Latest commit

History

83 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

SwiftScripting

Utilities and samples to aid in using Swift with the Scripting Bridge

Generating Swift API for a Target Application

The scripting approach leveraged here is a Swift layer on top of the Scripting Bridge. Xcode ships with a pair of utilities, sdef and sdp, to aid Objective-C programmers in using the Scripting Bridge.

The sdef tool is used to extract the scripting definition from an application. It emits the scripting definition to standard output in XML format. The sdp tool can be used to convert the XML emitted by sdef to an Objective-C header file. This header file defines the scripting interface for a target application exposed to Objective-C by the Scripting Bridge.

When scripting applications using Swift, it is possible to leverage the same Objective-C headers emitted by sdp. However, due to the dynamically generated classes involved in realizing the Scripting Bridge interface, this approach can be cumbersome and forces the use of AnyObject types even in areas when more specific types are known to exist.

The approach here is to generate a set of Swift protocols based on the Objective-C header emitted by sdp. In most cases, the generated file can be used without modification. There are some corner cases where manual editing is required to correct issues or workaround bugs in the Swift compiler.

The basic recipe for generating the Swift protocols and enums for a fictitious application called App.app is as follows

  1. sdef /Applications/App.app > App.sdef
  2. sdp -fh --basename App App.sdef
  3. sbhc.py App.h
  4. sbsc.py App.sdef

Step 1 will create the App.sdef file in the current directory. Step 2 will create a file App.h, also in the current directory. Step 3 will create App.swift in the current directory. This is the primary file describing the scripting interface. The final step will create the file AppScripting.swift which contains an enum with values appropriate for class creation.

Note that the sbhc.py script leverages the Python bindings for libclang. You must install these bindings before running the script. You'll also need to install the Xcode command line tools (xcode-select --install.)

See https://majestysoftware.wordpress.com/2015/03/31/swift-scripting-part-1/ for part one of a four-part series that gives a bit of explanation related to SwiftScripting.

About

Utilities and samples to aid in using Swift with the Scripting Bridge. If you want to automate tasks on your Mac, but don't like AppleScript, this is for you.

Resources

Stars

0 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Latest commit

History

83 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

SwiftScripting

Utilities and samples to aid in using Swift with the Scripting Bridge

Generating Swift API for a Target Application

The scripting approach leveraged here is a Swift layer on top of the Scripting Bridge. Xcode ships with a pair of utilities, sdef and sdp, to aid Objective-C programmers in using the Scripting Bridge.

The sdef tool is used to extract the scripting definition from an application. It emits the scripting definition to standard output in XML format. The sdp tool can be used to convert the XML emitted by sdef to an Objective-C header file. This header file defines the scripting interface for a target application exposed to Objective-C by the Scripting Bridge.

When scripting applications using Swift, it is possible to leverage the same Objective-C headers emitted by sdp. However, due to the dynamically generated classes involved in realizing the Scripting Bridge interface, this approach can be cumbersome and forces the use of AnyObject types even in areas when more specific types are known to exist.

The approach here is to generate a set of Swift protocols based on the Objective-C header emitted by sdp. In most cases, the generated file can be used without modification. There are some corner cases where manual editing is required to correct issues or workaround bugs in the Swift compiler.

The basic recipe for generating the Swift protocols and enums for a fictitious application called App.app is as follows

  1. sdef /Applications/App.app > App.sdef
  2. sdp -fh --basename App App.sdef
  3. sbhc.py App.h
  4. sbsc.py App.sdef

Step 1 will create the App.sdef file in the current directory. Step 2 will create a file App.h, also in the current directory. Step 3 will create App.swift in the current directory. This is the primary file describing the scripting interface. The final step will create the file AppScripting.swift which contains an enum with values appropriate for class creation.

Note that the sbhc.py script leverages the Python bindings for libclang. You must install these bindings before running the script. You'll also need to install the Xcode command line tools (xcode-select --install.)

See https://majestysoftware.wordpress.com/2015/03/31/swift-scripting-part-1/ for part one of a four-part series that gives a bit of explanation related to SwiftScripting.

About

Utilities and samples to aid in using Swift with the Scripting Bridge. If you want to automate tasks on your Mac, but don't like AppleScript, this is for you.

Resources

Stars

0 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

83 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

SwiftScripting

Utilities and samples to aid in using Swift with the Scripting Bridge

Generating Swift API for a Target Application

The scripting approach leveraged here is a Swift layer on top of the Scripting Bridge. Xcode ships with a pair of utilities, sdef and sdp, to aid Objective-C programmers in using the Scripting Bridge.

The sdef tool is used to extract the scripting definition from an application. It emits the scripting definition to standard output in XML format. The sdp tool can be used to convert the XML emitted by sdef to an Objective-C header file. This header file defines the scripting interface for a target application exposed to Objective-C by the Scripting Bridge.

When scripting applications using Swift, it is possible to leverage the same Objective-C headers emitted by sdp. However, due to the dynamically generated classes involved in realizing the Scripting Bridge interface, this approach can be cumbersome and forces the use of AnyObject types even in areas when more specific types are known to exist.

The approach here is to generate a set of Swift protocols based on the Objective-C header emitted by sdp. In most cases, the generated file can be used without modification. There are some corner cases where manual editing is required to correct issues or workaround bugs in the Swift compiler.

The basic recipe for generating the Swift protocols and enums for a fictitious application called App.app is as follows

  1. sdef /Applications/App.app > App.sdef
  2. sdp -fh --basename App App.sdef
  3. sbhc.py App.h
  4. sbsc.py App.sdef

Step 1 will create the App.sdef file in the current directory. Step 2 will create a file App.h, also in the current directory. Step 3 will create App.swift in the current directory. This is the primary file describing the scripting interface. The final step will create the file AppScripting.swift which contains an enum with values appropriate for class creation.

Note that the sbhc.py script leverages the Python bindings for libclang. You must install these bindings before running the script. You'll also need to install the Xcode command line tools (xcode-select --install.)

See https://majestysoftware.wordpress.com/2015/03/31/swift-scripting-part-1/ for part one of a four-part series that gives a bit of explanation related to SwiftScripting.

About

Utilities and samples to aid in using Swift with the Scripting Bridge. If you want to automate tasks on your Mac, but don't like AppleScript, this is for you.

Resources

Stars

0 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

83 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

SwiftScripting

Utilities and samples to aid in using Swift with the Scripting Bridge

Generating Swift API for a Target Application

The scripting approach leveraged here is a Swift layer on top of the Scripting Bridge. Xcode ships with a pair of utilities, sdef and sdp, to aid Objective-C programmers in using the Scripting Bridge.

The sdef tool is used to extract the scripting definition from an application. It emits the scripting definition to standard output in XML format. The sdp tool can be used to convert the XML emitted by sdef to an Objective-C header file. This header file defines the scripting interface for a target application exposed to Objective-C by the Scripting Bridge.

When scripting applications using Swift, it is possible to leverage the same Objective-C headers emitted by sdp. However, due to the dynamically generated classes involved in realizing the Scripting Bridge interface, this approach can be cumbersome and forces the use of AnyObject types even in areas when more specific types are known to exist.

The approach here is to generate a set of Swift protocols based on the Objective-C header emitted by sdp. In most cases, the generated file can be used without modification. There are some corner cases where manual editing is required to correct issues or workaround bugs in the Swift compiler.

The basic recipe for generating the Swift protocols and enums for a fictitious application called App.app is as follows

  1. sdef /Applications/App.app > App.sdef
  2. sdp -fh --basename App App.sdef
  3. sbhc.py App.h
  4. sbsc.py App.sdef

Step 1 will create the App.sdef file in the current directory. Step 2 will create a file App.h, also in the current directory. Step 3 will create App.swift in the current directory. This is the primary file describing the scripting interface. The final step will create the file AppScripting.swift which contains an enum with values appropriate for class creation.

Note that the sbhc.py script leverages the Python bindings for libclang. You must install these bindings before running the script. You'll also need to install the Xcode command line tools (xcode-select --install.)

See https://majestysoftware.wordpress.com/2015/03/31/swift-scripting-part-1/ for part one of a four-part series that gives a bit of explanation related to SwiftScripting.

About

Utilities and samples to aid in using Swift with the Scripting Bridge. If you want to automate tasks on your Mac, but don't like AppleScript, this is for you.

Resources

Stars

0 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

83 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

SwiftScripting

Utilities and samples to aid in using Swift with the Scripting Bridge

Generating Swift API for a Target Application

The scripting approach leveraged here is a Swift layer on top of the Scripting Bridge. Xcode ships with a pair of utilities, sdef and sdp, to aid Objective-C programmers in using the Scripting Bridge.

The sdef tool is used to extract the scripting definition from an application. It emits the scripting definition to standard output in XML format. The sdp tool can be used to convert the XML emitted by sdef to an Objective-C header file. This header file defines the scripting interface for a target application exposed to Objective-C by the Scripting Bridge.

When scripting applications using Swift, it is possible to leverage the same Objective-C headers emitted by sdp. However, due to the dynamically generated classes involved in realizing the Scripting Bridge interface, this approach can be cumbersome and forces the use of AnyObject types even in areas when more specific types are known to exist.

The approach here is to generate a set of Swift protocols based on the Objective-C header emitted by sdp. In most cases, the generated file can be used without modification. There are some corner cases where manual editing is required to correct issues or workaround bugs in the Swift compiler.

The basic recipe for generating the Swift protocols and enums for a fictitious application called App.app is as follows

  1. sdef /Applications/App.app > App.sdef
  2. sdp -fh --basename App App.sdef
  3. sbhc.py App.h
  4. sbsc.py App.sdef

Step 1 will create the App.sdef file in the current directory. Step 2 will create a file App.h, also in the current directory. Step 3 will create App.swift in the current directory. This is the primary file describing the scripting interface. The final step will create the file AppScripting.swift which contains an enum with values appropriate for class creation.

Note that the sbhc.py script leverages the Python bindings for libclang. You must install these bindings before running the script. You'll also need to install the Xcode command line tools (xcode-select --install.)

See https://majestysoftware.wordpress.com/2015/03/31/swift-scripting-part-1/ for part one of a four-part series that gives a bit of explanation related to SwiftScripting.

About

Utilities and samples to aid in using Swift with the Scripting Bridge. If you want to automate tasks on your Mac, but don't like AppleScript, this is for you.

Resources

Stars

0 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

83 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

SwiftScripting

Utilities and samples to aid in using Swift with the Scripting Bridge

Generating Swift API for a Target Application

The scripting approach leveraged here is a Swift layer on top of the Scripting Bridge. Xcode ships with a pair of utilities, sdef and sdp, to aid Objective-C programmers in using the Scripting Bridge.

The sdef tool is used to extract the scripting definition from an application. It emits the scripting definition to standard output in XML format. The sdp tool can be used to convert the XML emitted by sdef to an Objective-C header file. This header file defines the scripting interface for a target application exposed to Objective-C by the Scripting Bridge.

When scripting applications using Swift, it is possible to leverage the same Objective-C headers emitted by sdp. However, due to the dynamically generated classes involved in realizing the Scripting Bridge interface, this approach can be cumbersome and forces the use of AnyObject types even in areas when more specific types are known to exist.

The approach here is to generate a set of Swift protocols based on the Objective-C header emitted by sdp. In most cases, the generated file can be used without modification. There are some corner cases where manual editing is required to correct issues or workaround bugs in the Swift compiler.

The basic recipe for generating the Swift protocols and enums for a fictitious application called App.app is as follows

  1. sdef /Applications/App.app > App.sdef
  2. sdp -fh --basename App App.sdef
  3. sbhc.py App.h
  4. sbsc.py App.sdef

Step 1 will create the App.sdef file in the current directory. Step 2 will create a file App.h, also in the current directory. Step 3 will create App.swift in the current directory. This is the primary file describing the scripting interface. The final step will create the file AppScripting.swift which contains an enum with values appropriate for class creation.

Note that the sbhc.py script leverages the Python bindings for libclang. You must install these bindings before running the script. You'll also need to install the Xcode command line tools (xcode-select --install.)

See https://majestysoftware.wordpress.com/2015/03/31/swift-scripting-part-1/ for part one of a four-part series that gives a bit of explanation related to SwiftScripting.

About

Utilities and samples to aid in using Swift with the Scripting Bridge. If you want to automate tasks on your Mac, but don't like AppleScript, this is for you.

Resources

Stars

0 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

83 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

SwiftScripting

Utilities and samples to aid in using Swift with the Scripting Bridge

Generating Swift API for a Target Application

The scripting approach leveraged here is a Swift layer on top of the Scripting Bridge. Xcode ships with a pair of utilities, sdef and sdp, to aid Objective-C programmers in using the Scripting Bridge.

The sdef tool is used to extract the scripting definition from an application. It emits the scripting definition to standard output in XML format. The sdp tool can be used to convert the XML emitted by sdef to an Objective-C header file. This header file defines the scripting interface for a target application exposed to Objective-C by the Scripting Bridge.

When scripting applications using Swift, it is possible to leverage the same Objective-C headers emitted by sdp. However, due to the dynamically generated classes involved in realizing the Scripting Bridge interface, this approach can be cumbersome and forces the use of AnyObject types even in areas when more specific types are known to exist.

The approach here is to generate a set of Swift protocols based on the Objective-C header emitted by sdp. In most cases, the generated file can be used without modification. There are some corner cases where manual editing is required to correct issues or workaround bugs in the Swift compiler.

The basic recipe for generating the Swift protocols and enums for a fictitious application called App.app is as follows

  1. sdef /Applications/App.app > App.sdef
  2. sdp -fh --basename App App.sdef
  3. sbhc.py App.h
  4. sbsc.py App.sdef

Step 1 will create the App.sdef file in the current directory. Step 2 will create a file App.h, also in the current directory. Step 3 will create App.swift in the current directory. This is the primary file describing the scripting interface. The final step will create the file AppScripting.swift which contains an enum with values appropriate for class creation.

Note that the sbhc.py script leverages the Python bindings for libclang. You must install these bindings before running the script. You'll also need to install the Xcode command line tools (xcode-select --install.)

See https://majestysoftware.wordpress.com/2015/03/31/swift-scripting-part-1/ for part one of a four-part series that gives a bit of explanation related to SwiftScripting.

About

Utilities and samples to aid in using Swift with the Scripting Bridge. If you want to automate tasks on your Mac, but don't like AppleScript, this is for you.

Resources

Stars

0 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Latest commit

History

83 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

SwiftScripting

Utilities and samples to aid in using Swift with the Scripting Bridge

Generating Swift API for a Target Application

The scripting approach leveraged here is a Swift layer on top of the Scripting Bridge. Xcode ships with a pair of utilities, sdef and sdp, to aid Objective-C programmers in using the Scripting Bridge.

The sdef tool is used to extract the scripting definition from an application. It emits the scripting definition to standard output in XML format. The sdp tool can be used to convert the XML emitted by sdef to an Objective-C header file. This header file defines the scripting interface for a target application exposed to Objective-C by the Scripting Bridge.

When scripting applications using Swift, it is possible to leverage the same Objective-C headers emitted by sdp. However, due to the dynamically generated classes involved in realizing the Scripting Bridge interface, this approach can be cumbersome and forces the use of AnyObject types even in areas when more specific types are known to exist.

The approach here is to generate a set of Swift protocols based on the Objective-C header emitted by sdp. In most cases, the generated file can be used without modification. There are some corner cases where manual editing is required to correct issues or workaround bugs in the Swift compiler.

The basic recipe for generating the Swift protocols and enums for a fictitious application called App.app is as follows

  1. sdef /Applications/App.app > App.sdef
  2. sdp -fh --basename App App.sdef
  3. sbhc.py App.h
  4. sbsc.py App.sdef

Step 1 will create the App.sdef file in the current directory. Step 2 will create a file App.h, also in the current directory. Step 3 will create App.swift in the current directory. This is the primary file describing the scripting interface. The final step will create the file AppScripting.swift which contains an enum with values appropriate for class creation.

Note that the sbhc.py script leverages the Python bindings for libclang. You must install these bindings before running the script. You'll also need to install the Xcode command line tools (xcode-select --install.)

See https://majestysoftware.wordpress.com/2015/03/31/swift-scripting-part-1/ for part one of a four-part series that gives a bit of explanation related to SwiftScripting.

About

Utilities and samples to aid in using Swift with the Scripting Bridge. If you want to automate tasks on your Mac, but don't like AppleScript, this is for you.

Resources

Stars

0 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages