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4 changes: 2 additions & 2 deletions manuscript/markdown/Instances and Classes/binding.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -22,7 +22,7 @@ How would this help us in a practical way? Consider building an event-driven app
someView.render()
});

This tells `someModel` that when it invoked a `change` event, it should call the anonymous function that in turn invoked `someView`'s `.render` method. Wouldn't it be simpler to simply write:
This tells `someModel` that when it invokes a `change` event, it should call the anonymous function that in turn invokes `someView`'s `.render` method. Wouldn't it be simpler to write:

someModel.on('change', someView.render);

Expand DownExpand Up@@ -76,7 +76,7 @@ This is a very popular pattern, so much so that many frameworks provide helper f

There are two considerations to ponder. First, we may be converting an instance method into an object method. Specifically, we're creating an object method that is bound to the object.

Most of the time, the only change this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.
Most of the time, the only difference this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.

This is one of the realities of "meta-programming." Each technique looks useful and interesting in isolation, but when multiple techniques are used together, they can have unpredictable results. It's not surprising, because most popular languages consider classes and methods to be fairly global, and they handle dynamic changes through side-effects. This is roughly equivalent to programming in 1970s-era BASIC by imperatively changing global variables.

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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4 changes: 2 additions & 2 deletions manuscript/markdown/Instances and Classes/binding.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -22,7 +22,7 @@ How would this help us in a practical way? Consider building an event-driven app
someView.render()
});

This tells `someModel` that when it invoked a `change` event, it should call the anonymous function that in turn invoked `someView`'s `.render` method. Wouldn't it be simpler to simply write:
This tells `someModel` that when it invokes a `change` event, it should call the anonymous function that in turn invokes `someView`'s `.render` method. Wouldn't it be simpler to write:

someModel.on('change', someView.render);

Expand DownExpand Up@@ -76,7 +76,7 @@ This is a very popular pattern, so much so that many frameworks provide helper f

There are two considerations to ponder. First, we may be converting an instance method into an object method. Specifically, we're creating an object method that is bound to the object.

Most of the time, the only change this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.
Most of the time, the only difference this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.

This is one of the realities of "meta-programming." Each technique looks useful and interesting in isolation, but when multiple techniques are used together, they can have unpredictable results. It's not surprising, because most popular languages consider classes and methods to be fairly global, and they handle dynamic changes through side-effects. This is roughly equivalent to programming in 1970s-era BASIC by imperatively changing global variables.

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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4 changes: 2 additions & 2 deletions manuscript/markdown/Instances and Classes/binding.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -22,7 +22,7 @@ How would this help us in a practical way? Consider building an event-driven app
someView.render()
});

This tells `someModel` that when it invoked a `change` event, it should call the anonymous function that in turn invoked `someView`'s `.render` method. Wouldn't it be simpler to simply write:
This tells `someModel` that when it invokes a `change` event, it should call the anonymous function that in turn invokes `someView`'s `.render` method. Wouldn't it be simpler to write:

someModel.on('change', someView.render);

Expand DownExpand Up@@ -76,7 +76,7 @@ This is a very popular pattern, so much so that many frameworks provide helper f

There are two considerations to ponder. First, we may be converting an instance method into an object method. Specifically, we're creating an object method that is bound to the object.

Most of the time, the only change this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.
Most of the time, the only difference this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.

This is one of the realities of "meta-programming." Each technique looks useful and interesting in isolation, but when multiple techniques are used together, they can have unpredictable results. It's not surprising, because most popular languages consider classes and methods to be fairly global, and they handle dynamic changes through side-effects. This is roughly equivalent to programming in 1970s-era BASIC by imperatively changing global variables.

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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4 changes: 2 additions & 2 deletions manuscript/markdown/Instances and Classes/binding.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -22,7 +22,7 @@ How would this help us in a practical way? Consider building an event-driven app
someView.render()
});

This tells `someModel` that when it invoked a `change` event, it should call the anonymous function that in turn invoked `someView`'s `.render` method. Wouldn't it be simpler to simply write:
This tells `someModel` that when it invokes a `change` event, it should call the anonymous function that in turn invokes `someView`'s `.render` method. Wouldn't it be simpler to write:

someModel.on('change', someView.render);

Expand DownExpand Up@@ -76,7 +76,7 @@ This is a very popular pattern, so much so that many frameworks provide helper f

There are two considerations to ponder. First, we may be converting an instance method into an object method. Specifically, we're creating an object method that is bound to the object.

Most of the time, the only change this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.
Most of the time, the only difference this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.

This is one of the realities of "meta-programming." Each technique looks useful and interesting in isolation, but when multiple techniques are used together, they can have unpredictable results. It's not surprising, because most popular languages consider classes and methods to be fairly global, and they handle dynamic changes through side-effects. This is roughly equivalent to programming in 1970s-era BASIC by imperatively changing global variables.

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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4 changes: 2 additions & 2 deletions manuscript/markdown/Instances and Classes/binding.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -22,7 +22,7 @@ How would this help us in a practical way? Consider building an event-driven app
someView.render()
});

This tells `someModel` that when it invoked a `change` event, it should call the anonymous function that in turn invoked `someView`'s `.render` method. Wouldn't it be simpler to simply write:
This tells `someModel` that when it invokes a `change` event, it should call the anonymous function that in turn invokes `someView`'s `.render` method. Wouldn't it be simpler to write:

someModel.on('change', someView.render);

Expand DownExpand Up@@ -76,7 +76,7 @@ This is a very popular pattern, so much so that many frameworks provide helper f

There are two considerations to ponder. First, we may be converting an instance method into an object method. Specifically, we're creating an object method that is bound to the object.

Most of the time, the only change this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.
Most of the time, the only difference this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.

This is one of the realities of "meta-programming." Each technique looks useful and interesting in isolation, but when multiple techniques are used together, they can have unpredictable results. It's not surprising, because most popular languages consider classes and methods to be fairly global, and they handle dynamic changes through side-effects. This is roughly equivalent to programming in 1970s-era BASIC by imperatively changing global variables.

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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4 changes: 2 additions & 2 deletions manuscript/markdown/Instances and Classes/binding.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -22,7 +22,7 @@ How would this help us in a practical way? Consider building an event-driven app
someView.render()
});

This tells `someModel` that when it invoked a `change` event, it should call the anonymous function that in turn invoked `someView`'s `.render` method. Wouldn't it be simpler to simply write:
This tells `someModel` that when it invokes a `change` event, it should call the anonymous function that in turn invokes `someView`'s `.render` method. Wouldn't it be simpler to write:

someModel.on('change', someView.render);

Expand DownExpand Up@@ -76,7 +76,7 @@ This is a very popular pattern, so much so that many frameworks provide helper f

There are two considerations to ponder. First, we may be converting an instance method into an object method. Specifically, we're creating an object method that is bound to the object.

Most of the time, the only change this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.
Most of the time, the only difference this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.

This is one of the realities of "meta-programming." Each technique looks useful and interesting in isolation, but when multiple techniques are used together, they can have unpredictable results. It's not surprising, because most popular languages consider classes and methods to be fairly global, and they handle dynamic changes through side-effects. This is roughly equivalent to programming in 1970s-era BASIC by imperatively changing global variables.

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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4 changes: 2 additions & 2 deletions manuscript/markdown/Instances and Classes/binding.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -22,7 +22,7 @@ How would this help us in a practical way? Consider building an event-driven app
someView.render()
});

This tells `someModel` that when it invoked a `change` event, it should call the anonymous function that in turn invoked `someView`'s `.render` method. Wouldn't it be simpler to simply write:
This tells `someModel` that when it invokes a `change` event, it should call the anonymous function that in turn invokes `someView`'s `.render` method. Wouldn't it be simpler to write:

someModel.on('change', someView.render);

Expand DownExpand Up@@ -76,7 +76,7 @@ This is a very popular pattern, so much so that many frameworks provide helper f

There are two considerations to ponder. First, we may be converting an instance method into an object method. Specifically, we're creating an object method that is bound to the object.

Most of the time, the only change this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.
Most of the time, the only difference this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.

This is one of the realities of "meta-programming." Each technique looks useful and interesting in isolation, but when multiple techniques are used together, they can have unpredictable results. It's not surprising, because most popular languages consider classes and methods to be fairly global, and they handle dynamic changes through side-effects. This is roughly equivalent to programming in 1970s-era BASIC by imperatively changing global variables.

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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4 changes: 2 additions & 2 deletions manuscript/markdown/Instances and Classes/binding.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -22,7 +22,7 @@ How would this help us in a practical way? Consider building an event-driven app
someView.render()
});

This tells `someModel` that when it invoked a `change` event, it should call the anonymous function that in turn invoked `someView`'s `.render` method. Wouldn't it be simpler to simply write:
This tells `someModel` that when it invokes a `change` event, it should call the anonymous function that in turn invokes `someView`'s `.render` method. Wouldn't it be simpler to write:

someModel.on('change', someView.render);

Expand DownExpand Up@@ -76,7 +76,7 @@ This is a very popular pattern, so much so that many frameworks provide helper f

There are two considerations to ponder. First, we may be converting an instance method into an object method. Specifically, we're creating an object method that is bound to the object.

Most of the time, the only change this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.
Most of the time, the only difference this makes is that it uses slightly more memory (we're creating an extra function for each bound method in each object). But if you are a little more dynamic and actually change methods in the prototype, your changes won't "override" the object methods that you created. You'd have to roll your own binding method that refers to the prototype's method dynamically or reorganize your code.

This is one of the realities of "meta-programming." Each technique looks useful and interesting in isolation, but when multiple techniques are used together, they can have unpredictable results. It's not surprising, because most popular languages consider classes and methods to be fairly global, and they handle dynamic changes through side-effects. This is roughly equivalent to programming in 1970s-era BASIC by imperatively changing global variables.

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