[ET-VK] Fake u16vecn for devserver - #6675

Merged
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head
Nov 7, 2024
Merged

[ET-VK] Fake u16vecn for devserver#6675
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head

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@SS-JIA

@SS-JIASS-JIA commented Nov 5, 2024

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Stack from ghstack (oldest at bottom):

Context

Copy-pasted from the newly added maybe_fake_u16vec3 function in the codegen script:

There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.

Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@pytorch-bot

pytorch-botBot commented Nov 5, 2024

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6675

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 481b41e with merge base 03b1ef2 (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 5, 2024
SS-JIA added a commit that referenced this pull request Nov 5, 2024
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
ghstack-source-id: 251970874
Pull Request resolved: #6675
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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 5, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 251990621
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
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This pull request was exported from Phabricator. Differential Revision: D65501674

SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot
facebook-github-bot merged commit 26b30b9 into gh/SS-JIA/138/baseNov 7, 2024
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/138/head branch November 7, 2024 02:40
SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
Co-authored-by: Stephen Jia <ssjia@meta.com>
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
Co-authored-by: Stephen Jia <ssjia@meta.com>
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

[ET-VK] Fake u16vecn for devserver - #6675

Merged
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head
Nov 7, 2024
Merged

[ET-VK] Fake u16vecn for devserver#6675
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head

Conversation

@SS-JIA

@SS-JIASS-JIA commented Nov 5, 2024

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Stack from ghstack (oldest at bottom):

Context

Copy-pasted from the newly added maybe_fake_u16vec3 function in the codegen script:

There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.

Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@pytorch-bot

pytorch-botBot commented Nov 5, 2024

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6675

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 481b41e with merge base 03b1ef2 (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 5, 2024
SS-JIA added a commit that referenced this pull request Nov 5, 2024
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
ghstack-source-id: 251970874
Pull Request resolved: #6675
@facebook-github-bot

Copy link
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Contributor

This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 5, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 251990621
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot

Copy link
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Contributor

This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@facebook-github-bot

Copy link
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This pull request was exported from Phabricator. Differential Revision: D65501674

SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot
facebook-github-bot merged commit 26b30b9 into gh/SS-JIA/138/baseNov 7, 2024
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/138/head branch November 7, 2024 02:40
SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
Co-authored-by: Stephen Jia <ssjia@meta.com>
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
Co-authored-by: Stephen Jia <ssjia@meta.com>
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Fake u16vecn for devserver - #6675

Merged
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head
Nov 7, 2024
Merged

[ET-VK] Fake u16vecn for devserver#6675
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head

Conversation

@SS-JIA

@SS-JIASS-JIA commented Nov 5, 2024

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Stack from ghstack (oldest at bottom):

Context

Copy-pasted from the newly added maybe_fake_u16vec3 function in the codegen script:

There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.

Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@pytorch-bot

pytorch-botBot commented Nov 5, 2024

Copy link
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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6675

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 481b41e with merge base 03b1ef2 (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 5, 2024
SS-JIA added a commit that referenced this pull request Nov 5, 2024
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
ghstack-source-id: 251970874
Pull Request resolved: #6675
@facebook-github-bot

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Contributor

This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 5, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 251990621
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot

Copy link
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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@facebook-github-bot

Copy link
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This pull request was exported from Phabricator. Differential Revision: D65501674

SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot
facebook-github-bot merged commit 26b30b9 into gh/SS-JIA/138/baseNov 7, 2024
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/138/head branch November 7, 2024 02:40
SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
Co-authored-by: Stephen Jia <ssjia@meta.com>
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
Co-authored-by: Stephen Jia <ssjia@meta.com>
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3 participants

@SS-JIA@facebook-github-bot@junpi3
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Fake u16vecn for devserver - #6675

Merged
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head
Nov 7, 2024
Merged

[ET-VK] Fake u16vecn for devserver#6675
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head

Conversation

@SS-JIA

@SS-JIASS-JIA commented Nov 5, 2024

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Stack from ghstack (oldest at bottom):

Context

Copy-pasted from the newly added maybe_fake_u16vec3 function in the codegen script:

There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.

Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@pytorch-bot

pytorch-botBot commented Nov 5, 2024

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6675

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 481b41e with merge base 03b1ef2 (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 5, 2024
SS-JIA added a commit that referenced this pull request Nov 5, 2024
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
ghstack-source-id: 251970874
Pull Request resolved: #6675
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 5, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 251990621
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot
facebook-github-bot merged commit 26b30b9 into gh/SS-JIA/138/baseNov 7, 2024
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/138/head branch November 7, 2024 02:40
SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
Co-authored-by: Stephen Jia <ssjia@meta.com>
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
Co-authored-by: Stephen Jia <ssjia@meta.com>
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

[ET-VK] Fake u16vecn for devserver - #6675

Merged
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head
Nov 7, 2024
Merged

[ET-VK] Fake u16vecn for devserver#6675
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head

Conversation

@SS-JIA

@SS-JIASS-JIA commented Nov 5, 2024

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Stack from ghstack (oldest at bottom):

Context

Copy-pasted from the newly added maybe_fake_u16vec3 function in the codegen script:

There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.

Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@pytorch-bot

pytorch-botBot commented Nov 5, 2024

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6675

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 481b41e with merge base 03b1ef2 (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 5, 2024
SS-JIA added a commit that referenced this pull request Nov 5, 2024
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
ghstack-source-id: 251970874
Pull Request resolved: #6675
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 5, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 251990621
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot
facebook-github-bot merged commit 26b30b9 into gh/SS-JIA/138/baseNov 7, 2024
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/138/head branch November 7, 2024 02:40
SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
Co-authored-by: Stephen Jia <ssjia@meta.com>
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
Co-authored-by: Stephen Jia <ssjia@meta.com>
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Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.fb-exported

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Development

Successfully merging this pull request may close these issues.

3 participants

@SS-JIA@facebook-github-bot@junpi3
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Fake u16vecn for devserver - #6675

Merged
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head
Nov 7, 2024
Merged

[ET-VK] Fake u16vecn for devserver#6675
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head

Conversation

@SS-JIA

@SS-JIASS-JIA commented Nov 5, 2024

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Stack from ghstack (oldest at bottom):

Context

Copy-pasted from the newly added maybe_fake_u16vec3 function in the codegen script:

There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.

Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@pytorch-bot

pytorch-botBot commented Nov 5, 2024

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6675

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 481b41e with merge base 03b1ef2 (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 5, 2024
SS-JIA added a commit that referenced this pull request Nov 5, 2024
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
ghstack-source-id: 251970874
Pull Request resolved: #6675
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 5, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 251990621
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot
facebook-github-bot merged commit 26b30b9 into gh/SS-JIA/138/baseNov 7, 2024
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/138/head branch November 7, 2024 02:40
SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
Co-authored-by: Stephen Jia <ssjia@meta.com>
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
Co-authored-by: Stephen Jia <ssjia@meta.com>
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Fake u16vecn for devserver - #6675

Merged
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head
Nov 7, 2024
Merged

[ET-VK] Fake u16vecn for devserver#6675
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head

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@SS-JIA

@SS-JIASS-JIA commented Nov 5, 2024

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Stack from ghstack (oldest at bottom):

Context

Copy-pasted from the newly added maybe_fake_u16vec3 function in the codegen script:

There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.

Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@pytorch-bot

pytorch-botBot commented Nov 5, 2024

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6675

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 481b41e with merge base 03b1ef2 (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 5, 2024
SS-JIA added a commit that referenced this pull request Nov 5, 2024
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
ghstack-source-id: 251970874
Pull Request resolved: #6675
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 5, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 251990621
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@facebook-github-bot

Copy link
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This pull request was exported from Phabricator. Differential Revision: D65501674

SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot
facebook-github-bot merged commit 26b30b9 into gh/SS-JIA/138/baseNov 7, 2024
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/138/head branch November 7, 2024 02:40
SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
Co-authored-by: Stephen Jia <ssjia@meta.com>
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
Co-authored-by: Stephen Jia <ssjia@meta.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.fb-exported

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Development

Successfully merging this pull request may close these issues.

3 participants

@SS-JIA@facebook-github-bot@junpi3
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

[ET-VK] Fake u16vecn for devserver - #6675

Merged
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head
Nov 7, 2024
Merged

[ET-VK] Fake u16vecn for devserver#6675
facebook-github-bot merged 3 commits into
gh/SS-JIA/138/basefrom
gh/SS-JIA/138/head

Conversation

@SS-JIA

@SS-JIASS-JIA commented Nov 5, 2024

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Stack from ghstack (oldest at bottom):

Context

Copy-pasted from the newly added maybe_fake_u16vec3 function in the codegen script:

There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.

Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@pytorch-bot

pytorch-botBot commented Nov 5, 2024

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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6675

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 481b41e with merge base 03b1ef2 (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 5, 2024
SS-JIA added a commit that referenced this pull request Nov 5, 2024
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
ghstack-source-id: 251970874
Pull Request resolved: #6675
@facebook-github-bot

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This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 5, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 251990621
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot

Copy link
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Contributor

This pull request was exported from Phabricator. Differential Revision: D65501674

## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
[ghstack-poisoned]
@facebook-github-bot

Copy link
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This pull request was exported from Phabricator. Differential Revision: D65501674

SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
@facebook-github-bot
facebook-github-bot merged commit 26b30b9 into gh/SS-JIA/138/baseNov 7, 2024
@facebook-github-bot
facebook-github-bot deleted the gh/SS-JIA/138/head branch November 7, 2024 02:40
SS-JIA added a commit that referenced this pull request Nov 7, 2024
Pull Request resolved: #6675
## Context
Copy-pasted from the newly added `maybe_fake_u16vec3` function in the codegen script:
> There is a latency benefit to using u16vecn variables to store texture position variables instead of ivecn, likely due to reduced register pressure. However, SwiftShader does not support 16 bit integer types in shaders, so this is a crude way to fallback to using ivecn to store texture positions so that testing with SwiftShader is still possible.
ghstack-source-id: 252234981
@exported-using-ghexport
Differential Revision: [D65501674](https://our.internmc.facebook.com/intern/diff/D65501674/)
Co-authored-by: Stephen Jia <ssjia@meta.com>
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
[ghstack-poisoned]
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
SS-JIA added a commit that referenced this pull request Nov 12, 2024
As title. This is a follow up from #6675. Replace `uint16_t` with `int` as well as 16 bit vectorized types.
Differential Revision: [D65824204](https://our.internmc.facebook.com/intern/diff/D65824204/)
ghstack-source-id: 253112193
Pull Request resolved: #6781
Co-authored-by: Stephen Jia <ssjia@meta.com>
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3 participants

@SS-JIA@facebook-github-bot@junpi3