Repository files navigation

Blade & Soul ACT plugin

This is a beta version of an Advanced Combat Tracker plugin for the MMORPG Blade and Soul.

NOTE: This project is no longer actively maintained. Please contact me at Ravahn (at) hotmail.com if you are capable and interested in maintaining it.

Warning: This software operates by connecting to the game's memory and reading the combat log data. This action is likely not permitted by the terms of service. It is unknown at this time whether there is a risk of losing account access from using this software, so please use caution when discussing it in-game, and discontinue use if informed that it is not permitted.

Installation steps:

  1. Download the source code file and save it in a folder. The file is located here:

https://raw.githubusercontent.com/ravahn/BnS_ACT_Plugin/master/BnS_ACT_Plugin/BNS_ACT_Plugin.cs

  1. Run ACT as an administrator - this is required to access BnS's game memory

  2. Go to the Plugins tab and click the Browse button. Locate the downloaded file and click OK. Then, click the Add/Enable Plugin button.

  3. Run BnS and make sure that the default Combat tab exists, and that all combat text appears there.

Limitations / Notes:

  • This is a beta version - it performs reasonably well, but is missing features such as buff/debuff tracking, evades, blocks, etc.
  • Only data on the combat tab (#2) is parsed right now.
  • Zone Names are not parsed, so everything is combined into a single 'Blade and Soul' zone.
  • The B&S log data sometimes omits the name of the player causing damage. This will instead be attributed to a combatant with the name Unknown. When evaluating parses, always check to make sure damage was not lost here.
  • The DLL version of the BnS plugin will break with an upcoming ACT update, so please use the source code version only.

Acknowledgements:

Thanks to Shaid for finding and decoding the chat log structure

Thanks to Aditu, author of Advanced Combat Tracker, for creating such a versatile program.

About

Blade and Soul plugin for Advanced Combat Tracker

Resources

Stars

25 stars

Watchers

16 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Blade & Soul ACT plugin

This is a beta version of an Advanced Combat Tracker plugin for the MMORPG Blade and Soul.

NOTE: This project is no longer actively maintained. Please contact me at Ravahn (at) hotmail.com if you are capable and interested in maintaining it.

Warning: This software operates by connecting to the game's memory and reading the combat log data. This action is likely not permitted by the terms of service. It is unknown at this time whether there is a risk of losing account access from using this software, so please use caution when discussing it in-game, and discontinue use if informed that it is not permitted.

Installation steps:

  1. Download the source code file and save it in a folder. The file is located here:

https://raw.githubusercontent.com/ravahn/BnS_ACT_Plugin/master/BnS_ACT_Plugin/BNS_ACT_Plugin.cs

  1. Run ACT as an administrator - this is required to access BnS's game memory

  2. Go to the Plugins tab and click the Browse button. Locate the downloaded file and click OK. Then, click the Add/Enable Plugin button.

  3. Run BnS and make sure that the default Combat tab exists, and that all combat text appears there.

Limitations / Notes:

  • This is a beta version - it performs reasonably well, but is missing features such as buff/debuff tracking, evades, blocks, etc.
  • Only data on the combat tab (#2) is parsed right now.
  • Zone Names are not parsed, so everything is combined into a single 'Blade and Soul' zone.
  • The B&S log data sometimes omits the name of the player causing damage. This will instead be attributed to a combatant with the name Unknown. When evaluating parses, always check to make sure damage was not lost here.
  • The DLL version of the BnS plugin will break with an upcoming ACT update, so please use the source code version only.

Acknowledgements:

Thanks to Shaid for finding and decoding the chat log structure

Thanks to Aditu, author of Advanced Combat Tracker, for creating such a versatile program.

About

Blade and Soul plugin for Advanced Combat Tracker

Resources

Stars

25 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Blade & Soul ACT plugin

This is a beta version of an Advanced Combat Tracker plugin for the MMORPG Blade and Soul.

NOTE: This project is no longer actively maintained. Please contact me at Ravahn (at) hotmail.com if you are capable and interested in maintaining it.

Warning: This software operates by connecting to the game's memory and reading the combat log data. This action is likely not permitted by the terms of service. It is unknown at this time whether there is a risk of losing account access from using this software, so please use caution when discussing it in-game, and discontinue use if informed that it is not permitted.

Installation steps:

  1. Download the source code file and save it in a folder. The file is located here:

https://raw.githubusercontent.com/ravahn/BnS_ACT_Plugin/master/BnS_ACT_Plugin/BNS_ACT_Plugin.cs

  1. Run ACT as an administrator - this is required to access BnS's game memory

  2. Go to the Plugins tab and click the Browse button. Locate the downloaded file and click OK. Then, click the Add/Enable Plugin button.

  3. Run BnS and make sure that the default Combat tab exists, and that all combat text appears there.

Limitations / Notes:

  • This is a beta version - it performs reasonably well, but is missing features such as buff/debuff tracking, evades, blocks, etc.
  • Only data on the combat tab (#2) is parsed right now.
  • Zone Names are not parsed, so everything is combined into a single 'Blade and Soul' zone.
  • The B&S log data sometimes omits the name of the player causing damage. This will instead be attributed to a combatant with the name Unknown. When evaluating parses, always check to make sure damage was not lost here.
  • The DLL version of the BnS plugin will break with an upcoming ACT update, so please use the source code version only.

Acknowledgements:

Thanks to Shaid for finding and decoding the chat log structure

Thanks to Aditu, author of Advanced Combat Tracker, for creating such a versatile program.

About

Blade and Soul plugin for Advanced Combat Tracker

Resources

Stars

25 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Blade & Soul ACT plugin

This is a beta version of an Advanced Combat Tracker plugin for the MMORPG Blade and Soul.

NOTE: This project is no longer actively maintained. Please contact me at Ravahn (at) hotmail.com if you are capable and interested in maintaining it.

Warning: This software operates by connecting to the game's memory and reading the combat log data. This action is likely not permitted by the terms of service. It is unknown at this time whether there is a risk of losing account access from using this software, so please use caution when discussing it in-game, and discontinue use if informed that it is not permitted.

Installation steps:

  1. Download the source code file and save it in a folder. The file is located here:

https://raw.githubusercontent.com/ravahn/BnS_ACT_Plugin/master/BnS_ACT_Plugin/BNS_ACT_Plugin.cs

  1. Run ACT as an administrator - this is required to access BnS's game memory

  2. Go to the Plugins tab and click the Browse button. Locate the downloaded file and click OK. Then, click the Add/Enable Plugin button.

  3. Run BnS and make sure that the default Combat tab exists, and that all combat text appears there.

Limitations / Notes:

  • This is a beta version - it performs reasonably well, but is missing features such as buff/debuff tracking, evades, blocks, etc.
  • Only data on the combat tab (#2) is parsed right now.
  • Zone Names are not parsed, so everything is combined into a single 'Blade and Soul' zone.
  • The B&S log data sometimes omits the name of the player causing damage. This will instead be attributed to a combatant with the name Unknown. When evaluating parses, always check to make sure damage was not lost here.
  • The DLL version of the BnS plugin will break with an upcoming ACT update, so please use the source code version only.

Acknowledgements:

Thanks to Shaid for finding and decoding the chat log structure

Thanks to Aditu, author of Advanced Combat Tracker, for creating such a versatile program.

About

Blade and Soul plugin for Advanced Combat Tracker

Resources

Stars

25 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

Blade & Soul ACT plugin

This is a beta version of an Advanced Combat Tracker plugin for the MMORPG Blade and Soul.

NOTE: This project is no longer actively maintained. Please contact me at Ravahn (at) hotmail.com if you are capable and interested in maintaining it.

Warning: This software operates by connecting to the game's memory and reading the combat log data. This action is likely not permitted by the terms of service. It is unknown at this time whether there is a risk of losing account access from using this software, so please use caution when discussing it in-game, and discontinue use if informed that it is not permitted.

Installation steps:

  1. Download the source code file and save it in a folder. The file is located here:

https://raw.githubusercontent.com/ravahn/BnS_ACT_Plugin/master/BnS_ACT_Plugin/BNS_ACT_Plugin.cs

  1. Run ACT as an administrator - this is required to access BnS's game memory

  2. Go to the Plugins tab and click the Browse button. Locate the downloaded file and click OK. Then, click the Add/Enable Plugin button.

  3. Run BnS and make sure that the default Combat tab exists, and that all combat text appears there.

Limitations / Notes:

  • This is a beta version - it performs reasonably well, but is missing features such as buff/debuff tracking, evades, blocks, etc.
  • Only data on the combat tab (#2) is parsed right now.
  • Zone Names are not parsed, so everything is combined into a single 'Blade and Soul' zone.
  • The B&S log data sometimes omits the name of the player causing damage. This will instead be attributed to a combatant with the name Unknown. When evaluating parses, always check to make sure damage was not lost here.
  • The DLL version of the BnS plugin will break with an upcoming ACT update, so please use the source code version only.

Acknowledgements:

Thanks to Shaid for finding and decoding the chat log structure

Thanks to Aditu, author of Advanced Combat Tracker, for creating such a versatile program.

About

Blade and Soul plugin for Advanced Combat Tracker

Resources

Stars

25 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Blade & Soul ACT plugin

This is a beta version of an Advanced Combat Tracker plugin for the MMORPG Blade and Soul.

NOTE: This project is no longer actively maintained. Please contact me at Ravahn (at) hotmail.com if you are capable and interested in maintaining it.

Warning: This software operates by connecting to the game's memory and reading the combat log data. This action is likely not permitted by the terms of service. It is unknown at this time whether there is a risk of losing account access from using this software, so please use caution when discussing it in-game, and discontinue use if informed that it is not permitted.

Installation steps:

  1. Download the source code file and save it in a folder. The file is located here:

https://raw.githubusercontent.com/ravahn/BnS_ACT_Plugin/master/BnS_ACT_Plugin/BNS_ACT_Plugin.cs

  1. Run ACT as an administrator - this is required to access BnS's game memory

  2. Go to the Plugins tab and click the Browse button. Locate the downloaded file and click OK. Then, click the Add/Enable Plugin button.

  3. Run BnS and make sure that the default Combat tab exists, and that all combat text appears there.

Limitations / Notes:

  • This is a beta version - it performs reasonably well, but is missing features such as buff/debuff tracking, evades, blocks, etc.
  • Only data on the combat tab (#2) is parsed right now.
  • Zone Names are not parsed, so everything is combined into a single 'Blade and Soul' zone.
  • The B&S log data sometimes omits the name of the player causing damage. This will instead be attributed to a combatant with the name Unknown. When evaluating parses, always check to make sure damage was not lost here.
  • The DLL version of the BnS plugin will break with an upcoming ACT update, so please use the source code version only.

Acknowledgements:

Thanks to Shaid for finding and decoding the chat log structure

Thanks to Aditu, author of Advanced Combat Tracker, for creating such a versatile program.

About

Blade and Soul plugin for Advanced Combat Tracker

Resources

Stars

25 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Blade & Soul ACT plugin

This is a beta version of an Advanced Combat Tracker plugin for the MMORPG Blade and Soul.

NOTE: This project is no longer actively maintained. Please contact me at Ravahn (at) hotmail.com if you are capable and interested in maintaining it.

Warning: This software operates by connecting to the game's memory and reading the combat log data. This action is likely not permitted by the terms of service. It is unknown at this time whether there is a risk of losing account access from using this software, so please use caution when discussing it in-game, and discontinue use if informed that it is not permitted.

Installation steps:

  1. Download the source code file and save it in a folder. The file is located here:

https://raw.githubusercontent.com/ravahn/BnS_ACT_Plugin/master/BnS_ACT_Plugin/BNS_ACT_Plugin.cs

  1. Run ACT as an administrator - this is required to access BnS's game memory

  2. Go to the Plugins tab and click the Browse button. Locate the downloaded file and click OK. Then, click the Add/Enable Plugin button.

  3. Run BnS and make sure that the default Combat tab exists, and that all combat text appears there.

Limitations / Notes:

  • This is a beta version - it performs reasonably well, but is missing features such as buff/debuff tracking, evades, blocks, etc.
  • Only data on the combat tab (#2) is parsed right now.
  • Zone Names are not parsed, so everything is combined into a single 'Blade and Soul' zone.
  • The B&S log data sometimes omits the name of the player causing damage. This will instead be attributed to a combatant with the name Unknown. When evaluating parses, always check to make sure damage was not lost here.
  • The DLL version of the BnS plugin will break with an upcoming ACT update, so please use the source code version only.

Acknowledgements:

Thanks to Shaid for finding and decoding the chat log structure

Thanks to Aditu, author of Advanced Combat Tracker, for creating such a versatile program.

About

Blade and Soul plugin for Advanced Combat Tracker

Resources

Stars

25 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

Blade & Soul ACT plugin

This is a beta version of an Advanced Combat Tracker plugin for the MMORPG Blade and Soul.

NOTE: This project is no longer actively maintained. Please contact me at Ravahn (at) hotmail.com if you are capable and interested in maintaining it.

Warning: This software operates by connecting to the game's memory and reading the combat log data. This action is likely not permitted by the terms of service. It is unknown at this time whether there is a risk of losing account access from using this software, so please use caution when discussing it in-game, and discontinue use if informed that it is not permitted.

Installation steps:

  1. Download the source code file and save it in a folder. The file is located here:

https://raw.githubusercontent.com/ravahn/BnS_ACT_Plugin/master/BnS_ACT_Plugin/BNS_ACT_Plugin.cs

  1. Run ACT as an administrator - this is required to access BnS's game memory

  2. Go to the Plugins tab and click the Browse button. Locate the downloaded file and click OK. Then, click the Add/Enable Plugin button.

  3. Run BnS and make sure that the default Combat tab exists, and that all combat text appears there.

Limitations / Notes:

  • This is a beta version - it performs reasonably well, but is missing features such as buff/debuff tracking, evades, blocks, etc.
  • Only data on the combat tab (#2) is parsed right now.
  • Zone Names are not parsed, so everything is combined into a single 'Blade and Soul' zone.
  • The B&S log data sometimes omits the name of the player causing damage. This will instead be attributed to a combatant with the name Unknown. When evaluating parses, always check to make sure damage was not lost here.
  • The DLL version of the BnS plugin will break with an upcoming ACT update, so please use the source code version only.

Acknowledgements:

Thanks to Shaid for finding and decoding the chat log structure

Thanks to Aditu, author of Advanced Combat Tracker, for creating such a versatile program.

About

Blade and Soul plugin for Advanced Combat Tracker

Resources

Stars

25 stars

Watchers

16 watching

Forks

Releases

Packages

Used by

Contributors

Languages