[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF) - #20772

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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF)#20772
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Stack from ghstack (oldest at bottom):

Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).

Problem: The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.

Solution: Behind a new opt-in build flag EXECUTORCH_WEBGPU_KV_F16 (defines WGPU_BACKEND_KV_F16, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):

  • Before: the K/V caches are allocated fp32 (numel*4 bytes) and read by the f32 SDPA kernels.
  • After: the K/V caches are allocated on a dedicated f16 buffer (numel*2 bytes, zero-init); SDPA and FlashDecoding select the generated f16 (_half) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.

Implementation:

  • Retires the 4 SDPA/decode kernels (sdpa_compute_attn_weights, sdpa_compute_out, sdpa_fd_split, update_cache) into DTYPE-templated variants via the landed WGSL shader-variant codegen: each <kernel>.wgsl + a <kernel>.yaml (DTYPE: float/half) generates BOTH the existing f32 header (regenerated byte-identical) and a new _half header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: $if DTYPE == "half" enables f16, the K/V cache binding becomes array<${buffer_gvec_type(DTYPE, 4)}> (QK/AV) or array<${buffer_scalar_type(DTYPE)}> (fd_split/update_cache), widened to f32 on read (vec4<f32>(...) / f32(...)); update_cache writes f16(...). Mirrors the codegen usage of the landed rms_norm (an existing kernel retired into a template) and steel_f16.
  • WebGPUGraph::build: collect the sdpa K/V cache value ids (args[3], args[4]), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
  • Sdpa.cpp / SdpaFdDecode.cpp: select the generated _half shader when kv_f16() via a local const char* (mirrors the steel-f16 gate — no function-signature/ABI change).
  • Analogous to Vulkan's whole-graph force_fp16 fp32→fp16 storage downcast (backends/vulkan/serialization/vulkan_graph_builder.pyget_effective_dtype); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.

Constraints: the default build (flag OFF) is byte-identical — all f16 code is #ifdef WGPU_BACKEND_KV_F16-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires head_dim % 4 == 0 (already required and guarded).

Co-authored-with: Claude Code.
@exported-using-ghexport

Differential Revision: D110919974

Differential Revision: D110919974

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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/20772

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@meta-codesync
meta-codesyncBot merged commit e9af921 into gh/JCNTH/10/baseJul 9, 2026
177 of 183 checks passed
@meta-codesync
meta-codesyncBot deleted the gh/JCNTH/10/head branch July 9, 2026 21:40
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF) - #20772

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Jul 9, 2026
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF)#20772
meta-codesync[bot] merged 7 commits into
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Stack from ghstack (oldest at bottom):

Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).

Problem: The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.

Solution: Behind a new opt-in build flag EXECUTORCH_WEBGPU_KV_F16 (defines WGPU_BACKEND_KV_F16, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):

  • Before: the K/V caches are allocated fp32 (numel*4 bytes) and read by the f32 SDPA kernels.
  • After: the K/V caches are allocated on a dedicated f16 buffer (numel*2 bytes, zero-init); SDPA and FlashDecoding select the generated f16 (_half) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.

Implementation:

  • Retires the 4 SDPA/decode kernels (sdpa_compute_attn_weights, sdpa_compute_out, sdpa_fd_split, update_cache) into DTYPE-templated variants via the landed WGSL shader-variant codegen: each <kernel>.wgsl + a <kernel>.yaml (DTYPE: float/half) generates BOTH the existing f32 header (regenerated byte-identical) and a new _half header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: $if DTYPE == "half" enables f16, the K/V cache binding becomes array<${buffer_gvec_type(DTYPE, 4)}> (QK/AV) or array<${buffer_scalar_type(DTYPE)}> (fd_split/update_cache), widened to f32 on read (vec4<f32>(...) / f32(...)); update_cache writes f16(...). Mirrors the codegen usage of the landed rms_norm (an existing kernel retired into a template) and steel_f16.
  • WebGPUGraph::build: collect the sdpa K/V cache value ids (args[3], args[4]), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
  • Sdpa.cpp / SdpaFdDecode.cpp: select the generated _half shader when kv_f16() via a local const char* (mirrors the steel-f16 gate — no function-signature/ABI change).
  • Analogous to Vulkan's whole-graph force_fp16 fp32→fp16 storage downcast (backends/vulkan/serialization/vulkan_graph_builder.pyget_effective_dtype); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.

Constraints: the default build (flag OFF) is byte-identical — all f16 code is #ifdef WGPU_BACKEND_KV_F16-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires head_dim % 4 == 0 (already required and guarded).

Co-authored-with: Claude Code.
@exported-using-ghexport

Differential Revision: D110919974

Differential Revision: D110919974

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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/20772

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@meta-codesync
meta-codesyncBot merged commit e9af921 into gh/JCNTH/10/baseJul 9, 2026
177 of 183 checks passed
@meta-codesync
meta-codesyncBot deleted the gh/JCNTH/10/head branch July 9, 2026 21:40
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF) - #20772

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meta-codesync[bot] merged 7 commits into
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gh/JCNTH/10/head
Jul 9, 2026
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF)#20772
meta-codesync[bot] merged 7 commits into
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gh/JCNTH/10/head

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Stack from ghstack (oldest at bottom):

Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).

Problem: The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.

Solution: Behind a new opt-in build flag EXECUTORCH_WEBGPU_KV_F16 (defines WGPU_BACKEND_KV_F16, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):

  • Before: the K/V caches are allocated fp32 (numel*4 bytes) and read by the f32 SDPA kernels.
  • After: the K/V caches are allocated on a dedicated f16 buffer (numel*2 bytes, zero-init); SDPA and FlashDecoding select the generated f16 (_half) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.

Implementation:

  • Retires the 4 SDPA/decode kernels (sdpa_compute_attn_weights, sdpa_compute_out, sdpa_fd_split, update_cache) into DTYPE-templated variants via the landed WGSL shader-variant codegen: each <kernel>.wgsl + a <kernel>.yaml (DTYPE: float/half) generates BOTH the existing f32 header (regenerated byte-identical) and a new _half header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: $if DTYPE == "half" enables f16, the K/V cache binding becomes array<${buffer_gvec_type(DTYPE, 4)}> (QK/AV) or array<${buffer_scalar_type(DTYPE)}> (fd_split/update_cache), widened to f32 on read (vec4<f32>(...) / f32(...)); update_cache writes f16(...). Mirrors the codegen usage of the landed rms_norm (an existing kernel retired into a template) and steel_f16.
  • WebGPUGraph::build: collect the sdpa K/V cache value ids (args[3], args[4]), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
  • Sdpa.cpp / SdpaFdDecode.cpp: select the generated _half shader when kv_f16() via a local const char* (mirrors the steel-f16 gate — no function-signature/ABI change).
  • Analogous to Vulkan's whole-graph force_fp16 fp32→fp16 storage downcast (backends/vulkan/serialization/vulkan_graph_builder.pyget_effective_dtype); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.

Constraints: the default build (flag OFF) is byte-identical — all f16 code is #ifdef WGPU_BACKEND_KV_F16-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires head_dim % 4 == 0 (already required and guarded).

Co-authored-with: Claude Code.
@exported-using-ghexport

Differential Revision: D110919974

Differential Revision: D110919974

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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/20772

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meta-codesyncBot merged commit e9af921 into gh/JCNTH/10/baseJul 9, 2026
177 of 183 checks passed
@meta-codesync
meta-codesyncBot deleted the gh/JCNTH/10/head branch July 9, 2026 21:40
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF) - #20772

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meta-codesync[bot] merged 7 commits into
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gh/JCNTH/10/head
Jul 9, 2026
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF)#20772
meta-codesync[bot] merged 7 commits into
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gh/JCNTH/10/head

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Stack from ghstack (oldest at bottom):

Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).

Problem: The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.

Solution: Behind a new opt-in build flag EXECUTORCH_WEBGPU_KV_F16 (defines WGPU_BACKEND_KV_F16, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):

  • Before: the K/V caches are allocated fp32 (numel*4 bytes) and read by the f32 SDPA kernels.
  • After: the K/V caches are allocated on a dedicated f16 buffer (numel*2 bytes, zero-init); SDPA and FlashDecoding select the generated f16 (_half) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.

Implementation:

  • Retires the 4 SDPA/decode kernels (sdpa_compute_attn_weights, sdpa_compute_out, sdpa_fd_split, update_cache) into DTYPE-templated variants via the landed WGSL shader-variant codegen: each <kernel>.wgsl + a <kernel>.yaml (DTYPE: float/half) generates BOTH the existing f32 header (regenerated byte-identical) and a new _half header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: $if DTYPE == "half" enables f16, the K/V cache binding becomes array<${buffer_gvec_type(DTYPE, 4)}> (QK/AV) or array<${buffer_scalar_type(DTYPE)}> (fd_split/update_cache), widened to f32 on read (vec4<f32>(...) / f32(...)); update_cache writes f16(...). Mirrors the codegen usage of the landed rms_norm (an existing kernel retired into a template) and steel_f16.
  • WebGPUGraph::build: collect the sdpa K/V cache value ids (args[3], args[4]), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
  • Sdpa.cpp / SdpaFdDecode.cpp: select the generated _half shader when kv_f16() via a local const char* (mirrors the steel-f16 gate — no function-signature/ABI change).
  • Analogous to Vulkan's whole-graph force_fp16 fp32→fp16 storage downcast (backends/vulkan/serialization/vulkan_graph_builder.pyget_effective_dtype); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.

Constraints: the default build (flag OFF) is byte-identical — all f16 code is #ifdef WGPU_BACKEND_KV_F16-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires head_dim % 4 == 0 (already required and guarded).

Co-authored-with: Claude Code.
@exported-using-ghexport

Differential Revision: D110919974

Differential Revision: D110919974

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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/20772

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meta-codesyncBot merged commit e9af921 into gh/JCNTH/10/baseJul 9, 2026
177 of 183 checks passed
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meta-codesyncBot deleted the gh/JCNTH/10/head branch July 9, 2026 21:40
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF) - #20772

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meta-codesync[bot] merged 7 commits into
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gh/JCNTH/10/head
Jul 9, 2026
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF)#20772
meta-codesync[bot] merged 7 commits into
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gh/JCNTH/10/head

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@JCNTHJCNTH commented Jul 7, 2026

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Stack from ghstack (oldest at bottom):

Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).

Problem: The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.

Solution: Behind a new opt-in build flag EXECUTORCH_WEBGPU_KV_F16 (defines WGPU_BACKEND_KV_F16, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):

  • Before: the K/V caches are allocated fp32 (numel*4 bytes) and read by the f32 SDPA kernels.
  • After: the K/V caches are allocated on a dedicated f16 buffer (numel*2 bytes, zero-init); SDPA and FlashDecoding select the generated f16 (_half) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.

Implementation:

  • Retires the 4 SDPA/decode kernels (sdpa_compute_attn_weights, sdpa_compute_out, sdpa_fd_split, update_cache) into DTYPE-templated variants via the landed WGSL shader-variant codegen: each <kernel>.wgsl + a <kernel>.yaml (DTYPE: float/half) generates BOTH the existing f32 header (regenerated byte-identical) and a new _half header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: $if DTYPE == "half" enables f16, the K/V cache binding becomes array<${buffer_gvec_type(DTYPE, 4)}> (QK/AV) or array<${buffer_scalar_type(DTYPE)}> (fd_split/update_cache), widened to f32 on read (vec4<f32>(...) / f32(...)); update_cache writes f16(...). Mirrors the codegen usage of the landed rms_norm (an existing kernel retired into a template) and steel_f16.
  • WebGPUGraph::build: collect the sdpa K/V cache value ids (args[3], args[4]), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
  • Sdpa.cpp / SdpaFdDecode.cpp: select the generated _half shader when kv_f16() via a local const char* (mirrors the steel-f16 gate — no function-signature/ABI change).
  • Analogous to Vulkan's whole-graph force_fp16 fp32→fp16 storage downcast (backends/vulkan/serialization/vulkan_graph_builder.pyget_effective_dtype); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.

Constraints: the default build (flag OFF) is byte-identical — all f16 code is #ifdef WGPU_BACKEND_KV_F16-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires head_dim % 4 == 0 (already required and guarded).

Co-authored-with: Claude Code.
@exported-using-ghexport

Differential Revision: D110919974

Differential Revision: D110919974

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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/20772

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meta-codesyncBot merged commit e9af921 into gh/JCNTH/10/baseJul 9, 2026
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meta-codesyncBot deleted the gh/JCNTH/10/head branch July 9, 2026 21:40
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF) - #20772

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meta-codesync[bot] merged 7 commits into
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gh/JCNTH/10/head
Jul 9, 2026
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF)#20772
meta-codesync[bot] merged 7 commits into
gh/JCNTH/10/basefrom
gh/JCNTH/10/head

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@JCNTHJCNTH commented Jul 7, 2026

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Stack from ghstack (oldest at bottom):

Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).

Problem: The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.

Solution: Behind a new opt-in build flag EXECUTORCH_WEBGPU_KV_F16 (defines WGPU_BACKEND_KV_F16, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):

  • Before: the K/V caches are allocated fp32 (numel*4 bytes) and read by the f32 SDPA kernels.
  • After: the K/V caches are allocated on a dedicated f16 buffer (numel*2 bytes, zero-init); SDPA and FlashDecoding select the generated f16 (_half) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.

Implementation:

  • Retires the 4 SDPA/decode kernels (sdpa_compute_attn_weights, sdpa_compute_out, sdpa_fd_split, update_cache) into DTYPE-templated variants via the landed WGSL shader-variant codegen: each <kernel>.wgsl + a <kernel>.yaml (DTYPE: float/half) generates BOTH the existing f32 header (regenerated byte-identical) and a new _half header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: $if DTYPE == "half" enables f16, the K/V cache binding becomes array<${buffer_gvec_type(DTYPE, 4)}> (QK/AV) or array<${buffer_scalar_type(DTYPE)}> (fd_split/update_cache), widened to f32 on read (vec4<f32>(...) / f32(...)); update_cache writes f16(...). Mirrors the codegen usage of the landed rms_norm (an existing kernel retired into a template) and steel_f16.
  • WebGPUGraph::build: collect the sdpa K/V cache value ids (args[3], args[4]), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
  • Sdpa.cpp / SdpaFdDecode.cpp: select the generated _half shader when kv_f16() via a local const char* (mirrors the steel-f16 gate — no function-signature/ABI change).
  • Analogous to Vulkan's whole-graph force_fp16 fp32→fp16 storage downcast (backends/vulkan/serialization/vulkan_graph_builder.pyget_effective_dtype); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.

Constraints: the default build (flag OFF) is byte-identical — all f16 code is #ifdef WGPU_BACKEND_KV_F16-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires head_dim % 4 == 0 (already required and guarded).

Co-authored-with: Claude Code.
@exported-using-ghexport

Differential Revision: D110919974

Differential Revision: D110919974

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pytorch-botBot commented Jul 7, 2026

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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/20772

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meta-codesyncBot merged commit e9af921 into gh/JCNTH/10/baseJul 9, 2026
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meta-codesyncBot deleted the gh/JCNTH/10/head branch July 9, 2026 21:40
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF) - #20772

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meta-codesync[bot] merged 7 commits into
gh/JCNTH/10/basefrom
gh/JCNTH/10/head
Jul 9, 2026
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF)#20772
meta-codesync[bot] merged 7 commits into
gh/JCNTH/10/basefrom
gh/JCNTH/10/head

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Stack from ghstack (oldest at bottom):

Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).

Problem: The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.

Solution: Behind a new opt-in build flag EXECUTORCH_WEBGPU_KV_F16 (defines WGPU_BACKEND_KV_F16, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):

  • Before: the K/V caches are allocated fp32 (numel*4 bytes) and read by the f32 SDPA kernels.
  • After: the K/V caches are allocated on a dedicated f16 buffer (numel*2 bytes, zero-init); SDPA and FlashDecoding select the generated f16 (_half) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.

Implementation:

  • Retires the 4 SDPA/decode kernels (sdpa_compute_attn_weights, sdpa_compute_out, sdpa_fd_split, update_cache) into DTYPE-templated variants via the landed WGSL shader-variant codegen: each <kernel>.wgsl + a <kernel>.yaml (DTYPE: float/half) generates BOTH the existing f32 header (regenerated byte-identical) and a new _half header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: $if DTYPE == "half" enables f16, the K/V cache binding becomes array<${buffer_gvec_type(DTYPE, 4)}> (QK/AV) or array<${buffer_scalar_type(DTYPE)}> (fd_split/update_cache), widened to f32 on read (vec4<f32>(...) / f32(...)); update_cache writes f16(...). Mirrors the codegen usage of the landed rms_norm (an existing kernel retired into a template) and steel_f16.
  • WebGPUGraph::build: collect the sdpa K/V cache value ids (args[3], args[4]), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
  • Sdpa.cpp / SdpaFdDecode.cpp: select the generated _half shader when kv_f16() via a local const char* (mirrors the steel-f16 gate — no function-signature/ABI change).
  • Analogous to Vulkan's whole-graph force_fp16 fp32→fp16 storage downcast (backends/vulkan/serialization/vulkan_graph_builder.pyget_effective_dtype); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.

Constraints: the default build (flag OFF) is byte-identical — all f16 code is #ifdef WGPU_BACKEND_KV_F16-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires head_dim % 4 == 0 (already required and guarded).

Co-authored-with: Claude Code.
@exported-using-ghexport

Differential Revision: D110919974

Differential Revision: D110919974

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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/20772

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@meta-codesync
meta-codesyncBot merged commit e9af921 into gh/JCNTH/10/baseJul 9, 2026
177 of 183 checks passed
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meta-codesyncBot deleted the gh/JCNTH/10/head branch July 9, 2026 21:40
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF) - #20772

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[ExecuTorch][WebGPU] Add opt-in native f16 KV cache (−280 MiB, default-OFF)#20772
meta-codesync[bot] merged 7 commits into
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Stack from ghstack (oldest at bottom):

Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).

Problem: The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.

Solution: Behind a new opt-in build flag EXECUTORCH_WEBGPU_KV_F16 (defines WGPU_BACKEND_KV_F16, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):

  • Before: the K/V caches are allocated fp32 (numel*4 bytes) and read by the f32 SDPA kernels.
  • After: the K/V caches are allocated on a dedicated f16 buffer (numel*2 bytes, zero-init); SDPA and FlashDecoding select the generated f16 (_half) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.

Implementation:

  • Retires the 4 SDPA/decode kernels (sdpa_compute_attn_weights, sdpa_compute_out, sdpa_fd_split, update_cache) into DTYPE-templated variants via the landed WGSL shader-variant codegen: each <kernel>.wgsl + a <kernel>.yaml (DTYPE: float/half) generates BOTH the existing f32 header (regenerated byte-identical) and a new _half header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: $if DTYPE == "half" enables f16, the K/V cache binding becomes array<${buffer_gvec_type(DTYPE, 4)}> (QK/AV) or array<${buffer_scalar_type(DTYPE)}> (fd_split/update_cache), widened to f32 on read (vec4<f32>(...) / f32(...)); update_cache writes f16(...). Mirrors the codegen usage of the landed rms_norm (an existing kernel retired into a template) and steel_f16.
  • WebGPUGraph::build: collect the sdpa K/V cache value ids (args[3], args[4]), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
  • Sdpa.cpp / SdpaFdDecode.cpp: select the generated _half shader when kv_f16() via a local const char* (mirrors the steel-f16 gate — no function-signature/ABI change).
  • Analogous to Vulkan's whole-graph force_fp16 fp32→fp16 storage downcast (backends/vulkan/serialization/vulkan_graph_builder.pyget_effective_dtype); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.

Constraints: the default build (flag OFF) is byte-identical — all f16 code is #ifdef WGPU_BACKEND_KV_F16-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires head_dim % 4 == 0 (already required and guarded).

Co-authored-with: Claude Code.
@exported-using-ghexport

Differential Revision: D110919974

Differential Revision: D110919974

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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/20772

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@meta-codesync
meta-codesyncBot merged commit e9af921 into gh/JCNTH/10/baseJul 9, 2026
177 of 183 checks passed
@meta-codesync
meta-codesyncBot deleted the gh/JCNTH/10/head branch July 9, 2026 21:40
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
JCNTH added a commit that referenced this pull request Jul 9, 2026
…t-OFF)
**Add an opt-in native f16 KV cache for WebGPU SDPA — −280 MiB device memory, decode-neutral, default-OFF (byte-identical when off).**
**Problem:** The SDPA K/V cache is stored fp32, so at long context it dominates WebGPU device memory. On a device that negotiated the shader-f16 feature the cache can be stored as native f16 (half the bytes) while attention still accumulates in f32, at no measured decode-speed cost.
**Solution:** Behind a new opt-in build flag `EXECUTORCH_WEBGPU_KV_F16` (defines `WGPU_BACKEND_KV_F16`, default OFF), and only when the device supports shader-f16 (fail-closed to f32 otherwise):
- **Before:** the K/V caches are allocated fp32 (`numel*4` bytes) and read by the f32 SDPA kernels.
- **After:** the K/V caches are allocated on a dedicated f16 buffer (`numel*2` bytes, zero-init); SDPA and FlashDecoding select the generated f16 (`_half`) kernel variants that bind the cache as f16 and widen to f32 on read — compute and accumulation are unchanged.
**Implementation:**
- Retires the 4 SDPA/decode kernels (`sdpa_compute_attn_weights`, `sdpa_compute_out`, `sdpa_fd_split`, `update_cache`) into `DTYPE`-templated variants via the landed WGSL shader-variant codegen: each `<kernel>.wgsl` + a `<kernel>.yaml` (`DTYPE: float/half`) generates BOTH the existing f32 header (regenerated byte-identical) and a new `_half` header — the f16 variant is generated, not a hand-duplicated file. The f16 delta is storage-only: `$if DTYPE == "half"` enables f16, the K/V cache binding becomes `array<${buffer_gvec_type(DTYPE, 4)}>` (QK/AV) or `array<${buffer_scalar_type(DTYPE)}>` (fd_split/update_cache), widened to f32 on read (`vec4<f32>(...)` / `f32(...)`); `update_cache` writes `f16(...)`. Mirrors the codegen usage of the landed `rms_norm` (an existing kernel retired into a template) and `steel_f16`.
- `WebGPUGraph::build`: collect the sdpa K/V cache value ids (`args[3]`, `args[4]`), allocate them as a dedicated half-size f16 buffer at the constant-allocation site, plus a defensive guard that throws if a non-sdpa op would misread an f16 cache.
- `Sdpa.cpp` / `SdpaFdDecode.cpp`: select the generated `_half` shader when `kv_f16()` via a local `const char*` (mirrors the steel-f16 gate — no function-signature/ABI change).
- Analogous to Vulkan's whole-graph `force_fp16` fp32→fp16 storage downcast (`backends/vulkan/serialization/vulkan_graph_builder.py` `get_effective_dtype`); here scoped to the K/V cache and gated on the negotiated shader-f16 feature rather than applied graph-wide.
**Constraints:** the default build (flag OFF) is byte-identical — all f16 code is `#ifdef WGPU_BACKEND_KV_F16`-gated, the templated f32 headers regenerate byte-identical (drift-check verified), no ABI change, no KV-cache-layout migration; the opt-in build fail-closes to f32 on a non-shader-f16 device; f16 storage requires `head_dim % 4 == 0` (already required and guarded).
Co-authored-with: Claude Code.
Pull Request resolved: #20772
ghstack-source-id: 401515180
@exported-using-ghexport
Differential Revision: [D110919974](https://our.internmc.facebook.com/intern/diff/D110919974/)
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