Repository files navigation

Configuration of your autoproj build
- CMake
Since everything is CMake based, environment variables such as
CMAKE_PREFIX_PATH are always picked up. You can set them
in init.rb too, which will copy them to your env.sh script.
Because of cmake's aggressive caching behaviour, manual options
given to cmake will be overriden by autoproj later on. To make
such options permanent, add
package('package_name').define "OPTION", "VALUE"
in overrides.rb. For instance, to set CMAKE_BUILD_TYPE for the rtt
package, do
package('rtt').define "CMAKE_BUILD_TYPE", "Debug"
- Config files
There are various file that influence your build:
*.yml files: are simple 'key: value' pairs in the YAML format to set
config options. This list is limited to what autoproj
knows.
*.rb files: are ruby scripts that can influence any part of the autoproj program, without modifying autoproj itself.
This is only for advanced users that understand ruby
and the internals of autoproj.
- Configuration options
config.yml: Save build configuration. You should not change it
manually. If you need to change an option, run an
autoproj operation with --reconfigure, as for
instance
autoproj build --reconfigure
overrides.yml:
Override branch information for specific packages.
Most people leave this to the default, unless they
want to use a feature from an experimental branch.
- Influencing Autoproj ruby code:
init.rb: Write in this file customization code that will get executed
before autoproj is loaded.
overrides.rb: Write in this file customization code that will get
executed after autoproj loaded.

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Build config for the tutorials

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Configuration of your autoproj build
- CMake
Since everything is CMake based, environment variables such as
CMAKE_PREFIX_PATH are always picked up. You can set them
in init.rb too, which will copy them to your env.sh script.
Because of cmake's aggressive caching behaviour, manual options
given to cmake will be overriden by autoproj later on. To make
such options permanent, add
package('package_name').define "OPTION", "VALUE"
in overrides.rb. For instance, to set CMAKE_BUILD_TYPE for the rtt
package, do
package('rtt').define "CMAKE_BUILD_TYPE", "Debug"
- Config files
There are various file that influence your build:
*.yml files: are simple 'key: value' pairs in the YAML format to set
config options. This list is limited to what autoproj
knows.
*.rb files: are ruby scripts that can influence any part of the autoproj program, without modifying autoproj itself.
This is only for advanced users that understand ruby
and the internals of autoproj.
- Configuration options
config.yml: Save build configuration. You should not change it
manually. If you need to change an option, run an
autoproj operation with --reconfigure, as for
instance
autoproj build --reconfigure
overrides.yml:
Override branch information for specific packages.
Most people leave this to the default, unless they
want to use a feature from an experimental branch.
- Influencing Autoproj ruby code:
init.rb: Write in this file customization code that will get executed
before autoproj is loaded.
overrides.rb: Write in this file customization code that will get
executed after autoproj loaded.

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Build config for the tutorials

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Configuration of your autoproj build
- CMake
Since everything is CMake based, environment variables such as
CMAKE_PREFIX_PATH are always picked up. You can set them
in init.rb too, which will copy them to your env.sh script.
Because of cmake's aggressive caching behaviour, manual options
given to cmake will be overriden by autoproj later on. To make
such options permanent, add
package('package_name').define "OPTION", "VALUE"
in overrides.rb. For instance, to set CMAKE_BUILD_TYPE for the rtt
package, do
package('rtt').define "CMAKE_BUILD_TYPE", "Debug"
- Config files
There are various file that influence your build:
*.yml files: are simple 'key: value' pairs in the YAML format to set
config options. This list is limited to what autoproj
knows.
*.rb files: are ruby scripts that can influence any part of the autoproj program, without modifying autoproj itself.
This is only for advanced users that understand ruby
and the internals of autoproj.
- Configuration options
config.yml: Save build configuration. You should not change it
manually. If you need to change an option, run an
autoproj operation with --reconfigure, as for
instance
autoproj build --reconfigure
overrides.yml:
Override branch information for specific packages.
Most people leave this to the default, unless they
want to use a feature from an experimental branch.
- Influencing Autoproj ruby code:
init.rb: Write in this file customization code that will get executed
before autoproj is loaded.
overrides.rb: Write in this file customization code that will get
executed after autoproj loaded.

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Build config for the tutorials

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Configuration of your autoproj build
- CMake
Since everything is CMake based, environment variables such as
CMAKE_PREFIX_PATH are always picked up. You can set them
in init.rb too, which will copy them to your env.sh script.
Because of cmake's aggressive caching behaviour, manual options
given to cmake will be overriden by autoproj later on. To make
such options permanent, add
package('package_name').define "OPTION", "VALUE"
in overrides.rb. For instance, to set CMAKE_BUILD_TYPE for the rtt
package, do
package('rtt').define "CMAKE_BUILD_TYPE", "Debug"
- Config files
There are various file that influence your build:
*.yml files: are simple 'key: value' pairs in the YAML format to set
config options. This list is limited to what autoproj
knows.
*.rb files: are ruby scripts that can influence any part of the autoproj program, without modifying autoproj itself.
This is only for advanced users that understand ruby
and the internals of autoproj.
- Configuration options
config.yml: Save build configuration. You should not change it
manually. If you need to change an option, run an
autoproj operation with --reconfigure, as for
instance
autoproj build --reconfigure
overrides.yml:
Override branch information for specific packages.
Most people leave this to the default, unless they
want to use a feature from an experimental branch.
- Influencing Autoproj ruby code:
init.rb: Write in this file customization code that will get executed
before autoproj is loaded.
overrides.rb: Write in this file customization code that will get
executed after autoproj loaded.

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Build config for the tutorials

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

Configuration of your autoproj build
- CMake
Since everything is CMake based, environment variables such as
CMAKE_PREFIX_PATH are always picked up. You can set them
in init.rb too, which will copy them to your env.sh script.
Because of cmake's aggressive caching behaviour, manual options
given to cmake will be overriden by autoproj later on. To make
such options permanent, add
package('package_name').define "OPTION", "VALUE"
in overrides.rb. For instance, to set CMAKE_BUILD_TYPE for the rtt
package, do
package('rtt').define "CMAKE_BUILD_TYPE", "Debug"
- Config files
There are various file that influence your build:
*.yml files: are simple 'key: value' pairs in the YAML format to set
config options. This list is limited to what autoproj
knows.
*.rb files: are ruby scripts that can influence any part of the autoproj program, without modifying autoproj itself.
This is only for advanced users that understand ruby
and the internals of autoproj.
- Configuration options
config.yml: Save build configuration. You should not change it
manually. If you need to change an option, run an
autoproj operation with --reconfigure, as for
instance
autoproj build --reconfigure
overrides.yml:
Override branch information for specific packages.
Most people leave this to the default, unless they
want to use a feature from an experimental branch.
- Influencing Autoproj ruby code:
init.rb: Write in this file customization code that will get executed
before autoproj is loaded.
overrides.rb: Write in this file customization code that will get
executed after autoproj loaded.

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Build config for the tutorials

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Configuration of your autoproj build
- CMake
Since everything is CMake based, environment variables such as
CMAKE_PREFIX_PATH are always picked up. You can set them
in init.rb too, which will copy them to your env.sh script.
Because of cmake's aggressive caching behaviour, manual options
given to cmake will be overriden by autoproj later on. To make
such options permanent, add
package('package_name').define "OPTION", "VALUE"
in overrides.rb. For instance, to set CMAKE_BUILD_TYPE for the rtt
package, do
package('rtt').define "CMAKE_BUILD_TYPE", "Debug"
- Config files
There are various file that influence your build:
*.yml files: are simple 'key: value' pairs in the YAML format to set
config options. This list is limited to what autoproj
knows.
*.rb files: are ruby scripts that can influence any part of the autoproj program, without modifying autoproj itself.
This is only for advanced users that understand ruby
and the internals of autoproj.
- Configuration options
config.yml: Save build configuration. You should not change it
manually. If you need to change an option, run an
autoproj operation with --reconfigure, as for
instance
autoproj build --reconfigure
overrides.yml:
Override branch information for specific packages.
Most people leave this to the default, unless they
want to use a feature from an experimental branch.
- Influencing Autoproj ruby code:
init.rb: Write in this file customization code that will get executed
before autoproj is loaded.
overrides.rb: Write in this file customization code that will get
executed after autoproj loaded.

About

Build config for the tutorials

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Configuration of your autoproj build
- CMake
Since everything is CMake based, environment variables such as
CMAKE_PREFIX_PATH are always picked up. You can set them
in init.rb too, which will copy them to your env.sh script.
Because of cmake's aggressive caching behaviour, manual options
given to cmake will be overriden by autoproj later on. To make
such options permanent, add
package('package_name').define "OPTION", "VALUE"
in overrides.rb. For instance, to set CMAKE_BUILD_TYPE for the rtt
package, do
package('rtt').define "CMAKE_BUILD_TYPE", "Debug"
- Config files
There are various file that influence your build:
*.yml files: are simple 'key: value' pairs in the YAML format to set
config options. This list is limited to what autoproj
knows.
*.rb files: are ruby scripts that can influence any part of the autoproj program, without modifying autoproj itself.
This is only for advanced users that understand ruby
and the internals of autoproj.
- Configuration options
config.yml: Save build configuration. You should not change it
manually. If you need to change an option, run an
autoproj operation with --reconfigure, as for
instance
autoproj build --reconfigure
overrides.yml:
Override branch information for specific packages.
Most people leave this to the default, unless they
want to use a feature from an experimental branch.
- Influencing Autoproj ruby code:
init.rb: Write in this file customization code that will get executed
before autoproj is loaded.
overrides.rb: Write in this file customization code that will get
executed after autoproj loaded.

About

Build config for the tutorials

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

Configuration of your autoproj build
- CMake
Since everything is CMake based, environment variables such as
CMAKE_PREFIX_PATH are always picked up. You can set them
in init.rb too, which will copy them to your env.sh script.
Because of cmake's aggressive caching behaviour, manual options
given to cmake will be overriden by autoproj later on. To make
such options permanent, add
package('package_name').define "OPTION", "VALUE"
in overrides.rb. For instance, to set CMAKE_BUILD_TYPE for the rtt
package, do
package('rtt').define "CMAKE_BUILD_TYPE", "Debug"
- Config files
There are various file that influence your build:
*.yml files: are simple 'key: value' pairs in the YAML format to set
config options. This list is limited to what autoproj
knows.
*.rb files: are ruby scripts that can influence any part of the autoproj program, without modifying autoproj itself.
This is only for advanced users that understand ruby
and the internals of autoproj.
- Configuration options
config.yml: Save build configuration. You should not change it
manually. If you need to change an option, run an
autoproj operation with --reconfigure, as for
instance
autoproj build --reconfigure
overrides.yml:
Override branch information for specific packages.
Most people leave this to the default, unless they
want to use a feature from an experimental branch.
- Influencing Autoproj ruby code:
init.rb: Write in this file customization code that will get executed
before autoproj is loaded.
overrides.rb: Write in this file customization code that will get
executed after autoproj loaded.

About

Build config for the tutorials

Resources

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Watchers

1 watching

Forks

Releases

Packages

Contributors

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