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RubiksAlgorithm

Fork - Robert Wolf

Student Project - University of Washington Tacoma

Purpose: Build a Machine to Solve a Rubik's Cube

See original repository for full credits.

This repository has been forked for the purpose of modifications by Robert Wolf to not effect main repository.

The Folder CubeFiles contains the current version of the project.

The Main function is contained in Cube.cpp. It takes input from a text file, Cube.txt A diagram for how the cube is represented in this text file is included for reference.

A quick video on the project: https://youtu.be/fBi1skfaGGA

Future Plans:

Instead of a linear solving algorithm, we would like to implement an AI to generate an optimal solution to the cube. The linear algorithm we are using often generates a move list in the 100’s, and this is extremely inefficient as the upper bound on number of moves to solve any cube is 26 quarter turns. This likely will mean a modified A-Star tree search, but there are several problems which will need to be solved in order to realize this:

Problem 1: This will be difficult to implement in C++. While it is possible to work through this development process, I would like to migrate this program over to Python. I believe the Raspberry Pi will have the resources we need, and we will not need to optimize this project in C++. This will require mapping the input and serial port output of this program to a new Python project.

Problem 2: Search space for a brute force tree search is computationally infeasible. There exists 43,252,003,274,489,856,000 possible states for the cube. A means of narrowing the search space will need to be used. Even a A-Star search using a Manhattan distance heuristic will likely yield to large of a search space. Possible solution: using a “known solvable state” database lookup table to build up solutions offline, so we need only to get it to a previously solved state using A-Star, then append our search to a known solution.

Problem 3: Even if we are able to generate solutions that are under the upper bound of moves, we will be faced with the challenge of proving optimality. Group theory will likely be needed to prove optimality of our algorithm or to be able to accurately state the upper bound in the case of non-optimality.

Computer Vision Integration:

We plan to integrate CV into this project in the future. We started on it initially, but were unable to progress quickly enough to integrate it before the end of the academic year.

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RubiksAlgorithm

Fork - Robert Wolf

Student Project - University of Washington Tacoma

Purpose: Build a Machine to Solve a Rubik's Cube

See original repository for full credits.

This repository has been forked for the purpose of modifications by Robert Wolf to not effect main repository.

The Folder CubeFiles contains the current version of the project.

The Main function is contained in Cube.cpp. It takes input from a text file, Cube.txt A diagram for how the cube is represented in this text file is included for reference.

A quick video on the project: https://youtu.be/fBi1skfaGGA

Future Plans:

Instead of a linear solving algorithm, we would like to implement an AI to generate an optimal solution to the cube. The linear algorithm we are using often generates a move list in the 100’s, and this is extremely inefficient as the upper bound on number of moves to solve any cube is 26 quarter turns. This likely will mean a modified A-Star tree search, but there are several problems which will need to be solved in order to realize this:

Problem 1: This will be difficult to implement in C++. While it is possible to work through this development process, I would like to migrate this program over to Python. I believe the Raspberry Pi will have the resources we need, and we will not need to optimize this project in C++. This will require mapping the input and serial port output of this program to a new Python project.

Problem 2: Search space for a brute force tree search is computationally infeasible. There exists 43,252,003,274,489,856,000 possible states for the cube. A means of narrowing the search space will need to be used. Even a A-Star search using a Manhattan distance heuristic will likely yield to large of a search space. Possible solution: using a “known solvable state” database lookup table to build up solutions offline, so we need only to get it to a previously solved state using A-Star, then append our search to a known solution.

Problem 3: Even if we are able to generate solutions that are under the upper bound of moves, we will be faced with the challenge of proving optimality. Group theory will likely be needed to prove optimality of our algorithm or to be able to accurately state the upper bound in the case of non-optimality.

Computer Vision Integration:

We plan to integrate CV into this project in the future. We started on it initially, but were unable to progress quickly enough to integrate it before the end of the academic year.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - robertmwolf/RubiksAlgorithm · GitHub
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RubiksAlgorithm

Fork - Robert Wolf

Student Project - University of Washington Tacoma

Purpose: Build a Machine to Solve a Rubik's Cube

See original repository for full credits.

This repository has been forked for the purpose of modifications by Robert Wolf to not effect main repository.

The Folder CubeFiles contains the current version of the project.

The Main function is contained in Cube.cpp. It takes input from a text file, Cube.txt A diagram for how the cube is represented in this text file is included for reference.

A quick video on the project: https://youtu.be/fBi1skfaGGA

Future Plans:

Instead of a linear solving algorithm, we would like to implement an AI to generate an optimal solution to the cube. The linear algorithm we are using often generates a move list in the 100’s, and this is extremely inefficient as the upper bound on number of moves to solve any cube is 26 quarter turns. This likely will mean a modified A-Star tree search, but there are several problems which will need to be solved in order to realize this:

Problem 1: This will be difficult to implement in C++. While it is possible to work through this development process, I would like to migrate this program over to Python. I believe the Raspberry Pi will have the resources we need, and we will not need to optimize this project in C++. This will require mapping the input and serial port output of this program to a new Python project.

Problem 2: Search space for a brute force tree search is computationally infeasible. There exists 43,252,003,274,489,856,000 possible states for the cube. A means of narrowing the search space will need to be used. Even a A-Star search using a Manhattan distance heuristic will likely yield to large of a search space. Possible solution: using a “known solvable state” database lookup table to build up solutions offline, so we need only to get it to a previously solved state using A-Star, then append our search to a known solution.

Problem 3: Even if we are able to generate solutions that are under the upper bound of moves, we will be faced with the challenge of proving optimality. Group theory will likely be needed to prove optimality of our algorithm or to be able to accurately state the upper bound in the case of non-optimality.

Computer Vision Integration:

We plan to integrate CV into this project in the future. We started on it initially, but were unable to progress quickly enough to integrate it before the end of the academic year.

About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - robertmwolf/RubiksAlgorithm · GitHub
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RubiksAlgorithm

Fork - Robert Wolf

Student Project - University of Washington Tacoma

Purpose: Build a Machine to Solve a Rubik's Cube

See original repository for full credits.

This repository has been forked for the purpose of modifications by Robert Wolf to not effect main repository.

The Folder CubeFiles contains the current version of the project.

The Main function is contained in Cube.cpp. It takes input from a text file, Cube.txt A diagram for how the cube is represented in this text file is included for reference.

A quick video on the project: https://youtu.be/fBi1skfaGGA

Future Plans:

Instead of a linear solving algorithm, we would like to implement an AI to generate an optimal solution to the cube. The linear algorithm we are using often generates a move list in the 100’s, and this is extremely inefficient as the upper bound on number of moves to solve any cube is 26 quarter turns. This likely will mean a modified A-Star tree search, but there are several problems which will need to be solved in order to realize this:

Problem 1: This will be difficult to implement in C++. While it is possible to work through this development process, I would like to migrate this program over to Python. I believe the Raspberry Pi will have the resources we need, and we will not need to optimize this project in C++. This will require mapping the input and serial port output of this program to a new Python project.

Problem 2: Search space for a brute force tree search is computationally infeasible. There exists 43,252,003,274,489,856,000 possible states for the cube. A means of narrowing the search space will need to be used. Even a A-Star search using a Manhattan distance heuristic will likely yield to large of a search space. Possible solution: using a “known solvable state” database lookup table to build up solutions offline, so we need only to get it to a previously solved state using A-Star, then append our search to a known solution.

Problem 3: Even if we are able to generate solutions that are under the upper bound of moves, we will be faced with the challenge of proving optimality. Group theory will likely be needed to prove optimality of our algorithm or to be able to accurately state the upper bound in the case of non-optimality.

Computer Vision Integration:

We plan to integrate CV into this project in the future. We started on it initially, but were unable to progress quickly enough to integrate it before the end of the academic year.

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No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - robertmwolf/RubiksAlgorithm · GitHub
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RubiksAlgorithm

Fork - Robert Wolf

Student Project - University of Washington Tacoma

Purpose: Build a Machine to Solve a Rubik's Cube

See original repository for full credits.

This repository has been forked for the purpose of modifications by Robert Wolf to not effect main repository.

The Folder CubeFiles contains the current version of the project.

The Main function is contained in Cube.cpp. It takes input from a text file, Cube.txt A diagram for how the cube is represented in this text file is included for reference.

A quick video on the project: https://youtu.be/fBi1skfaGGA

Future Plans:

Instead of a linear solving algorithm, we would like to implement an AI to generate an optimal solution to the cube. The linear algorithm we are using often generates a move list in the 100’s, and this is extremely inefficient as the upper bound on number of moves to solve any cube is 26 quarter turns. This likely will mean a modified A-Star tree search, but there are several problems which will need to be solved in order to realize this:

Problem 1: This will be difficult to implement in C++. While it is possible to work through this development process, I would like to migrate this program over to Python. I believe the Raspberry Pi will have the resources we need, and we will not need to optimize this project in C++. This will require mapping the input and serial port output of this program to a new Python project.

Problem 2: Search space for a brute force tree search is computationally infeasible. There exists 43,252,003,274,489,856,000 possible states for the cube. A means of narrowing the search space will need to be used. Even a A-Star search using a Manhattan distance heuristic will likely yield to large of a search space. Possible solution: using a “known solvable state” database lookup table to build up solutions offline, so we need only to get it to a previously solved state using A-Star, then append our search to a known solution.

Problem 3: Even if we are able to generate solutions that are under the upper bound of moves, we will be faced with the challenge of proving optimality. Group theory will likely be needed to prove optimality of our algorithm or to be able to accurately state the upper bound in the case of non-optimality.

Computer Vision Integration:

We plan to integrate CV into this project in the future. We started on it initially, but were unable to progress quickly enough to integrate it before the end of the academic year.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - robertmwolf/RubiksAlgorithm · GitHub
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RubiksAlgorithm

Fork - Robert Wolf

Student Project - University of Washington Tacoma

Purpose: Build a Machine to Solve a Rubik's Cube

See original repository for full credits.

This repository has been forked for the purpose of modifications by Robert Wolf to not effect main repository.

The Folder CubeFiles contains the current version of the project.

The Main function is contained in Cube.cpp. It takes input from a text file, Cube.txt A diagram for how the cube is represented in this text file is included for reference.

A quick video on the project: https://youtu.be/fBi1skfaGGA

Future Plans:

Instead of a linear solving algorithm, we would like to implement an AI to generate an optimal solution to the cube. The linear algorithm we are using often generates a move list in the 100’s, and this is extremely inefficient as the upper bound on number of moves to solve any cube is 26 quarter turns. This likely will mean a modified A-Star tree search, but there are several problems which will need to be solved in order to realize this:

Problem 1: This will be difficult to implement in C++. While it is possible to work through this development process, I would like to migrate this program over to Python. I believe the Raspberry Pi will have the resources we need, and we will not need to optimize this project in C++. This will require mapping the input and serial port output of this program to a new Python project.

Problem 2: Search space for a brute force tree search is computationally infeasible. There exists 43,252,003,274,489,856,000 possible states for the cube. A means of narrowing the search space will need to be used. Even a A-Star search using a Manhattan distance heuristic will likely yield to large of a search space. Possible solution: using a “known solvable state” database lookup table to build up solutions offline, so we need only to get it to a previously solved state using A-Star, then append our search to a known solution.

Problem 3: Even if we are able to generate solutions that are under the upper bound of moves, we will be faced with the challenge of proving optimality. Group theory will likely be needed to prove optimality of our algorithm or to be able to accurately state the upper bound in the case of non-optimality.

Computer Vision Integration:

We plan to integrate CV into this project in the future. We started on it initially, but were unable to progress quickly enough to integrate it before the end of the academic year.

About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - robertmwolf/RubiksAlgorithm · GitHub
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RubiksAlgorithm

Fork - Robert Wolf

Student Project - University of Washington Tacoma

Purpose: Build a Machine to Solve a Rubik's Cube

See original repository for full credits.

This repository has been forked for the purpose of modifications by Robert Wolf to not effect main repository.

The Folder CubeFiles contains the current version of the project.

The Main function is contained in Cube.cpp. It takes input from a text file, Cube.txt A diagram for how the cube is represented in this text file is included for reference.

A quick video on the project: https://youtu.be/fBi1skfaGGA

Future Plans:

Instead of a linear solving algorithm, we would like to implement an AI to generate an optimal solution to the cube. The linear algorithm we are using often generates a move list in the 100’s, and this is extremely inefficient as the upper bound on number of moves to solve any cube is 26 quarter turns. This likely will mean a modified A-Star tree search, but there are several problems which will need to be solved in order to realize this:

Problem 1: This will be difficult to implement in C++. While it is possible to work through this development process, I would like to migrate this program over to Python. I believe the Raspberry Pi will have the resources we need, and we will not need to optimize this project in C++. This will require mapping the input and serial port output of this program to a new Python project.

Problem 2: Search space for a brute force tree search is computationally infeasible. There exists 43,252,003,274,489,856,000 possible states for the cube. A means of narrowing the search space will need to be used. Even a A-Star search using a Manhattan distance heuristic will likely yield to large of a search space. Possible solution: using a “known solvable state” database lookup table to build up solutions offline, so we need only to get it to a previously solved state using A-Star, then append our search to a known solution.

Problem 3: Even if we are able to generate solutions that are under the upper bound of moves, we will be faced with the challenge of proving optimality. Group theory will likely be needed to prove optimality of our algorithm or to be able to accurately state the upper bound in the case of non-optimality.

Computer Vision Integration:

We plan to integrate CV into this project in the future. We started on it initially, but were unable to progress quickly enough to integrate it before the end of the academic year.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - robertmwolf/RubiksAlgorithm · GitHub
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RubiksAlgorithm

Fork - Robert Wolf

Student Project - University of Washington Tacoma

Purpose: Build a Machine to Solve a Rubik's Cube

See original repository for full credits.

This repository has been forked for the purpose of modifications by Robert Wolf to not effect main repository.

The Folder CubeFiles contains the current version of the project.

The Main function is contained in Cube.cpp. It takes input from a text file, Cube.txt A diagram for how the cube is represented in this text file is included for reference.

A quick video on the project: https://youtu.be/fBi1skfaGGA

Future Plans:

Instead of a linear solving algorithm, we would like to implement an AI to generate an optimal solution to the cube. The linear algorithm we are using often generates a move list in the 100’s, and this is extremely inefficient as the upper bound on number of moves to solve any cube is 26 quarter turns. This likely will mean a modified A-Star tree search, but there are several problems which will need to be solved in order to realize this:

Problem 1: This will be difficult to implement in C++. While it is possible to work through this development process, I would like to migrate this program over to Python. I believe the Raspberry Pi will have the resources we need, and we will not need to optimize this project in C++. This will require mapping the input and serial port output of this program to a new Python project.

Problem 2: Search space for a brute force tree search is computationally infeasible. There exists 43,252,003,274,489,856,000 possible states for the cube. A means of narrowing the search space will need to be used. Even a A-Star search using a Manhattan distance heuristic will likely yield to large of a search space. Possible solution: using a “known solvable state” database lookup table to build up solutions offline, so we need only to get it to a previously solved state using A-Star, then append our search to a known solution.

Problem 3: Even if we are able to generate solutions that are under the upper bound of moves, we will be faced with the challenge of proving optimality. Group theory will likely be needed to prove optimality of our algorithm or to be able to accurately state the upper bound in the case of non-optimality.

Computer Vision Integration:

We plan to integrate CV into this project in the future. We started on it initially, but were unable to progress quickly enough to integrate it before the end of the academic year.

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