Build process #160

Description

@cetygamer

Hello.

I am trying to build QPython from sources and I have some questions.

In order to get something to work I had to install old versions of all the build software. Here is what I came up with:

  • gradle 4.10.1
  • Android SDK from Android studio.
  • Android NDK r16 (Dec 2018).
  • Replace path to SDK in local.properties file.
  • Replace target ABI from armeabi to armeabi-v7a in every build.gradle and Application.mk file.
  • Add missing #include <string.h> in every *.cpp file that uses strerror function.
  • Add
    lintOptions {
    abortOnError false
    }
    
    to some build.gradle files.

After all that I finally managed to get gradle build working and I got 2 APK files (debug and release). But I can't install them on my machine, because they both are unsigned (I get signature missing error by running adb install qpython-release-unsigned.apk).

So here are my questions:

  1. How can I sign result APKs? And why isn't this process included in gradle build?
  2. Is there any build instruction? Could I avoid all that hustle I described in the list above?
  3. (Most important for me) Can I build this for x86_64 architecture?

Activity

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Build process #160

      Description

      @cetygamer

      Hello.

      I am trying to build QPython from sources and I have some questions.

      In order to get something to work I had to install old versions of all the build software. Here is what I came up with:

      • gradle 4.10.1
      • Android SDK from Android studio.
      • Android NDK r16 (Dec 2018).
      • Replace path to SDK in local.properties file.
      • Replace target ABI from armeabi to armeabi-v7a in every build.gradle and Application.mk file.
      • Add missing #include <string.h> in every *.cpp file that uses strerror function.
      • Add
        lintOptions {
        abortOnError false
        }
        
        to some build.gradle files.

      After all that I finally managed to get gradle build working and I got 2 APK files (debug and release). But I can't install them on my machine, because they both are unsigned (I get signature missing error by running adb install qpython-release-unsigned.apk).

      So here are my questions:

      1. How can I sign result APKs? And why isn't this process included in gradle build?
      2. Is there any build instruction? Could I avoid all that hustle I described in the list above?
      3. (Most important for me) Can I build this for x86_64 architecture?

      Activity

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Build process #160

          Description

          @cetygamer

          Hello.

          I am trying to build QPython from sources and I have some questions.

          In order to get something to work I had to install old versions of all the build software. Here is what I came up with:

          • gradle 4.10.1
          • Android SDK from Android studio.
          • Android NDK r16 (Dec 2018).
          • Replace path to SDK in local.properties file.
          • Replace target ABI from armeabi to armeabi-v7a in every build.gradle and Application.mk file.
          • Add missing #include <string.h> in every *.cpp file that uses strerror function.
          • Add
            lintOptions {
            abortOnError false
            }
            
            to some build.gradle files.

          After all that I finally managed to get gradle build working and I got 2 APK files (debug and release). But I can't install them on my machine, because they both are unsigned (I get signature missing error by running adb install qpython-release-unsigned.apk).

          So here are my questions:

          1. How can I sign result APKs? And why isn't this process included in gradle build?
          2. Is there any build instruction? Could I avoid all that hustle I described in the list above?
          3. (Most important for me) Can I build this for x86_64 architecture?

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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          No one assigned

            Labels

            No labels
            No labels

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            No type

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              No milestone

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              None yet

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              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Build process #160

              Description

              @cetygamer

              Hello.

              I am trying to build QPython from sources and I have some questions.

              In order to get something to work I had to install old versions of all the build software. Here is what I came up with:

              • gradle 4.10.1
              • Android SDK from Android studio.
              • Android NDK r16 (Dec 2018).
              • Replace path to SDK in local.properties file.
              • Replace target ABI from armeabi to armeabi-v7a in every build.gradle and Application.mk file.
              • Add missing #include <string.h> in every *.cpp file that uses strerror function.
              • Add
                lintOptions {
                abortOnError false
                }
                
                to some build.gradle files.

              After all that I finally managed to get gradle build working and I got 2 APK files (debug and release). But I can't install them on my machine, because they both are unsigned (I get signature missing error by running adb install qpython-release-unsigned.apk).

              So here are my questions:

              1. How can I sign result APKs? And why isn't this process included in gradle build?
              2. Is there any build instruction? Could I avoid all that hustle I described in the list above?
              3. (Most important for me) Can I build this for x86_64 architecture?

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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              Assignees

              No one assigned

                Labels

                No labels
                No labels

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                No type

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                  No milestone

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                  None yet

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                  No branches or pull requests

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Build process #160

                  Description

                  @cetygamer

                  Hello.

                  I am trying to build QPython from sources and I have some questions.

                  In order to get something to work I had to install old versions of all the build software. Here is what I came up with:

                  • gradle 4.10.1
                  • Android SDK from Android studio.
                  • Android NDK r16 (Dec 2018).
                  • Replace path to SDK in local.properties file.
                  • Replace target ABI from armeabi to armeabi-v7a in every build.gradle and Application.mk file.
                  • Add missing #include <string.h> in every *.cpp file that uses strerror function.
                  • Add
                    lintOptions {
                    abortOnError false
                    }
                    
                    to some build.gradle files.

                  After all that I finally managed to get gradle build working and I got 2 APK files (debug and release). But I can't install them on my machine, because they both are unsigned (I get signature missing error by running adb install qpython-release-unsigned.apk).

                  So here are my questions:

                  1. How can I sign result APKs? And why isn't this process included in gradle build?
                  2. Is there any build instruction? Could I avoid all that hustle I described in the list above?
                  3. (Most important for me) Can I build this for x86_64 architecture?

                  Activity

                  Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    No labels
                    No labels

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                    No type

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                    No projects

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                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Build process #160

                      Description

                      @cetygamer

                      Hello.

                      I am trying to build QPython from sources and I have some questions.

                      In order to get something to work I had to install old versions of all the build software. Here is what I came up with:

                      • gradle 4.10.1
                      • Android SDK from Android studio.
                      • Android NDK r16 (Dec 2018).
                      • Replace path to SDK in local.properties file.
                      • Replace target ABI from armeabi to armeabi-v7a in every build.gradle and Application.mk file.
                      • Add missing #include <string.h> in every *.cpp file that uses strerror function.
                      • Add
                        lintOptions {
                        abortOnError false
                        }
                        
                        to some build.gradle files.

                      After all that I finally managed to get gradle build working and I got 2 APK files (debug and release). But I can't install them on my machine, because they both are unsigned (I get signature missing error by running adb install qpython-release-unsigned.apk).

                      So here are my questions:

                      1. How can I sign result APKs? And why isn't this process included in gradle build?
                      2. Is there any build instruction? Could I avoid all that hustle I described in the list above?
                      3. (Most important for me) Can I build this for x86_64 architecture?

                      Activity

                      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                      Metadata

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                      Assignees

                      No one assigned

                        Labels

                        No labels
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                        No type

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                          No milestone

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                          None yet

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                          No branches or pull requests

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Build process #160

                          Description

                          @cetygamer

                          Hello.

                          I am trying to build QPython from sources and I have some questions.

                          In order to get something to work I had to install old versions of all the build software. Here is what I came up with:

                          • gradle 4.10.1
                          • Android SDK from Android studio.
                          • Android NDK r16 (Dec 2018).
                          • Replace path to SDK in local.properties file.
                          • Replace target ABI from armeabi to armeabi-v7a in every build.gradle and Application.mk file.
                          • Add missing #include <string.h> in every *.cpp file that uses strerror function.
                          • Add
                            lintOptions {
                            abortOnError false
                            }
                            
                            to some build.gradle files.

                          After all that I finally managed to get gradle build working and I got 2 APK files (debug and release). But I can't install them on my machine, because they both are unsigned (I get signature missing error by running adb install qpython-release-unsigned.apk).

                          So here are my questions:

                          1. How can I sign result APKs? And why isn't this process included in gradle build?
                          2. Is there any build instruction? Could I avoid all that hustle I described in the list above?
                          3. (Most important for me) Can I build this for x86_64 architecture?

                          Activity

                          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            No labels
                            No labels

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Build process #160

                              Description

                              @cetygamer

                              Hello.

                              I am trying to build QPython from sources and I have some questions.

                              In order to get something to work I had to install old versions of all the build software. Here is what I came up with:

                              • gradle 4.10.1
                              • Android SDK from Android studio.
                              • Android NDK r16 (Dec 2018).
                              • Replace path to SDK in local.properties file.
                              • Replace target ABI from armeabi to armeabi-v7a in every build.gradle and Application.mk file.
                              • Add missing #include <string.h> in every *.cpp file that uses strerror function.
                              • Add
                                lintOptions {
                                abortOnError false
                                }
                                
                                to some build.gradle files.

                              After all that I finally managed to get gradle build working and I got 2 APK files (debug and release). But I can't install them on my machine, because they both are unsigned (I get signature missing error by running adb install qpython-release-unsigned.apk).

                              So here are my questions:

                              1. How can I sign result APKs? And why isn't this process included in gradle build?
                              2. Is there any build instruction? Could I avoid all that hustle I described in the list above?
                              3. (Most important for me) Can I build this for x86_64 architecture?

                              Activity

                              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                No labels
                                No labels

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                                No type

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                                No projects

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                                  No milestone

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                                  None yet

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                                  No branches or pull requests

                                  Issue actions