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NFP - No Fit Polygon

Crates.ioDocumentationLicense: MIT

A Rust library for computing the No Fit Polygon (Minkowski sum) of two convex polygons for nesting and packing optimization.

What is NFP?

The No Fit Polygon defines the forbidden region where one polygon cannot be placed relative to another without collision. When polygon B's origin is outside the NFP, the polygons do not overlap. When it's inside, they do collide.

Installation

Add this to your Cargo.toml:

[dependencies]
nfp = "0.3"

Quick Start

use nfp::prelude::*;// Two convex polygons at origin (CCW orientation)let square_a = vec![
point(0.0,0.0),
point(10.0,0.0),
point(10.0,10.0),
point(0.0,10.0),];let square_b = vec![
point(0.0,0.0),
point(5.0,0.0),
point(5.0,5.0),
point(0.0,5.0),];// Compute NFPmatchNFPConvex::nfp(&square_a,&square_b){Ok(nfp) => {println!("NFP has {} vertices", nfp.len());// Now use NFP for collision detection:// point inside NFP → collision, point outside → no collision}Err(e) => eprintln!("Error: {}", e),}

Collision Detection

Once you have the NFP, detect collisions by testing if B's origin is inside or outside:

use nfp::prelude::*;fnpoint_in_polygon(pt:Point,polygon:&[Point]) -> bool{letmut inside = false;letmut p1 = polygon[polygon.len() - 1];for p2 in polygon {if((p2.y > pt.y) != (p1.y > pt.y))
&& (pt.x < (p1.x - p2.x)*(pt.y - p2.y) / (p1.y - p2.y) + p2.x){
inside = !inside;}
p1 = *p2;}
inside
}// Compute NFP firstlet square_a = vec![point(0.0,0.0), point(10.0,0.0), point(10.0,10.0), point(0.0,10.0)];let square_b = vec![point(0.0,0.0), point(5.0,0.0), point(5.0,5.0), point(0.0,5.0)];let nfp = NFPConvex::nfp(&square_a,&square_b).unwrap();// Check if placing B at (15.0, 15.0) causes collisionlet test_position = point(15.0,15.0);ifpoint_in_polygon(test_position,&nfp){println!("Collision detected!");}else{println!("Safe placement");}

Requirements

  • Both input polygons must be convex
  • Both polygons must have at least 3 vertices
  • Polygons should be in counter-clockwise (CCW) orientation
  • Polygons must be closed (last point connects to first conceptually)

API Reference

NFPConvex::nfp(poly_a, poly_b) -> Result<Vec<Point>, NfpError>

Computes the No Fit Polygon for two convex polygons using Minkowski sum.

Arguments:

  • poly_a - First convex polygon as slice of points
  • poly_b - Second convex polygon as slice of points

Returns:

  • Ok(Vec<Point>) - NFP as counter-clockwise convex polygon
  • Err(NfpError) - If input validation fails

Time Complexity: O(n·m log(n·m)) where n = |A| vertices, m = |B| vertices

NfpError

Error enumeration for NFP operations.

Variants:

  • EmptyPolygon - One or both input polygons are empty
  • InsufficientVertices - One or both polygons have fewer than 3 vertices

Example:

use nfp::prelude::*;matchNFPConvex::nfp(&a,&b){Ok(nfp) => {/* use nfp */}Err(NfpError::EmptyPolygon) => eprintln!("Empty polygon provided"),Err(NfpError::InsufficientVertices) => eprintln!("Polygon needs ≥3 vertices"),}

Point

2D coordinate point from the togo geometry library.

Fields:

  • x: f64 - X coordinate
  • y: f64 - Y coordinate

point(x, y) -> Point

Helper function to create a new Point.

use nfp::prelude::*;let p = point(1.5,2.5);assert_eq!(p.x,1.5);assert_eq!(p.y,2.5);

Algorithm

The implementation uses the Minkowski Sum via Vertex Combinations:

  1. Validate inputs (non-empty, convex, ≥3 vertices)
  2. Ensure counter-clockwise orientation
  3. Negate polygon B (reflection through origin)
  4. Generate all vertex sum combinations: {a + b | a ∈ A, b ∈ -B}
  5. Compute convex hull of sum points using Graham scan
  6. Return convex hull boundary as NFP

Limitations

  • Current version supports Convex polygons only

References

Related Projects

NFP is part of the Nest2D collection of nesting and packing tools.

About

No Fit Polygon

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Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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NFP - No Fit Polygon

Crates.ioDocumentationLicense: MIT

A Rust library for computing the No Fit Polygon (Minkowski sum) of two convex polygons for nesting and packing optimization.

What is NFP?

The No Fit Polygon defines the forbidden region where one polygon cannot be placed relative to another without collision. When polygon B's origin is outside the NFP, the polygons do not overlap. When it's inside, they do collide.

Installation

Add this to your Cargo.toml:

[dependencies]
nfp = "0.3"

Quick Start

use nfp::prelude::*;// Two convex polygons at origin (CCW orientation)let square_a = vec![
point(0.0,0.0),
point(10.0,0.0),
point(10.0,10.0),
point(0.0,10.0),];let square_b = vec![
point(0.0,0.0),
point(5.0,0.0),
point(5.0,5.0),
point(0.0,5.0),];// Compute NFPmatchNFPConvex::nfp(&square_a,&square_b){Ok(nfp) => {println!("NFP has {} vertices", nfp.len());// Now use NFP for collision detection:// point inside NFP → collision, point outside → no collision}Err(e) => eprintln!("Error: {}", e),}

Collision Detection

Once you have the NFP, detect collisions by testing if B's origin is inside or outside:

use nfp::prelude::*;fnpoint_in_polygon(pt:Point,polygon:&[Point]) -> bool{letmut inside = false;letmut p1 = polygon[polygon.len() - 1];for p2 in polygon {if((p2.y > pt.y) != (p1.y > pt.y))
&& (pt.x < (p1.x - p2.x)*(pt.y - p2.y) / (p1.y - p2.y) + p2.x){
inside = !inside;}
p1 = *p2;}
inside
}// Compute NFP firstlet square_a = vec![point(0.0,0.0), point(10.0,0.0), point(10.0,10.0), point(0.0,10.0)];let square_b = vec![point(0.0,0.0), point(5.0,0.0), point(5.0,5.0), point(0.0,5.0)];let nfp = NFPConvex::nfp(&square_a,&square_b).unwrap();// Check if placing B at (15.0, 15.0) causes collisionlet test_position = point(15.0,15.0);ifpoint_in_polygon(test_position,&nfp){println!("Collision detected!");}else{println!("Safe placement");}

Requirements

  • Both input polygons must be convex
  • Both polygons must have at least 3 vertices
  • Polygons should be in counter-clockwise (CCW) orientation
  • Polygons must be closed (last point connects to first conceptually)

API Reference

NFPConvex::nfp(poly_a, poly_b) -> Result<Vec<Point>, NfpError>

Computes the No Fit Polygon for two convex polygons using Minkowski sum.

Arguments:

  • poly_a - First convex polygon as slice of points
  • poly_b - Second convex polygon as slice of points

Returns:

  • Ok(Vec<Point>) - NFP as counter-clockwise convex polygon
  • Err(NfpError) - If input validation fails

Time Complexity: O(n·m log(n·m)) where n = |A| vertices, m = |B| vertices

NfpError

Error enumeration for NFP operations.

Variants:

  • EmptyPolygon - One or both input polygons are empty
  • InsufficientVertices - One or both polygons have fewer than 3 vertices

Example:

use nfp::prelude::*;matchNFPConvex::nfp(&a,&b){Ok(nfp) => {/* use nfp */}Err(NfpError::EmptyPolygon) => eprintln!("Empty polygon provided"),Err(NfpError::InsufficientVertices) => eprintln!("Polygon needs ≥3 vertices"),}

Point

2D coordinate point from the togo geometry library.

Fields:

  • x: f64 - X coordinate
  • y: f64 - Y coordinate

point(x, y) -> Point

Helper function to create a new Point.

use nfp::prelude::*;let p = point(1.5,2.5);assert_eq!(p.x,1.5);assert_eq!(p.y,2.5);

Algorithm

The implementation uses the Minkowski Sum via Vertex Combinations:

  1. Validate inputs (non-empty, convex, ≥3 vertices)
  2. Ensure counter-clockwise orientation
  3. Negate polygon B (reflection through origin)
  4. Generate all vertex sum combinations: {a + b | a ∈ A, b ∈ -B}
  5. Compute convex hull of sum points using Graham scan
  6. Return convex hull boundary as NFP

Limitations

  • Current version supports Convex polygons only

References

Related Projects

NFP is part of the Nest2D collection of nesting and packing tools.

About

No Fit Polygon

Topics

Resources

Stars

5 stars

Watchers

0 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NFP - No Fit Polygon

Crates.ioDocumentationLicense: MIT

A Rust library for computing the No Fit Polygon (Minkowski sum) of two convex polygons for nesting and packing optimization.

What is NFP?

The No Fit Polygon defines the forbidden region where one polygon cannot be placed relative to another without collision. When polygon B's origin is outside the NFP, the polygons do not overlap. When it's inside, they do collide.

Installation

Add this to your Cargo.toml:

[dependencies]
nfp = "0.3"

Quick Start

use nfp::prelude::*;// Two convex polygons at origin (CCW orientation)let square_a = vec![
point(0.0,0.0),
point(10.0,0.0),
point(10.0,10.0),
point(0.0,10.0),];let square_b = vec![
point(0.0,0.0),
point(5.0,0.0),
point(5.0,5.0),
point(0.0,5.0),];// Compute NFPmatchNFPConvex::nfp(&square_a,&square_b){Ok(nfp) => {println!("NFP has {} vertices", nfp.len());// Now use NFP for collision detection:// point inside NFP → collision, point outside → no collision}Err(e) => eprintln!("Error: {}", e),}

Collision Detection

Once you have the NFP, detect collisions by testing if B's origin is inside or outside:

use nfp::prelude::*;fnpoint_in_polygon(pt:Point,polygon:&[Point]) -> bool{letmut inside = false;letmut p1 = polygon[polygon.len() - 1];for p2 in polygon {if((p2.y > pt.y) != (p1.y > pt.y))
&& (pt.x < (p1.x - p2.x)*(pt.y - p2.y) / (p1.y - p2.y) + p2.x){
inside = !inside;}
p1 = *p2;}
inside
}// Compute NFP firstlet square_a = vec![point(0.0,0.0), point(10.0,0.0), point(10.0,10.0), point(0.0,10.0)];let square_b = vec![point(0.0,0.0), point(5.0,0.0), point(5.0,5.0), point(0.0,5.0)];let nfp = NFPConvex::nfp(&square_a,&square_b).unwrap();// Check if placing B at (15.0, 15.0) causes collisionlet test_position = point(15.0,15.0);ifpoint_in_polygon(test_position,&nfp){println!("Collision detected!");}else{println!("Safe placement");}

Requirements

  • Both input polygons must be convex
  • Both polygons must have at least 3 vertices
  • Polygons should be in counter-clockwise (CCW) orientation
  • Polygons must be closed (last point connects to first conceptually)

API Reference

NFPConvex::nfp(poly_a, poly_b) -> Result<Vec<Point>, NfpError>

Computes the No Fit Polygon for two convex polygons using Minkowski sum.

Arguments:

  • poly_a - First convex polygon as slice of points
  • poly_b - Second convex polygon as slice of points

Returns:

  • Ok(Vec<Point>) - NFP as counter-clockwise convex polygon
  • Err(NfpError) - If input validation fails

Time Complexity: O(n·m log(n·m)) where n = |A| vertices, m = |B| vertices

NfpError

Error enumeration for NFP operations.

Variants:

  • EmptyPolygon - One or both input polygons are empty
  • InsufficientVertices - One or both polygons have fewer than 3 vertices

Example:

use nfp::prelude::*;matchNFPConvex::nfp(&a,&b){Ok(nfp) => {/* use nfp */}Err(NfpError::EmptyPolygon) => eprintln!("Empty polygon provided"),Err(NfpError::InsufficientVertices) => eprintln!("Polygon needs ≥3 vertices"),}

Point

2D coordinate point from the togo geometry library.

Fields:

  • x: f64 - X coordinate
  • y: f64 - Y coordinate

point(x, y) -> Point

Helper function to create a new Point.

use nfp::prelude::*;let p = point(1.5,2.5);assert_eq!(p.x,1.5);assert_eq!(p.y,2.5);

Algorithm

The implementation uses the Minkowski Sum via Vertex Combinations:

  1. Validate inputs (non-empty, convex, ≥3 vertices)
  2. Ensure counter-clockwise orientation
  3. Negate polygon B (reflection through origin)
  4. Generate all vertex sum combinations: {a + b | a ∈ A, b ∈ -B}
  5. Compute convex hull of sum points using Graham scan
  6. Return convex hull boundary as NFP

Limitations

  • Current version supports Convex polygons only

References

Related Projects

NFP is part of the Nest2D collection of nesting and packing tools.

About

No Fit Polygon

Topics

Resources

Stars

5 stars

Watchers

0 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NFP - No Fit Polygon

Crates.ioDocumentationLicense: MIT

A Rust library for computing the No Fit Polygon (Minkowski sum) of two convex polygons for nesting and packing optimization.

What is NFP?

The No Fit Polygon defines the forbidden region where one polygon cannot be placed relative to another without collision. When polygon B's origin is outside the NFP, the polygons do not overlap. When it's inside, they do collide.

Installation

Add this to your Cargo.toml:

[dependencies]
nfp = "0.3"

Quick Start

use nfp::prelude::*;// Two convex polygons at origin (CCW orientation)let square_a = vec![
point(0.0,0.0),
point(10.0,0.0),
point(10.0,10.0),
point(0.0,10.0),];let square_b = vec![
point(0.0,0.0),
point(5.0,0.0),
point(5.0,5.0),
point(0.0,5.0),];// Compute NFPmatchNFPConvex::nfp(&square_a,&square_b){Ok(nfp) => {println!("NFP has {} vertices", nfp.len());// Now use NFP for collision detection:// point inside NFP → collision, point outside → no collision}Err(e) => eprintln!("Error: {}", e),}

Collision Detection

Once you have the NFP, detect collisions by testing if B's origin is inside or outside:

use nfp::prelude::*;fnpoint_in_polygon(pt:Point,polygon:&[Point]) -> bool{letmut inside = false;letmut p1 = polygon[polygon.len() - 1];for p2 in polygon {if((p2.y > pt.y) != (p1.y > pt.y))
&& (pt.x < (p1.x - p2.x)*(pt.y - p2.y) / (p1.y - p2.y) + p2.x){
inside = !inside;}
p1 = *p2;}
inside
}// Compute NFP firstlet square_a = vec![point(0.0,0.0), point(10.0,0.0), point(10.0,10.0), point(0.0,10.0)];let square_b = vec![point(0.0,0.0), point(5.0,0.0), point(5.0,5.0), point(0.0,5.0)];let nfp = NFPConvex::nfp(&square_a,&square_b).unwrap();// Check if placing B at (15.0, 15.0) causes collisionlet test_position = point(15.0,15.0);ifpoint_in_polygon(test_position,&nfp){println!("Collision detected!");}else{println!("Safe placement");}

Requirements

  • Both input polygons must be convex
  • Both polygons must have at least 3 vertices
  • Polygons should be in counter-clockwise (CCW) orientation
  • Polygons must be closed (last point connects to first conceptually)

API Reference

NFPConvex::nfp(poly_a, poly_b) -> Result<Vec<Point>, NfpError>

Computes the No Fit Polygon for two convex polygons using Minkowski sum.

Arguments:

  • poly_a - First convex polygon as slice of points
  • poly_b - Second convex polygon as slice of points

Returns:

  • Ok(Vec<Point>) - NFP as counter-clockwise convex polygon
  • Err(NfpError) - If input validation fails

Time Complexity: O(n·m log(n·m)) where n = |A| vertices, m = |B| vertices

NfpError

Error enumeration for NFP operations.

Variants:

  • EmptyPolygon - One or both input polygons are empty
  • InsufficientVertices - One or both polygons have fewer than 3 vertices

Example:

use nfp::prelude::*;matchNFPConvex::nfp(&a,&b){Ok(nfp) => {/* use nfp */}Err(NfpError::EmptyPolygon) => eprintln!("Empty polygon provided"),Err(NfpError::InsufficientVertices) => eprintln!("Polygon needs ≥3 vertices"),}

Point

2D coordinate point from the togo geometry library.

Fields:

  • x: f64 - X coordinate
  • y: f64 - Y coordinate

point(x, y) -> Point

Helper function to create a new Point.

use nfp::prelude::*;let p = point(1.5,2.5);assert_eq!(p.x,1.5);assert_eq!(p.y,2.5);

Algorithm

The implementation uses the Minkowski Sum via Vertex Combinations:

  1. Validate inputs (non-empty, convex, ≥3 vertices)
  2. Ensure counter-clockwise orientation
  3. Negate polygon B (reflection through origin)
  4. Generate all vertex sum combinations: {a + b | a ∈ A, b ∈ -B}
  5. Compute convex hull of sum points using Graham scan
  6. Return convex hull boundary as NFP

Limitations

  • Current version supports Convex polygons only

References

Related Projects

NFP is part of the Nest2D collection of nesting and packing tools.

About

No Fit Polygon

Topics

Resources

Stars

5 stars

Watchers

0 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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NFP - No Fit Polygon

Crates.ioDocumentationLicense: MIT

A Rust library for computing the No Fit Polygon (Minkowski sum) of two convex polygons for nesting and packing optimization.

What is NFP?

The No Fit Polygon defines the forbidden region where one polygon cannot be placed relative to another without collision. When polygon B's origin is outside the NFP, the polygons do not overlap. When it's inside, they do collide.

Installation

Add this to your Cargo.toml:

[dependencies]
nfp = "0.3"

Quick Start

use nfp::prelude::*;// Two convex polygons at origin (CCW orientation)let square_a = vec![
point(0.0,0.0),
point(10.0,0.0),
point(10.0,10.0),
point(0.0,10.0),];let square_b = vec![
point(0.0,0.0),
point(5.0,0.0),
point(5.0,5.0),
point(0.0,5.0),];// Compute NFPmatchNFPConvex::nfp(&square_a,&square_b){Ok(nfp) => {println!("NFP has {} vertices", nfp.len());// Now use NFP for collision detection:// point inside NFP → collision, point outside → no collision}Err(e) => eprintln!("Error: {}", e),}

Collision Detection

Once you have the NFP, detect collisions by testing if B's origin is inside or outside:

use nfp::prelude::*;fnpoint_in_polygon(pt:Point,polygon:&[Point]) -> bool{letmut inside = false;letmut p1 = polygon[polygon.len() - 1];for p2 in polygon {if((p2.y > pt.y) != (p1.y > pt.y))
&& (pt.x < (p1.x - p2.x)*(pt.y - p2.y) / (p1.y - p2.y) + p2.x){
inside = !inside;}
p1 = *p2;}
inside
}// Compute NFP firstlet square_a = vec![point(0.0,0.0), point(10.0,0.0), point(10.0,10.0), point(0.0,10.0)];let square_b = vec![point(0.0,0.0), point(5.0,0.0), point(5.0,5.0), point(0.0,5.0)];let nfp = NFPConvex::nfp(&square_a,&square_b).unwrap();// Check if placing B at (15.0, 15.0) causes collisionlet test_position = point(15.0,15.0);ifpoint_in_polygon(test_position,&nfp){println!("Collision detected!");}else{println!("Safe placement");}

Requirements

  • Both input polygons must be convex
  • Both polygons must have at least 3 vertices
  • Polygons should be in counter-clockwise (CCW) orientation
  • Polygons must be closed (last point connects to first conceptually)

API Reference

NFPConvex::nfp(poly_a, poly_b) -> Result<Vec<Point>, NfpError>

Computes the No Fit Polygon for two convex polygons using Minkowski sum.

Arguments:

  • poly_a - First convex polygon as slice of points
  • poly_b - Second convex polygon as slice of points

Returns:

  • Ok(Vec<Point>) - NFP as counter-clockwise convex polygon
  • Err(NfpError) - If input validation fails

Time Complexity: O(n·m log(n·m)) where n = |A| vertices, m = |B| vertices

NfpError

Error enumeration for NFP operations.

Variants:

  • EmptyPolygon - One or both input polygons are empty
  • InsufficientVertices - One or both polygons have fewer than 3 vertices

Example:

use nfp::prelude::*;matchNFPConvex::nfp(&a,&b){Ok(nfp) => {/* use nfp */}Err(NfpError::EmptyPolygon) => eprintln!("Empty polygon provided"),Err(NfpError::InsufficientVertices) => eprintln!("Polygon needs ≥3 vertices"),}

Point

2D coordinate point from the togo geometry library.

Fields:

  • x: f64 - X coordinate
  • y: f64 - Y coordinate

point(x, y) -> Point

Helper function to create a new Point.

use nfp::prelude::*;let p = point(1.5,2.5);assert_eq!(p.x,1.5);assert_eq!(p.y,2.5);

Algorithm

The implementation uses the Minkowski Sum via Vertex Combinations:

  1. Validate inputs (non-empty, convex, ≥3 vertices)
  2. Ensure counter-clockwise orientation
  3. Negate polygon B (reflection through origin)
  4. Generate all vertex sum combinations: {a + b | a ∈ A, b ∈ -B}
  5. Compute convex hull of sum points using Graham scan
  6. Return convex hull boundary as NFP

Limitations

  • Current version supports Convex polygons only

References

Related Projects

NFP is part of the Nest2D collection of nesting and packing tools.

About

No Fit Polygon

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NFP - No Fit Polygon

Crates.ioDocumentationLicense: MIT

A Rust library for computing the No Fit Polygon (Minkowski sum) of two convex polygons for nesting and packing optimization.

What is NFP?

The No Fit Polygon defines the forbidden region where one polygon cannot be placed relative to another without collision. When polygon B's origin is outside the NFP, the polygons do not overlap. When it's inside, they do collide.

Installation

Add this to your Cargo.toml:

[dependencies]
nfp = "0.3"

Quick Start

use nfp::prelude::*;// Two convex polygons at origin (CCW orientation)let square_a = vec![
point(0.0,0.0),
point(10.0,0.0),
point(10.0,10.0),
point(0.0,10.0),];let square_b = vec![
point(0.0,0.0),
point(5.0,0.0),
point(5.0,5.0),
point(0.0,5.0),];// Compute NFPmatchNFPConvex::nfp(&square_a,&square_b){Ok(nfp) => {println!("NFP has {} vertices", nfp.len());// Now use NFP for collision detection:// point inside NFP → collision, point outside → no collision}Err(e) => eprintln!("Error: {}", e),}

Collision Detection

Once you have the NFP, detect collisions by testing if B's origin is inside or outside:

use nfp::prelude::*;fnpoint_in_polygon(pt:Point,polygon:&[Point]) -> bool{letmut inside = false;letmut p1 = polygon[polygon.len() - 1];for p2 in polygon {if((p2.y > pt.y) != (p1.y > pt.y))
&& (pt.x < (p1.x - p2.x)*(pt.y - p2.y) / (p1.y - p2.y) + p2.x){
inside = !inside;}
p1 = *p2;}
inside
}// Compute NFP firstlet square_a = vec![point(0.0,0.0), point(10.0,0.0), point(10.0,10.0), point(0.0,10.0)];let square_b = vec![point(0.0,0.0), point(5.0,0.0), point(5.0,5.0), point(0.0,5.0)];let nfp = NFPConvex::nfp(&square_a,&square_b).unwrap();// Check if placing B at (15.0, 15.0) causes collisionlet test_position = point(15.0,15.0);ifpoint_in_polygon(test_position,&nfp){println!("Collision detected!");}else{println!("Safe placement");}

Requirements

  • Both input polygons must be convex
  • Both polygons must have at least 3 vertices
  • Polygons should be in counter-clockwise (CCW) orientation
  • Polygons must be closed (last point connects to first conceptually)

API Reference

NFPConvex::nfp(poly_a, poly_b) -> Result<Vec<Point>, NfpError>

Computes the No Fit Polygon for two convex polygons using Minkowski sum.

Arguments:

  • poly_a - First convex polygon as slice of points
  • poly_b - Second convex polygon as slice of points

Returns:

  • Ok(Vec<Point>) - NFP as counter-clockwise convex polygon
  • Err(NfpError) - If input validation fails

Time Complexity: O(n·m log(n·m)) where n = |A| vertices, m = |B| vertices

NfpError

Error enumeration for NFP operations.

Variants:

  • EmptyPolygon - One or both input polygons are empty
  • InsufficientVertices - One or both polygons have fewer than 3 vertices

Example:

use nfp::prelude::*;matchNFPConvex::nfp(&a,&b){Ok(nfp) => {/* use nfp */}Err(NfpError::EmptyPolygon) => eprintln!("Empty polygon provided"),Err(NfpError::InsufficientVertices) => eprintln!("Polygon needs ≥3 vertices"),}

Point

2D coordinate point from the togo geometry library.

Fields:

  • x: f64 - X coordinate
  • y: f64 - Y coordinate

point(x, y) -> Point

Helper function to create a new Point.

use nfp::prelude::*;let p = point(1.5,2.5);assert_eq!(p.x,1.5);assert_eq!(p.y,2.5);

Algorithm

The implementation uses the Minkowski Sum via Vertex Combinations:

  1. Validate inputs (non-empty, convex, ≥3 vertices)
  2. Ensure counter-clockwise orientation
  3. Negate polygon B (reflection through origin)
  4. Generate all vertex sum combinations: {a + b | a ∈ A, b ∈ -B}
  5. Compute convex hull of sum points using Graham scan
  6. Return convex hull boundary as NFP

Limitations

  • Current version supports Convex polygons only

References

Related Projects

NFP is part of the Nest2D collection of nesting and packing tools.

About

No Fit Polygon

Topics

Resources

Stars

5 stars

Watchers

0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NFP - No Fit Polygon

Crates.ioDocumentationLicense: MIT

A Rust library for computing the No Fit Polygon (Minkowski sum) of two convex polygons for nesting and packing optimization.

What is NFP?

The No Fit Polygon defines the forbidden region where one polygon cannot be placed relative to another without collision. When polygon B's origin is outside the NFP, the polygons do not overlap. When it's inside, they do collide.

Installation

Add this to your Cargo.toml:

[dependencies]
nfp = "0.3"

Quick Start

use nfp::prelude::*;// Two convex polygons at origin (CCW orientation)let square_a = vec![
point(0.0,0.0),
point(10.0,0.0),
point(10.0,10.0),
point(0.0,10.0),];let square_b = vec![
point(0.0,0.0),
point(5.0,0.0),
point(5.0,5.0),
point(0.0,5.0),];// Compute NFPmatchNFPConvex::nfp(&square_a,&square_b){Ok(nfp) => {println!("NFP has {} vertices", nfp.len());// Now use NFP for collision detection:// point inside NFP → collision, point outside → no collision}Err(e) => eprintln!("Error: {}", e),}

Collision Detection

Once you have the NFP, detect collisions by testing if B's origin is inside or outside:

use nfp::prelude::*;fnpoint_in_polygon(pt:Point,polygon:&[Point]) -> bool{letmut inside = false;letmut p1 = polygon[polygon.len() - 1];for p2 in polygon {if((p2.y > pt.y) != (p1.y > pt.y))
&& (pt.x < (p1.x - p2.x)*(pt.y - p2.y) / (p1.y - p2.y) + p2.x){
inside = !inside;}
p1 = *p2;}
inside
}// Compute NFP firstlet square_a = vec![point(0.0,0.0), point(10.0,0.0), point(10.0,10.0), point(0.0,10.0)];let square_b = vec![point(0.0,0.0), point(5.0,0.0), point(5.0,5.0), point(0.0,5.0)];let nfp = NFPConvex::nfp(&square_a,&square_b).unwrap();// Check if placing B at (15.0, 15.0) causes collisionlet test_position = point(15.0,15.0);ifpoint_in_polygon(test_position,&nfp){println!("Collision detected!");}else{println!("Safe placement");}

Requirements

  • Both input polygons must be convex
  • Both polygons must have at least 3 vertices
  • Polygons should be in counter-clockwise (CCW) orientation
  • Polygons must be closed (last point connects to first conceptually)

API Reference

NFPConvex::nfp(poly_a, poly_b) -> Result<Vec<Point>, NfpError>

Computes the No Fit Polygon for two convex polygons using Minkowski sum.

Arguments:

  • poly_a - First convex polygon as slice of points
  • poly_b - Second convex polygon as slice of points

Returns:

  • Ok(Vec<Point>) - NFP as counter-clockwise convex polygon
  • Err(NfpError) - If input validation fails

Time Complexity: O(n·m log(n·m)) where n = |A| vertices, m = |B| vertices

NfpError

Error enumeration for NFP operations.

Variants:

  • EmptyPolygon - One or both input polygons are empty
  • InsufficientVertices - One or both polygons have fewer than 3 vertices

Example:

use nfp::prelude::*;matchNFPConvex::nfp(&a,&b){Ok(nfp) => {/* use nfp */}Err(NfpError::EmptyPolygon) => eprintln!("Empty polygon provided"),Err(NfpError::InsufficientVertices) => eprintln!("Polygon needs ≥3 vertices"),}

Point

2D coordinate point from the togo geometry library.

Fields:

  • x: f64 - X coordinate
  • y: f64 - Y coordinate

point(x, y) -> Point

Helper function to create a new Point.

use nfp::prelude::*;let p = point(1.5,2.5);assert_eq!(p.x,1.5);assert_eq!(p.y,2.5);

Algorithm

The implementation uses the Minkowski Sum via Vertex Combinations:

  1. Validate inputs (non-empty, convex, ≥3 vertices)
  2. Ensure counter-clockwise orientation
  3. Negate polygon B (reflection through origin)
  4. Generate all vertex sum combinations: {a + b | a ∈ A, b ∈ -B}
  5. Compute convex hull of sum points using Graham scan
  6. Return convex hull boundary as NFP

Limitations

  • Current version supports Convex polygons only

References

Related Projects

NFP is part of the Nest2D collection of nesting and packing tools.

About

No Fit Polygon

Topics

Resources

Stars

5 stars

Watchers

0 watching

Forks

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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NFP - No Fit Polygon

Crates.ioDocumentationLicense: MIT

A Rust library for computing the No Fit Polygon (Minkowski sum) of two convex polygons for nesting and packing optimization.

What is NFP?

The No Fit Polygon defines the forbidden region where one polygon cannot be placed relative to another without collision. When polygon B's origin is outside the NFP, the polygons do not overlap. When it's inside, they do collide.

Installation

Add this to your Cargo.toml:

[dependencies]
nfp = "0.3"

Quick Start

use nfp::prelude::*;// Two convex polygons at origin (CCW orientation)let square_a = vec![
point(0.0,0.0),
point(10.0,0.0),
point(10.0,10.0),
point(0.0,10.0),];let square_b = vec![
point(0.0,0.0),
point(5.0,0.0),
point(5.0,5.0),
point(0.0,5.0),];// Compute NFPmatchNFPConvex::nfp(&square_a,&square_b){Ok(nfp) => {println!("NFP has {} vertices", nfp.len());// Now use NFP for collision detection:// point inside NFP → collision, point outside → no collision}Err(e) => eprintln!("Error: {}", e),}

Collision Detection

Once you have the NFP, detect collisions by testing if B's origin is inside or outside:

use nfp::prelude::*;fnpoint_in_polygon(pt:Point,polygon:&[Point]) -> bool{letmut inside = false;letmut p1 = polygon[polygon.len() - 1];for p2 in polygon {if((p2.y > pt.y) != (p1.y > pt.y))
&& (pt.x < (p1.x - p2.x)*(pt.y - p2.y) / (p1.y - p2.y) + p2.x){
inside = !inside;}
p1 = *p2;}
inside
}// Compute NFP firstlet square_a = vec![point(0.0,0.0), point(10.0,0.0), point(10.0,10.0), point(0.0,10.0)];let square_b = vec![point(0.0,0.0), point(5.0,0.0), point(5.0,5.0), point(0.0,5.0)];let nfp = NFPConvex::nfp(&square_a,&square_b).unwrap();// Check if placing B at (15.0, 15.0) causes collisionlet test_position = point(15.0,15.0);ifpoint_in_polygon(test_position,&nfp){println!("Collision detected!");}else{println!("Safe placement");}

Requirements

  • Both input polygons must be convex
  • Both polygons must have at least 3 vertices
  • Polygons should be in counter-clockwise (CCW) orientation
  • Polygons must be closed (last point connects to first conceptually)

API Reference

NFPConvex::nfp(poly_a, poly_b) -> Result<Vec<Point>, NfpError>

Computes the No Fit Polygon for two convex polygons using Minkowski sum.

Arguments:

  • poly_a - First convex polygon as slice of points
  • poly_b - Second convex polygon as slice of points

Returns:

  • Ok(Vec<Point>) - NFP as counter-clockwise convex polygon
  • Err(NfpError) - If input validation fails

Time Complexity: O(n·m log(n·m)) where n = |A| vertices, m = |B| vertices

NfpError

Error enumeration for NFP operations.

Variants:

  • EmptyPolygon - One or both input polygons are empty
  • InsufficientVertices - One or both polygons have fewer than 3 vertices

Example:

use nfp::prelude::*;matchNFPConvex::nfp(&a,&b){Ok(nfp) => {/* use nfp */}Err(NfpError::EmptyPolygon) => eprintln!("Empty polygon provided"),Err(NfpError::InsufficientVertices) => eprintln!("Polygon needs ≥3 vertices"),}

Point

2D coordinate point from the togo geometry library.

Fields:

  • x: f64 - X coordinate
  • y: f64 - Y coordinate

point(x, y) -> Point

Helper function to create a new Point.

use nfp::prelude::*;let p = point(1.5,2.5);assert_eq!(p.x,1.5);assert_eq!(p.y,2.5);

Algorithm

The implementation uses the Minkowski Sum via Vertex Combinations:

  1. Validate inputs (non-empty, convex, ≥3 vertices)
  2. Ensure counter-clockwise orientation
  3. Negate polygon B (reflection through origin)
  4. Generate all vertex sum combinations: {a + b | a ∈ A, b ∈ -B}
  5. Compute convex hull of sum points using Graham scan
  6. Return convex hull boundary as NFP

Limitations

  • Current version supports Convex polygons only

References

Related Projects

NFP is part of the Nest2D collection of nesting and packing tools.

About

No Fit Polygon

Topics

Resources

Stars

5 stars

Watchers

0 watching

Forks

Contributors

Languages