[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. - #7501

Merged
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig
Jan 4, 2025
Merged

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.#7501
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig

Conversation

@pytorchbot

Copy link
Copy Markdown
Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #7452
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/30/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/orig
@diff-train-skip-merge

… dispatch work accounting for linearity texture to improve performance.
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
@pytorch-bot

pytorch-botBot commented Jan 3, 2025

Copy link
Copy Markdown

🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/7501

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 5b1c980 with merge base 45bb2dd (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Jan 3, 2025
@trviv
trviv merged commit 6c11356 into gh/trivedivivek/30/origJan 4, 2025
@trviv
trviv deleted the gh/trivedivivek/31/orig branch January 4, 2025 00:08
trviv added a commit that referenced this pull request Jan 4, 2025
…al_wg_size to determine local wg size. (#7500)
* [ET-VK] Reduced int precision for all int storage in conv pw op to improve performance.
Pull Request resolved: #7447
This diff reduces the precision of all int storage in the conv pw op to improve performance. The code changes include adding the extension GL_EXT_shader_explicit_arithmetic_types_int16 and changing the data type of ints to uint16.
ghstack-source-id: 260166244
@exported-using-ghexport
Differential Revision: [D67674212](https://our.internmc.facebook.com/intern/diff/D67674212/)
* [ET-VK] Minor fix to conv 2d op using wg_size from create_conv2d_global_wg_size to determine local wg size.
Pull Request resolved: #7450
This diff contains changes to the Convolution.cpp file in the Vulkan backend of Executorch. The changes involve updating the code to use the create_conv2d_global_wg_size function to determine the local workgroup size for the convolution operation. This is done to ensure that the correct workgroup size is used for the operation, which can improve performance.
ghstack-source-id: 260166246
@exported-using-ghexport
Differential Revision: [D67676422](https://our.internmc.facebook.com/intern/diff/D67676422/)
* [ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. (#7501)
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
---------
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@pytorchbot@trviv@facebook-github-bot
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. - #7501

Merged
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig
Jan 4, 2025
Merged

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.#7501
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig

Conversation

@pytorchbot

Copy link
Copy Markdown
Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #7452
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/30/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/orig
@diff-train-skip-merge

… dispatch work accounting for linearity texture to improve performance.
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
@pytorch-bot

pytorch-botBot commented Jan 3, 2025

Copy link
Copy Markdown

🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/7501

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 5b1c980 with merge base 45bb2dd (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Jan 3, 2025
@trviv
trviv merged commit 6c11356 into gh/trivedivivek/30/origJan 4, 2025
@trviv
trviv deleted the gh/trivedivivek/31/orig branch January 4, 2025 00:08
trviv added a commit that referenced this pull request Jan 4, 2025
…al_wg_size to determine local wg size. (#7500)
* [ET-VK] Reduced int precision for all int storage in conv pw op to improve performance.
Pull Request resolved: #7447
This diff reduces the precision of all int storage in the conv pw op to improve performance. The code changes include adding the extension GL_EXT_shader_explicit_arithmetic_types_int16 and changing the data type of ints to uint16.
ghstack-source-id: 260166244
@exported-using-ghexport
Differential Revision: [D67674212](https://our.internmc.facebook.com/intern/diff/D67674212/)
* [ET-VK] Minor fix to conv 2d op using wg_size from create_conv2d_global_wg_size to determine local wg size.
Pull Request resolved: #7450
This diff contains changes to the Convolution.cpp file in the Vulkan backend of Executorch. The changes involve updating the code to use the create_conv2d_global_wg_size function to determine the local workgroup size for the convolution operation. This is done to ensure that the correct workgroup size is used for the operation, which can improve performance.
ghstack-source-id: 260166246
@exported-using-ghexport
Differential Revision: [D67676422](https://our.internmc.facebook.com/intern/diff/D67676422/)
* [ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. (#7501)
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
---------
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@pytorchbot@trviv@facebook-github-bot
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. - #7501

Merged
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig
Jan 4, 2025
Merged

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.#7501
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig

Conversation

@pytorchbot

Copy link
Copy Markdown
Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #7452
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/30/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/orig
@diff-train-skip-merge

… dispatch work accounting for linearity texture to improve performance.
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
@pytorch-bot

pytorch-botBot commented Jan 3, 2025

Copy link
Copy Markdown

🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/7501

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 5b1c980 with merge base 45bb2dd (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Jan 3, 2025
@trviv
trviv merged commit 6c11356 into gh/trivedivivek/30/origJan 4, 2025
@trviv
trviv deleted the gh/trivedivivek/31/orig branch January 4, 2025 00:08
trviv added a commit that referenced this pull request Jan 4, 2025
…al_wg_size to determine local wg size. (#7500)
* [ET-VK] Reduced int precision for all int storage in conv pw op to improve performance.
Pull Request resolved: #7447
This diff reduces the precision of all int storage in the conv pw op to improve performance. The code changes include adding the extension GL_EXT_shader_explicit_arithmetic_types_int16 and changing the data type of ints to uint16.
ghstack-source-id: 260166244
@exported-using-ghexport
Differential Revision: [D67674212](https://our.internmc.facebook.com/intern/diff/D67674212/)
* [ET-VK] Minor fix to conv 2d op using wg_size from create_conv2d_global_wg_size to determine local wg size.
Pull Request resolved: #7450
This diff contains changes to the Convolution.cpp file in the Vulkan backend of Executorch. The changes involve updating the code to use the create_conv2d_global_wg_size function to determine the local workgroup size for the convolution operation. This is done to ensure that the correct workgroup size is used for the operation, which can improve performance.
ghstack-source-id: 260166246
@exported-using-ghexport
Differential Revision: [D67676422](https://our.internmc.facebook.com/intern/diff/D67676422/)
* [ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. (#7501)
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
---------
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@pytorchbot@trviv@facebook-github-bot
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. - #7501

Merged
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig
Jan 4, 2025
Merged

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.#7501
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig

Conversation

@pytorchbot

Copy link
Copy Markdown
Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #7452
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/30/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/orig
@diff-train-skip-merge

… dispatch work accounting for linearity texture to improve performance.
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
@pytorch-bot

pytorch-botBot commented Jan 3, 2025

Copy link
Copy Markdown

🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/7501

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 5b1c980 with merge base 45bb2dd (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Jan 3, 2025
@trviv
trviv merged commit 6c11356 into gh/trivedivivek/30/origJan 4, 2025
@trviv
trviv deleted the gh/trivedivivek/31/orig branch January 4, 2025 00:08
trviv added a commit that referenced this pull request Jan 4, 2025
…al_wg_size to determine local wg size. (#7500)
* [ET-VK] Reduced int precision for all int storage in conv pw op to improve performance.
Pull Request resolved: #7447
This diff reduces the precision of all int storage in the conv pw op to improve performance. The code changes include adding the extension GL_EXT_shader_explicit_arithmetic_types_int16 and changing the data type of ints to uint16.
ghstack-source-id: 260166244
@exported-using-ghexport
Differential Revision: [D67674212](https://our.internmc.facebook.com/intern/diff/D67674212/)
* [ET-VK] Minor fix to conv 2d op using wg_size from create_conv2d_global_wg_size to determine local wg size.
Pull Request resolved: #7450
This diff contains changes to the Convolution.cpp file in the Vulkan backend of Executorch. The changes involve updating the code to use the create_conv2d_global_wg_size function to determine the local workgroup size for the convolution operation. This is done to ensure that the correct workgroup size is used for the operation, which can improve performance.
ghstack-source-id: 260166246
@exported-using-ghexport
Differential Revision: [D67676422](https://our.internmc.facebook.com/intern/diff/D67676422/)
* [ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. (#7501)
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
---------
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@pytorchbot@trviv@facebook-github-bot
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. - #7501

Merged
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig
Jan 4, 2025
Merged

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.#7501
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig

Conversation

@pytorchbot

Copy link
Copy Markdown
Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #7452
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/30/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/orig
@diff-train-skip-merge

… dispatch work accounting for linearity texture to improve performance.
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
@pytorch-bot

pytorch-botBot commented Jan 3, 2025

Copy link
Copy Markdown

🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/7501

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 5b1c980 with merge base 45bb2dd (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Jan 3, 2025
@trviv
trviv merged commit 6c11356 into gh/trivedivivek/30/origJan 4, 2025
@trviv
trviv deleted the gh/trivedivivek/31/orig branch January 4, 2025 00:08
trviv added a commit that referenced this pull request Jan 4, 2025
…al_wg_size to determine local wg size. (#7500)
* [ET-VK] Reduced int precision for all int storage in conv pw op to improve performance.
Pull Request resolved: #7447
This diff reduces the precision of all int storage in the conv pw op to improve performance. The code changes include adding the extension GL_EXT_shader_explicit_arithmetic_types_int16 and changing the data type of ints to uint16.
ghstack-source-id: 260166244
@exported-using-ghexport
Differential Revision: [D67674212](https://our.internmc.facebook.com/intern/diff/D67674212/)
* [ET-VK] Minor fix to conv 2d op using wg_size from create_conv2d_global_wg_size to determine local wg size.
Pull Request resolved: #7450
This diff contains changes to the Convolution.cpp file in the Vulkan backend of Executorch. The changes involve updating the code to use the create_conv2d_global_wg_size function to determine the local workgroup size for the convolution operation. This is done to ensure that the correct workgroup size is used for the operation, which can improve performance.
ghstack-source-id: 260166246
@exported-using-ghexport
Differential Revision: [D67676422](https://our.internmc.facebook.com/intern/diff/D67676422/)
* [ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. (#7501)
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
---------
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@pytorchbot@trviv@facebook-github-bot
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. - #7501

Merged
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig
Jan 4, 2025
Merged

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.#7501
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig

Conversation

@pytorchbot

Copy link
Copy Markdown
Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #7452
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/30/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/orig
@diff-train-skip-merge

… dispatch work accounting for linearity texture to improve performance.
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
@pytorch-bot

pytorch-botBot commented Jan 3, 2025

Copy link
Copy Markdown

🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/7501

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 5b1c980 with merge base 45bb2dd (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Jan 3, 2025
@trviv
trviv merged commit 6c11356 into gh/trivedivivek/30/origJan 4, 2025
@trviv
trviv deleted the gh/trivedivivek/31/orig branch January 4, 2025 00:08
trviv added a commit that referenced this pull request Jan 4, 2025
…al_wg_size to determine local wg size. (#7500)
* [ET-VK] Reduced int precision for all int storage in conv pw op to improve performance.
Pull Request resolved: #7447
This diff reduces the precision of all int storage in the conv pw op to improve performance. The code changes include adding the extension GL_EXT_shader_explicit_arithmetic_types_int16 and changing the data type of ints to uint16.
ghstack-source-id: 260166244
@exported-using-ghexport
Differential Revision: [D67674212](https://our.internmc.facebook.com/intern/diff/D67674212/)
* [ET-VK] Minor fix to conv 2d op using wg_size from create_conv2d_global_wg_size to determine local wg size.
Pull Request resolved: #7450
This diff contains changes to the Convolution.cpp file in the Vulkan backend of Executorch. The changes involve updating the code to use the create_conv2d_global_wg_size function to determine the local workgroup size for the convolution operation. This is done to ensure that the correct workgroup size is used for the operation, which can improve performance.
ghstack-source-id: 260166246
@exported-using-ghexport
Differential Revision: [D67676422](https://our.internmc.facebook.com/intern/diff/D67676422/)
* [ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. (#7501)
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
---------
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@pytorchbot@trviv@facebook-github-bot
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. - #7501

Merged
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig
Jan 4, 2025
Merged

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.#7501
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig

Conversation

@pytorchbot

Copy link
Copy Markdown
Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #7452
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/30/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/orig
@diff-train-skip-merge

… dispatch work accounting for linearity texture to improve performance.
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
@pytorch-bot

pytorch-botBot commented Jan 3, 2025

Copy link
Copy Markdown

🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/7501

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 5b1c980 with merge base 45bb2dd (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Jan 3, 2025
@trviv
trviv merged commit 6c11356 into gh/trivedivivek/30/origJan 4, 2025
@trviv
trviv deleted the gh/trivedivivek/31/orig branch January 4, 2025 00:08
trviv added a commit that referenced this pull request Jan 4, 2025
…al_wg_size to determine local wg size. (#7500)
* [ET-VK] Reduced int precision for all int storage in conv pw op to improve performance.
Pull Request resolved: #7447
This diff reduces the precision of all int storage in the conv pw op to improve performance. The code changes include adding the extension GL_EXT_shader_explicit_arithmetic_types_int16 and changing the data type of ints to uint16.
ghstack-source-id: 260166244
@exported-using-ghexport
Differential Revision: [D67674212](https://our.internmc.facebook.com/intern/diff/D67674212/)
* [ET-VK] Minor fix to conv 2d op using wg_size from create_conv2d_global_wg_size to determine local wg size.
Pull Request resolved: #7450
This diff contains changes to the Convolution.cpp file in the Vulkan backend of Executorch. The changes involve updating the code to use the create_conv2d_global_wg_size function to determine the local workgroup size for the convolution operation. This is done to ensure that the correct workgroup size is used for the operation, which can improve performance.
ghstack-source-id: 260166246
@exported-using-ghexport
Differential Revision: [D67676422](https://our.internmc.facebook.com/intern/diff/D67676422/)
* [ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. (#7501)
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
---------
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@pytorchbot@trviv@facebook-github-bot
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. - #7501

Merged
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig
Jan 4, 2025
Merged

[ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.#7501
trviv merged 1 commit into
gh/trivedivivek/30/origfrom
gh/trivedivivek/31/orig

Conversation

@pytorchbot

Copy link
Copy Markdown
Collaborator

This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #7452
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/trivedivivek/30/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/trivedivivek/31/orig
@diff-train-skip-merge

… dispatch work accounting for linearity texture to improve performance.
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
@pytorch-bot

pytorch-botBot commented Jan 3, 2025

Copy link
Copy Markdown

🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/7501

Note: Links to docs will display an error until the docs builds have been completed.

✅ No Failures

As of commit 5b1c980 with merge base 45bb2dd (image):
💚 Looks good so far! There are no failures yet. 💚

This comment was automatically generated by Dr. CI and updates every 15 minutes.

@facebook-github-botfacebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Jan 3, 2025
@trviv
trviv merged commit 6c11356 into gh/trivedivivek/30/origJan 4, 2025
@trviv
trviv deleted the gh/trivedivivek/31/orig branch January 4, 2025 00:08
trviv added a commit that referenced this pull request Jan 4, 2025
…al_wg_size to determine local wg size. (#7500)
* [ET-VK] Reduced int precision for all int storage in conv pw op to improve performance.
Pull Request resolved: #7447
This diff reduces the precision of all int storage in the conv pw op to improve performance. The code changes include adding the extension GL_EXT_shader_explicit_arithmetic_types_int16 and changing the data type of ints to uint16.
ghstack-source-id: 260166244
@exported-using-ghexport
Differential Revision: [D67674212](https://our.internmc.facebook.com/intern/diff/D67674212/)
* [ET-VK] Minor fix to conv 2d op using wg_size from create_conv2d_global_wg_size to determine local wg size.
Pull Request resolved: #7450
This diff contains changes to the Convolution.cpp file in the Vulkan backend of Executorch. The changes involve updating the code to use the create_conv2d_global_wg_size function to determine the local workgroup size for the convolution operation. This is done to ensure that the correct workgroup size is used for the operation, which can improve performance.
ghstack-source-id: 260166246
@exported-using-ghexport
Differential Revision: [D67676422](https://our.internmc.facebook.com/intern/diff/D67676422/)
* [ET-VK] Modify conv 2d pw op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance. (#7501)
Pull Request resolved: #7452
This diff modifies the convolution 2D pointwise op shader and dispatch settings to linearly dispatch work accounting for linearity texture to improve performance.
ghstack-source-id: 260166247
@exported-using-ghexport
Differential Revision: [D67683411](https://our.internmc.facebook.com/intern/diff/D67683411/)
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
---------
Co-authored-by: Vivek Trivedi <5340687+trivedivivek@users.noreply.github.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedThis label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@pytorchbot@trviv@facebook-github-bot