Repository files navigation

QuickVtk

VersionVTKQt

A live QML interpreter with embedded VTK support

1. Overview

QuickVtk is a live QML interpeter with built-in support for the VTK-Framework. You can simply learn or test QML code and develop prototypes in the domain of 2D/3D visualization by accessing VTK in a declarative way. To put it in one sentence: QuickVtk's main purpose is to enable reactive programming for VTK by utilizing the QML engine.

An embedded editor allows you to load, edit and compile QML code. Errors are shown directly in the UI and an embedded type browser gives a quick overview of all the different properties, methods and other information for a given type available in QuickVtk.

2. Screenshots

Different screenshots demonstrate some of QuickVtk's main features like 3D volume rendering, 2D image processing operations and mesh filters from VTK

3. Build Instruction

Documentation on how to build QuickVtk on the supported target platforms. Currently, you'll find only build instructions for macOS. The appropriate documentations for windows and linux will be comming soon.

4. User Guide

See the first three articles on how to use QuickVtk in the user guide section.

5. Current Development

Check out the Issues section which basically serves the purpose of tracking the next steps along the development roadmap.

Currently, some documentation needs to be written and I'm focusing on that until the most important basics are covered. Stay tuned!

6. Contributing

Any contribution is helpful and welcome! There are different ways of how you can contribute to this project and get involved with development:

  • Report an Issue simply by opening an issue here on GitHub with a detailed description if possible
  • Request Features/Enhancements also by opening an issue (tag it with an enhancement label) and provide a brief explanation of the requested feature
  • Open a Pull Request with your changes. Just make sure to create a new branch and reference the related issue to keep things organized

There are no hard rules in terms of coding style and such. Just take a look at some lines of code and that should be enough to discover some recurring patterns which keep the code more or less consistent.

7. Contact

If you're interested in the project, want to give some feedback or simply get in touch feel free to write a mail!

8. License

License

Copyright (c) 2016-2019, Alexander Eduard Szalo All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

About

A VTK prototyping application based on QtQuick/QML

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Resources

Stars

376 stars

Watchers

24 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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QuickVtk

VersionVTKQt

A live QML interpreter with embedded VTK support

1. Overview

QuickVtk is a live QML interpeter with built-in support for the VTK-Framework. You can simply learn or test QML code and develop prototypes in the domain of 2D/3D visualization by accessing VTK in a declarative way. To put it in one sentence: QuickVtk's main purpose is to enable reactive programming for VTK by utilizing the QML engine.

An embedded editor allows you to load, edit and compile QML code. Errors are shown directly in the UI and an embedded type browser gives a quick overview of all the different properties, methods and other information for a given type available in QuickVtk.

2. Screenshots

Different screenshots demonstrate some of QuickVtk's main features like 3D volume rendering, 2D image processing operations and mesh filters from VTK

3. Build Instruction

Documentation on how to build QuickVtk on the supported target platforms. Currently, you'll find only build instructions for macOS. The appropriate documentations for windows and linux will be comming soon.

4. User Guide

See the first three articles on how to use QuickVtk in the user guide section.

5. Current Development

Check out the Issues section which basically serves the purpose of tracking the next steps along the development roadmap.

Currently, some documentation needs to be written and I'm focusing on that until the most important basics are covered. Stay tuned!

6. Contributing

Any contribution is helpful and welcome! There are different ways of how you can contribute to this project and get involved with development:

  • Report an Issue simply by opening an issue here on GitHub with a detailed description if possible
  • Request Features/Enhancements also by opening an issue (tag it with an enhancement label) and provide a brief explanation of the requested feature
  • Open a Pull Request with your changes. Just make sure to create a new branch and reference the related issue to keep things organized

There are no hard rules in terms of coding style and such. Just take a look at some lines of code and that should be enough to discover some recurring patterns which keep the code more or less consistent.

7. Contact

If you're interested in the project, want to give some feedback or simply get in touch feel free to write a mail!

8. License

License

Copyright (c) 2016-2019, Alexander Eduard Szalo All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

About

A VTK prototyping application based on QtQuick/QML

Topics

Resources

Stars

376 stars

Watchers

24 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

QuickVtk

VersionVTKQt

A live QML interpreter with embedded VTK support

1. Overview

QuickVtk is a live QML interpeter with built-in support for the VTK-Framework. You can simply learn or test QML code and develop prototypes in the domain of 2D/3D visualization by accessing VTK in a declarative way. To put it in one sentence: QuickVtk's main purpose is to enable reactive programming for VTK by utilizing the QML engine.

An embedded editor allows you to load, edit and compile QML code. Errors are shown directly in the UI and an embedded type browser gives a quick overview of all the different properties, methods and other information for a given type available in QuickVtk.

2. Screenshots

Different screenshots demonstrate some of QuickVtk's main features like 3D volume rendering, 2D image processing operations and mesh filters from VTK

3. Build Instruction

Documentation on how to build QuickVtk on the supported target platforms. Currently, you'll find only build instructions for macOS. The appropriate documentations for windows and linux will be comming soon.

4. User Guide

See the first three articles on how to use QuickVtk in the user guide section.

5. Current Development

Check out the Issues section which basically serves the purpose of tracking the next steps along the development roadmap.

Currently, some documentation needs to be written and I'm focusing on that until the most important basics are covered. Stay tuned!

6. Contributing

Any contribution is helpful and welcome! There are different ways of how you can contribute to this project and get involved with development:

  • Report an Issue simply by opening an issue here on GitHub with a detailed description if possible
  • Request Features/Enhancements also by opening an issue (tag it with an enhancement label) and provide a brief explanation of the requested feature
  • Open a Pull Request with your changes. Just make sure to create a new branch and reference the related issue to keep things organized

There are no hard rules in terms of coding style and such. Just take a look at some lines of code and that should be enough to discover some recurring patterns which keep the code more or less consistent.

7. Contact

If you're interested in the project, want to give some feedback or simply get in touch feel free to write a mail!

8. License

License

Copyright (c) 2016-2019, Alexander Eduard Szalo All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

About

A VTK prototyping application based on QtQuick/QML

Topics

Resources

Stars

376 stars

Watchers

24 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

QuickVtk

VersionVTKQt

A live QML interpreter with embedded VTK support

1. Overview

QuickVtk is a live QML interpeter with built-in support for the VTK-Framework. You can simply learn or test QML code and develop prototypes in the domain of 2D/3D visualization by accessing VTK in a declarative way. To put it in one sentence: QuickVtk's main purpose is to enable reactive programming for VTK by utilizing the QML engine.

An embedded editor allows you to load, edit and compile QML code. Errors are shown directly in the UI and an embedded type browser gives a quick overview of all the different properties, methods and other information for a given type available in QuickVtk.

2. Screenshots

Different screenshots demonstrate some of QuickVtk's main features like 3D volume rendering, 2D image processing operations and mesh filters from VTK

3. Build Instruction

Documentation on how to build QuickVtk on the supported target platforms. Currently, you'll find only build instructions for macOS. The appropriate documentations for windows and linux will be comming soon.

4. User Guide

See the first three articles on how to use QuickVtk in the user guide section.

5. Current Development

Check out the Issues section which basically serves the purpose of tracking the next steps along the development roadmap.

Currently, some documentation needs to be written and I'm focusing on that until the most important basics are covered. Stay tuned!

6. Contributing

Any contribution is helpful and welcome! There are different ways of how you can contribute to this project and get involved with development:

  • Report an Issue simply by opening an issue here on GitHub with a detailed description if possible
  • Request Features/Enhancements also by opening an issue (tag it with an enhancement label) and provide a brief explanation of the requested feature
  • Open a Pull Request with your changes. Just make sure to create a new branch and reference the related issue to keep things organized

There are no hard rules in terms of coding style and such. Just take a look at some lines of code and that should be enough to discover some recurring patterns which keep the code more or less consistent.

7. Contact

If you're interested in the project, want to give some feedback or simply get in touch feel free to write a mail!

8. License

License

Copyright (c) 2016-2019, Alexander Eduard Szalo All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

About

A VTK prototyping application based on QtQuick/QML

Topics

Resources

Stars

376 stars

Watchers

24 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

QuickVtk

VersionVTKQt

A live QML interpreter with embedded VTK support

1. Overview

QuickVtk is a live QML interpeter with built-in support for the VTK-Framework. You can simply learn or test QML code and develop prototypes in the domain of 2D/3D visualization by accessing VTK in a declarative way. To put it in one sentence: QuickVtk's main purpose is to enable reactive programming for VTK by utilizing the QML engine.

An embedded editor allows you to load, edit and compile QML code. Errors are shown directly in the UI and an embedded type browser gives a quick overview of all the different properties, methods and other information for a given type available in QuickVtk.

2. Screenshots

Different screenshots demonstrate some of QuickVtk's main features like 3D volume rendering, 2D image processing operations and mesh filters from VTK

3. Build Instruction

Documentation on how to build QuickVtk on the supported target platforms. Currently, you'll find only build instructions for macOS. The appropriate documentations for windows and linux will be comming soon.

4. User Guide

See the first three articles on how to use QuickVtk in the user guide section.

5. Current Development

Check out the Issues section which basically serves the purpose of tracking the next steps along the development roadmap.

Currently, some documentation needs to be written and I'm focusing on that until the most important basics are covered. Stay tuned!

6. Contributing

Any contribution is helpful and welcome! There are different ways of how you can contribute to this project and get involved with development:

  • Report an Issue simply by opening an issue here on GitHub with a detailed description if possible
  • Request Features/Enhancements also by opening an issue (tag it with an enhancement label) and provide a brief explanation of the requested feature
  • Open a Pull Request with your changes. Just make sure to create a new branch and reference the related issue to keep things organized

There are no hard rules in terms of coding style and such. Just take a look at some lines of code and that should be enough to discover some recurring patterns which keep the code more or less consistent.

7. Contact

If you're interested in the project, want to give some feedback or simply get in touch feel free to write a mail!

8. License

License

Copyright (c) 2016-2019, Alexander Eduard Szalo All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

About

A VTK prototyping application based on QtQuick/QML

Topics

Resources

Stars

376 stars

Watchers

24 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

QuickVtk

VersionVTKQt

A live QML interpreter with embedded VTK support

1. Overview

QuickVtk is a live QML interpeter with built-in support for the VTK-Framework. You can simply learn or test QML code and develop prototypes in the domain of 2D/3D visualization by accessing VTK in a declarative way. To put it in one sentence: QuickVtk's main purpose is to enable reactive programming for VTK by utilizing the QML engine.

An embedded editor allows you to load, edit and compile QML code. Errors are shown directly in the UI and an embedded type browser gives a quick overview of all the different properties, methods and other information for a given type available in QuickVtk.

2. Screenshots

Different screenshots demonstrate some of QuickVtk's main features like 3D volume rendering, 2D image processing operations and mesh filters from VTK

3. Build Instruction

Documentation on how to build QuickVtk on the supported target platforms. Currently, you'll find only build instructions for macOS. The appropriate documentations for windows and linux will be comming soon.

4. User Guide

See the first three articles on how to use QuickVtk in the user guide section.

5. Current Development

Check out the Issues section which basically serves the purpose of tracking the next steps along the development roadmap.

Currently, some documentation needs to be written and I'm focusing on that until the most important basics are covered. Stay tuned!

6. Contributing

Any contribution is helpful and welcome! There are different ways of how you can contribute to this project and get involved with development:

  • Report an Issue simply by opening an issue here on GitHub with a detailed description if possible
  • Request Features/Enhancements also by opening an issue (tag it with an enhancement label) and provide a brief explanation of the requested feature
  • Open a Pull Request with your changes. Just make sure to create a new branch and reference the related issue to keep things organized

There are no hard rules in terms of coding style and such. Just take a look at some lines of code and that should be enough to discover some recurring patterns which keep the code more or less consistent.

7. Contact

If you're interested in the project, want to give some feedback or simply get in touch feel free to write a mail!

8. License

License

Copyright (c) 2016-2019, Alexander Eduard Szalo All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

About

A VTK prototyping application based on QtQuick/QML

Topics

Resources

Stars

376 stars

Watchers

24 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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QuickVtk

VersionVTKQt

A live QML interpreter with embedded VTK support

1. Overview

QuickVtk is a live QML interpeter with built-in support for the VTK-Framework. You can simply learn or test QML code and develop prototypes in the domain of 2D/3D visualization by accessing VTK in a declarative way. To put it in one sentence: QuickVtk's main purpose is to enable reactive programming for VTK by utilizing the QML engine.

An embedded editor allows you to load, edit and compile QML code. Errors are shown directly in the UI and an embedded type browser gives a quick overview of all the different properties, methods and other information for a given type available in QuickVtk.

2. Screenshots

Different screenshots demonstrate some of QuickVtk's main features like 3D volume rendering, 2D image processing operations and mesh filters from VTK

3. Build Instruction

Documentation on how to build QuickVtk on the supported target platforms. Currently, you'll find only build instructions for macOS. The appropriate documentations for windows and linux will be comming soon.

4. User Guide

See the first three articles on how to use QuickVtk in the user guide section.

5. Current Development

Check out the Issues section which basically serves the purpose of tracking the next steps along the development roadmap.

Currently, some documentation needs to be written and I'm focusing on that until the most important basics are covered. Stay tuned!

6. Contributing

Any contribution is helpful and welcome! There are different ways of how you can contribute to this project and get involved with development:

  • Report an Issue simply by opening an issue here on GitHub with a detailed description if possible
  • Request Features/Enhancements also by opening an issue (tag it with an enhancement label) and provide a brief explanation of the requested feature
  • Open a Pull Request with your changes. Just make sure to create a new branch and reference the related issue to keep things organized

There are no hard rules in terms of coding style and such. Just take a look at some lines of code and that should be enough to discover some recurring patterns which keep the code more or less consistent.

7. Contact

If you're interested in the project, want to give some feedback or simply get in touch feel free to write a mail!

8. License

License

Copyright (c) 2016-2019, Alexander Eduard Szalo All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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A VTK prototyping application based on QtQuick/QML

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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QuickVtk

VersionVTKQt

A live QML interpreter with embedded VTK support

1. Overview

QuickVtk is a live QML interpeter with built-in support for the VTK-Framework. You can simply learn or test QML code and develop prototypes in the domain of 2D/3D visualization by accessing VTK in a declarative way. To put it in one sentence: QuickVtk's main purpose is to enable reactive programming for VTK by utilizing the QML engine.

An embedded editor allows you to load, edit and compile QML code. Errors are shown directly in the UI and an embedded type browser gives a quick overview of all the different properties, methods and other information for a given type available in QuickVtk.

2. Screenshots

Different screenshots demonstrate some of QuickVtk's main features like 3D volume rendering, 2D image processing operations and mesh filters from VTK

3. Build Instruction

Documentation on how to build QuickVtk on the supported target platforms. Currently, you'll find only build instructions for macOS. The appropriate documentations for windows and linux will be comming soon.

4. User Guide

See the first three articles on how to use QuickVtk in the user guide section.

5. Current Development

Check out the Issues section which basically serves the purpose of tracking the next steps along the development roadmap.

Currently, some documentation needs to be written and I'm focusing on that until the most important basics are covered. Stay tuned!

6. Contributing

Any contribution is helpful and welcome! There are different ways of how you can contribute to this project and get involved with development:

  • Report an Issue simply by opening an issue here on GitHub with a detailed description if possible
  • Request Features/Enhancements also by opening an issue (tag it with an enhancement label) and provide a brief explanation of the requested feature
  • Open a Pull Request with your changes. Just make sure to create a new branch and reference the related issue to keep things organized

There are no hard rules in terms of coding style and such. Just take a look at some lines of code and that should be enough to discover some recurring patterns which keep the code more or less consistent.

7. Contact

If you're interested in the project, want to give some feedback or simply get in touch feel free to write a mail!

8. License

License

Copyright (c) 2016-2019, Alexander Eduard Szalo All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

About

A VTK prototyping application based on QtQuick/QML

Topics

Resources

Stars

376 stars

Watchers

24 watching

Forks

Releases

Packages

Used by

Contributors

Languages