- master: is latest currently (2.X) - node > 4.X
- 1.X: is node 0.X - only issues appear to be es6
Preferably, we would like move on from node 0.X as much as possible as some of the dependencies are doing so as well. Meaning for features please target master for PRs. If bugs are found to be relvant to both 1.X and master then please target PRs for the 1.X branch to make git merging easier.
Inline source maps are embedded in the source file.
Example:
vargulp=require('gulp');varplugin1=require('gulp-plugin1');varplugin2=require('gulp-plugin2');varsourcemaps=require('gulp-sourcemaps');gulp.task('javascript',function(){gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write()).pipe(gulp.dest('dist'));});All plugins between sourcemaps.init() and sourcemaps.write() need to have support for gulp-sourcemaps. You can find a list of such plugins in the wiki.
To write external source map files, pass a path relative to the destination to sourcemaps.write().
Example:
vargulp=require('gulp');varplugin1=require('gulp-plugin1');varplugin2=require('gulp-plugin2');varsourcemaps=require('gulp-sourcemaps');gulp.task('javascript',function(){gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write('../maps')).pipe(gulp.dest('dist'));});To load existing source maps, pass the option loadMaps: true to sourcemaps.init().
Example:
vargulp=require('gulp');varplugin1=require('gulp-plugin1');varplugin2=require('gulp-plugin2');varsourcemaps=require('gulp-sourcemaps');gulp.task('javascript',function(){gulp.src('src/**/*.js').pipe(sourcemaps.init({loadMaps: true})).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write()).pipe(gulp.dest('dist'));});To handle large files, pass the option largeFile: true to sourcemaps.init().
Example:
vargulp=require('gulp');varplugin1=require('gulp-plugin1');varplugin2=require('gulp-plugin2');varsourcemaps=require('gulp-sourcemaps');gulp.task('javascript',function(){gulp.src('src/**/*.js').pipe(sourcemaps.init({largeFile: true})).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write()).pipe(gulp.dest('dist'));});Use the base option on gulp.src to make sure all files are relative to a common base directory.
Example:
vargulp=require('gulp');varplugin1=require('gulp-plugin1');varplugin2=require('gulp-plugin2');varsourcemaps=require('gulp-sourcemaps');gulp.task('javascript',function(){gulp.src(['src/test.js','src/testdir/test2.js'],{base: 'src'}).pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write('../maps')).pipe(gulp.dest('dist'));});loadMapsSet to true to load existing maps for source files. Supports the following:
- inline source maps
- source map files referenced by a
sourceMappingURL=comment - source map files with the same name (plus .map) in the same directory
identityMapSet to true to generate a full valid source map encoding no changes (slower, only for Javascript and CSS) instead of the default empty source map (no mappings, fast). Use this option if you get missing or incorrect mappings, e.g. when debugging.
addCommentBy default a comment containing / referencing the source map is added. Set this to
falseto disable the comment (e.g. if you want to load the source maps by header).Example:
gulp.task('javascript',function(){varstream=gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write('../maps',{addComment: false})).pipe(gulp.dest('dist'));});
includeContentBy default the source maps include the source code. Pass
falseto use the original files.Including the content is the recommended way, because it "just works". When setting this to
falseyou have to host the source files and set the correctsourceRoot.sourceRootSet the location where the source files are hosted (use this when
includeContentis set tofalse). This is usually a URL (or an absolute URL path), not a local file system path. By default the source root is '' or in casedestPathis set, the relative path from the source map to the source base directory (this should work for many dev environments). If a relative path is used (empty string or one starting with a.), it is interpreted as a path relative to the destination. The plugin rewrites it to a path relative to each source map.Example:
gulp.task('javascript',function(){varstream=gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write({includeContent: false,sourceRoot: '/src'})).pipe(gulp.dest('dist'));});
Example (using a function):
gulp.task('javascript',function(){varstream=gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write({includeContent: false,sourceRoot: function(file){return'/src';}})).pipe(gulp.dest('dist'));});
Example (relative path):
gulp.task('javascript',function(){varstream=gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write('.',{includeContent: false,sourceRoot: '../src'})).pipe(gulp.dest('dist'));});
In this case for a file written to
dist/subdir/example.js, the source map is written todist/subdir/example.js.mapand the sourceRoot will be../../src(resulting in the full source path../../src/subdir/example.js).destPathSet the destination path (the same you pass to
gulp.dest()). If the source map destination path is not a subpath of the destination path, this is needed to get the correct path in thefileproperty of the source map. In addition, it allows to automatically set a relativesourceRootif none is set explicitly.sourceMappingURLPrefixSpecify a prefix to be prepended onto the source map URL when writing external source maps. Relative paths will have their leading dots stripped.
Example:
gulp.task('javascript',function(){varstream=gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write('../maps',{sourceMappingURLPrefix: 'https://asset-host.example.com/assets'})).pipe(gulp.dest('public/scripts'));});
This will result in a source mapping URL comment like
sourceMappingURL=https://asset-host.example.com/assets/maps/helloworld.js.map.sourceMappingURLIf you need full control over the source map URL you can pass a function to this option. The output of the function must be the full URL to the source map (in function of the output file).
Example:
gulp.task('javascript',function(){varstream=gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write('../maps',{sourceMappingURL: function(file){return'https://asset-host.example.com/'+file.relative+'.map';}})).pipe(gulp.dest('public/scripts'));});
This will result in a source mapping URL comment like
sourceMappingURL=https://asset-host.example.com/helloworld.js.map.mapFileThis option allows to rename the map file. It takes a function that is called for every map and receives the default map path as a parameter.
Example:
gulp.task('javascript',function(){varstream=gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write('../maps',{mapFile: function(mapFilePath){// source map files are named *.map instead of *.js.mapreturnmapFilePath.replace('.js.map','.map');}})).pipe(gulp.dest('public/scripts'));});
mapSourcesThis option gives full control over the source paths. It takes a function that is called for every source and receives the default source path as a parameter and the original vinyl file.
Example:
gulp.task('javascript',function(){varstream=gulp.src('src/**/*.js').pipe(sourcemaps.init()).pipe(plugin1()).pipe(plugin2()).pipe(sourcemaps.write('../maps',{mapSources: function(sourcePath,file){// source paths are prefixed with '../src/'return'../src/'+sourcePath;}})).pipe(gulp.dest('public/scripts'));});
charsetSets the charset for inline source maps. Default:
utf8cloneClones the original file for creation of the map file. Could be important if file history is important. See file.clone() for possible options. Default:
{deep:false, contents:false}
How to add source map support to plugins
- Generate a source map for the transformation the plugin is applying
- Important: Make sure the paths in the generated source map (
fileandsources) are relative tofile.base(e.g. usefile.relative). - Apply this source map to the vinyl
file. E.g. by using vinyl-sourcemaps-apply. This combines the source map of this plugin with the source maps coming from plugins further up the chain. - Add your plugin to the wiki page
varthrough=require('through2');varapplySourceMap=require('vinyl-sourcemaps-apply');varmyTransform=require('myTransform');module.exports=function(options){functiontransform(file,encoding,callback){// generate source maps if plugin source-map presentif(file.sourceMap){options.makeSourceMaps=true;}// do normal plugin logicvarresult=myTransform(file.contents,options);file.contents=newBuffer(result.code);// apply source map to the chainif(file.sourceMap){applySourceMap(file,result.map);}this.push(file);callback();}returnthrough.obj(transform);};
Very sourcemaps is working
See example below or refer to test/write.js
varstream=plugin();varinit=sourcemaps.init();varwrite=sourcemaps.write();init.pipe(stream).pipe(write);write.on('data',function(file){assert(...);cb();});init.write(newgutil.File(...));init.end();
All debugging output relys on visionmedia/debug. Fllow the directions to set the environment variable ``$DEBUG`.
For a few examples of debug you could use:
DEBUG='gulp-sourcemaps:*'#everything
DEBUG='gulp-sourcemaps:init'#init/index.js
DEBUG='gulp-sourcemaps:init:*'#init/index.internals.js
DEBUG='gulp-sourcemaps:write:'#write/index.js
DEBUG='gulp-sourcemaps:write:*'#write/index.internals.js
DEBUG='gulp-sourcemaps:write:,gulp-sourcemaps:init:**'#write/index.internals.js and init/index.internals.js