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NodeNetwork https://www.nuget.org/packages/NodeNetwork/

NodeNetwork is a .NET C# WPF library that provides a node editor component.

Here is a demo of a calculator example application:

A more realistic use case of this library could be a shader editor.
Here is a demo of a shader editor example made using NodeNetwork:

These example applications are available for download here and their source is included in the repository. Binary releases of the library are available on NuGet.

Features

  • Built for .NET Framework 4.7.2 and .NET Core 3.1 or newer
  • An open, permissive license.
  • Interactive, robust controls build using modern reactive MVVM code.
  • Proper panning, zooming controls
  • Automatic layout system
  • Highly customizable, but easy to use by default.
  • Extensive network and connection validation support.
  • Backed by unit tests
  • ...

Getting started

For an easy quickstart guide to using this library, see the cookbook chapters on this page. The documentation includes setup information, cookbook chapters, examples and an API reference.

License

This library is licensed under the Apache License 2.0. (See choosealicense.com/licenses/apache-2.0 for a brief summery)
A copy of this license is included in the repository under LICENSE.

Documentation

Documentation is available here. If you want to make changes to the documentation, you can do so by making a pull-request to the gh-pages branch.

Contributions

Bug reports, patches, feature requests, pull requests, ... are very welcome on the GitHub page!

About

A C# library with a WPF node editor component based on ReactiveUI

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - qqeekk/NodeNetwork: A C# library with a WPF node editor component based on ReactiveUI · GitHub
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NodeNetwork https://www.nuget.org/packages/NodeNetwork/

NodeNetwork is a .NET C# WPF library that provides a node editor component.

Here is a demo of a calculator example application:

A more realistic use case of this library could be a shader editor.
Here is a demo of a shader editor example made using NodeNetwork:

These example applications are available for download here and their source is included in the repository. Binary releases of the library are available on NuGet.

Features

  • Built for .NET Framework 4.7.2 and .NET Core 3.1 or newer
  • An open, permissive license.
  • Interactive, robust controls build using modern reactive MVVM code.
  • Proper panning, zooming controls
  • Automatic layout system
  • Highly customizable, but easy to use by default.
  • Extensive network and connection validation support.
  • Backed by unit tests
  • ...

Getting started

For an easy quickstart guide to using this library, see the cookbook chapters on this page. The documentation includes setup information, cookbook chapters, examples and an API reference.

License

This library is licensed under the Apache License 2.0. (See choosealicense.com/licenses/apache-2.0 for a brief summery)
A copy of this license is included in the repository under LICENSE.

Documentation

Documentation is available here. If you want to make changes to the documentation, you can do so by making a pull-request to the gh-pages branch.

Contributions

Bug reports, patches, feature requests, pull requests, ... are very welcome on the GitHub page!

About

A C# library with a WPF node editor component based on ReactiveUI

Resources

Stars

0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - qqeekk/NodeNetwork: A C# library with a WPF node editor component based on ReactiveUI · GitHub
Skip to content

Repository files navigation

NodeNetwork https://www.nuget.org/packages/NodeNetwork/

NodeNetwork is a .NET C# WPF library that provides a node editor component.

Here is a demo of a calculator example application:

A more realistic use case of this library could be a shader editor.
Here is a demo of a shader editor example made using NodeNetwork:

These example applications are available for download here and their source is included in the repository. Binary releases of the library are available on NuGet.

Features

  • Built for .NET Framework 4.7.2 and .NET Core 3.1 or newer
  • An open, permissive license.
  • Interactive, robust controls build using modern reactive MVVM code.
  • Proper panning, zooming controls
  • Automatic layout system
  • Highly customizable, but easy to use by default.
  • Extensive network and connection validation support.
  • Backed by unit tests
  • ...

Getting started

For an easy quickstart guide to using this library, see the cookbook chapters on this page. The documentation includes setup information, cookbook chapters, examples and an API reference.

License

This library is licensed under the Apache License 2.0. (See choosealicense.com/licenses/apache-2.0 for a brief summery)
A copy of this license is included in the repository under LICENSE.

Documentation

Documentation is available here. If you want to make changes to the documentation, you can do so by making a pull-request to the gh-pages branch.

Contributions

Bug reports, patches, feature requests, pull requests, ... are very welcome on the GitHub page!

About

A C# library with a WPF node editor component based on ReactiveUI

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - qqeekk/NodeNetwork: A C# library with a WPF node editor component based on ReactiveUI · GitHub
Skip to content

Repository files navigation

NodeNetwork https://www.nuget.org/packages/NodeNetwork/

NodeNetwork is a .NET C# WPF library that provides a node editor component.

Here is a demo of a calculator example application:

A more realistic use case of this library could be a shader editor.
Here is a demo of a shader editor example made using NodeNetwork:

These example applications are available for download here and their source is included in the repository. Binary releases of the library are available on NuGet.

Features

  • Built for .NET Framework 4.7.2 and .NET Core 3.1 or newer
  • An open, permissive license.
  • Interactive, robust controls build using modern reactive MVVM code.
  • Proper panning, zooming controls
  • Automatic layout system
  • Highly customizable, but easy to use by default.
  • Extensive network and connection validation support.
  • Backed by unit tests
  • ...

Getting started

For an easy quickstart guide to using this library, see the cookbook chapters on this page. The documentation includes setup information, cookbook chapters, examples and an API reference.

License

This library is licensed under the Apache License 2.0. (See choosealicense.com/licenses/apache-2.0 for a brief summery)
A copy of this license is included in the repository under LICENSE.

Documentation

Documentation is available here. If you want to make changes to the documentation, you can do so by making a pull-request to the gh-pages branch.

Contributions

Bug reports, patches, feature requests, pull requests, ... are very welcome on the GitHub page!

About

A C# library with a WPF node editor component based on ReactiveUI

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - qqeekk/NodeNetwork: A C# library with a WPF node editor component based on ReactiveUI · GitHub
Skip to content

Repository files navigation

NodeNetwork https://www.nuget.org/packages/NodeNetwork/

NodeNetwork is a .NET C# WPF library that provides a node editor component.

Here is a demo of a calculator example application:

A more realistic use case of this library could be a shader editor.
Here is a demo of a shader editor example made using NodeNetwork:

These example applications are available for download here and their source is included in the repository. Binary releases of the library are available on NuGet.

Features

  • Built for .NET Framework 4.7.2 and .NET Core 3.1 or newer
  • An open, permissive license.
  • Interactive, robust controls build using modern reactive MVVM code.
  • Proper panning, zooming controls
  • Automatic layout system
  • Highly customizable, but easy to use by default.
  • Extensive network and connection validation support.
  • Backed by unit tests
  • ...

Getting started

For an easy quickstart guide to using this library, see the cookbook chapters on this page. The documentation includes setup information, cookbook chapters, examples and an API reference.

License

This library is licensed under the Apache License 2.0. (See choosealicense.com/licenses/apache-2.0 for a brief summery)
A copy of this license is included in the repository under LICENSE.

Documentation

Documentation is available here. If you want to make changes to the documentation, you can do so by making a pull-request to the gh-pages branch.

Contributions

Bug reports, patches, feature requests, pull requests, ... are very welcome on the GitHub page!

About

A C# library with a WPF node editor component based on ReactiveUI

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - qqeekk/NodeNetwork: A C# library with a WPF node editor component based on ReactiveUI · GitHub
Skip to content

Repository files navigation

NodeNetwork https://www.nuget.org/packages/NodeNetwork/

NodeNetwork is a .NET C# WPF library that provides a node editor component.

Here is a demo of a calculator example application:

A more realistic use case of this library could be a shader editor.
Here is a demo of a shader editor example made using NodeNetwork:

These example applications are available for download here and their source is included in the repository. Binary releases of the library are available on NuGet.

Features

  • Built for .NET Framework 4.7.2 and .NET Core 3.1 or newer
  • An open, permissive license.
  • Interactive, robust controls build using modern reactive MVVM code.
  • Proper panning, zooming controls
  • Automatic layout system
  • Highly customizable, but easy to use by default.
  • Extensive network and connection validation support.
  • Backed by unit tests
  • ...

Getting started

For an easy quickstart guide to using this library, see the cookbook chapters on this page. The documentation includes setup information, cookbook chapters, examples and an API reference.

License

This library is licensed under the Apache License 2.0. (See choosealicense.com/licenses/apache-2.0 for a brief summery)
A copy of this license is included in the repository under LICENSE.

Documentation

Documentation is available here. If you want to make changes to the documentation, you can do so by making a pull-request to the gh-pages branch.

Contributions

Bug reports, patches, feature requests, pull requests, ... are very welcome on the GitHub page!

About

A C# library with a WPF node editor component based on ReactiveUI

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - qqeekk/NodeNetwork: A C# library with a WPF node editor component based on ReactiveUI · GitHub
Skip to content

Repository files navigation

NodeNetwork https://www.nuget.org/packages/NodeNetwork/

NodeNetwork is a .NET C# WPF library that provides a node editor component.

Here is a demo of a calculator example application:

A more realistic use case of this library could be a shader editor.
Here is a demo of a shader editor example made using NodeNetwork:

These example applications are available for download here and their source is included in the repository. Binary releases of the library are available on NuGet.

Features

  • Built for .NET Framework 4.7.2 and .NET Core 3.1 or newer
  • An open, permissive license.
  • Interactive, robust controls build using modern reactive MVVM code.
  • Proper panning, zooming controls
  • Automatic layout system
  • Highly customizable, but easy to use by default.
  • Extensive network and connection validation support.
  • Backed by unit tests
  • ...

Getting started

For an easy quickstart guide to using this library, see the cookbook chapters on this page. The documentation includes setup information, cookbook chapters, examples and an API reference.

License

This library is licensed under the Apache License 2.0. (See choosealicense.com/licenses/apache-2.0 for a brief summery)
A copy of this license is included in the repository under LICENSE.

Documentation

Documentation is available here. If you want to make changes to the documentation, you can do so by making a pull-request to the gh-pages branch.

Contributions

Bug reports, patches, feature requests, pull requests, ... are very welcome on the GitHub page!

About

A C# library with a WPF node editor component based on ReactiveUI

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - qqeekk/NodeNetwork: A C# library with a WPF node editor component based on ReactiveUI · GitHub
Skip to content

Repository files navigation

NodeNetwork https://www.nuget.org/packages/NodeNetwork/

NodeNetwork is a .NET C# WPF library that provides a node editor component.

Here is a demo of a calculator example application:

A more realistic use case of this library could be a shader editor.
Here is a demo of a shader editor example made using NodeNetwork:

These example applications are available for download here and their source is included in the repository. Binary releases of the library are available on NuGet.

Features

  • Built for .NET Framework 4.7.2 and .NET Core 3.1 or newer
  • An open, permissive license.
  • Interactive, robust controls build using modern reactive MVVM code.
  • Proper panning, zooming controls
  • Automatic layout system
  • Highly customizable, but easy to use by default.
  • Extensive network and connection validation support.
  • Backed by unit tests
  • ...

Getting started

For an easy quickstart guide to using this library, see the cookbook chapters on this page. The documentation includes setup information, cookbook chapters, examples and an API reference.

License

This library is licensed under the Apache License 2.0. (See choosealicense.com/licenses/apache-2.0 for a brief summery)
A copy of this license is included in the repository under LICENSE.

Documentation

Documentation is available here. If you want to make changes to the documentation, you can do so by making a pull-request to the gh-pages branch.

Contributions

Bug reports, patches, feature requests, pull requests, ... are very welcome on the GitHub page!

About

A C# library with a WPF node editor component based on ReactiveUI

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages