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2 changes: 1 addition & 1 deletion docs/_getting-started-linux-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -158,7 +158,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -175,7 +175,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`⌘M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Cmd ⌘</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-ios.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -142,7 +142,7 @@ The above command will automatically run your app on the iOS Simulator by defaul
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Hit `⌘R` in your iOS Simulator to reload the app and see your changes!
- Hit <kbd>Cmd ⌘</kbd> + <kbd>R</kbd> in your iOS Simulator to reload the app and see your changes!

### That's it!

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-windows-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -191,7 +191,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-java.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -342,7 +342,7 @@ We also need to pass back button events to React Native:

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```java
@Override
Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-kotlin.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -319,7 +319,7 @@ override fun onBackPressed() {

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
Expand Down
2 changes: 1 addition & 1 deletion docs/publishing-to-app-store.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -48,7 +48,7 @@ The static bundle is built every time you target a physical device, even in Debu

### 3. Build app for release

You can now build your app for release by tapping `⌘B` or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
You can now build your app for release by tapping <kbd>Cmd ⌘</kbd> + <kbd>B</kbd> or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.

:::info
You can also use the `React Native CLI` to perform this operation using the option `--mode` with the value `Release` (e.g. `npx react-native run-ios --mode Release`).
Expand Down
2 changes: 1 addition & 1 deletion docs/running-on-device.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -339,7 +339,7 @@ Select your project in the Xcode Project Navigator, then select your main target

### 3. Build and Run your app

If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (`⇧⌘2`). You can now press the **Build and run** button (`⌘R`) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (<kbd>Shift ⇧</kbd> + <kbd>Cmd ⌘</kbd> + <kbd>2</kbd>). You can now press the **Build and run** button (<kbd>Cmd ⌘</kbd> + <kbd>R</kbd>) or select **Run** from the **Product** menu. Your app will launch on your device shortly.

![](/docs/assets/RunningOnDeviceReady.png)

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Touchups: Use `<kbd>` for specifying Keyboard Keys and Shortcuts by Pranav-yadav · Pull Request #3760 · react/react-native-website · GitHub
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2 changes: 1 addition & 1 deletion docs/_getting-started-linux-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -158,7 +158,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -175,7 +175,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`⌘M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Cmd ⌘</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-ios.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -142,7 +142,7 @@ The above command will automatically run your app on the iOS Simulator by defaul
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Hit `⌘R` in your iOS Simulator to reload the app and see your changes!
- Hit <kbd>Cmd ⌘</kbd> + <kbd>R</kbd> in your iOS Simulator to reload the app and see your changes!

### That's it!

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-windows-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -191,7 +191,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-java.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -342,7 +342,7 @@ We also need to pass back button events to React Native:

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```java
@Override
Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-kotlin.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -319,7 +319,7 @@ override fun onBackPressed() {

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
Expand Down
2 changes: 1 addition & 1 deletion docs/publishing-to-app-store.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -48,7 +48,7 @@ The static bundle is built every time you target a physical device, even in Debu

### 3. Build app for release

You can now build your app for release by tapping `⌘B` or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
You can now build your app for release by tapping <kbd>Cmd ⌘</kbd> + <kbd>B</kbd> or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.

:::info
You can also use the `React Native CLI` to perform this operation using the option `--mode` with the value `Release` (e.g. `npx react-native run-ios --mode Release`).
Expand Down
2 changes: 1 addition & 1 deletion docs/running-on-device.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -339,7 +339,7 @@ Select your project in the Xcode Project Navigator, then select your main target

### 3. Build and Run your app

If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (`⇧⌘2`). You can now press the **Build and run** button (`⌘R`) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (<kbd>Shift ⇧</kbd> + <kbd>Cmd ⌘</kbd> + <kbd>2</kbd>). You can now press the **Build and run** button (<kbd>Cmd ⌘</kbd> + <kbd>R</kbd>) or select **Run** from the **Product** menu. Your app will launch on your device shortly.

![](/docs/assets/RunningOnDeviceReady.png)

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Touchups: Use `<kbd>` for specifying Keyboard Keys and Shortcuts by Pranav-yadav · Pull Request #3760 · react/react-native-website · GitHub
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2 changes: 1 addition & 1 deletion docs/_getting-started-linux-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -158,7 +158,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -175,7 +175,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`⌘M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Cmd ⌘</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-ios.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -142,7 +142,7 @@ The above command will automatically run your app on the iOS Simulator by defaul
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Hit `⌘R` in your iOS Simulator to reload the app and see your changes!
- Hit <kbd>Cmd ⌘</kbd> + <kbd>R</kbd> in your iOS Simulator to reload the app and see your changes!

### That's it!

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-windows-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -191,7 +191,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-java.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -342,7 +342,7 @@ We also need to pass back button events to React Native:

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```java
@Override
Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-kotlin.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -319,7 +319,7 @@ override fun onBackPressed() {

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
Expand Down
2 changes: 1 addition & 1 deletion docs/publishing-to-app-store.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -48,7 +48,7 @@ The static bundle is built every time you target a physical device, even in Debu

### 3. Build app for release

You can now build your app for release by tapping `⌘B` or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
You can now build your app for release by tapping <kbd>Cmd ⌘</kbd> + <kbd>B</kbd> or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.

:::info
You can also use the `React Native CLI` to perform this operation using the option `--mode` with the value `Release` (e.g. `npx react-native run-ios --mode Release`).
Expand Down
2 changes: 1 addition & 1 deletion docs/running-on-device.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -339,7 +339,7 @@ Select your project in the Xcode Project Navigator, then select your main target

### 3. Build and Run your app

If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (`⇧⌘2`). You can now press the **Build and run** button (`⌘R`) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (<kbd>Shift ⇧</kbd> + <kbd>Cmd ⌘</kbd> + <kbd>2</kbd>). You can now press the **Build and run** button (<kbd>Cmd ⌘</kbd> + <kbd>R</kbd>) or select **Run** from the **Product** menu. Your app will launch on your device shortly.

![](/docs/assets/RunningOnDeviceReady.png)

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Touchups: Use `<kbd>` for specifying Keyboard Keys and Shortcuts by Pranav-yadav · Pull Request #3760 · react/react-native-website · GitHub
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2 changes: 1 addition & 1 deletion docs/_getting-started-linux-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -158,7 +158,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -175,7 +175,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`⌘M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Cmd ⌘</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-ios.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -142,7 +142,7 @@ The above command will automatically run your app on the iOS Simulator by defaul
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Hit `⌘R` in your iOS Simulator to reload the app and see your changes!
- Hit <kbd>Cmd ⌘</kbd> + <kbd>R</kbd> in your iOS Simulator to reload the app and see your changes!

### That's it!

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-windows-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -191,7 +191,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-java.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -342,7 +342,7 @@ We also need to pass back button events to React Native:

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```java
@Override
Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-kotlin.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -319,7 +319,7 @@ override fun onBackPressed() {

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
Expand Down
2 changes: 1 addition & 1 deletion docs/publishing-to-app-store.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -48,7 +48,7 @@ The static bundle is built every time you target a physical device, even in Debu

### 3. Build app for release

You can now build your app for release by tapping `⌘B` or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
You can now build your app for release by tapping <kbd>Cmd ⌘</kbd> + <kbd>B</kbd> or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.

:::info
You can also use the `React Native CLI` to perform this operation using the option `--mode` with the value `Release` (e.g. `npx react-native run-ios --mode Release`).
Expand Down
2 changes: 1 addition & 1 deletion docs/running-on-device.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -339,7 +339,7 @@ Select your project in the Xcode Project Navigator, then select your main target

### 3. Build and Run your app

If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (`⇧⌘2`). You can now press the **Build and run** button (`⌘R`) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (<kbd>Shift ⇧</kbd> + <kbd>Cmd ⌘</kbd> + <kbd>2</kbd>). You can now press the **Build and run** button (<kbd>Cmd ⌘</kbd> + <kbd>R</kbd>) or select **Run** from the **Product** menu. Your app will launch on your device shortly.

![](/docs/assets/RunningOnDeviceReady.png)

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Touchups: Use `<kbd>` for specifying Keyboard Keys and Shortcuts by Pranav-yadav · Pull Request #3760 · react/react-native-website · GitHub
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2 changes: 1 addition & 1 deletion docs/_getting-started-linux-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -158,7 +158,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -175,7 +175,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`⌘M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Cmd ⌘</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-ios.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -142,7 +142,7 @@ The above command will automatically run your app on the iOS Simulator by defaul
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Hit `⌘R` in your iOS Simulator to reload the app and see your changes!
- Hit <kbd>Cmd ⌘</kbd> + <kbd>R</kbd> in your iOS Simulator to reload the app and see your changes!

### That's it!

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-windows-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -191,7 +191,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-java.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -342,7 +342,7 @@ We also need to pass back button events to React Native:

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```java
@Override
Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-kotlin.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -319,7 +319,7 @@ override fun onBackPressed() {

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
Expand Down
2 changes: 1 addition & 1 deletion docs/publishing-to-app-store.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -48,7 +48,7 @@ The static bundle is built every time you target a physical device, even in Debu

### 3. Build app for release

You can now build your app for release by tapping `⌘B` or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
You can now build your app for release by tapping <kbd>Cmd ⌘</kbd> + <kbd>B</kbd> or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.

:::info
You can also use the `React Native CLI` to perform this operation using the option `--mode` with the value `Release` (e.g. `npx react-native run-ios --mode Release`).
Expand Down
2 changes: 1 addition & 1 deletion docs/running-on-device.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -339,7 +339,7 @@ Select your project in the Xcode Project Navigator, then select your main target

### 3. Build and Run your app

If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (`⇧⌘2`). You can now press the **Build and run** button (`⌘R`) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (<kbd>Shift ⇧</kbd> + <kbd>Cmd ⌘</kbd> + <kbd>2</kbd>). You can now press the **Build and run** button (<kbd>Cmd ⌘</kbd> + <kbd>R</kbd>) or select **Run** from the **Product** menu. Your app will launch on your device shortly.

![](/docs/assets/RunningOnDeviceReady.png)

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Touchups: Use `<kbd>` for specifying Keyboard Keys and Shortcuts by Pranav-yadav · Pull Request #3760 · react/react-native-website · GitHub
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2 changes: 1 addition & 1 deletion docs/_getting-started-linux-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -158,7 +158,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -175,7 +175,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`⌘M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Cmd ⌘</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-ios.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -142,7 +142,7 @@ The above command will automatically run your app on the iOS Simulator by defaul
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Hit `⌘R` in your iOS Simulator to reload the app and see your changes!
- Hit <kbd>Cmd ⌘</kbd> + <kbd>R</kbd> in your iOS Simulator to reload the app and see your changes!

### That's it!

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-windows-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -191,7 +191,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-java.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -342,7 +342,7 @@ We also need to pass back button events to React Native:

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```java
@Override
Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-kotlin.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -319,7 +319,7 @@ override fun onBackPressed() {

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
Expand Down
2 changes: 1 addition & 1 deletion docs/publishing-to-app-store.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -48,7 +48,7 @@ The static bundle is built every time you target a physical device, even in Debu

### 3. Build app for release

You can now build your app for release by tapping `⌘B` or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
You can now build your app for release by tapping <kbd>Cmd ⌘</kbd> + <kbd>B</kbd> or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.

:::info
You can also use the `React Native CLI` to perform this operation using the option `--mode` with the value `Release` (e.g. `npx react-native run-ios --mode Release`).
Expand Down
2 changes: 1 addition & 1 deletion docs/running-on-device.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -339,7 +339,7 @@ Select your project in the Xcode Project Navigator, then select your main target

### 3. Build and Run your app

If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (`⇧⌘2`). You can now press the **Build and run** button (`⌘R`) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (<kbd>Shift ⇧</kbd> + <kbd>Cmd ⌘</kbd> + <kbd>2</kbd>). You can now press the **Build and run** button (<kbd>Cmd ⌘</kbd> + <kbd>R</kbd>) or select **Run** from the **Product** menu. Your app will launch on your device shortly.

![](/docs/assets/RunningOnDeviceReady.png)

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Touchups: Use `<kbd>` for specifying Keyboard Keys and Shortcuts by Pranav-yadav · Pull Request #3760 · react/react-native-website · GitHub
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2 changes: 1 addition & 1 deletion docs/_getting-started-linux-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -158,7 +158,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -175,7 +175,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`⌘M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Cmd ⌘</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-macos-ios.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -142,7 +142,7 @@ The above command will automatically run your app on the iOS Simulator by defaul
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Hit `⌘R` in your iOS Simulator to reload the app and see your changes!
- Hit <kbd>Cmd ⌘</kbd> + <kbd>R</kbd> in your iOS Simulator to reload the app and see your changes!

### That's it!

Expand Down
2 changes: 1 addition & 1 deletion docs/_getting-started-windows-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -191,7 +191,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-java.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -342,7 +342,7 @@ We also need to pass back button events to React Native:

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```java
@Override
Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-kotlin.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -319,7 +319,7 @@ override fun onBackPressed() {

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
Expand Down
2 changes: 1 addition & 1 deletion docs/publishing-to-app-store.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -48,7 +48,7 @@ The static bundle is built every time you target a physical device, even in Debu

### 3. Build app for release

You can now build your app for release by tapping `⌘B` or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
You can now build your app for release by tapping <kbd>Cmd ⌘</kbd> + <kbd>B</kbd> or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.

:::info
You can also use the `React Native CLI` to perform this operation using the option `--mode` with the value `Release` (e.g. `npx react-native run-ios --mode Release`).
Expand Down
2 changes: 1 addition & 1 deletion docs/running-on-device.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -339,7 +339,7 @@ Select your project in the Xcode Project Navigator, then select your main target

### 3. Build and Run your app

If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (`⇧⌘2`). You can now press the **Build and run** button (`⌘R`) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (<kbd>Shift ⇧</kbd> + <kbd>Cmd ⌘</kbd> + <kbd>2</kbd>). You can now press the **Build and run** button (<kbd>Cmd ⌘</kbd> + <kbd>R</kbd>) or select **Run** from the **Product** menu. Your app will launch on your device shortly.

![](/docs/assets/RunningOnDeviceReady.png)

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Touchups: Use `<kbd>` for specifying Keyboard Keys and Shortcuts by Pranav-yadav · Pull Request #3760 · react/react-native-website · GitHub
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2 changes: 1 addition & 1 deletion docs/_getting-started-linux-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -158,7 +158,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

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2 changes: 1 addition & 1 deletion docs/_getting-started-macos-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -175,7 +175,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`⌘M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Cmd ⌘</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

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2 changes: 1 addition & 1 deletion docs/_getting-started-macos-ios.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -142,7 +142,7 @@ The above command will automatically run your app on the iOS Simulator by defaul
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Hit `⌘R` in your iOS Simulator to reload the app and see your changes!
- Hit <kbd>Cmd ⌘</kbd> + <kbd>R</kbd> in your iOS Simulator to reload the app and see your changes!

### That's it!

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2 changes: 1 addition & 1 deletion docs/_getting-started-windows-android.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -191,7 +191,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.

- Open `App.tsx` in your text editor of choice and edit some lines.
- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
- Press the <kbd>R</kbd> key twice or select `Reload` from the Dev Menu (<kbd>Ctrl</kbd> + <kbd>M</kbd>) to see your changes!

<h3>That's it!</h3>

Expand Down
2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-java.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -342,7 +342,7 @@ We also need to pass back button events to React Native:

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```java
@Override
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2 changes: 1 addition & 1 deletion docs/_integration-with-existing-apps-kotlin.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -319,7 +319,7 @@ override fun onBackPressed() {

This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.

Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use <kbd>Ctrl</kbd> + <kbd>M</kbd> if you're using Android Studio emulator):

```kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
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2 changes: 1 addition & 1 deletion docs/publishing-to-app-store.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -48,7 +48,7 @@ The static bundle is built every time you target a physical device, even in Debu

### 3. Build app for release

You can now build your app for release by tapping `⌘B` or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
You can now build your app for release by tapping <kbd>Cmd ⌘</kbd> + <kbd>B</kbd> or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.

:::info
You can also use the `React Native CLI` to perform this operation using the option `--mode` with the value `Release` (e.g. `npx react-native run-ios --mode Release`).
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2 changes: 1 addition & 1 deletion docs/running-on-device.md
Original file line numberDiff line numberDiff line change
Expand Up@@ -339,7 +339,7 @@ Select your project in the Xcode Project Navigator, then select your main target

### 3. Build and Run your app

If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (`⇧⌘2`). You can now press the **Build and run** button (`⌘R`) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (<kbd>Shift ⇧</kbd> + <kbd>Cmd ⌘</kbd> + <kbd>2</kbd>). You can now press the **Build and run** button (<kbd>Cmd ⌘</kbd> + <kbd>R</kbd>) or select **Run** from the **Product** menu. Your app will launch on your device shortly.

![](/docs/assets/RunningOnDeviceReady.png)

Expand Down