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randomhost/steamsignature

1. Purpose

This package reads the Steam Web-API and community XML data of Valve's Steam platform and displays the current online status of players as PNG image, designed to be used in forum and blog signatures.

The included link target method detects whether the player is currently playing on a multiplayer server and returns either the URL to the player's steam profile or the URL for joining the game using the visitor's locally installed Steam client if this is supported by the game.

2. Example

Example Signature

3. Requirements

  • PHP 8.x
  • mbstring extension for handling international characters and emojis
  • GD extension for rendering the images
  • Composer
  • basic knowledge of executing shell commands on a server

Note: The only officially supported way to install this package is via Composer. However, it is theoretically possible to install PHP 8 and Composer on a local computer, run the installation there and then upload the vendor folder created by Composer to the server, in case shell access is not available.

4. Installation

Important: This package uses the Composer dependency manager for PHP to check system requirements and to install package dependencies. Please make sure it is installed before trying to use this package.

The following example assumes that your web server is running under the user account www-data, that composer is installed into the system $PATH, and that you have a working sudo setup to run shell commands as a different user.

In this case, you simply have to run this command within the same directory which contains this README.md on your server:

sudo -u www-data composer install

5. Usage

A basic approach at using this package could look like this:

<?phpdeclare(strict_types=1);
userandomhost\Steam\API;
userandomhost\Steam\Signature;
require_once'/path/to/vendor/autoload.php';
// setup directories$imageDir = '/path/to/images/';
$fontsDir = '/path/to/fonts/';
$cacheDir = '/path/to/cache/';
// init an API instance for talking to the Steam Web API$api = newAPI('yourSteamApiKey');
// resolve custom URL into steam ID$steamId = $api->resolveVanityUrl('yourCustomProfileUrl');
// init Signature instance$signature = newSignature($api, $steamId, $imageDir, $fontsDir, $cacheDir);
// renders the picture$signature->render();
// returns a link to the user's profile page or a Steam join link$signature->getLinkTarget();

The example above should be mostly self-explanatory.

The API class must be initialized with a personalized API key. You can obtain your API key from the Steam developer website.

The API class is a very limited implementation of the Steam Web-API and is not supposed to be used directly, except for one method:

  1. API::resolveVanityUrl($vanityUrl)
    Resolves the given vanity URL into a 64-Bit Steam ID, ready to be passed to the Signature class constructor.

The Signature class provides two public methods:

  1. Signature::render()
    Outputs the signature image directly to the web browser.

    Note: This method must be the only code which sends output to the web browser. If you receive Cannot modify header information errors, please ensure that your application does not generate any output beforeSignature::render() is called. Additionally, no output may be generated after calling this method as it would break the image.

  2. Signature::getLinkTarget()
    Returns a link to the Steam user's profile page or a join link to join the game the user is currently playing if the game supports joining through Steam.

An example implementation of this script can be found in the src/www/ folder.

6. License

See LICENSE.txt for full license details.

About

Displays the online status of Steam players as PNG image.

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - randomhost/steamsignature: Displays the online status of Steam players as PNG image. · GitHub
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Build Status

randomhost/steamsignature

1. Purpose

This package reads the Steam Web-API and community XML data of Valve's Steam platform and displays the current online status of players as PNG image, designed to be used in forum and blog signatures.

The included link target method detects whether the player is currently playing on a multiplayer server and returns either the URL to the player's steam profile or the URL for joining the game using the visitor's locally installed Steam client if this is supported by the game.

2. Example

Example Signature

3. Requirements

  • PHP 8.x
  • mbstring extension for handling international characters and emojis
  • GD extension for rendering the images
  • Composer
  • basic knowledge of executing shell commands on a server

Note: The only officially supported way to install this package is via Composer. However, it is theoretically possible to install PHP 8 and Composer on a local computer, run the installation there and then upload the vendor folder created by Composer to the server, in case shell access is not available.

4. Installation

Important: This package uses the Composer dependency manager for PHP to check system requirements and to install package dependencies. Please make sure it is installed before trying to use this package.

The following example assumes that your web server is running under the user account www-data, that composer is installed into the system $PATH, and that you have a working sudo setup to run shell commands as a different user.

In this case, you simply have to run this command within the same directory which contains this README.md on your server:

sudo -u www-data composer install

5. Usage

A basic approach at using this package could look like this:

<?phpdeclare(strict_types=1);
userandomhost\Steam\API;
userandomhost\Steam\Signature;
require_once'/path/to/vendor/autoload.php';
// setup directories$imageDir = '/path/to/images/';
$fontsDir = '/path/to/fonts/';
$cacheDir = '/path/to/cache/';
// init an API instance for talking to the Steam Web API$api = newAPI('yourSteamApiKey');
// resolve custom URL into steam ID$steamId = $api->resolveVanityUrl('yourCustomProfileUrl');
// init Signature instance$signature = newSignature($api, $steamId, $imageDir, $fontsDir, $cacheDir);
// renders the picture$signature->render();
// returns a link to the user's profile page or a Steam join link$signature->getLinkTarget();

The example above should be mostly self-explanatory.

The API class must be initialized with a personalized API key. You can obtain your API key from the Steam developer website.

The API class is a very limited implementation of the Steam Web-API and is not supposed to be used directly, except for one method:

  1. API::resolveVanityUrl($vanityUrl)
    Resolves the given vanity URL into a 64-Bit Steam ID, ready to be passed to the Signature class constructor.

The Signature class provides two public methods:

  1. Signature::render()
    Outputs the signature image directly to the web browser.

    Note: This method must be the only code which sends output to the web browser. If you receive Cannot modify header information errors, please ensure that your application does not generate any output beforeSignature::render() is called. Additionally, no output may be generated after calling this method as it would break the image.

  2. Signature::getLinkTarget()
    Returns a link to the Steam user's profile page or a join link to join the game the user is currently playing if the game supports joining through Steam.

An example implementation of this script can be found in the src/www/ folder.

6. License

See LICENSE.txt for full license details.

About

Displays the online status of Steam players as PNG image.

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - randomhost/steamsignature: Displays the online status of Steam players as PNG image. · GitHub
Skip to content

Repository files navigation

Build Status

randomhost/steamsignature

1. Purpose

This package reads the Steam Web-API and community XML data of Valve's Steam platform and displays the current online status of players as PNG image, designed to be used in forum and blog signatures.

The included link target method detects whether the player is currently playing on a multiplayer server and returns either the URL to the player's steam profile or the URL for joining the game using the visitor's locally installed Steam client if this is supported by the game.

2. Example

Example Signature

3. Requirements

  • PHP 8.x
  • mbstring extension for handling international characters and emojis
  • GD extension for rendering the images
  • Composer
  • basic knowledge of executing shell commands on a server

Note: The only officially supported way to install this package is via Composer. However, it is theoretically possible to install PHP 8 and Composer on a local computer, run the installation there and then upload the vendor folder created by Composer to the server, in case shell access is not available.

4. Installation

Important: This package uses the Composer dependency manager for PHP to check system requirements and to install package dependencies. Please make sure it is installed before trying to use this package.

The following example assumes that your web server is running under the user account www-data, that composer is installed into the system $PATH, and that you have a working sudo setup to run shell commands as a different user.

In this case, you simply have to run this command within the same directory which contains this README.md on your server:

sudo -u www-data composer install

5. Usage

A basic approach at using this package could look like this:

<?phpdeclare(strict_types=1);
userandomhost\Steam\API;
userandomhost\Steam\Signature;
require_once'/path/to/vendor/autoload.php';
// setup directories$imageDir = '/path/to/images/';
$fontsDir = '/path/to/fonts/';
$cacheDir = '/path/to/cache/';
// init an API instance for talking to the Steam Web API$api = newAPI('yourSteamApiKey');
// resolve custom URL into steam ID$steamId = $api->resolveVanityUrl('yourCustomProfileUrl');
// init Signature instance$signature = newSignature($api, $steamId, $imageDir, $fontsDir, $cacheDir);
// renders the picture$signature->render();
// returns a link to the user's profile page or a Steam join link$signature->getLinkTarget();

The example above should be mostly self-explanatory.

The API class must be initialized with a personalized API key. You can obtain your API key from the Steam developer website.

The API class is a very limited implementation of the Steam Web-API and is not supposed to be used directly, except for one method:

  1. API::resolveVanityUrl($vanityUrl)
    Resolves the given vanity URL into a 64-Bit Steam ID, ready to be passed to the Signature class constructor.

The Signature class provides two public methods:

  1. Signature::render()
    Outputs the signature image directly to the web browser.

    Note: This method must be the only code which sends output to the web browser. If you receive Cannot modify header information errors, please ensure that your application does not generate any output beforeSignature::render() is called. Additionally, no output may be generated after calling this method as it would break the image.

  2. Signature::getLinkTarget()
    Returns a link to the Steam user's profile page or a join link to join the game the user is currently playing if the game supports joining through Steam.

An example implementation of this script can be found in the src/www/ folder.

6. License

See LICENSE.txt for full license details.

About

Displays the online status of Steam players as PNG image.

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - randomhost/steamsignature: Displays the online status of Steam players as PNG image. · GitHub
Skip to content

Repository files navigation

Build Status

randomhost/steamsignature

1. Purpose

This package reads the Steam Web-API and community XML data of Valve's Steam platform and displays the current online status of players as PNG image, designed to be used in forum and blog signatures.

The included link target method detects whether the player is currently playing on a multiplayer server and returns either the URL to the player's steam profile or the URL for joining the game using the visitor's locally installed Steam client if this is supported by the game.

2. Example

Example Signature

3. Requirements

  • PHP 8.x
  • mbstring extension for handling international characters and emojis
  • GD extension for rendering the images
  • Composer
  • basic knowledge of executing shell commands on a server

Note: The only officially supported way to install this package is via Composer. However, it is theoretically possible to install PHP 8 and Composer on a local computer, run the installation there and then upload the vendor folder created by Composer to the server, in case shell access is not available.

4. Installation

Important: This package uses the Composer dependency manager for PHP to check system requirements and to install package dependencies. Please make sure it is installed before trying to use this package.

The following example assumes that your web server is running under the user account www-data, that composer is installed into the system $PATH, and that you have a working sudo setup to run shell commands as a different user.

In this case, you simply have to run this command within the same directory which contains this README.md on your server:

sudo -u www-data composer install

5. Usage

A basic approach at using this package could look like this:

<?phpdeclare(strict_types=1);
userandomhost\Steam\API;
userandomhost\Steam\Signature;
require_once'/path/to/vendor/autoload.php';
// setup directories$imageDir = '/path/to/images/';
$fontsDir = '/path/to/fonts/';
$cacheDir = '/path/to/cache/';
// init an API instance for talking to the Steam Web API$api = newAPI('yourSteamApiKey');
// resolve custom URL into steam ID$steamId = $api->resolveVanityUrl('yourCustomProfileUrl');
// init Signature instance$signature = newSignature($api, $steamId, $imageDir, $fontsDir, $cacheDir);
// renders the picture$signature->render();
// returns a link to the user's profile page or a Steam join link$signature->getLinkTarget();

The example above should be mostly self-explanatory.

The API class must be initialized with a personalized API key. You can obtain your API key from the Steam developer website.

The API class is a very limited implementation of the Steam Web-API and is not supposed to be used directly, except for one method:

  1. API::resolveVanityUrl($vanityUrl)
    Resolves the given vanity URL into a 64-Bit Steam ID, ready to be passed to the Signature class constructor.

The Signature class provides two public methods:

  1. Signature::render()
    Outputs the signature image directly to the web browser.

    Note: This method must be the only code which sends output to the web browser. If you receive Cannot modify header information errors, please ensure that your application does not generate any output beforeSignature::render() is called. Additionally, no output may be generated after calling this method as it would break the image.

  2. Signature::getLinkTarget()
    Returns a link to the Steam user's profile page or a join link to join the game the user is currently playing if the game supports joining through Steam.

An example implementation of this script can be found in the src/www/ folder.

6. License

See LICENSE.txt for full license details.

About

Displays the online status of Steam players as PNG image.

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - randomhost/steamsignature: Displays the online status of Steam players as PNG image. · GitHub
Skip to content

Repository files navigation

Build Status

randomhost/steamsignature

1. Purpose

This package reads the Steam Web-API and community XML data of Valve's Steam platform and displays the current online status of players as PNG image, designed to be used in forum and blog signatures.

The included link target method detects whether the player is currently playing on a multiplayer server and returns either the URL to the player's steam profile or the URL for joining the game using the visitor's locally installed Steam client if this is supported by the game.

2. Example

Example Signature

3. Requirements

  • PHP 8.x
  • mbstring extension for handling international characters and emojis
  • GD extension for rendering the images
  • Composer
  • basic knowledge of executing shell commands on a server

Note: The only officially supported way to install this package is via Composer. However, it is theoretically possible to install PHP 8 and Composer on a local computer, run the installation there and then upload the vendor folder created by Composer to the server, in case shell access is not available.

4. Installation

Important: This package uses the Composer dependency manager for PHP to check system requirements and to install package dependencies. Please make sure it is installed before trying to use this package.

The following example assumes that your web server is running under the user account www-data, that composer is installed into the system $PATH, and that you have a working sudo setup to run shell commands as a different user.

In this case, you simply have to run this command within the same directory which contains this README.md on your server:

sudo -u www-data composer install

5. Usage

A basic approach at using this package could look like this:

<?phpdeclare(strict_types=1);
userandomhost\Steam\API;
userandomhost\Steam\Signature;
require_once'/path/to/vendor/autoload.php';
// setup directories$imageDir = '/path/to/images/';
$fontsDir = '/path/to/fonts/';
$cacheDir = '/path/to/cache/';
// init an API instance for talking to the Steam Web API$api = newAPI('yourSteamApiKey');
// resolve custom URL into steam ID$steamId = $api->resolveVanityUrl('yourCustomProfileUrl');
// init Signature instance$signature = newSignature($api, $steamId, $imageDir, $fontsDir, $cacheDir);
// renders the picture$signature->render();
// returns a link to the user's profile page or a Steam join link$signature->getLinkTarget();

The example above should be mostly self-explanatory.

The API class must be initialized with a personalized API key. You can obtain your API key from the Steam developer website.

The API class is a very limited implementation of the Steam Web-API and is not supposed to be used directly, except for one method:

  1. API::resolveVanityUrl($vanityUrl)
    Resolves the given vanity URL into a 64-Bit Steam ID, ready to be passed to the Signature class constructor.

The Signature class provides two public methods:

  1. Signature::render()
    Outputs the signature image directly to the web browser.

    Note: This method must be the only code which sends output to the web browser. If you receive Cannot modify header information errors, please ensure that your application does not generate any output beforeSignature::render() is called. Additionally, no output may be generated after calling this method as it would break the image.

  2. Signature::getLinkTarget()
    Returns a link to the Steam user's profile page or a join link to join the game the user is currently playing if the game supports joining through Steam.

An example implementation of this script can be found in the src/www/ folder.

6. License

See LICENSE.txt for full license details.

About

Displays the online status of Steam players as PNG image.

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - randomhost/steamsignature: Displays the online status of Steam players as PNG image. · GitHub
Skip to content

Repository files navigation

Build Status

randomhost/steamsignature

1. Purpose

This package reads the Steam Web-API and community XML data of Valve's Steam platform and displays the current online status of players as PNG image, designed to be used in forum and blog signatures.

The included link target method detects whether the player is currently playing on a multiplayer server and returns either the URL to the player's steam profile or the URL for joining the game using the visitor's locally installed Steam client if this is supported by the game.

2. Example

Example Signature

3. Requirements

  • PHP 8.x
  • mbstring extension for handling international characters and emojis
  • GD extension for rendering the images
  • Composer
  • basic knowledge of executing shell commands on a server

Note: The only officially supported way to install this package is via Composer. However, it is theoretically possible to install PHP 8 and Composer on a local computer, run the installation there and then upload the vendor folder created by Composer to the server, in case shell access is not available.

4. Installation

Important: This package uses the Composer dependency manager for PHP to check system requirements and to install package dependencies. Please make sure it is installed before trying to use this package.

The following example assumes that your web server is running under the user account www-data, that composer is installed into the system $PATH, and that you have a working sudo setup to run shell commands as a different user.

In this case, you simply have to run this command within the same directory which contains this README.md on your server:

sudo -u www-data composer install

5. Usage

A basic approach at using this package could look like this:

<?phpdeclare(strict_types=1);
userandomhost\Steam\API;
userandomhost\Steam\Signature;
require_once'/path/to/vendor/autoload.php';
// setup directories$imageDir = '/path/to/images/';
$fontsDir = '/path/to/fonts/';
$cacheDir = '/path/to/cache/';
// init an API instance for talking to the Steam Web API$api = newAPI('yourSteamApiKey');
// resolve custom URL into steam ID$steamId = $api->resolveVanityUrl('yourCustomProfileUrl');
// init Signature instance$signature = newSignature($api, $steamId, $imageDir, $fontsDir, $cacheDir);
// renders the picture$signature->render();
// returns a link to the user's profile page or a Steam join link$signature->getLinkTarget();

The example above should be mostly self-explanatory.

The API class must be initialized with a personalized API key. You can obtain your API key from the Steam developer website.

The API class is a very limited implementation of the Steam Web-API and is not supposed to be used directly, except for one method:

  1. API::resolveVanityUrl($vanityUrl)
    Resolves the given vanity URL into a 64-Bit Steam ID, ready to be passed to the Signature class constructor.

The Signature class provides two public methods:

  1. Signature::render()
    Outputs the signature image directly to the web browser.

    Note: This method must be the only code which sends output to the web browser. If you receive Cannot modify header information errors, please ensure that your application does not generate any output beforeSignature::render() is called. Additionally, no output may be generated after calling this method as it would break the image.

  2. Signature::getLinkTarget()
    Returns a link to the Steam user's profile page or a join link to join the game the user is currently playing if the game supports joining through Steam.

An example implementation of this script can be found in the src/www/ folder.

6. License

See LICENSE.txt for full license details.

About

Displays the online status of Steam players as PNG image.

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - randomhost/steamsignature: Displays the online status of Steam players as PNG image. · GitHub
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randomhost/steamsignature

1. Purpose

This package reads the Steam Web-API and community XML data of Valve's Steam platform and displays the current online status of players as PNG image, designed to be used in forum and blog signatures.

The included link target method detects whether the player is currently playing on a multiplayer server and returns either the URL to the player's steam profile or the URL for joining the game using the visitor's locally installed Steam client if this is supported by the game.

2. Example

Example Signature

3. Requirements

  • PHP 8.x
  • mbstring extension for handling international characters and emojis
  • GD extension for rendering the images
  • Composer
  • basic knowledge of executing shell commands on a server

Note: The only officially supported way to install this package is via Composer. However, it is theoretically possible to install PHP 8 and Composer on a local computer, run the installation there and then upload the vendor folder created by Composer to the server, in case shell access is not available.

4. Installation

Important: This package uses the Composer dependency manager for PHP to check system requirements and to install package dependencies. Please make sure it is installed before trying to use this package.

The following example assumes that your web server is running under the user account www-data, that composer is installed into the system $PATH, and that you have a working sudo setup to run shell commands as a different user.

In this case, you simply have to run this command within the same directory which contains this README.md on your server:

sudo -u www-data composer install

5. Usage

A basic approach at using this package could look like this:

<?phpdeclare(strict_types=1);
userandomhost\Steam\API;
userandomhost\Steam\Signature;
require_once'/path/to/vendor/autoload.php';
// setup directories$imageDir = '/path/to/images/';
$fontsDir = '/path/to/fonts/';
$cacheDir = '/path/to/cache/';
// init an API instance for talking to the Steam Web API$api = newAPI('yourSteamApiKey');
// resolve custom URL into steam ID$steamId = $api->resolveVanityUrl('yourCustomProfileUrl');
// init Signature instance$signature = newSignature($api, $steamId, $imageDir, $fontsDir, $cacheDir);
// renders the picture$signature->render();
// returns a link to the user's profile page or a Steam join link$signature->getLinkTarget();

The example above should be mostly self-explanatory.

The API class must be initialized with a personalized API key. You can obtain your API key from the Steam developer website.

The API class is a very limited implementation of the Steam Web-API and is not supposed to be used directly, except for one method:

  1. API::resolveVanityUrl($vanityUrl)
    Resolves the given vanity URL into a 64-Bit Steam ID, ready to be passed to the Signature class constructor.

The Signature class provides two public methods:

  1. Signature::render()
    Outputs the signature image directly to the web browser.

    Note: This method must be the only code which sends output to the web browser. If you receive Cannot modify header information errors, please ensure that your application does not generate any output beforeSignature::render() is called. Additionally, no output may be generated after calling this method as it would break the image.

  2. Signature::getLinkTarget()
    Returns a link to the Steam user's profile page or a join link to join the game the user is currently playing if the game supports joining through Steam.

An example implementation of this script can be found in the src/www/ folder.

6. License

See LICENSE.txt for full license details.

About

Displays the online status of Steam players as PNG image.

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - randomhost/steamsignature: Displays the online status of Steam players as PNG image. · GitHub
Skip to content

Repository files navigation

Build Status

randomhost/steamsignature

1. Purpose

This package reads the Steam Web-API and community XML data of Valve's Steam platform and displays the current online status of players as PNG image, designed to be used in forum and blog signatures.

The included link target method detects whether the player is currently playing on a multiplayer server and returns either the URL to the player's steam profile or the URL for joining the game using the visitor's locally installed Steam client if this is supported by the game.

2. Example

Example Signature

3. Requirements

  • PHP 8.x
  • mbstring extension for handling international characters and emojis
  • GD extension for rendering the images
  • Composer
  • basic knowledge of executing shell commands on a server

Note: The only officially supported way to install this package is via Composer. However, it is theoretically possible to install PHP 8 and Composer on a local computer, run the installation there and then upload the vendor folder created by Composer to the server, in case shell access is not available.

4. Installation

Important: This package uses the Composer dependency manager for PHP to check system requirements and to install package dependencies. Please make sure it is installed before trying to use this package.

The following example assumes that your web server is running under the user account www-data, that composer is installed into the system $PATH, and that you have a working sudo setup to run shell commands as a different user.

In this case, you simply have to run this command within the same directory which contains this README.md on your server:

sudo -u www-data composer install

5. Usage

A basic approach at using this package could look like this:

<?phpdeclare(strict_types=1);
userandomhost\Steam\API;
userandomhost\Steam\Signature;
require_once'/path/to/vendor/autoload.php';
// setup directories$imageDir = '/path/to/images/';
$fontsDir = '/path/to/fonts/';
$cacheDir = '/path/to/cache/';
// init an API instance for talking to the Steam Web API$api = newAPI('yourSteamApiKey');
// resolve custom URL into steam ID$steamId = $api->resolveVanityUrl('yourCustomProfileUrl');
// init Signature instance$signature = newSignature($api, $steamId, $imageDir, $fontsDir, $cacheDir);
// renders the picture$signature->render();
// returns a link to the user's profile page or a Steam join link$signature->getLinkTarget();

The example above should be mostly self-explanatory.

The API class must be initialized with a personalized API key. You can obtain your API key from the Steam developer website.

The API class is a very limited implementation of the Steam Web-API and is not supposed to be used directly, except for one method:

  1. API::resolveVanityUrl($vanityUrl)
    Resolves the given vanity URL into a 64-Bit Steam ID, ready to be passed to the Signature class constructor.

The Signature class provides two public methods:

  1. Signature::render()
    Outputs the signature image directly to the web browser.

    Note: This method must be the only code which sends output to the web browser. If you receive Cannot modify header information errors, please ensure that your application does not generate any output beforeSignature::render() is called. Additionally, no output may be generated after calling this method as it would break the image.

  2. Signature::getLinkTarget()
    Returns a link to the Steam user's profile page or a join link to join the game the user is currently playing if the game supports joining through Steam.

An example implementation of this script can be found in the src/www/ folder.

6. License

See LICENSE.txt for full license details.

About

Displays the online status of Steam players as PNG image.

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Used by

Contributors

Languages