Added Cauchy distribution - #474

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Added Cauchy distribution#474
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This is for issue #368. Since this is my first contribution I limited the scope of the changes and didn't try to optimize the generation using a Ziggurat algorithm. The heavy tails of the Cauchy distribution seemed like a potential problem for a Ziggurat algorithm and .tan() is still reasonably fast.

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MaximoB commented May 23, 2018

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Actually I could use some clarification on if rng.gen() generates numbers in [0, 1], (0, 1), or [0, 1)

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Thank you, great first contribution!

You can use the Open01 distribution to sample from (0, 1). rng.gen() samples from [0, 1).

Otherwise looks good to me.
Wish I knew a bit more about the techniques on generating distributions, I'll find the time someday 😄. But this is a good start to at least offer the distribution, even though it could be made faster.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 00aa6b9 to 482633aCompareMay 23, 2018 19:45
@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 482633a to e956a48CompareMay 23, 2018 21:16

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Good job overall, but a few comments

Comment threadsrc/distributions/cauchy.rs Outdated
impl Distribution<f64> for Cauchy {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f64 {
// sample from [0, 1)
let mut x: f64 = rng.gen::<f64>();

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You don't need to qualify the type both on x and in gen. Still, it's okay and the code is easy to read.

@vksvksMay 24, 2018

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Shouldn't this sample Open01 instead? No, 0.0.tan() is fine.

@MaximoBMaximoBMay 24, 2018

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Yeah, I noticed I did that right after I pushed the commit and didn't want to push another one just to remove the redundant type specification.

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We sometimes prefer rebasing in PRs to keep the commits clean.

// repeat the drawing until we are in the range of possible values
if lresult >= 0.0 && lresult < float_n + 1.0 {
break;
}

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Surely this clamp on the output is there for a reason and removing it doesn't make sense? It traps for the π/2 value but also for negatives and large results. (I don't know what is needed here, but do know this is not the same code.)

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Sorry, I thought if it still passed the tests without the loop then it would be better to take it out.

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Many things aren't exhaustively tested though. I don't really understand how this code works, and if you don't either I think we shouldn't adjust what it does. I think it's still possible to use the Cauchy code here but not sure whether it's worth it.

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From some benchmarking I just did it looks like using Cauchy (with the loop put back in) is ~9000 nanoseconds (0.009 milliseconds) slower than the existing code because I check if the rng produced 0.5 before using it, whereas the existing code does not. If I remove the check it has similar performance as without Cauchy.

Since the Cauchy distribution is getting used in more than one place in the codebase I think there is a benefit to standardizing the generation of it.

x = rng.gen::<f64>();
}
// get standard cauchy random number
let comp_dev = (PI * x).tan();

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This method uses the standard 53 bits of precision. Since FP allows higher precision close to zero, we could consider directly constructing a float in the range (-π/2, π/2) with HighPrecision (#372) when available; it would be a little slower but may not be significantly so.

// repeat the drawing until we are in the range of possible values
if result >= 0.0 {
break;
}

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Again, yuor code is not equivalent since it allows sampling from negative values.

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vks commented May 24, 2018

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Note that there is also the statrs implementation. The sampling is similar (they use a different parameter). I think it will be more interesting to look at their implementation if we decide to implement PDFs etc.

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The only significant difference about the statrs version is that it subtracts 0.5 (effectively π/2), which has no effect on the result because tan repeats itself every π.

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Yeah, I went with the domain [0, π) instead of (-π/2, π/2) because I wanted to avoid subtraction if I could.

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They are extremely close in performance, so it's hard to tell but it does look like guarding against 0.5 is slightly faster than doing the subtraction. This comparison probably depends on the architecture the code is running on. The tiebreaker for me was that by eliminating a subtraction you also potentially get rid of some floating point errors.

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MaximoBforce-pushed the add_cauchy_distribution branch from 154c99c to cc377b2CompareMay 24, 2018 21:27
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There are two ways of generating in [0, 1); the method we used previously generated in [1, 2) then subtracted; in theory it should be possible to generate in (-π/2, π/2) with no performance loss (though 1 bit less precision I think).

@dhardy

dhardy commented May 25, 2018

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The Open01 method still uses this code, so π * (rng.sample(Open01) - 0.5) might do the trick (possibly the compiler can combine the subtractions, but due to rounding it may still produce -π/2).

@dhardy
dhardy merged commit c4d1446 into rust-random:masterMay 30, 2018
@MaximoB
MaximoB deleted the add_cauchy_distribution branch May 30, 2018 14:05
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Added Cauchy distribution - #474

Merged
dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution
May 30, 2018
Merged

Added Cauchy distribution#474
dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution

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@MaximoB

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This is for issue #368. Since this is my first contribution I limited the scope of the changes and didn't try to optimize the generation using a Ziggurat algorithm. The heavy tails of the Cauchy distribution seemed like a potential problem for a Ziggurat algorithm and .tan() is still reasonably fast.

@MaximoB

MaximoB commented May 23, 2018

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Actually I could use some clarification on if rng.gen() generates numbers in [0, 1], (0, 1), or [0, 1)

@pitdicker

pitdicker commented May 23, 2018

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Thank you, great first contribution!

You can use the Open01 distribution to sample from (0, 1). rng.gen() samples from [0, 1).

Otherwise looks good to me.
Wish I knew a bit more about the techniques on generating distributions, I'll find the time someday 😄. But this is a good start to at least offer the distribution, even though it could be made faster.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 00aa6b9 to 482633aCompareMay 23, 2018 19:45
@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 482633a to e956a48CompareMay 23, 2018 21:16

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Good job overall, but a few comments

Comment threadsrc/distributions/cauchy.rs Outdated
impl Distribution<f64> for Cauchy {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f64 {
// sample from [0, 1)
let mut x: f64 = rng.gen::<f64>();

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You don't need to qualify the type both on x and in gen. Still, it's okay and the code is easy to read.

@vksvksMay 24, 2018

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Shouldn't this sample Open01 instead? No, 0.0.tan() is fine.

@MaximoBMaximoBMay 24, 2018

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Yeah, I noticed I did that right after I pushed the commit and didn't want to push another one just to remove the redundant type specification.

@dhardydhardyMay 24, 2018

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We sometimes prefer rebasing in PRs to keep the commits clean.

// repeat the drawing until we are in the range of possible values
if lresult >= 0.0 && lresult < float_n + 1.0 {
break;
}

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Surely this clamp on the output is there for a reason and removing it doesn't make sense? It traps for the π/2 value but also for negatives and large results. (I don't know what is needed here, but do know this is not the same code.)

@MaximoBMaximoBMay 24, 2018

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Sorry, I thought if it still passed the tests without the loop then it would be better to take it out.

@dhardydhardyMay 24, 2018

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Many things aren't exhaustively tested though. I don't really understand how this code works, and if you don't either I think we shouldn't adjust what it does. I think it's still possible to use the Cauchy code here but not sure whether it's worth it.

@MaximoBMaximoBMay 24, 2018

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From some benchmarking I just did it looks like using Cauchy (with the loop put back in) is ~9000 nanoseconds (0.009 milliseconds) slower than the existing code because I check if the rng produced 0.5 before using it, whereas the existing code does not. If I remove the check it has similar performance as without Cauchy.

Since the Cauchy distribution is getting used in more than one place in the codebase I think there is a benefit to standardizing the generation of it.

x = rng.gen::<f64>();
}
// get standard cauchy random number
let comp_dev = (PI * x).tan();

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This method uses the standard 53 bits of precision. Since FP allows higher precision close to zero, we could consider directly constructing a float in the range (-π/2, π/2) with HighPrecision (#372) when available; it would be a little slower but may not be significantly so.

// repeat the drawing until we are in the range of possible values
if result >= 0.0 {
break;
}

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Again, yuor code is not equivalent since it allows sampling from negative values.

@vks

vks commented May 24, 2018

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Note that there is also the statrs implementation. The sampling is similar (they use a different parameter). I think it will be more interesting to look at their implementation if we decide to implement PDFs etc.

@dhardy

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The only significant difference about the statrs version is that it subtracts 0.5 (effectively π/2), which has no effect on the result because tan repeats itself every π.

@MaximoB

MaximoB commented May 24, 2018

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Yeah, I went with the domain [0, π) instead of (-π/2, π/2) because I wanted to avoid subtraction if I could.

@vks

vks commented May 24, 2018 via email

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They are extremely close in performance, so it's hard to tell but it does look like guarding against 0.5 is slightly faster than doing the subtraction. This comparison probably depends on the architecture the code is running on. The tiebreaker for me was that by eliminating a subtraction you also potentially get rid of some floating point errors.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 154c99c to cc377b2CompareMay 24, 2018 21:27
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There are two ways of generating in [0, 1); the method we used previously generated in [1, 2) then subtracted; in theory it should be possible to generate in (-π/2, π/2) with no performance loss (though 1 bit less precision I think).

@dhardy

dhardy commented May 25, 2018

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The Open01 method still uses this code, so π * (rng.sample(Open01) - 0.5) might do the trick (possibly the compiler can combine the subtractions, but due to rounding it may still produce -π/2).

@dhardy
dhardy merged commit c4d1446 into rust-random:masterMay 30, 2018
@MaximoB
MaximoB deleted the add_cauchy_distribution branch May 30, 2018 14:05
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Added Cauchy distribution - #474

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dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution
May 30, 2018
Merged

Added Cauchy distribution#474
dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution

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@MaximoB

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This is for issue #368. Since this is my first contribution I limited the scope of the changes and didn't try to optimize the generation using a Ziggurat algorithm. The heavy tails of the Cauchy distribution seemed like a potential problem for a Ziggurat algorithm and .tan() is still reasonably fast.

@MaximoB

MaximoB commented May 23, 2018

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Actually I could use some clarification on if rng.gen() generates numbers in [0, 1], (0, 1), or [0, 1)

@pitdicker

pitdicker commented May 23, 2018

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Thank you, great first contribution!

You can use the Open01 distribution to sample from (0, 1). rng.gen() samples from [0, 1).

Otherwise looks good to me.
Wish I knew a bit more about the techniques on generating distributions, I'll find the time someday 😄. But this is a good start to at least offer the distribution, even though it could be made faster.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 00aa6b9 to 482633aCompareMay 23, 2018 19:45
@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 482633a to e956a48CompareMay 23, 2018 21:16

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Good job overall, but a few comments

Comment threadsrc/distributions/cauchy.rs Outdated
impl Distribution<f64> for Cauchy {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f64 {
// sample from [0, 1)
let mut x: f64 = rng.gen::<f64>();

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You don't need to qualify the type both on x and in gen. Still, it's okay and the code is easy to read.

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Shouldn't this sample Open01 instead? No, 0.0.tan() is fine.

@MaximoBMaximoBMay 24, 2018

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Yeah, I noticed I did that right after I pushed the commit and didn't want to push another one just to remove the redundant type specification.

@dhardydhardyMay 24, 2018

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We sometimes prefer rebasing in PRs to keep the commits clean.

// repeat the drawing until we are in the range of possible values
if lresult >= 0.0 && lresult < float_n + 1.0 {
break;
}

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Surely this clamp on the output is there for a reason and removing it doesn't make sense? It traps for the π/2 value but also for negatives and large results. (I don't know what is needed here, but do know this is not the same code.)

@MaximoBMaximoBMay 24, 2018

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Sorry, I thought if it still passed the tests without the loop then it would be better to take it out.

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Many things aren't exhaustively tested though. I don't really understand how this code works, and if you don't either I think we shouldn't adjust what it does. I think it's still possible to use the Cauchy code here but not sure whether it's worth it.

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From some benchmarking I just did it looks like using Cauchy (with the loop put back in) is ~9000 nanoseconds (0.009 milliseconds) slower than the existing code because I check if the rng produced 0.5 before using it, whereas the existing code does not. If I remove the check it has similar performance as without Cauchy.

Since the Cauchy distribution is getting used in more than one place in the codebase I think there is a benefit to standardizing the generation of it.

x = rng.gen::<f64>();
}
// get standard cauchy random number
let comp_dev = (PI * x).tan();

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This method uses the standard 53 bits of precision. Since FP allows higher precision close to zero, we could consider directly constructing a float in the range (-π/2, π/2) with HighPrecision (#372) when available; it would be a little slower but may not be significantly so.

// repeat the drawing until we are in the range of possible values
if result >= 0.0 {
break;
}

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Again, yuor code is not equivalent since it allows sampling from negative values.

@vks

vks commented May 24, 2018

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Note that there is also the statrs implementation. The sampling is similar (they use a different parameter). I think it will be more interesting to look at their implementation if we decide to implement PDFs etc.

@dhardy

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The only significant difference about the statrs version is that it subtracts 0.5 (effectively π/2), which has no effect on the result because tan repeats itself every π.

@MaximoB

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Yeah, I went with the domain [0, π) instead of (-π/2, π/2) because I wanted to avoid subtraction if I could.

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vks commented May 24, 2018 via email

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They are extremely close in performance, so it's hard to tell but it does look like guarding against 0.5 is slightly faster than doing the subtraction. This comparison probably depends on the architecture the code is running on. The tiebreaker for me was that by eliminating a subtraction you also potentially get rid of some floating point errors.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 154c99c to cc377b2CompareMay 24, 2018 21:27
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There are two ways of generating in [0, 1); the method we used previously generated in [1, 2) then subtracted; in theory it should be possible to generate in (-π/2, π/2) with no performance loss (though 1 bit less precision I think).

@dhardy

dhardy commented May 25, 2018

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The Open01 method still uses this code, so π * (rng.sample(Open01) - 0.5) might do the trick (possibly the compiler can combine the subtractions, but due to rounding it may still produce -π/2).

@dhardy
dhardy merged commit c4d1446 into rust-random:masterMay 30, 2018
@MaximoB
MaximoB deleted the add_cauchy_distribution branch May 30, 2018 14:05
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Added Cauchy distribution - #474

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dhardy merged 3 commits into
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MaximoB:add_cauchy_distribution
May 30, 2018
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Added Cauchy distribution#474
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MaximoB:add_cauchy_distribution

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This is for issue #368. Since this is my first contribution I limited the scope of the changes and didn't try to optimize the generation using a Ziggurat algorithm. The heavy tails of the Cauchy distribution seemed like a potential problem for a Ziggurat algorithm and .tan() is still reasonably fast.

@MaximoB

MaximoB commented May 23, 2018

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Actually I could use some clarification on if rng.gen() generates numbers in [0, 1], (0, 1), or [0, 1)

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Thank you, great first contribution!

You can use the Open01 distribution to sample from (0, 1). rng.gen() samples from [0, 1).

Otherwise looks good to me.
Wish I knew a bit more about the techniques on generating distributions, I'll find the time someday 😄. But this is a good start to at least offer the distribution, even though it could be made faster.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 00aa6b9 to 482633aCompareMay 23, 2018 19:45
@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 482633a to e956a48CompareMay 23, 2018 21:16

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Good job overall, but a few comments

Comment threadsrc/distributions/cauchy.rs Outdated
impl Distribution<f64> for Cauchy {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f64 {
// sample from [0, 1)
let mut x: f64 = rng.gen::<f64>();

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You don't need to qualify the type both on x and in gen. Still, it's okay and the code is easy to read.

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Shouldn't this sample Open01 instead? No, 0.0.tan() is fine.

@MaximoBMaximoBMay 24, 2018

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Yeah, I noticed I did that right after I pushed the commit and didn't want to push another one just to remove the redundant type specification.

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We sometimes prefer rebasing in PRs to keep the commits clean.

// repeat the drawing until we are in the range of possible values
if lresult >= 0.0 && lresult < float_n + 1.0 {
break;
}

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Surely this clamp on the output is there for a reason and removing it doesn't make sense? It traps for the π/2 value but also for negatives and large results. (I don't know what is needed here, but do know this is not the same code.)

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Sorry, I thought if it still passed the tests without the loop then it would be better to take it out.

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Many things aren't exhaustively tested though. I don't really understand how this code works, and if you don't either I think we shouldn't adjust what it does. I think it's still possible to use the Cauchy code here but not sure whether it's worth it.

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From some benchmarking I just did it looks like using Cauchy (with the loop put back in) is ~9000 nanoseconds (0.009 milliseconds) slower than the existing code because I check if the rng produced 0.5 before using it, whereas the existing code does not. If I remove the check it has similar performance as without Cauchy.

Since the Cauchy distribution is getting used in more than one place in the codebase I think there is a benefit to standardizing the generation of it.

x = rng.gen::<f64>();
}
// get standard cauchy random number
let comp_dev = (PI * x).tan();

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This method uses the standard 53 bits of precision. Since FP allows higher precision close to zero, we could consider directly constructing a float in the range (-π/2, π/2) with HighPrecision (#372) when available; it would be a little slower but may not be significantly so.

// repeat the drawing until we are in the range of possible values
if result >= 0.0 {
break;
}

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Again, yuor code is not equivalent since it allows sampling from negative values.

@vks

vks commented May 24, 2018

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Note that there is also the statrs implementation. The sampling is similar (they use a different parameter). I think it will be more interesting to look at their implementation if we decide to implement PDFs etc.

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The only significant difference about the statrs version is that it subtracts 0.5 (effectively π/2), which has no effect on the result because tan repeats itself every π.

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Yeah, I went with the domain [0, π) instead of (-π/2, π/2) because I wanted to avoid subtraction if I could.

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They are extremely close in performance, so it's hard to tell but it does look like guarding against 0.5 is slightly faster than doing the subtraction. This comparison probably depends on the architecture the code is running on. The tiebreaker for me was that by eliminating a subtraction you also potentially get rid of some floating point errors.

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MaximoBforce-pushed the add_cauchy_distribution branch from 154c99c to cc377b2CompareMay 24, 2018 21:27
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There are two ways of generating in [0, 1); the method we used previously generated in [1, 2) then subtracted; in theory it should be possible to generate in (-π/2, π/2) with no performance loss (though 1 bit less precision I think).

@dhardy

dhardy commented May 25, 2018

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The Open01 method still uses this code, so π * (rng.sample(Open01) - 0.5) might do the trick (possibly the compiler can combine the subtractions, but due to rounding it may still produce -π/2).

@dhardy
dhardy merged commit c4d1446 into rust-random:masterMay 30, 2018
@MaximoB
MaximoB deleted the add_cauchy_distribution branch May 30, 2018 14:05
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Added Cauchy distribution - #474

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dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution
May 30, 2018
Merged

Added Cauchy distribution#474
dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution

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This is for issue #368. Since this is my first contribution I limited the scope of the changes and didn't try to optimize the generation using a Ziggurat algorithm. The heavy tails of the Cauchy distribution seemed like a potential problem for a Ziggurat algorithm and .tan() is still reasonably fast.

@MaximoB

MaximoB commented May 23, 2018

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Actually I could use some clarification on if rng.gen() generates numbers in [0, 1], (0, 1), or [0, 1)

@pitdicker

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Thank you, great first contribution!

You can use the Open01 distribution to sample from (0, 1). rng.gen() samples from [0, 1).

Otherwise looks good to me.
Wish I knew a bit more about the techniques on generating distributions, I'll find the time someday 😄. But this is a good start to at least offer the distribution, even though it could be made faster.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 00aa6b9 to 482633aCompareMay 23, 2018 19:45
@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 482633a to e956a48CompareMay 23, 2018 21:16

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Good job overall, but a few comments

Comment threadsrc/distributions/cauchy.rs Outdated
impl Distribution<f64> for Cauchy {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f64 {
// sample from [0, 1)
let mut x: f64 = rng.gen::<f64>();

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You don't need to qualify the type both on x and in gen. Still, it's okay and the code is easy to read.

@vksvksMay 24, 2018

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Shouldn't this sample Open01 instead? No, 0.0.tan() is fine.

@MaximoBMaximoBMay 24, 2018

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Yeah, I noticed I did that right after I pushed the commit and didn't want to push another one just to remove the redundant type specification.

@dhardydhardyMay 24, 2018

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We sometimes prefer rebasing in PRs to keep the commits clean.

// repeat the drawing until we are in the range of possible values
if lresult >= 0.0 && lresult < float_n + 1.0 {
break;
}

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Surely this clamp on the output is there for a reason and removing it doesn't make sense? It traps for the π/2 value but also for negatives and large results. (I don't know what is needed here, but do know this is not the same code.)

@MaximoBMaximoBMay 24, 2018

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Sorry, I thought if it still passed the tests without the loop then it would be better to take it out.

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Many things aren't exhaustively tested though. I don't really understand how this code works, and if you don't either I think we shouldn't adjust what it does. I think it's still possible to use the Cauchy code here but not sure whether it's worth it.

@MaximoBMaximoBMay 24, 2018

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From some benchmarking I just did it looks like using Cauchy (with the loop put back in) is ~9000 nanoseconds (0.009 milliseconds) slower than the existing code because I check if the rng produced 0.5 before using it, whereas the existing code does not. If I remove the check it has similar performance as without Cauchy.

Since the Cauchy distribution is getting used in more than one place in the codebase I think there is a benefit to standardizing the generation of it.

x = rng.gen::<f64>();
}
// get standard cauchy random number
let comp_dev = (PI * x).tan();

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This method uses the standard 53 bits of precision. Since FP allows higher precision close to zero, we could consider directly constructing a float in the range (-π/2, π/2) with HighPrecision (#372) when available; it would be a little slower but may not be significantly so.

// repeat the drawing until we are in the range of possible values
if result >= 0.0 {
break;
}

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Again, yuor code is not equivalent since it allows sampling from negative values.

@vks

vks commented May 24, 2018

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Note that there is also the statrs implementation. The sampling is similar (they use a different parameter). I think it will be more interesting to look at their implementation if we decide to implement PDFs etc.

@dhardy

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The only significant difference about the statrs version is that it subtracts 0.5 (effectively π/2), which has no effect on the result because tan repeats itself every π.

@MaximoB

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Yeah, I went with the domain [0, π) instead of (-π/2, π/2) because I wanted to avoid subtraction if I could.

@vks

vks commented May 24, 2018 via email

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They are extremely close in performance, so it's hard to tell but it does look like guarding against 0.5 is slightly faster than doing the subtraction. This comparison probably depends on the architecture the code is running on. The tiebreaker for me was that by eliminating a subtraction you also potentially get rid of some floating point errors.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 154c99c to cc377b2CompareMay 24, 2018 21:27
@dhardy

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There are two ways of generating in [0, 1); the method we used previously generated in [1, 2) then subtracted; in theory it should be possible to generate in (-π/2, π/2) with no performance loss (though 1 bit less precision I think).

@dhardy

dhardy commented May 25, 2018

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The Open01 method still uses this code, so π * (rng.sample(Open01) - 0.5) might do the trick (possibly the compiler can combine the subtractions, but due to rounding it may still produce -π/2).

@dhardy
dhardy merged commit c4d1446 into rust-random:masterMay 30, 2018
@MaximoB
MaximoB deleted the add_cauchy_distribution branch May 30, 2018 14:05
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Added Cauchy distribution - #474

Merged
dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution
May 30, 2018
Merged

Added Cauchy distribution#474
dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution

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This is for issue #368. Since this is my first contribution I limited the scope of the changes and didn't try to optimize the generation using a Ziggurat algorithm. The heavy tails of the Cauchy distribution seemed like a potential problem for a Ziggurat algorithm and .tan() is still reasonably fast.

@MaximoB

MaximoB commented May 23, 2018

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Actually I could use some clarification on if rng.gen() generates numbers in [0, 1], (0, 1), or [0, 1)

@pitdicker

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Thank you, great first contribution!

You can use the Open01 distribution to sample from (0, 1). rng.gen() samples from [0, 1).

Otherwise looks good to me.
Wish I knew a bit more about the techniques on generating distributions, I'll find the time someday 😄. But this is a good start to at least offer the distribution, even though it could be made faster.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 00aa6b9 to 482633aCompareMay 23, 2018 19:45
@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 482633a to e956a48CompareMay 23, 2018 21:16

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Good job overall, but a few comments

Comment threadsrc/distributions/cauchy.rs Outdated
impl Distribution<f64> for Cauchy {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f64 {
// sample from [0, 1)
let mut x: f64 = rng.gen::<f64>();

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You don't need to qualify the type both on x and in gen. Still, it's okay and the code is easy to read.

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Shouldn't this sample Open01 instead? No, 0.0.tan() is fine.

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Yeah, I noticed I did that right after I pushed the commit and didn't want to push another one just to remove the redundant type specification.

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We sometimes prefer rebasing in PRs to keep the commits clean.

// repeat the drawing until we are in the range of possible values
if lresult >= 0.0 && lresult < float_n + 1.0 {
break;
}

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Surely this clamp on the output is there for a reason and removing it doesn't make sense? It traps for the π/2 value but also for negatives and large results. (I don't know what is needed here, but do know this is not the same code.)

@MaximoBMaximoBMay 24, 2018

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Sorry, I thought if it still passed the tests without the loop then it would be better to take it out.

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Many things aren't exhaustively tested though. I don't really understand how this code works, and if you don't either I think we shouldn't adjust what it does. I think it's still possible to use the Cauchy code here but not sure whether it's worth it.

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From some benchmarking I just did it looks like using Cauchy (with the loop put back in) is ~9000 nanoseconds (0.009 milliseconds) slower than the existing code because I check if the rng produced 0.5 before using it, whereas the existing code does not. If I remove the check it has similar performance as without Cauchy.

Since the Cauchy distribution is getting used in more than one place in the codebase I think there is a benefit to standardizing the generation of it.

x = rng.gen::<f64>();
}
// get standard cauchy random number
let comp_dev = (PI * x).tan();

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This method uses the standard 53 bits of precision. Since FP allows higher precision close to zero, we could consider directly constructing a float in the range (-π/2, π/2) with HighPrecision (#372) when available; it would be a little slower but may not be significantly so.

// repeat the drawing until we are in the range of possible values
if result >= 0.0 {
break;
}

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Again, yuor code is not equivalent since it allows sampling from negative values.

@vks

vks commented May 24, 2018

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Note that there is also the statrs implementation. The sampling is similar (they use a different parameter). I think it will be more interesting to look at their implementation if we decide to implement PDFs etc.

@dhardy

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The only significant difference about the statrs version is that it subtracts 0.5 (effectively π/2), which has no effect on the result because tan repeats itself every π.

@MaximoB

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Yeah, I went with the domain [0, π) instead of (-π/2, π/2) because I wanted to avoid subtraction if I could.

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vks commented May 24, 2018 via email

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They are extremely close in performance, so it's hard to tell but it does look like guarding against 0.5 is slightly faster than doing the subtraction. This comparison probably depends on the architecture the code is running on. The tiebreaker for me was that by eliminating a subtraction you also potentially get rid of some floating point errors.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 154c99c to cc377b2CompareMay 24, 2018 21:27
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There are two ways of generating in [0, 1); the method we used previously generated in [1, 2) then subtracted; in theory it should be possible to generate in (-π/2, π/2) with no performance loss (though 1 bit less precision I think).

@dhardy

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The Open01 method still uses this code, so π * (rng.sample(Open01) - 0.5) might do the trick (possibly the compiler can combine the subtractions, but due to rounding it may still produce -π/2).

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dhardy merged commit c4d1446 into rust-random:masterMay 30, 2018
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MaximoB deleted the add_cauchy_distribution branch May 30, 2018 14:05
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Added Cauchy distribution - #474

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dhardy merged 3 commits into
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Added Cauchy distribution#474
dhardy merged 3 commits into
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MaximoB:add_cauchy_distribution

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This is for issue #368. Since this is my first contribution I limited the scope of the changes and didn't try to optimize the generation using a Ziggurat algorithm. The heavy tails of the Cauchy distribution seemed like a potential problem for a Ziggurat algorithm and .tan() is still reasonably fast.

@MaximoB

MaximoB commented May 23, 2018

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Actually I could use some clarification on if rng.gen() generates numbers in [0, 1], (0, 1), or [0, 1)

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pitdicker commented May 23, 2018

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Thank you, great first contribution!

You can use the Open01 distribution to sample from (0, 1). rng.gen() samples from [0, 1).

Otherwise looks good to me.
Wish I knew a bit more about the techniques on generating distributions, I'll find the time someday 😄. But this is a good start to at least offer the distribution, even though it could be made faster.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 00aa6b9 to 482633aCompareMay 23, 2018 19:45
@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 482633a to e956a48CompareMay 23, 2018 21:16

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Good job overall, but a few comments

Comment threadsrc/distributions/cauchy.rs Outdated
impl Distribution<f64> for Cauchy {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f64 {
// sample from [0, 1)
let mut x: f64 = rng.gen::<f64>();

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You don't need to qualify the type both on x and in gen. Still, it's okay and the code is easy to read.

@vksvksMay 24, 2018

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Shouldn't this sample Open01 instead? No, 0.0.tan() is fine.

@MaximoBMaximoBMay 24, 2018

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Yeah, I noticed I did that right after I pushed the commit and didn't want to push another one just to remove the redundant type specification.

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We sometimes prefer rebasing in PRs to keep the commits clean.

// repeat the drawing until we are in the range of possible values
if lresult >= 0.0 && lresult < float_n + 1.0 {
break;
}

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Surely this clamp on the output is there for a reason and removing it doesn't make sense? It traps for the π/2 value but also for negatives and large results. (I don't know what is needed here, but do know this is not the same code.)

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Sorry, I thought if it still passed the tests without the loop then it would be better to take it out.

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Many things aren't exhaustively tested though. I don't really understand how this code works, and if you don't either I think we shouldn't adjust what it does. I think it's still possible to use the Cauchy code here but not sure whether it's worth it.

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From some benchmarking I just did it looks like using Cauchy (with the loop put back in) is ~9000 nanoseconds (0.009 milliseconds) slower than the existing code because I check if the rng produced 0.5 before using it, whereas the existing code does not. If I remove the check it has similar performance as without Cauchy.

Since the Cauchy distribution is getting used in more than one place in the codebase I think there is a benefit to standardizing the generation of it.

x = rng.gen::<f64>();
}
// get standard cauchy random number
let comp_dev = (PI * x).tan();

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This method uses the standard 53 bits of precision. Since FP allows higher precision close to zero, we could consider directly constructing a float in the range (-π/2, π/2) with HighPrecision (#372) when available; it would be a little slower but may not be significantly so.

// repeat the drawing until we are in the range of possible values
if result >= 0.0 {
break;
}

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Again, yuor code is not equivalent since it allows sampling from negative values.

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vks commented May 24, 2018

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Note that there is also the statrs implementation. The sampling is similar (they use a different parameter). I think it will be more interesting to look at their implementation if we decide to implement PDFs etc.

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The only significant difference about the statrs version is that it subtracts 0.5 (effectively π/2), which has no effect on the result because tan repeats itself every π.

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Yeah, I went with the domain [0, π) instead of (-π/2, π/2) because I wanted to avoid subtraction if I could.

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vks commented May 24, 2018 via email

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They are extremely close in performance, so it's hard to tell but it does look like guarding against 0.5 is slightly faster than doing the subtraction. This comparison probably depends on the architecture the code is running on. The tiebreaker for me was that by eliminating a subtraction you also potentially get rid of some floating point errors.

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MaximoBforce-pushed the add_cauchy_distribution branch from 154c99c to cc377b2CompareMay 24, 2018 21:27
@dhardy

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There are two ways of generating in [0, 1); the method we used previously generated in [1, 2) then subtracted; in theory it should be possible to generate in (-π/2, π/2) with no performance loss (though 1 bit less precision I think).

@dhardy

dhardy commented May 25, 2018

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The Open01 method still uses this code, so π * (rng.sample(Open01) - 0.5) might do the trick (possibly the compiler can combine the subtractions, but due to rounding it may still produce -π/2).

@dhardy
dhardy merged commit c4d1446 into rust-random:masterMay 30, 2018
@MaximoB
MaximoB deleted the add_cauchy_distribution branch May 30, 2018 14:05
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Added Cauchy distribution - #474

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dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution
May 30, 2018
Merged

Added Cauchy distribution#474
dhardy merged 3 commits into
rust-random:masterfrom
MaximoB:add_cauchy_distribution

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@MaximoB

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This is for issue #368. Since this is my first contribution I limited the scope of the changes and didn't try to optimize the generation using a Ziggurat algorithm. The heavy tails of the Cauchy distribution seemed like a potential problem for a Ziggurat algorithm and .tan() is still reasonably fast.

@MaximoB

MaximoB commented May 23, 2018

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Actually I could use some clarification on if rng.gen() generates numbers in [0, 1], (0, 1), or [0, 1)

@pitdicker

pitdicker commented May 23, 2018

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Thank you, great first contribution!

You can use the Open01 distribution to sample from (0, 1). rng.gen() samples from [0, 1).

Otherwise looks good to me.
Wish I knew a bit more about the techniques on generating distributions, I'll find the time someday 😄. But this is a good start to at least offer the distribution, even though it could be made faster.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 00aa6b9 to 482633aCompareMay 23, 2018 19:45
@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 482633a to e956a48CompareMay 23, 2018 21:16

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Good job overall, but a few comments

Comment threadsrc/distributions/cauchy.rs Outdated
impl Distribution<f64> for Cauchy {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> f64 {
// sample from [0, 1)
let mut x: f64 = rng.gen::<f64>();

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You don't need to qualify the type both on x and in gen. Still, it's okay and the code is easy to read.

@vksvksMay 24, 2018

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Shouldn't this sample Open01 instead? No, 0.0.tan() is fine.

@MaximoBMaximoBMay 24, 2018

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Yeah, I noticed I did that right after I pushed the commit and didn't want to push another one just to remove the redundant type specification.

@dhardydhardyMay 24, 2018

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We sometimes prefer rebasing in PRs to keep the commits clean.

// repeat the drawing until we are in the range of possible values
if lresult >= 0.0 && lresult < float_n + 1.0 {
break;
}

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Surely this clamp on the output is there for a reason and removing it doesn't make sense? It traps for the π/2 value but also for negatives and large results. (I don't know what is needed here, but do know this is not the same code.)

@MaximoBMaximoBMay 24, 2018

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Sorry, I thought if it still passed the tests without the loop then it would be better to take it out.

@dhardydhardyMay 24, 2018

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Many things aren't exhaustively tested though. I don't really understand how this code works, and if you don't either I think we shouldn't adjust what it does. I think it's still possible to use the Cauchy code here but not sure whether it's worth it.

@MaximoBMaximoBMay 24, 2018

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From some benchmarking I just did it looks like using Cauchy (with the loop put back in) is ~9000 nanoseconds (0.009 milliseconds) slower than the existing code because I check if the rng produced 0.5 before using it, whereas the existing code does not. If I remove the check it has similar performance as without Cauchy.

Since the Cauchy distribution is getting used in more than one place in the codebase I think there is a benefit to standardizing the generation of it.

x = rng.gen::<f64>();
}
// get standard cauchy random number
let comp_dev = (PI * x).tan();

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This method uses the standard 53 bits of precision. Since FP allows higher precision close to zero, we could consider directly constructing a float in the range (-π/2, π/2) with HighPrecision (#372) when available; it would be a little slower but may not be significantly so.

// repeat the drawing until we are in the range of possible values
if result >= 0.0 {
break;
}

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Again, yuor code is not equivalent since it allows sampling from negative values.

@vks

vks commented May 24, 2018

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Note that there is also the statrs implementation. The sampling is similar (they use a different parameter). I think it will be more interesting to look at their implementation if we decide to implement PDFs etc.

@dhardy

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The only significant difference about the statrs version is that it subtracts 0.5 (effectively π/2), which has no effect on the result because tan repeats itself every π.

@MaximoB

MaximoB commented May 24, 2018

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Yeah, I went with the domain [0, π) instead of (-π/2, π/2) because I wanted to avoid subtraction if I could.

@vks

vks commented May 24, 2018 via email

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@MaximoB

MaximoB commented May 24, 2018

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They are extremely close in performance, so it's hard to tell but it does look like guarding against 0.5 is slightly faster than doing the subtraction. This comparison probably depends on the architecture the code is running on. The tiebreaker for me was that by eliminating a subtraction you also potentially get rid of some floating point errors.

@MaximoB
MaximoBforce-pushed the add_cauchy_distribution branch from 154c99c to cc377b2CompareMay 24, 2018 21:27
@dhardy

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There are two ways of generating in [0, 1); the method we used previously generated in [1, 2) then subtracted; in theory it should be possible to generate in (-π/2, π/2) with no performance loss (though 1 bit less precision I think).

@dhardy

dhardy commented May 25, 2018

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The Open01 method still uses this code, so π * (rng.sample(Open01) - 0.5) might do the trick (possibly the compiler can combine the subtractions, but due to rounding it may still produce -π/2).

@dhardy
dhardy merged commit c4d1446 into rust-random:masterMay 30, 2018
@MaximoB
MaximoB deleted the add_cauchy_distribution branch May 30, 2018 14:05
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