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    romradchenko/README.md

    Hi there 👋

    My project and their links

    Projects

    1. Nike Shoes (HTML+CSS+JS on JS components)

    Mobile-first approach. A framework-agnostic UI architecture with a custom rendering and state update pipeline, designed to explore predictable UI composition, controlled re-rendering, and component isolation without external abstractions.

    Nike Shoes Project

    Check out the project on GitLab: Nike Shoes


    2. Booking Management Platform — Full-Stack Product System

    Tech: TypeScript, React, Node.js, NestJS, Vitest

    image

    A full-stack booking management system designed with a clear separation between frontend, backend, and domain logic.

    Key aspects:

    • Typed API contracts and domain models (TypeScript end-to-end)
    • Backend architecture based on NestJS (modules, services, controllers)
    • Scalable React component structure for complex UI states
    • Business-logic–driven design rather than UI-driven CRUD
    • Automated testing with Vitest for critical flows

    The project focuses on maintainability, explicit boundaries, and predictable system behavior as the product grows.

    3. GTA 5 Vehicle Managment System

    Tech: TypeScript, Vue.js, Pinia, Node.js, RAGE MP SDK

    image

    A real-time vehicle management system built for a multiplayer game environment, where UI state is tightly coupled to server-side events.

    Key aspects:

    • Event-driven architecture integrating RAGE MP SDK with a web-based UI
    • Centralized state management using Pinia for high-frequency updates
    • Clear domain modeling (vehicles, ownership, permissions, actions)
    • Predictable synchronization between server events and client state
    • UI designed for latency-sensitive, real-time workflows

    This project demonstrates the ability to design and maintain systems operating under non-standard constraints such as real-time events and external engines.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
     blocks
    (function() {
    function addCopyButtons() {
    document.querySelectorAll('pre code').forEach(function(codeBlock) {
    if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
    codeBlock.parentElement.setAttribute('data-copy-added', 'true');
    var btn = document.createElement('button');
    btn.textContent = 'Copy';
    btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
    btn.onmouseover = function() { this.style.opacity = '1'; };
    btn.onmouseout = function() { this.style.opacity = '0.7'; };
    btn.onclick = function() {
    navigator.clipboard.writeText(codeBlock.textContent).then(function() {
    btn.textContent = 'Copied!';
    setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
    });
    };
    codeBlock.parentElement.style.position = 'relative';
    codeBlock.parentElement.appendChild(btn);
    });
    }
    addCopyButtons();
    // Re-run on dynamic content
    var observer = new MutationObserver(addCopyButtons);
    observer.observe(document.body, { childList: true, subtree: true });
    })();
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    romradchenko (Roman Radchenko) · GitHub
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      romradchenko/README.md

      Hi there 👋

      My project and their links

      Projects

      1. Nike Shoes (HTML+CSS+JS on JS components)

      Mobile-first approach. A framework-agnostic UI architecture with a custom rendering and state update pipeline, designed to explore predictable UI composition, controlled re-rendering, and component isolation without external abstractions.

      Nike Shoes Project

      Check out the project on GitLab: Nike Shoes


      2. Booking Management Platform — Full-Stack Product System

      Tech: TypeScript, React, Node.js, NestJS, Vitest

      image

      A full-stack booking management system designed with a clear separation between frontend, backend, and domain logic.

      Key aspects:

      • Typed API contracts and domain models (TypeScript end-to-end)
      • Backend architecture based on NestJS (modules, services, controllers)
      • Scalable React component structure for complex UI states
      • Business-logic–driven design rather than UI-driven CRUD
      • Automated testing with Vitest for critical flows

      The project focuses on maintainability, explicit boundaries, and predictable system behavior as the product grows.

      3. GTA 5 Vehicle Managment System

      Tech: TypeScript, Vue.js, Pinia, Node.js, RAGE MP SDK

      image

      A real-time vehicle management system built for a multiplayer game environment, where UI state is tightly coupled to server-side events.

      Key aspects:

      • Event-driven architecture integrating RAGE MP SDK with a web-based UI
      • Centralized state management using Pinia for high-frequency updates
      • Clear domain modeling (vehicles, ownership, permissions, actions)
      • Predictable synchronization between server events and client state
      • UI designed for latency-sensitive, real-time workflows

      This project demonstrates the ability to design and maintain systems operating under non-standard constraints such as real-time events and external engines.

      Popular repositories Loading

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        JavaScript 2

      3. DailyNotes DailyNotesPublic

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      4. romradchenko romradchenkoPublic

        1

      5. vitest-basic vitest-basicPublic

        JavaScript

      6. test-vitest-pnpm test-vitest-pnpmPublic

        TypeScript

      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' romradchenko (Roman Radchenko) · GitHub
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        romradchenko/README.md

        Hi there 👋

        My project and their links

        Projects

        1. Nike Shoes (HTML+CSS+JS on JS components)

        Mobile-first approach. A framework-agnostic UI architecture with a custom rendering and state update pipeline, designed to explore predictable UI composition, controlled re-rendering, and component isolation without external abstractions.

        Nike Shoes Project

        Check out the project on GitLab: Nike Shoes


        2. Booking Management Platform — Full-Stack Product System

        Tech: TypeScript, React, Node.js, NestJS, Vitest

        image

        A full-stack booking management system designed with a clear separation between frontend, backend, and domain logic.

        Key aspects:

        • Typed API contracts and domain models (TypeScript end-to-end)
        • Backend architecture based on NestJS (modules, services, controllers)
        • Scalable React component structure for complex UI states
        • Business-logic–driven design rather than UI-driven CRUD
        • Automated testing with Vitest for critical flows

        The project focuses on maintainability, explicit boundaries, and predictable system behavior as the product grows.

        3. GTA 5 Vehicle Managment System

        Tech: TypeScript, Vue.js, Pinia, Node.js, RAGE MP SDK

        image

        A real-time vehicle management system built for a multiplayer game environment, where UI state is tightly coupled to server-side events.

        Key aspects:

        • Event-driven architecture integrating RAGE MP SDK with a web-based UI
        • Centralized state management using Pinia for high-frequency updates
        • Clear domain modeling (vehicles, ownership, permissions, actions)
        • Predictable synchronization between server events and client state
        • UI designed for latency-sensitive, real-time workflows

        This project demonstrates the ability to design and maintain systems operating under non-standard constraints such as real-time events and external engines.

        Popular repositories Loading

        1. playwright-kit playwright-kitPublic

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        3. DailyNotes DailyNotesPublic

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        4. romradchenko romradchenkoPublic

          1

        5. vitest-basic vitest-basicPublic

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        6. test-vitest-pnpm test-vitest-pnpmPublic

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' romradchenko (Roman Radchenko) · GitHub
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          romradchenko/README.md

          Hi there 👋

          My project and their links

          Projects

          1. Nike Shoes (HTML+CSS+JS on JS components)

          Mobile-first approach. A framework-agnostic UI architecture with a custom rendering and state update pipeline, designed to explore predictable UI composition, controlled re-rendering, and component isolation without external abstractions.

          Nike Shoes Project

          Check out the project on GitLab: Nike Shoes


          2. Booking Management Platform — Full-Stack Product System

          Tech: TypeScript, React, Node.js, NestJS, Vitest

          image

          A full-stack booking management system designed with a clear separation between frontend, backend, and domain logic.

          Key aspects:

          • Typed API contracts and domain models (TypeScript end-to-end)
          • Backend architecture based on NestJS (modules, services, controllers)
          • Scalable React component structure for complex UI states
          • Business-logic–driven design rather than UI-driven CRUD
          • Automated testing with Vitest for critical flows

          The project focuses on maintainability, explicit boundaries, and predictable system behavior as the product grows.

          3. GTA 5 Vehicle Managment System

          Tech: TypeScript, Vue.js, Pinia, Node.js, RAGE MP SDK

          image

          A real-time vehicle management system built for a multiplayer game environment, where UI state is tightly coupled to server-side events.

          Key aspects:

          • Event-driven architecture integrating RAGE MP SDK with a web-based UI
          • Centralized state management using Pinia for high-frequency updates
          • Clear domain modeling (vehicles, ownership, permissions, actions)
          • Predictable synchronization between server events and client state
          • UI designed for latency-sensitive, real-time workflows

          This project demonstrates the ability to design and maintain systems operating under non-standard constraints such as real-time events and external engines.

          Popular repositories Loading

          1. playwright-kit playwright-kitPublic

            A focused toolkit for solving real-world Playwright E2E pain points

            TypeScript 41

          2. auto-clean-inboxes auto-clean-inboxesPublic

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            JavaScript 2

          3. DailyNotes DailyNotesPublic

            Python 1

          4. romradchenko romradchenkoPublic

            1

          5. vitest-basic vitest-basicPublic

            JavaScript

          6. test-vitest-pnpm test-vitest-pnpmPublic

            TypeScript

          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' romradchenko (Roman Radchenko) · GitHub
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            romradchenko/README.md

            Hi there 👋

            My project and their links

            Projects

            1. Nike Shoes (HTML+CSS+JS on JS components)

            Mobile-first approach. A framework-agnostic UI architecture with a custom rendering and state update pipeline, designed to explore predictable UI composition, controlled re-rendering, and component isolation without external abstractions.

            Nike Shoes Project

            Check out the project on GitLab: Nike Shoes


            2. Booking Management Platform — Full-Stack Product System

            Tech: TypeScript, React, Node.js, NestJS, Vitest

            image

            A full-stack booking management system designed with a clear separation between frontend, backend, and domain logic.

            Key aspects:

            • Typed API contracts and domain models (TypeScript end-to-end)
            • Backend architecture based on NestJS (modules, services, controllers)
            • Scalable React component structure for complex UI states
            • Business-logic–driven design rather than UI-driven CRUD
            • Automated testing with Vitest for critical flows

            The project focuses on maintainability, explicit boundaries, and predictable system behavior as the product grows.

            3. GTA 5 Vehicle Managment System

            Tech: TypeScript, Vue.js, Pinia, Node.js, RAGE MP SDK

            image

            A real-time vehicle management system built for a multiplayer game environment, where UI state is tightly coupled to server-side events.

            Key aspects:

            • Event-driven architecture integrating RAGE MP SDK with a web-based UI
            • Centralized state management using Pinia for high-frequency updates
            • Clear domain modeling (vehicles, ownership, permissions, actions)
            • Predictable synchronization between server events and client state
            • UI designed for latency-sensitive, real-time workflows

            This project demonstrates the ability to design and maintain systems operating under non-standard constraints such as real-time events and external engines.

            Popular repositories Loading

            1. playwright-kit playwright-kitPublic

              A focused toolkit for solving real-world Playwright E2E pain points

              TypeScript 41

            2. auto-clean-inboxes auto-clean-inboxesPublic

              🎯 Auto Clean Inboxes - Daily Gmail Inbox Organizer

              JavaScript 2

            3. DailyNotes DailyNotesPublic

              Python 1

            4. romradchenko romradchenkoPublic

              1

            5. vitest-basic vitest-basicPublic

              JavaScript

            6. test-vitest-pnpm test-vitest-pnpmPublic

              TypeScript

            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' romradchenko (Roman Radchenko) · GitHub
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            :)
            💭
            :)

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              romradchenko/README.md

              Hi there 👋

              My project and their links

              Projects

              1. Nike Shoes (HTML+CSS+JS on JS components)

              Mobile-first approach. A framework-agnostic UI architecture with a custom rendering and state update pipeline, designed to explore predictable UI composition, controlled re-rendering, and component isolation without external abstractions.

              Nike Shoes Project

              Check out the project on GitLab: Nike Shoes


              2. Booking Management Platform — Full-Stack Product System

              Tech: TypeScript, React, Node.js, NestJS, Vitest

              image

              A full-stack booking management system designed with a clear separation between frontend, backend, and domain logic.

              Key aspects:

              • Typed API contracts and domain models (TypeScript end-to-end)
              • Backend architecture based on NestJS (modules, services, controllers)
              • Scalable React component structure for complex UI states
              • Business-logic–driven design rather than UI-driven CRUD
              • Automated testing with Vitest for critical flows

              The project focuses on maintainability, explicit boundaries, and predictable system behavior as the product grows.

              3. GTA 5 Vehicle Managment System

              Tech: TypeScript, Vue.js, Pinia, Node.js, RAGE MP SDK

              image

              A real-time vehicle management system built for a multiplayer game environment, where UI state is tightly coupled to server-side events.

              Key aspects:

              • Event-driven architecture integrating RAGE MP SDK with a web-based UI
              • Centralized state management using Pinia for high-frequency updates
              • Clear domain modeling (vehicles, ownership, permissions, actions)
              • Predictable synchronization between server events and client state
              • UI designed for latency-sensitive, real-time workflows

              This project demonstrates the ability to design and maintain systems operating under non-standard constraints such as real-time events and external engines.

              Popular repositories Loading

              1. playwright-kit playwright-kitPublic

                A focused toolkit for solving real-world Playwright E2E pain points

                TypeScript 41

              2. auto-clean-inboxes auto-clean-inboxesPublic

                🎯 Auto Clean Inboxes - Daily Gmail Inbox Organizer

                JavaScript 2

              3. DailyNotes DailyNotesPublic

                Python 1

              4. romradchenko romradchenkoPublic

                1

              5. vitest-basic vitest-basicPublic

                JavaScript

              6. test-vitest-pnpm test-vitest-pnpmPublic

                TypeScript

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' romradchenko (Roman Radchenko) · GitHub
              Skip to content
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              💭
              :)
              💭
              :)

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                romradchenko/README.md

                Hi there 👋

                My project and their links

                Projects

                1. Nike Shoes (HTML+CSS+JS on JS components)

                Mobile-first approach. A framework-agnostic UI architecture with a custom rendering and state update pipeline, designed to explore predictable UI composition, controlled re-rendering, and component isolation without external abstractions.

                Nike Shoes Project

                Check out the project on GitLab: Nike Shoes


                2. Booking Management Platform — Full-Stack Product System

                Tech: TypeScript, React, Node.js, NestJS, Vitest

                image

                A full-stack booking management system designed with a clear separation between frontend, backend, and domain logic.

                Key aspects:

                • Typed API contracts and domain models (TypeScript end-to-end)
                • Backend architecture based on NestJS (modules, services, controllers)
                • Scalable React component structure for complex UI states
                • Business-logic–driven design rather than UI-driven CRUD
                • Automated testing with Vitest for critical flows

                The project focuses on maintainability, explicit boundaries, and predictable system behavior as the product grows.

                3. GTA 5 Vehicle Managment System

                Tech: TypeScript, Vue.js, Pinia, Node.js, RAGE MP SDK

                image

                A real-time vehicle management system built for a multiplayer game environment, where UI state is tightly coupled to server-side events.

                Key aspects:

                • Event-driven architecture integrating RAGE MP SDK with a web-based UI
                • Centralized state management using Pinia for high-frequency updates
                • Clear domain modeling (vehicles, ownership, permissions, actions)
                • Predictable synchronization between server events and client state
                • UI designed for latency-sensitive, real-time workflows

                This project demonstrates the ability to design and maintain systems operating under non-standard constraints such as real-time events and external engines.

                Popular repositories Loading

                1. playwright-kit playwright-kitPublic

                  A focused toolkit for solving real-world Playwright E2E pain points

                  TypeScript 41

                2. auto-clean-inboxes auto-clean-inboxesPublic

                  🎯 Auto Clean Inboxes - Daily Gmail Inbox Organizer

                  JavaScript 2

                3. DailyNotes DailyNotesPublic

                  Python 1

                4. romradchenko romradchenkoPublic

                  1

                5. vitest-basic vitest-basicPublic

                  JavaScript

                6. test-vitest-pnpm test-vitest-pnpmPublic

                  TypeScript

                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); romradchenko (Roman Radchenko) · GitHub
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                  romradchenko/README.md

                  Hi there 👋

                  My project and their links

                  Projects

                  1. Nike Shoes (HTML+CSS+JS on JS components)

                  Mobile-first approach. A framework-agnostic UI architecture with a custom rendering and state update pipeline, designed to explore predictable UI composition, controlled re-rendering, and component isolation without external abstractions.

                  Nike Shoes Project

                  Check out the project on GitLab: Nike Shoes


                  2. Booking Management Platform — Full-Stack Product System

                  Tech: TypeScript, React, Node.js, NestJS, Vitest

                  image

                  A full-stack booking management system designed with a clear separation between frontend, backend, and domain logic.

                  Key aspects:

                  • Typed API contracts and domain models (TypeScript end-to-end)
                  • Backend architecture based on NestJS (modules, services, controllers)
                  • Scalable React component structure for complex UI states
                  • Business-logic–driven design rather than UI-driven CRUD
                  • Automated testing with Vitest for critical flows

                  The project focuses on maintainability, explicit boundaries, and predictable system behavior as the product grows.

                  3. GTA 5 Vehicle Managment System

                  Tech: TypeScript, Vue.js, Pinia, Node.js, RAGE MP SDK

                  image

                  A real-time vehicle management system built for a multiplayer game environment, where UI state is tightly coupled to server-side events.

                  Key aspects:

                  • Event-driven architecture integrating RAGE MP SDK with a web-based UI
                  • Centralized state management using Pinia for high-frequency updates
                  • Clear domain modeling (vehicles, ownership, permissions, actions)
                  • Predictable synchronization between server events and client state
                  • UI designed for latency-sensitive, real-time workflows

                  This project demonstrates the ability to design and maintain systems operating under non-standard constraints such as real-time events and external engines.

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