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ChatApp275

Main Features

1. Implemented the server in JAVA and client in Python.


2. Used the Java Netty Framework for the communication between server and client. Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients

3. Implemented RAFT algorithm from scratch - We had multiple worker threads in a thread pool to manage the incoming requests, Leader selection from the internal servers connected including re-election if a leader fails thus ensuring fault tolerance and availability.



4. Used UDP discovery for discovering nearby external servers from other teams(cross connections) so as to allow message from users registered with a different server. Used Google Protobuf for server to server communication instead of JSON to avoid nesting and decreasing the amount of data to be sent over network.



5. Mongo DB used as the backend database to store these messages.


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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ChatApp275

Main Features

1. Implemented the server in JAVA and client in Python.


2. Used the Java Netty Framework for the communication between server and client. Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients

3. Implemented RAFT algorithm from scratch - We had multiple worker threads in a thread pool to manage the incoming requests, Leader selection from the internal servers connected including re-election if a leader fails thus ensuring fault tolerance and availability.



4. Used UDP discovery for discovering nearby external servers from other teams(cross connections) so as to allow message from users registered with a different server. Used Google Protobuf for server to server communication instead of JSON to avoid nesting and decreasing the amount of data to be sent over network.



5. Mongo DB used as the backend database to store these messages.


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No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ChatApp275

Main Features

1. Implemented the server in JAVA and client in Python.


2. Used the Java Netty Framework for the communication between server and client. Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients

3. Implemented RAFT algorithm from scratch - We had multiple worker threads in a thread pool to manage the incoming requests, Leader selection from the internal servers connected including re-election if a leader fails thus ensuring fault tolerance and availability.



4. Used UDP discovery for discovering nearby external servers from other teams(cross connections) so as to allow message from users registered with a different server. Used Google Protobuf for server to server communication instead of JSON to avoid nesting and decreasing the amount of data to be sent over network.



5. Mongo DB used as the backend database to store these messages.


About

No description, website, or topics provided.

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ChatApp275

Main Features

1. Implemented the server in JAVA and client in Python.


2. Used the Java Netty Framework for the communication between server and client. Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients

3. Implemented RAFT algorithm from scratch - We had multiple worker threads in a thread pool to manage the incoming requests, Leader selection from the internal servers connected including re-election if a leader fails thus ensuring fault tolerance and availability.



4. Used UDP discovery for discovering nearby external servers from other teams(cross connections) so as to allow message from users registered with a different server. Used Google Protobuf for server to server communication instead of JSON to avoid nesting and decreasing the amount of data to be sent over network.



5. Mongo DB used as the backend database to store these messages.


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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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ChatApp275

Main Features

1. Implemented the server in JAVA and client in Python.


2. Used the Java Netty Framework for the communication between server and client. Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients

3. Implemented RAFT algorithm from scratch - We had multiple worker threads in a thread pool to manage the incoming requests, Leader selection from the internal servers connected including re-election if a leader fails thus ensuring fault tolerance and availability.



4. Used UDP discovery for discovering nearby external servers from other teams(cross connections) so as to allow message from users registered with a different server. Used Google Protobuf for server to server communication instead of JSON to avoid nesting and decreasing the amount of data to be sent over network.



5. Mongo DB used as the backend database to store these messages.


About

No description, website, or topics provided.

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ChatApp275

Main Features

1. Implemented the server in JAVA and client in Python.


2. Used the Java Netty Framework for the communication between server and client. Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients

3. Implemented RAFT algorithm from scratch - We had multiple worker threads in a thread pool to manage the incoming requests, Leader selection from the internal servers connected including re-election if a leader fails thus ensuring fault tolerance and availability.



4. Used UDP discovery for discovering nearby external servers from other teams(cross connections) so as to allow message from users registered with a different server. Used Google Protobuf for server to server communication instead of JSON to avoid nesting and decreasing the amount of data to be sent over network.



5. Mongo DB used as the backend database to store these messages.


About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ChatApp275

Main Features

1. Implemented the server in JAVA and client in Python.


2. Used the Java Netty Framework for the communication between server and client. Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients

3. Implemented RAFT algorithm from scratch - We had multiple worker threads in a thread pool to manage the incoming requests, Leader selection from the internal servers connected including re-election if a leader fails thus ensuring fault tolerance and availability.



4. Used UDP discovery for discovering nearby external servers from other teams(cross connections) so as to allow message from users registered with a different server. Used Google Protobuf for server to server communication instead of JSON to avoid nesting and decreasing the amount of data to be sent over network.



5. Mongo DB used as the backend database to store these messages.


About

No description, website, or topics provided.

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0 stars

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0 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ChatApp275

Main Features

1. Implemented the server in JAVA and client in Python.


2. Used the Java Netty Framework for the communication between server and client. Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients

3. Implemented RAFT algorithm from scratch - We had multiple worker threads in a thread pool to manage the incoming requests, Leader selection from the internal servers connected including re-election if a leader fails thus ensuring fault tolerance and availability.



4. Used UDP discovery for discovering nearby external servers from other teams(cross connections) so as to allow message from users registered with a different server. Used Google Protobuf for server to server communication instead of JSON to avoid nesting and decreasing the amount of data to be sent over network.



5. Mongo DB used as the backend database to store these messages.


About

No description, website, or topics provided.

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