA Block: 17920 KB
Memory usage after prepack operations: 1372376 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1372804 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1376916 KB (VmRSS), 2330528 KB (VMA)
```
WIthout changes: P1908054759 (Meta only)
```
Memory usage before model compilation: 1114784 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924432 KB (VmRSS), 962464 KB (VMA)
Memory usage after graph preparation: 1922916 KB (VmRSS), 2326432 KB (VMA)
Memory usage prepack start: 1922916 KB, VMA Block: 2326432 KB
Memory usage after prepack operations: 1359180 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1359492 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1363636 KB (VmRSS), 2330528 KB (VMA)
```
It is evident how peak memory can be reduced with these changes, as VMA footprint gradually increases while loading the model while VmRss gradually decreases. Without these changes, VMA footprint will reach its peak after initializing the graph.
Visually, it can also be verified that Samsung Galaxy S24's screen no longer blacks out while loading the model.
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033)
[ghstack-poisoned]
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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[ET-VK] Allocate memory for weight and activation tensors lazily - #13501

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SS-JIA merged 4 commits into
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gh/SS-JIA/292/orig
Aug 19, 2025
Merged

[ET-VK] Allocate memory for weight and activation tensors lazily#13501
SS-JIA merged 4 commits into
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gh/SS-JIA/292/orig

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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

ssjia added 4 commits August 18, 2025 10:28
…elines()` to `prepare()`
Title says it all; `prepare()` is a more appropriate place for this action than `prepare_pipelines()`.
## Motivation
Fix potential floating point exception (divide-by-zero) during tests.
Some tests don't call `prepare_pipelines()`, which means `execute_threshold_node_count_` is unititialized, causing a divide by zero in execute when trying to modulo with `execute_threshold_node_count_`
Differential Revision: [D80468138](https://our.internmc.facebook.com/intern/diff/D80468138/)
ghstack-source-id: 303779589
Pull Request resolved: #13478
Pull Request resolved: #13472
Allow VulkanBackend to load constant tensors from the NamedDataMap instead of the constant data section of the delegate blob.
## Motivation
This enables several key results:
* Unblocks delegate retargetability with other backends
* Allows reducing peak memory usage when loading models by freeing constant weight data as it gets moved to the GPU
## Changes
* Allow `TensorRef` to be constructed with a `FreeableBuffer` rvalue
* Add ability to load constant data from `NamedDataMap` in `VulkanBackend.cpp`
* When prepacking, free the constant data pointer once it's been copied to the staging buffer
ghstack-source-id: 303830113
Differential Revision: [D80460035](https://our.internmc.facebook.com/intern/diff/D80460035/)
Pull Request resolved: #13473
When exporting models to Vulkan backend, save constant tensors in the NamedDataMap instead of the constant data section of the delegate header.
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model. For more information, see the top diff/PR in the stack.
## Context
This change is based on the equivalent change D70315207/#9153 in XNNPACK.
ghstack-source-id: 303830114
Differential Revision: [D80460034](https://our.internmc.facebook.com/intern/diff/D80460034/)
Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
@pytorch-bot

pytorch-botBot commented Aug 19, 2025

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13501

Note: Links to docs will display an error until the docs builds have been completed.

⏳ 9 Pending, 1 Unrelated Failure

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
Base automatically changed from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA merged commit 85e5b6e into mainAug 19, 2025
200 of 202 checks passed
agrima1304 pushed a commit to agrima1304/executorch that referenced this pull request Aug 26, 2025
…orch#13501)
Summary:
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
Test Plan:
## Logging Memory Usage
Using
```
uint64_t getVmRssInKB() {
std::ifstream statusFile("/proc/self/status");
std::string l, num;
while (std::getline(statusFile, l)) {
if (l.substr(0, 5) == "VmRSS") {
size_t pos = l.find_first_of("0123456789");
num = l.substr(pos);
break;
}
}
uint64_t vmRssInKB = std::stoi(num);
return vmRssInKB;
}
uint64_t getVmaStatsInKB() {
auto stats =
vkcompute::api::context()->adapter_ptr()->vma().get_memory_statistics();
uint64_t vmaBlockInKB = stats.total.statistics.blockBytes >> 10;
return vmaBlockInKB;
}
```
to log memory footprint at various points of inference when running the llama_runner binary with Llama 3.2 1B, we can compare the memory footprint with and without these changes.
With changes: P1908051860 (Meta only)
```
Memory usage before model compilation: 1115760 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924832 KB (VmRSS), 17920 KB (VMA)
Memory usage after graph preparation: 1935312 KB (VmRSS), 17920 KB (VMA)
Memory usage prepack start: 1935312 KB, VMA Block: 17920 KB
Memory usage after prepack operations: 1372376 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1372804 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1376916 KB (VmRSS), 2330528 KB (VMA)
```
WIthout changes: P1908054759 (Meta only)
```
Memory usage before model compilation: 1114784 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924432 KB (VmRSS), 962464 KB (VMA)
Memory usage after graph preparation: 1922916 KB (VmRSS), 2326432 KB (VMA)
Memory usage prepack start: 1922916 KB, VMA Block: 2326432 KB
Memory usage after prepack operations: 1359180 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1359492 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1363636 KB (VmRSS), 2330528 KB (VMA)
```
It is evident how peak memory can be reduced with these changes, as VMA footprint gradually increases while loading the model while VmRss gradually decreases. Without these changes, VMA footprint will reach its peak after initializing the graph.
Visually, it can also be verified that Samsung Galaxy S24's screen no longer blacks out while loading the model.
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033)
[ghstack-poisoned]
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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[ET-VK] Allocate memory for weight and activation tensors lazily - #13501

Merged
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig
Aug 19, 2025
Merged

[ET-VK] Allocate memory for weight and activation tensors lazily#13501
SS-JIA merged 4 commits into
mainfrom
gh/SS-JIA/292/orig

Conversation

@pytorchbot

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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #13474 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/291/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/292/orig
@diff-train-skip-merge

ssjia added 4 commits August 18, 2025 10:28
…elines()` to `prepare()`
Title says it all; `prepare()` is a more appropriate place for this action than `prepare_pipelines()`.
## Motivation
Fix potential floating point exception (divide-by-zero) during tests.
Some tests don't call `prepare_pipelines()`, which means `execute_threshold_node_count_` is unititialized, causing a divide by zero in execute when trying to modulo with `execute_threshold_node_count_`
Differential Revision: [D80468138](https://our.internmc.facebook.com/intern/diff/D80468138/)
ghstack-source-id: 303779589
Pull Request resolved: #13478
Pull Request resolved: #13472
Allow VulkanBackend to load constant tensors from the NamedDataMap instead of the constant data section of the delegate blob.
## Motivation
This enables several key results:
* Unblocks delegate retargetability with other backends
* Allows reducing peak memory usage when loading models by freeing constant weight data as it gets moved to the GPU
## Changes
* Allow `TensorRef` to be constructed with a `FreeableBuffer` rvalue
* Add ability to load constant data from `NamedDataMap` in `VulkanBackend.cpp`
* When prepacking, free the constant data pointer once it's been copied to the staging buffer
ghstack-source-id: 303830113
Differential Revision: [D80460035](https://our.internmc.facebook.com/intern/diff/D80460035/)
Pull Request resolved: #13473
When exporting models to Vulkan backend, save constant tensors in the NamedDataMap instead of the constant data section of the delegate header.
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model. For more information, see the top diff/PR in the stack.
## Context
This change is based on the equivalent change D70315207/#9153 in XNNPACK.
ghstack-source-id: 303830114
Differential Revision: [D80460034](https://our.internmc.facebook.com/intern/diff/D80460034/)
Pull Request resolved: #13474
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
ghstack-source-id: 303862303
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033/)
@pytorch-bot

pytorch-botBot commented Aug 19, 2025

Copy link
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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/13501

Note: Links to docs will display an error until the docs builds have been completed.

⏳ 9 Pending, 1 Unrelated Failure

As of commit 6c18621 with merge base 5ff0208 (image):

BROKEN TRUNK - The following job failed but were present on the merge base:

👉 Rebase onto the `viable/strict` branch to avoid these failures

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@meta-clameta-claBot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Aug 19, 2025
Base automatically changed from gh/SS-JIA/291/orig to mainAugust 19, 2025 03:06
@SS-JIA
SS-JIA merged commit 85e5b6e into mainAug 19, 2025
200 of 202 checks passed
agrima1304 pushed a commit to agrima1304/executorch that referenced this pull request Aug 26, 2025
…orch#13501)
Summary:
* Allocate memory for weight tensors right before the prepacking shader is dispatched, rather than while building the graph
* Move allocation of shared objects (i.e. memory for intermediate tensors) to occur after prepacking
## Motivation
Prevent screen blackout (Llama 3.2 1B) / device crash (Llama 3.2 3B) when running Llama 3.2 models on Samsung Galaxy S24. This behaviour is related to high peak memory usage when loading the model.
## Full Context
During model loading, Vulkan delegate needs to store 3 copies of constant data in memory at various points:
* source data obtained from loading the model
* staging buffer
* GPU texture/buffer
The general rationale of this change is to allocate memory for each copy only when necessary to minimize the "overlap" when all 3 exist at once.
### Current Order of operations
Legend:
* `W` represents total weight nbytes
* `w` represents weight nbytes for one tensor
* `A` represents total activations nbytes
* `M` represents approximation of total memory footprint
First, model file is loaded
Then, when building compute graph, for each weight tensor:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized + memory allocated (`M = 2W`)
3. After building the graph, `graph->prepare()` is called which currently allocates memory for the activation tensors as well (`M = 2W + A`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = 2W + A + w`)
2. Copy CPU weight data to staging + CPU Weight data is freed (`M = 2W + A`)
3. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = 2W + A - w`)
The peak usage in mainline will be `M = 2W + A + w`
### Revised order of operations
This change revises the order of operations:
1. Weight data is loaded from NamedDataMap (`M = W`)
2. GPU texture/buffer for weight is initialized, but **memory is not allocated** (`M = W`)
Then, during the prepacking stage for each weight tensor, each weight tensor is copied individually:
1. Staging buffer initialized (`M = W + w`)
2. **Memory allocated for GPU texture/buffer** (`M = W + 2w`)
3. Copy CPU weight data to staging + CPU Weight data is freed (`M = W + w`)
4. Compute shader dispatch to copy staging to GPU texture/buffer + free staging buffer (`M = W`)
**Then, after all prepacking operations complete, only then is Activation memory allocated** (`M = W + A`)
Under this scheme, peak memory is reduced to `M = W + A` (or alternatively `M = W + 2w` if `2w > A`) which is (or at least very close to) the theoretical minimum.
Test Plan:
## Logging Memory Usage
Using
```
uint64_t getVmRssInKB() {
std::ifstream statusFile("/proc/self/status");
std::string l, num;
while (std::getline(statusFile, l)) {
if (l.substr(0, 5) == "VmRSS") {
size_t pos = l.find_first_of("0123456789");
num = l.substr(pos);
break;
}
}
uint64_t vmRssInKB = std::stoi(num);
return vmRssInKB;
}
uint64_t getVmaStatsInKB() {
auto stats =
vkcompute::api::context()->adapter_ptr()->vma().get_memory_statistics();
uint64_t vmaBlockInKB = stats.total.statistics.blockBytes >> 10;
return vmaBlockInKB;
}
```
to log memory footprint at various points of inference when running the llama_runner binary with Llama 3.2 1B, we can compare the memory footprint with and without these changes.
With changes: P1908051860 (Meta only)
```
Memory usage before model compilation: 1115760 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924832 KB (VmRSS), 17920 KB (VMA)
Memory usage after graph preparation: 1935312 KB (VmRSS), 17920 KB (VMA)
Memory usage prepack start: 1935312 KB, VMA Block: 17920 KB
Memory usage after prepack operations: 1372376 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1372804 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1376916 KB (VmRSS), 2330528 KB (VMA)
```
WIthout changes: P1908054759 (Meta only)
```
Memory usage before model compilation: 1114784 KB (VmRSS), 0 KB (VMA)
Memory usage after graph building: 1924432 KB (VmRSS), 962464 KB (VMA)
Memory usage after graph preparation: 1922916 KB (VmRSS), 2326432 KB (VMA)
Memory usage prepack start: 1922916 KB, VMA Block: 2326432 KB
Memory usage after prepack operations: 1359180 KB (VmRSS), 2330528 KB (VMA)
Memory usage before execute: 1359492 KB (VmRSS), 2330528 KB (VMA)
Memory usage at end of execute: 1363636 KB (VmRSS), 2330528 KB (VMA)
```
It is evident how peak memory can be reduced with these changes, as VMA footprint gradually increases while loading the model while VmRss gradually decreases. Without these changes, VMA footprint will reach its peak after initializing the graph.
Visually, it can also be verified that Samsung Galaxy S24's screen no longer blacks out while loading the model.
Differential Revision: [D80460033](https://our.internmc.facebook.com/intern/diff/D80460033)
[ghstack-poisoned]
@SS-JIA
SS-JIA deleted the gh/SS-JIA/292/orig branch October 15, 2025 18:00
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