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2 changes: 1 addition & 1 deletion backends/vulkan/cmake/ShaderLibrary.cmake
Original file line numberDiff line numberDiff line change
Expand Up@@ -52,7 +52,7 @@ function(gen_vulkan_shader_lib_cpp shaders_path)
"${PYTHON_EXECUTABLE}"
${EXECUTORCH_ROOT}/backends/vulkan/runtime/gen_vulkan_spv.py --glsl-path
${shaders_path} --output-path ${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}/shader_cache/
--env ${VULKAN_GEN_ARG_ENV}
RESULT_VARIABLE error_code
)
Expand Down
72 changes: 66 additions & 6 deletions backends/vulkan/runtime/gen_vulkan_spv.py
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,9 +12,11 @@
import codecs
import copy
import glob
import hashlib
import io
import os
import re
import shutil
import sys
from itertools import product
from multiprocessing.pool import ThreadPool
Expand DownExpand Up@@ -733,7 +735,29 @@ def maybe_replace_u16vecn(self, input_text: str) -> str:
input_text = input_text.replace("uint16_t", "int")
return input_text

def generateSPV(self, output_dir: str) -> Dict[str, str]:
def get_md5_checksum(self, file_path: str) -> str:
# Use a reasonably sized buffer for better performance with large files
BUF_SIZE = 65536 # 64kb chunks

md5 = hashlib.md5()

with open(file_path, "rb") as f:
while True:
data = f.read(BUF_SIZE)
if not data:
break
md5.update(data)

# Get the hexadecimal digest and compare
file_md5 = md5.hexdigest()
return file_md5

def generateSPV( # noqa: C901
self,
output_dir: str,
cache_dir: Optional[str] = None,
force_rebuild: bool = False,
) -> Dict[str, str]:
output_file_map = {}

def process_shader(shader_paths_pair):
Expand All@@ -742,20 +766,48 @@ def process_shader(shader_paths_pair):
source_glsl = shader_paths_pair[1][0]
shader_params = shader_paths_pair[1][1]

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

if cache_dir is not None:
cached_source_glsl = os.path.join(
cache_dir, os.path.basename(source_glsl) + ".t"
)
cached_glsl_out_path = os.path.join(cache_dir, f"{shader_name}.glsl")
cached_spv_out_path = os.path.join(cache_dir, f"{shader_name}.spv")
if (
not force_rebuild
and os.path.exists(cached_source_glsl)
and os.path.exists(cached_glsl_out_path)
and os.path.exists(cached_spv_out_path)
):
current_checksum = self.get_md5_checksum(source_glsl)
cached_checksum = self.get_md5_checksum(cached_source_glsl)
# If the cached source GLSL template is the same as the current GLSL
# source file, then assume that the generated GLSL and SPIR-V will
# not have changed. In that case, just copy over the GLSL and SPIR-V
# files from the cache.
if current_checksum == cached_checksum:
shutil.copyfile(cached_spv_out_path, spv_out_path)
shutil.copyfile(cached_glsl_out_path, glsl_out_path)
return (spv_out_path, glsl_out_path)

with codecs.open(source_glsl, "r", encoding="utf-8") as input_file:
input_text = input_file.read()
input_text = self.maybe_replace_u16vecn(input_text)
output_text = preprocess(input_text, shader_params)

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
with codecs.open(glsl_out_path, "w", encoding="utf-8") as output_file:
output_file.write(output_text)

if cache_dir is not None:
# Otherwise, store the generated and source GLSL files in the cache
shutil.copyfile(source_glsl, cached_source_glsl)
shutil.copyfile(glsl_out_path, cached_glsl_out_path)

# If no GLSL compiler is specified, then only write out the generated GLSL shaders.
# This is mainly for testing purposes.
if self.glslc_path is not None:
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

cmd_base = [
self.glslc_path,
"-fshader-stage=compute",
Expand DownExpand Up@@ -788,6 +840,9 @@ def process_shader(shader_paths_pair):
else:
raise RuntimeError(f"{err_msg_base} {e.stderr}") from e

if cache_dir is not None:
shutil.copyfile(spv_out_path, cached_spv_out_path)

return (spv_out_path, glsl_out_path)

# Parallelize shader compilation as much as possible to optimize build time.
Expand DownExpand Up@@ -1089,8 +1144,11 @@ def main(argv: List[str]) -> int:
default=["."],
)
parser.add_argument("-c", "--glslc-path", required=True, help="")
parser.add_argument("-t", "--tmp-dir-path", required=True, help="/tmp")
parser.add_argument(
"-t", "--tmp-dir-path", required=True, help="/tmp/vulkan_shaders/"
)
parser.add_argument("-o", "--output-path", required=True, help="")
parser.add_argument("-f", "--force-rebuild", action="store_true", default=False)
parser.add_argument("--replace-u16vecn", action="store_true", default=False)
parser.add_argument("--optimize_size", action="store_true", help="")
parser.add_argument("--optimize", action="store_true", help="")
Expand DownExpand Up@@ -1131,7 +1189,9 @@ def main(argv: List[str]) -> int:
glslc_flags=glslc_flags_str,
replace_u16vecn=options.replace_u16vecn,
)
output_spv_files = shader_generator.generateSPV(options.tmp_dir_path)
output_spv_files = shader_generator.generateSPV(
options.output_path, options.tmp_dir_path, options.force_rebuild
)

genCppFiles(
output_spv_files,
Expand Down
3 changes: 2 additions & 1 deletion backends/vulkan/targets.bzl
Original file line numberDiff line numberDiff line change
Expand Up@@ -44,7 +44,8 @@ def vulkan_spv_shader_lib(name, spv_filegroups, is_fbcode = False, no_volk = Fal
"--glsl-paths {} ".format(" ".join(glsl_paths)) +
"--output-path $OUT " +
"--glslc-path=$(exe {}) ".format(glslc_path) +
"--tmp-dir-path=$OUT " +
"--tmp-dir-path=shader_cache " +
("-f " if read_config("etvk", "force_shader_rebuild", "0") == "1" else " ") +
select({
"DEFAULT": "",
"ovr_config//os:android": "--optimize",
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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2 changes: 1 addition & 1 deletion backends/vulkan/cmake/ShaderLibrary.cmake
Original file line numberDiff line numberDiff line change
Expand Up@@ -52,7 +52,7 @@ function(gen_vulkan_shader_lib_cpp shaders_path)
"${PYTHON_EXECUTABLE}"
${EXECUTORCH_ROOT}/backends/vulkan/runtime/gen_vulkan_spv.py --glsl-path
${shaders_path} --output-path ${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}/shader_cache/
--env ${VULKAN_GEN_ARG_ENV}
RESULT_VARIABLE error_code
)
Expand Down
72 changes: 66 additions & 6 deletions backends/vulkan/runtime/gen_vulkan_spv.py
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,9 +12,11 @@
import codecs
import copy
import glob
import hashlib
import io
import os
import re
import shutil
import sys
from itertools import product
from multiprocessing.pool import ThreadPool
Expand DownExpand Up@@ -733,7 +735,29 @@ def maybe_replace_u16vecn(self, input_text: str) -> str:
input_text = input_text.replace("uint16_t", "int")
return input_text

def generateSPV(self, output_dir: str) -> Dict[str, str]:
def get_md5_checksum(self, file_path: str) -> str:
# Use a reasonably sized buffer for better performance with large files
BUF_SIZE = 65536 # 64kb chunks

md5 = hashlib.md5()

with open(file_path, "rb") as f:
while True:
data = f.read(BUF_SIZE)
if not data:
break
md5.update(data)

# Get the hexadecimal digest and compare
file_md5 = md5.hexdigest()
return file_md5

def generateSPV( # noqa: C901
self,
output_dir: str,
cache_dir: Optional[str] = None,
force_rebuild: bool = False,
) -> Dict[str, str]:
output_file_map = {}

def process_shader(shader_paths_pair):
Expand All@@ -742,20 +766,48 @@ def process_shader(shader_paths_pair):
source_glsl = shader_paths_pair[1][0]
shader_params = shader_paths_pair[1][1]

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

if cache_dir is not None:
cached_source_glsl = os.path.join(
cache_dir, os.path.basename(source_glsl) + ".t"
)
cached_glsl_out_path = os.path.join(cache_dir, f"{shader_name}.glsl")
cached_spv_out_path = os.path.join(cache_dir, f"{shader_name}.spv")
if (
not force_rebuild
and os.path.exists(cached_source_glsl)
and os.path.exists(cached_glsl_out_path)
and os.path.exists(cached_spv_out_path)
):
current_checksum = self.get_md5_checksum(source_glsl)
cached_checksum = self.get_md5_checksum(cached_source_glsl)
# If the cached source GLSL template is the same as the current GLSL
# source file, then assume that the generated GLSL and SPIR-V will
# not have changed. In that case, just copy over the GLSL and SPIR-V
# files from the cache.
if current_checksum == cached_checksum:
shutil.copyfile(cached_spv_out_path, spv_out_path)
shutil.copyfile(cached_glsl_out_path, glsl_out_path)
return (spv_out_path, glsl_out_path)

with codecs.open(source_glsl, "r", encoding="utf-8") as input_file:
input_text = input_file.read()
input_text = self.maybe_replace_u16vecn(input_text)
output_text = preprocess(input_text, shader_params)

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
with codecs.open(glsl_out_path, "w", encoding="utf-8") as output_file:
output_file.write(output_text)

if cache_dir is not None:
# Otherwise, store the generated and source GLSL files in the cache
shutil.copyfile(source_glsl, cached_source_glsl)
shutil.copyfile(glsl_out_path, cached_glsl_out_path)

# If no GLSL compiler is specified, then only write out the generated GLSL shaders.
# This is mainly for testing purposes.
if self.glslc_path is not None:
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

cmd_base = [
self.glslc_path,
"-fshader-stage=compute",
Expand DownExpand Up@@ -788,6 +840,9 @@ def process_shader(shader_paths_pair):
else:
raise RuntimeError(f"{err_msg_base} {e.stderr}") from e

if cache_dir is not None:
shutil.copyfile(spv_out_path, cached_spv_out_path)

return (spv_out_path, glsl_out_path)

# Parallelize shader compilation as much as possible to optimize build time.
Expand DownExpand Up@@ -1089,8 +1144,11 @@ def main(argv: List[str]) -> int:
default=["."],
)
parser.add_argument("-c", "--glslc-path", required=True, help="")
parser.add_argument("-t", "--tmp-dir-path", required=True, help="/tmp")
parser.add_argument(
"-t", "--tmp-dir-path", required=True, help="/tmp/vulkan_shaders/"
)
parser.add_argument("-o", "--output-path", required=True, help="")
parser.add_argument("-f", "--force-rebuild", action="store_true", default=False)
parser.add_argument("--replace-u16vecn", action="store_true", default=False)
parser.add_argument("--optimize_size", action="store_true", help="")
parser.add_argument("--optimize", action="store_true", help="")
Expand DownExpand Up@@ -1131,7 +1189,9 @@ def main(argv: List[str]) -> int:
glslc_flags=glslc_flags_str,
replace_u16vecn=options.replace_u16vecn,
)
output_spv_files = shader_generator.generateSPV(options.tmp_dir_path)
output_spv_files = shader_generator.generateSPV(
options.output_path, options.tmp_dir_path, options.force_rebuild
)

genCppFiles(
output_spv_files,
Expand Down
3 changes: 2 additions & 1 deletion backends/vulkan/targets.bzl
Original file line numberDiff line numberDiff line change
Expand Up@@ -44,7 +44,8 @@ def vulkan_spv_shader_lib(name, spv_filegroups, is_fbcode = False, no_volk = Fal
"--glsl-paths {} ".format(" ".join(glsl_paths)) +
"--output-path $OUT " +
"--glslc-path=$(exe {}) ".format(glslc_path) +
"--tmp-dir-path=$OUT " +
"--tmp-dir-path=shader_cache " +
("-f " if read_config("etvk", "force_shader_rebuild", "0") == "1" else " ") +
select({
"DEFAULT": "",
"ovr_config//os:android": "--optimize",
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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2 changes: 1 addition & 1 deletion backends/vulkan/cmake/ShaderLibrary.cmake
Original file line numberDiff line numberDiff line change
Expand Up@@ -52,7 +52,7 @@ function(gen_vulkan_shader_lib_cpp shaders_path)
"${PYTHON_EXECUTABLE}"
${EXECUTORCH_ROOT}/backends/vulkan/runtime/gen_vulkan_spv.py --glsl-path
${shaders_path} --output-path ${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}/shader_cache/
--env ${VULKAN_GEN_ARG_ENV}
RESULT_VARIABLE error_code
)
Expand Down
72 changes: 66 additions & 6 deletions backends/vulkan/runtime/gen_vulkan_spv.py
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,9 +12,11 @@
import codecs
import copy
import glob
import hashlib
import io
import os
import re
import shutil
import sys
from itertools import product
from multiprocessing.pool import ThreadPool
Expand DownExpand Up@@ -733,7 +735,29 @@ def maybe_replace_u16vecn(self, input_text: str) -> str:
input_text = input_text.replace("uint16_t", "int")
return input_text

def generateSPV(self, output_dir: str) -> Dict[str, str]:
def get_md5_checksum(self, file_path: str) -> str:
# Use a reasonably sized buffer for better performance with large files
BUF_SIZE = 65536 # 64kb chunks

md5 = hashlib.md5()

with open(file_path, "rb") as f:
while True:
data = f.read(BUF_SIZE)
if not data:
break
md5.update(data)

# Get the hexadecimal digest and compare
file_md5 = md5.hexdigest()
return file_md5

def generateSPV( # noqa: C901
self,
output_dir: str,
cache_dir: Optional[str] = None,
force_rebuild: bool = False,
) -> Dict[str, str]:
output_file_map = {}

def process_shader(shader_paths_pair):
Expand All@@ -742,20 +766,48 @@ def process_shader(shader_paths_pair):
source_glsl = shader_paths_pair[1][0]
shader_params = shader_paths_pair[1][1]

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

if cache_dir is not None:
cached_source_glsl = os.path.join(
cache_dir, os.path.basename(source_glsl) + ".t"
)
cached_glsl_out_path = os.path.join(cache_dir, f"{shader_name}.glsl")
cached_spv_out_path = os.path.join(cache_dir, f"{shader_name}.spv")
if (
not force_rebuild
and os.path.exists(cached_source_glsl)
and os.path.exists(cached_glsl_out_path)
and os.path.exists(cached_spv_out_path)
):
current_checksum = self.get_md5_checksum(source_glsl)
cached_checksum = self.get_md5_checksum(cached_source_glsl)
# If the cached source GLSL template is the same as the current GLSL
# source file, then assume that the generated GLSL and SPIR-V will
# not have changed. In that case, just copy over the GLSL and SPIR-V
# files from the cache.
if current_checksum == cached_checksum:
shutil.copyfile(cached_spv_out_path, spv_out_path)
shutil.copyfile(cached_glsl_out_path, glsl_out_path)
return (spv_out_path, glsl_out_path)

with codecs.open(source_glsl, "r", encoding="utf-8") as input_file:
input_text = input_file.read()
input_text = self.maybe_replace_u16vecn(input_text)
output_text = preprocess(input_text, shader_params)

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
with codecs.open(glsl_out_path, "w", encoding="utf-8") as output_file:
output_file.write(output_text)

if cache_dir is not None:
# Otherwise, store the generated and source GLSL files in the cache
shutil.copyfile(source_glsl, cached_source_glsl)
shutil.copyfile(glsl_out_path, cached_glsl_out_path)

# If no GLSL compiler is specified, then only write out the generated GLSL shaders.
# This is mainly for testing purposes.
if self.glslc_path is not None:
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

cmd_base = [
self.glslc_path,
"-fshader-stage=compute",
Expand DownExpand Up@@ -788,6 +840,9 @@ def process_shader(shader_paths_pair):
else:
raise RuntimeError(f"{err_msg_base} {e.stderr}") from e

if cache_dir is not None:
shutil.copyfile(spv_out_path, cached_spv_out_path)

return (spv_out_path, glsl_out_path)

# Parallelize shader compilation as much as possible to optimize build time.
Expand DownExpand Up@@ -1089,8 +1144,11 @@ def main(argv: List[str]) -> int:
default=["."],
)
parser.add_argument("-c", "--glslc-path", required=True, help="")
parser.add_argument("-t", "--tmp-dir-path", required=True, help="/tmp")
parser.add_argument(
"-t", "--tmp-dir-path", required=True, help="/tmp/vulkan_shaders/"
)
parser.add_argument("-o", "--output-path", required=True, help="")
parser.add_argument("-f", "--force-rebuild", action="store_true", default=False)
parser.add_argument("--replace-u16vecn", action="store_true", default=False)
parser.add_argument("--optimize_size", action="store_true", help="")
parser.add_argument("--optimize", action="store_true", help="")
Expand DownExpand Up@@ -1131,7 +1189,9 @@ def main(argv: List[str]) -> int:
glslc_flags=glslc_flags_str,
replace_u16vecn=options.replace_u16vecn,
)
output_spv_files = shader_generator.generateSPV(options.tmp_dir_path)
output_spv_files = shader_generator.generateSPV(
options.output_path, options.tmp_dir_path, options.force_rebuild
)

genCppFiles(
output_spv_files,
Expand Down
3 changes: 2 additions & 1 deletion backends/vulkan/targets.bzl
Original file line numberDiff line numberDiff line change
Expand Up@@ -44,7 +44,8 @@ def vulkan_spv_shader_lib(name, spv_filegroups, is_fbcode = False, no_volk = Fal
"--glsl-paths {} ".format(" ".join(glsl_paths)) +
"--output-path $OUT " +
"--glslc-path=$(exe {}) ".format(glslc_path) +
"--tmp-dir-path=$OUT " +
"--tmp-dir-path=shader_cache " +
("-f " if read_config("etvk", "force_shader_rebuild", "0") == "1" else " ") +
select({
"DEFAULT": "",
"ovr_config//os:android": "--optimize",
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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2 changes: 1 addition & 1 deletion backends/vulkan/cmake/ShaderLibrary.cmake
Original file line numberDiff line numberDiff line change
Expand Up@@ -52,7 +52,7 @@ function(gen_vulkan_shader_lib_cpp shaders_path)
"${PYTHON_EXECUTABLE}"
${EXECUTORCH_ROOT}/backends/vulkan/runtime/gen_vulkan_spv.py --glsl-path
${shaders_path} --output-path ${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}/shader_cache/
--env ${VULKAN_GEN_ARG_ENV}
RESULT_VARIABLE error_code
)
Expand Down
72 changes: 66 additions & 6 deletions backends/vulkan/runtime/gen_vulkan_spv.py
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,9 +12,11 @@
import codecs
import copy
import glob
import hashlib
import io
import os
import re
import shutil
import sys
from itertools import product
from multiprocessing.pool import ThreadPool
Expand DownExpand Up@@ -733,7 +735,29 @@ def maybe_replace_u16vecn(self, input_text: str) -> str:
input_text = input_text.replace("uint16_t", "int")
return input_text

def generateSPV(self, output_dir: str) -> Dict[str, str]:
def get_md5_checksum(self, file_path: str) -> str:
# Use a reasonably sized buffer for better performance with large files
BUF_SIZE = 65536 # 64kb chunks

md5 = hashlib.md5()

with open(file_path, "rb") as f:
while True:
data = f.read(BUF_SIZE)
if not data:
break
md5.update(data)

# Get the hexadecimal digest and compare
file_md5 = md5.hexdigest()
return file_md5

def generateSPV( # noqa: C901
self,
output_dir: str,
cache_dir: Optional[str] = None,
force_rebuild: bool = False,
) -> Dict[str, str]:
output_file_map = {}

def process_shader(shader_paths_pair):
Expand All@@ -742,20 +766,48 @@ def process_shader(shader_paths_pair):
source_glsl = shader_paths_pair[1][0]
shader_params = shader_paths_pair[1][1]

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

if cache_dir is not None:
cached_source_glsl = os.path.join(
cache_dir, os.path.basename(source_glsl) + ".t"
)
cached_glsl_out_path = os.path.join(cache_dir, f"{shader_name}.glsl")
cached_spv_out_path = os.path.join(cache_dir, f"{shader_name}.spv")
if (
not force_rebuild
and os.path.exists(cached_source_glsl)
and os.path.exists(cached_glsl_out_path)
and os.path.exists(cached_spv_out_path)
):
current_checksum = self.get_md5_checksum(source_glsl)
cached_checksum = self.get_md5_checksum(cached_source_glsl)
# If the cached source GLSL template is the same as the current GLSL
# source file, then assume that the generated GLSL and SPIR-V will
# not have changed. In that case, just copy over the GLSL and SPIR-V
# files from the cache.
if current_checksum == cached_checksum:
shutil.copyfile(cached_spv_out_path, spv_out_path)
shutil.copyfile(cached_glsl_out_path, glsl_out_path)
return (spv_out_path, glsl_out_path)

with codecs.open(source_glsl, "r", encoding="utf-8") as input_file:
input_text = input_file.read()
input_text = self.maybe_replace_u16vecn(input_text)
output_text = preprocess(input_text, shader_params)

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
with codecs.open(glsl_out_path, "w", encoding="utf-8") as output_file:
output_file.write(output_text)

if cache_dir is not None:
# Otherwise, store the generated and source GLSL files in the cache
shutil.copyfile(source_glsl, cached_source_glsl)
shutil.copyfile(glsl_out_path, cached_glsl_out_path)

# If no GLSL compiler is specified, then only write out the generated GLSL shaders.
# This is mainly for testing purposes.
if self.glslc_path is not None:
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

cmd_base = [
self.glslc_path,
"-fshader-stage=compute",
Expand DownExpand Up@@ -788,6 +840,9 @@ def process_shader(shader_paths_pair):
else:
raise RuntimeError(f"{err_msg_base} {e.stderr}") from e

if cache_dir is not None:
shutil.copyfile(spv_out_path, cached_spv_out_path)

return (spv_out_path, glsl_out_path)

# Parallelize shader compilation as much as possible to optimize build time.
Expand DownExpand Up@@ -1089,8 +1144,11 @@ def main(argv: List[str]) -> int:
default=["."],
)
parser.add_argument("-c", "--glslc-path", required=True, help="")
parser.add_argument("-t", "--tmp-dir-path", required=True, help="/tmp")
parser.add_argument(
"-t", "--tmp-dir-path", required=True, help="/tmp/vulkan_shaders/"
)
parser.add_argument("-o", "--output-path", required=True, help="")
parser.add_argument("-f", "--force-rebuild", action="store_true", default=False)
parser.add_argument("--replace-u16vecn", action="store_true", default=False)
parser.add_argument("--optimize_size", action="store_true", help="")
parser.add_argument("--optimize", action="store_true", help="")
Expand DownExpand Up@@ -1131,7 +1189,9 @@ def main(argv: List[str]) -> int:
glslc_flags=glslc_flags_str,
replace_u16vecn=options.replace_u16vecn,
)
output_spv_files = shader_generator.generateSPV(options.tmp_dir_path)
output_spv_files = shader_generator.generateSPV(
options.output_path, options.tmp_dir_path, options.force_rebuild
)

genCppFiles(
output_spv_files,
Expand Down
3 changes: 2 additions & 1 deletion backends/vulkan/targets.bzl
Original file line numberDiff line numberDiff line change
Expand Up@@ -44,7 +44,8 @@ def vulkan_spv_shader_lib(name, spv_filegroups, is_fbcode = False, no_volk = Fal
"--glsl-paths {} ".format(" ".join(glsl_paths)) +
"--output-path $OUT " +
"--glslc-path=$(exe {}) ".format(glslc_path) +
"--tmp-dir-path=$OUT " +
"--tmp-dir-path=shader_cache " +
("-f " if read_config("etvk", "force_shader_rebuild", "0") == "1" else " ") +
select({
"DEFAULT": "",
"ovr_config//os:android": "--optimize",
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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2 changes: 1 addition & 1 deletion backends/vulkan/cmake/ShaderLibrary.cmake
Original file line numberDiff line numberDiff line change
Expand Up@@ -52,7 +52,7 @@ function(gen_vulkan_shader_lib_cpp shaders_path)
"${PYTHON_EXECUTABLE}"
${EXECUTORCH_ROOT}/backends/vulkan/runtime/gen_vulkan_spv.py --glsl-path
${shaders_path} --output-path ${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}/shader_cache/
--env ${VULKAN_GEN_ARG_ENV}
RESULT_VARIABLE error_code
)
Expand Down
72 changes: 66 additions & 6 deletions backends/vulkan/runtime/gen_vulkan_spv.py
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,9 +12,11 @@
import codecs
import copy
import glob
import hashlib
import io
import os
import re
import shutil
import sys
from itertools import product
from multiprocessing.pool import ThreadPool
Expand DownExpand Up@@ -733,7 +735,29 @@ def maybe_replace_u16vecn(self, input_text: str) -> str:
input_text = input_text.replace("uint16_t", "int")
return input_text

def generateSPV(self, output_dir: str) -> Dict[str, str]:
def get_md5_checksum(self, file_path: str) -> str:
# Use a reasonably sized buffer for better performance with large files
BUF_SIZE = 65536 # 64kb chunks

md5 = hashlib.md5()

with open(file_path, "rb") as f:
while True:
data = f.read(BUF_SIZE)
if not data:
break
md5.update(data)

# Get the hexadecimal digest and compare
file_md5 = md5.hexdigest()
return file_md5

def generateSPV( # noqa: C901
self,
output_dir: str,
cache_dir: Optional[str] = None,
force_rebuild: bool = False,
) -> Dict[str, str]:
output_file_map = {}

def process_shader(shader_paths_pair):
Expand All@@ -742,20 +766,48 @@ def process_shader(shader_paths_pair):
source_glsl = shader_paths_pair[1][0]
shader_params = shader_paths_pair[1][1]

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

if cache_dir is not None:
cached_source_glsl = os.path.join(
cache_dir, os.path.basename(source_glsl) + ".t"
)
cached_glsl_out_path = os.path.join(cache_dir, f"{shader_name}.glsl")
cached_spv_out_path = os.path.join(cache_dir, f"{shader_name}.spv")
if (
not force_rebuild
and os.path.exists(cached_source_glsl)
and os.path.exists(cached_glsl_out_path)
and os.path.exists(cached_spv_out_path)
):
current_checksum = self.get_md5_checksum(source_glsl)
cached_checksum = self.get_md5_checksum(cached_source_glsl)
# If the cached source GLSL template is the same as the current GLSL
# source file, then assume that the generated GLSL and SPIR-V will
# not have changed. In that case, just copy over the GLSL and SPIR-V
# files from the cache.
if current_checksum == cached_checksum:
shutil.copyfile(cached_spv_out_path, spv_out_path)
shutil.copyfile(cached_glsl_out_path, glsl_out_path)
return (spv_out_path, glsl_out_path)

with codecs.open(source_glsl, "r", encoding="utf-8") as input_file:
input_text = input_file.read()
input_text = self.maybe_replace_u16vecn(input_text)
output_text = preprocess(input_text, shader_params)

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
with codecs.open(glsl_out_path, "w", encoding="utf-8") as output_file:
output_file.write(output_text)

if cache_dir is not None:
# Otherwise, store the generated and source GLSL files in the cache
shutil.copyfile(source_glsl, cached_source_glsl)
shutil.copyfile(glsl_out_path, cached_glsl_out_path)

# If no GLSL compiler is specified, then only write out the generated GLSL shaders.
# This is mainly for testing purposes.
if self.glslc_path is not None:
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

cmd_base = [
self.glslc_path,
"-fshader-stage=compute",
Expand DownExpand Up@@ -788,6 +840,9 @@ def process_shader(shader_paths_pair):
else:
raise RuntimeError(f"{err_msg_base} {e.stderr}") from e

if cache_dir is not None:
shutil.copyfile(spv_out_path, cached_spv_out_path)

return (spv_out_path, glsl_out_path)

# Parallelize shader compilation as much as possible to optimize build time.
Expand DownExpand Up@@ -1089,8 +1144,11 @@ def main(argv: List[str]) -> int:
default=["."],
)
parser.add_argument("-c", "--glslc-path", required=True, help="")
parser.add_argument("-t", "--tmp-dir-path", required=True, help="/tmp")
parser.add_argument(
"-t", "--tmp-dir-path", required=True, help="/tmp/vulkan_shaders/"
)
parser.add_argument("-o", "--output-path", required=True, help="")
parser.add_argument("-f", "--force-rebuild", action="store_true", default=False)
parser.add_argument("--replace-u16vecn", action="store_true", default=False)
parser.add_argument("--optimize_size", action="store_true", help="")
parser.add_argument("--optimize", action="store_true", help="")
Expand DownExpand Up@@ -1131,7 +1189,9 @@ def main(argv: List[str]) -> int:
glslc_flags=glslc_flags_str,
replace_u16vecn=options.replace_u16vecn,
)
output_spv_files = shader_generator.generateSPV(options.tmp_dir_path)
output_spv_files = shader_generator.generateSPV(
options.output_path, options.tmp_dir_path, options.force_rebuild
)

genCppFiles(
output_spv_files,
Expand Down
3 changes: 2 additions & 1 deletion backends/vulkan/targets.bzl
Original file line numberDiff line numberDiff line change
Expand Up@@ -44,7 +44,8 @@ def vulkan_spv_shader_lib(name, spv_filegroups, is_fbcode = False, no_volk = Fal
"--glsl-paths {} ".format(" ".join(glsl_paths)) +
"--output-path $OUT " +
"--glslc-path=$(exe {}) ".format(glslc_path) +
"--tmp-dir-path=$OUT " +
"--tmp-dir-path=shader_cache " +
("-f " if read_config("etvk", "force_shader_rebuild", "0") == "1" else " ") +
select({
"DEFAULT": "",
"ovr_config//os:android": "--optimize",
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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2 changes: 1 addition & 1 deletion backends/vulkan/cmake/ShaderLibrary.cmake
Original file line numberDiff line numberDiff line change
Expand Up@@ -52,7 +52,7 @@ function(gen_vulkan_shader_lib_cpp shaders_path)
"${PYTHON_EXECUTABLE}"
${EXECUTORCH_ROOT}/backends/vulkan/runtime/gen_vulkan_spv.py --glsl-path
${shaders_path} --output-path ${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}/shader_cache/
--env ${VULKAN_GEN_ARG_ENV}
RESULT_VARIABLE error_code
)
Expand Down
72 changes: 66 additions & 6 deletions backends/vulkan/runtime/gen_vulkan_spv.py
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,9 +12,11 @@
import codecs
import copy
import glob
import hashlib
import io
import os
import re
import shutil
import sys
from itertools import product
from multiprocessing.pool import ThreadPool
Expand DownExpand Up@@ -733,7 +735,29 @@ def maybe_replace_u16vecn(self, input_text: str) -> str:
input_text = input_text.replace("uint16_t", "int")
return input_text

def generateSPV(self, output_dir: str) -> Dict[str, str]:
def get_md5_checksum(self, file_path: str) -> str:
# Use a reasonably sized buffer for better performance with large files
BUF_SIZE = 65536 # 64kb chunks

md5 = hashlib.md5()

with open(file_path, "rb") as f:
while True:
data = f.read(BUF_SIZE)
if not data:
break
md5.update(data)

# Get the hexadecimal digest and compare
file_md5 = md5.hexdigest()
return file_md5

def generateSPV( # noqa: C901
self,
output_dir: str,
cache_dir: Optional[str] = None,
force_rebuild: bool = False,
) -> Dict[str, str]:
output_file_map = {}

def process_shader(shader_paths_pair):
Expand All@@ -742,20 +766,48 @@ def process_shader(shader_paths_pair):
source_glsl = shader_paths_pair[1][0]
shader_params = shader_paths_pair[1][1]

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

if cache_dir is not None:
cached_source_glsl = os.path.join(
cache_dir, os.path.basename(source_glsl) + ".t"
)
cached_glsl_out_path = os.path.join(cache_dir, f"{shader_name}.glsl")
cached_spv_out_path = os.path.join(cache_dir, f"{shader_name}.spv")
if (
not force_rebuild
and os.path.exists(cached_source_glsl)
and os.path.exists(cached_glsl_out_path)
and os.path.exists(cached_spv_out_path)
):
current_checksum = self.get_md5_checksum(source_glsl)
cached_checksum = self.get_md5_checksum(cached_source_glsl)
# If the cached source GLSL template is the same as the current GLSL
# source file, then assume that the generated GLSL and SPIR-V will
# not have changed. In that case, just copy over the GLSL and SPIR-V
# files from the cache.
if current_checksum == cached_checksum:
shutil.copyfile(cached_spv_out_path, spv_out_path)
shutil.copyfile(cached_glsl_out_path, glsl_out_path)
return (spv_out_path, glsl_out_path)

with codecs.open(source_glsl, "r", encoding="utf-8") as input_file:
input_text = input_file.read()
input_text = self.maybe_replace_u16vecn(input_text)
output_text = preprocess(input_text, shader_params)

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
with codecs.open(glsl_out_path, "w", encoding="utf-8") as output_file:
output_file.write(output_text)

if cache_dir is not None:
# Otherwise, store the generated and source GLSL files in the cache
shutil.copyfile(source_glsl, cached_source_glsl)
shutil.copyfile(glsl_out_path, cached_glsl_out_path)

# If no GLSL compiler is specified, then only write out the generated GLSL shaders.
# This is mainly for testing purposes.
if self.glslc_path is not None:
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

cmd_base = [
self.glslc_path,
"-fshader-stage=compute",
Expand DownExpand Up@@ -788,6 +840,9 @@ def process_shader(shader_paths_pair):
else:
raise RuntimeError(f"{err_msg_base} {e.stderr}") from e

if cache_dir is not None:
shutil.copyfile(spv_out_path, cached_spv_out_path)

return (spv_out_path, glsl_out_path)

# Parallelize shader compilation as much as possible to optimize build time.
Expand DownExpand Up@@ -1089,8 +1144,11 @@ def main(argv: List[str]) -> int:
default=["."],
)
parser.add_argument("-c", "--glslc-path", required=True, help="")
parser.add_argument("-t", "--tmp-dir-path", required=True, help="/tmp")
parser.add_argument(
"-t", "--tmp-dir-path", required=True, help="/tmp/vulkan_shaders/"
)
parser.add_argument("-o", "--output-path", required=True, help="")
parser.add_argument("-f", "--force-rebuild", action="store_true", default=False)
parser.add_argument("--replace-u16vecn", action="store_true", default=False)
parser.add_argument("--optimize_size", action="store_true", help="")
parser.add_argument("--optimize", action="store_true", help="")
Expand DownExpand Up@@ -1131,7 +1189,9 @@ def main(argv: List[str]) -> int:
glslc_flags=glslc_flags_str,
replace_u16vecn=options.replace_u16vecn,
)
output_spv_files = shader_generator.generateSPV(options.tmp_dir_path)
output_spv_files = shader_generator.generateSPV(
options.output_path, options.tmp_dir_path, options.force_rebuild
)

genCppFiles(
output_spv_files,
Expand Down
3 changes: 2 additions & 1 deletion backends/vulkan/targets.bzl
Original file line numberDiff line numberDiff line change
Expand Up@@ -44,7 +44,8 @@ def vulkan_spv_shader_lib(name, spv_filegroups, is_fbcode = False, no_volk = Fal
"--glsl-paths {} ".format(" ".join(glsl_paths)) +
"--output-path $OUT " +
"--glslc-path=$(exe {}) ".format(glslc_path) +
"--tmp-dir-path=$OUT " +
"--tmp-dir-path=shader_cache " +
("-f " if read_config("etvk", "force_shader_rebuild", "0") == "1" else " ") +
select({
"DEFAULT": "",
"ovr_config//os:android": "--optimize",
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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2 changes: 1 addition & 1 deletion backends/vulkan/cmake/ShaderLibrary.cmake
Original file line numberDiff line numberDiff line change
Expand Up@@ -52,7 +52,7 @@ function(gen_vulkan_shader_lib_cpp shaders_path)
"${PYTHON_EXECUTABLE}"
${EXECUTORCH_ROOT}/backends/vulkan/runtime/gen_vulkan_spv.py --glsl-path
${shaders_path} --output-path ${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}/shader_cache/
--env ${VULKAN_GEN_ARG_ENV}
RESULT_VARIABLE error_code
)
Expand Down
72 changes: 66 additions & 6 deletions backends/vulkan/runtime/gen_vulkan_spv.py
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,9 +12,11 @@
import codecs
import copy
import glob
import hashlib
import io
import os
import re
import shutil
import sys
from itertools import product
from multiprocessing.pool import ThreadPool
Expand DownExpand Up@@ -733,7 +735,29 @@ def maybe_replace_u16vecn(self, input_text: str) -> str:
input_text = input_text.replace("uint16_t", "int")
return input_text

def generateSPV(self, output_dir: str) -> Dict[str, str]:
def get_md5_checksum(self, file_path: str) -> str:
# Use a reasonably sized buffer for better performance with large files
BUF_SIZE = 65536 # 64kb chunks

md5 = hashlib.md5()

with open(file_path, "rb") as f:
while True:
data = f.read(BUF_SIZE)
if not data:
break
md5.update(data)

# Get the hexadecimal digest and compare
file_md5 = md5.hexdigest()
return file_md5

def generateSPV( # noqa: C901
self,
output_dir: str,
cache_dir: Optional[str] = None,
force_rebuild: bool = False,
) -> Dict[str, str]:
output_file_map = {}

def process_shader(shader_paths_pair):
Expand All@@ -742,20 +766,48 @@ def process_shader(shader_paths_pair):
source_glsl = shader_paths_pair[1][0]
shader_params = shader_paths_pair[1][1]

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

if cache_dir is not None:
cached_source_glsl = os.path.join(
cache_dir, os.path.basename(source_glsl) + ".t"
)
cached_glsl_out_path = os.path.join(cache_dir, f"{shader_name}.glsl")
cached_spv_out_path = os.path.join(cache_dir, f"{shader_name}.spv")
if (
not force_rebuild
and os.path.exists(cached_source_glsl)
and os.path.exists(cached_glsl_out_path)
and os.path.exists(cached_spv_out_path)
):
current_checksum = self.get_md5_checksum(source_glsl)
cached_checksum = self.get_md5_checksum(cached_source_glsl)
# If the cached source GLSL template is the same as the current GLSL
# source file, then assume that the generated GLSL and SPIR-V will
# not have changed. In that case, just copy over the GLSL and SPIR-V
# files from the cache.
if current_checksum == cached_checksum:
shutil.copyfile(cached_spv_out_path, spv_out_path)
shutil.copyfile(cached_glsl_out_path, glsl_out_path)
return (spv_out_path, glsl_out_path)

with codecs.open(source_glsl, "r", encoding="utf-8") as input_file:
input_text = input_file.read()
input_text = self.maybe_replace_u16vecn(input_text)
output_text = preprocess(input_text, shader_params)

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
with codecs.open(glsl_out_path, "w", encoding="utf-8") as output_file:
output_file.write(output_text)

if cache_dir is not None:
# Otherwise, store the generated and source GLSL files in the cache
shutil.copyfile(source_glsl, cached_source_glsl)
shutil.copyfile(glsl_out_path, cached_glsl_out_path)

# If no GLSL compiler is specified, then only write out the generated GLSL shaders.
# This is mainly for testing purposes.
if self.glslc_path is not None:
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

cmd_base = [
self.glslc_path,
"-fshader-stage=compute",
Expand DownExpand Up@@ -788,6 +840,9 @@ def process_shader(shader_paths_pair):
else:
raise RuntimeError(f"{err_msg_base} {e.stderr}") from e

if cache_dir is not None:
shutil.copyfile(spv_out_path, cached_spv_out_path)

return (spv_out_path, glsl_out_path)

# Parallelize shader compilation as much as possible to optimize build time.
Expand DownExpand Up@@ -1089,8 +1144,11 @@ def main(argv: List[str]) -> int:
default=["."],
)
parser.add_argument("-c", "--glslc-path", required=True, help="")
parser.add_argument("-t", "--tmp-dir-path", required=True, help="/tmp")
parser.add_argument(
"-t", "--tmp-dir-path", required=True, help="/tmp/vulkan_shaders/"
)
parser.add_argument("-o", "--output-path", required=True, help="")
parser.add_argument("-f", "--force-rebuild", action="store_true", default=False)
parser.add_argument("--replace-u16vecn", action="store_true", default=False)
parser.add_argument("--optimize_size", action="store_true", help="")
parser.add_argument("--optimize", action="store_true", help="")
Expand DownExpand Up@@ -1131,7 +1189,9 @@ def main(argv: List[str]) -> int:
glslc_flags=glslc_flags_str,
replace_u16vecn=options.replace_u16vecn,
)
output_spv_files = shader_generator.generateSPV(options.tmp_dir_path)
output_spv_files = shader_generator.generateSPV(
options.output_path, options.tmp_dir_path, options.force_rebuild
)

genCppFiles(
output_spv_files,
Expand Down
3 changes: 2 additions & 1 deletion backends/vulkan/targets.bzl
Original file line numberDiff line numberDiff line change
Expand Up@@ -44,7 +44,8 @@ def vulkan_spv_shader_lib(name, spv_filegroups, is_fbcode = False, no_volk = Fal
"--glsl-paths {} ".format(" ".join(glsl_paths)) +
"--output-path $OUT " +
"--glslc-path=$(exe {}) ".format(glslc_path) +
"--tmp-dir-path=$OUT " +
"--tmp-dir-path=shader_cache " +
("-f " if read_config("etvk", "force_shader_rebuild", "0") == "1" else " ") +
select({
"DEFAULT": "",
"ovr_config//os:android": "--optimize",
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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2 changes: 1 addition & 1 deletion backends/vulkan/cmake/ShaderLibrary.cmake
Original file line numberDiff line numberDiff line change
Expand Up@@ -52,7 +52,7 @@ function(gen_vulkan_shader_lib_cpp shaders_path)
"${PYTHON_EXECUTABLE}"
${EXECUTORCH_ROOT}/backends/vulkan/runtime/gen_vulkan_spv.py --glsl-path
${shaders_path} --output-path ${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}
--glslc-path=${GLSLC_PATH} --tmp-dir-path=${VULKAN_SHADERGEN_OUT_PATH}/shader_cache/
--env ${VULKAN_GEN_ARG_ENV}
RESULT_VARIABLE error_code
)
Expand Down
72 changes: 66 additions & 6 deletions backends/vulkan/runtime/gen_vulkan_spv.py
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,9 +12,11 @@
import codecs
import copy
import glob
import hashlib
import io
import os
import re
import shutil
import sys
from itertools import product
from multiprocessing.pool import ThreadPool
Expand DownExpand Up@@ -733,7 +735,29 @@ def maybe_replace_u16vecn(self, input_text: str) -> str:
input_text = input_text.replace("uint16_t", "int")
return input_text

def generateSPV(self, output_dir: str) -> Dict[str, str]:
def get_md5_checksum(self, file_path: str) -> str:
# Use a reasonably sized buffer for better performance with large files
BUF_SIZE = 65536 # 64kb chunks

md5 = hashlib.md5()

with open(file_path, "rb") as f:
while True:
data = f.read(BUF_SIZE)
if not data:
break
md5.update(data)

# Get the hexadecimal digest and compare
file_md5 = md5.hexdigest()
return file_md5

def generateSPV( # noqa: C901
self,
output_dir: str,
cache_dir: Optional[str] = None,
force_rebuild: bool = False,
) -> Dict[str, str]:
output_file_map = {}

def process_shader(shader_paths_pair):
Expand All@@ -742,20 +766,48 @@ def process_shader(shader_paths_pair):
source_glsl = shader_paths_pair[1][0]
shader_params = shader_paths_pair[1][1]

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

if cache_dir is not None:
cached_source_glsl = os.path.join(
cache_dir, os.path.basename(source_glsl) + ".t"
)
cached_glsl_out_path = os.path.join(cache_dir, f"{shader_name}.glsl")
cached_spv_out_path = os.path.join(cache_dir, f"{shader_name}.spv")
if (
not force_rebuild
and os.path.exists(cached_source_glsl)
and os.path.exists(cached_glsl_out_path)
and os.path.exists(cached_spv_out_path)
):
current_checksum = self.get_md5_checksum(source_glsl)
cached_checksum = self.get_md5_checksum(cached_source_glsl)
# If the cached source GLSL template is the same as the current GLSL
# source file, then assume that the generated GLSL and SPIR-V will
# not have changed. In that case, just copy over the GLSL and SPIR-V
# files from the cache.
if current_checksum == cached_checksum:
shutil.copyfile(cached_spv_out_path, spv_out_path)
shutil.copyfile(cached_glsl_out_path, glsl_out_path)
return (spv_out_path, glsl_out_path)

with codecs.open(source_glsl, "r", encoding="utf-8") as input_file:
input_text = input_file.read()
input_text = self.maybe_replace_u16vecn(input_text)
output_text = preprocess(input_text, shader_params)

glsl_out_path = os.path.join(output_dir, f"{shader_name}.glsl")
with codecs.open(glsl_out_path, "w", encoding="utf-8") as output_file:
output_file.write(output_text)

if cache_dir is not None:
# Otherwise, store the generated and source GLSL files in the cache
shutil.copyfile(source_glsl, cached_source_glsl)
shutil.copyfile(glsl_out_path, cached_glsl_out_path)

# If no GLSL compiler is specified, then only write out the generated GLSL shaders.
# This is mainly for testing purposes.
if self.glslc_path is not None:
spv_out_path = os.path.join(output_dir, f"{shader_name}.spv")

cmd_base = [
self.glslc_path,
"-fshader-stage=compute",
Expand DownExpand Up@@ -788,6 +840,9 @@ def process_shader(shader_paths_pair):
else:
raise RuntimeError(f"{err_msg_base} {e.stderr}") from e

if cache_dir is not None:
shutil.copyfile(spv_out_path, cached_spv_out_path)

return (spv_out_path, glsl_out_path)

# Parallelize shader compilation as much as possible to optimize build time.
Expand DownExpand Up@@ -1089,8 +1144,11 @@ def main(argv: List[str]) -> int:
default=["."],
)
parser.add_argument("-c", "--glslc-path", required=True, help="")
parser.add_argument("-t", "--tmp-dir-path", required=True, help="/tmp")
parser.add_argument(
"-t", "--tmp-dir-path", required=True, help="/tmp/vulkan_shaders/"
)
parser.add_argument("-o", "--output-path", required=True, help="")
parser.add_argument("-f", "--force-rebuild", action="store_true", default=False)
parser.add_argument("--replace-u16vecn", action="store_true", default=False)
parser.add_argument("--optimize_size", action="store_true", help="")
parser.add_argument("--optimize", action="store_true", help="")
Expand DownExpand Up@@ -1131,7 +1189,9 @@ def main(argv: List[str]) -> int:
glslc_flags=glslc_flags_str,
replace_u16vecn=options.replace_u16vecn,
)
output_spv_files = shader_generator.generateSPV(options.tmp_dir_path)
output_spv_files = shader_generator.generateSPV(
options.output_path, options.tmp_dir_path, options.force_rebuild
)

genCppFiles(
output_spv_files,
Expand Down
3 changes: 2 additions & 1 deletion backends/vulkan/targets.bzl
Original file line numberDiff line numberDiff line change
Expand Up@@ -44,7 +44,8 @@ def vulkan_spv_shader_lib(name, spv_filegroups, is_fbcode = False, no_volk = Fal
"--glsl-paths {} ".format(" ".join(glsl_paths)) +
"--output-path $OUT " +
"--glslc-path=$(exe {}) ".format(glslc_path) +
"--tmp-dir-path=$OUT " +
"--tmp-dir-path=shader_cache " +
("-f " if read_config("etvk", "force_shader_rebuild", "0") == "1" else " ") +
select({
"DEFAULT": "",
"ovr_config//os:android": "--optimize",
Expand Down