Repository files navigation

DarkBASIC Next

DarkBASIC Next is a community revival and modernization of DarkBASIC Professional for creating Windows applications and games.

The supported Windows bring-up in this repo targets:

  • Visual Studio 2022 MSBuild with the v143 toolset
  • Win32 builds
  • Microsoft DirectX SDK (June 2010), discovered from DXSDK_DIR or the default install path
  • A repo-local install rooted at Install\
  • .NET 8 SDK or .NET 8 Desktop Runtime for the rebuilt editor
  • A rebuildable .NET 8 editor published as Install\Editor\EditorNew.exe
  • A repo-local package manager published as Install\Tools\dbnext.exe

Use the Windows scripts to build and verify the core toolchain:

  • .\scripts\windows\build-core.ps1
  • .\scripts\windows\smoke-hello-world.ps1
  • .\scripts\windows\smoke-editor.ps1

Detailed instructions are in docs/windows-build.md.

Notes:

  1. .\scripts\windows\build-core.ps1 now stages compiler, editor, and package-manager outputs under artifacts\stage\ and syncs validated binaries into Install\.
  2. The legacy BCG-dependent Synergy source remains in the repository for reference, but the supported editor build is the new open src\DarkBasic.Next.Editor application that publishes to Install\Editor\EditorNew.exe.
  3. The default folder destination assumed by legacy plug-in installers might differ from the actual folder where the installation sits. When prompted by an installer to choose a different destination, point it at this repo-local Install\ tree or use dbnext.exe.
  4. The official package index lives in sabino/darkbasic-next-packages, and dbnext.exe can also consume additional compatible package sources.

Useful commands:

  • .\Install\Tools\dbnext.exe doctor
  • .\Install\Tools\dbnext.exe search ode
  • .\Install\Tools\dbnext.exe install ode
  • .\Install\Editor\EditorNew.exe --project ".\Install\Projects\Hello World\Hello World.dbpro" --compile --exit

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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DarkBASIC Next

DarkBASIC Next is a community revival and modernization of DarkBASIC Professional for creating Windows applications and games.

The supported Windows bring-up in this repo targets:

  • Visual Studio 2022 MSBuild with the v143 toolset
  • Win32 builds
  • Microsoft DirectX SDK (June 2010), discovered from DXSDK_DIR or the default install path
  • A repo-local install rooted at Install\
  • .NET 8 SDK or .NET 8 Desktop Runtime for the rebuilt editor
  • A rebuildable .NET 8 editor published as Install\Editor\EditorNew.exe
  • A repo-local package manager published as Install\Tools\dbnext.exe

Use the Windows scripts to build and verify the core toolchain:

  • .\scripts\windows\build-core.ps1
  • .\scripts\windows\smoke-hello-world.ps1
  • .\scripts\windows\smoke-editor.ps1

Detailed instructions are in docs/windows-build.md.

Notes:

  1. .\scripts\windows\build-core.ps1 now stages compiler, editor, and package-manager outputs under artifacts\stage\ and syncs validated binaries into Install\.
  2. The legacy BCG-dependent Synergy source remains in the repository for reference, but the supported editor build is the new open src\DarkBasic.Next.Editor application that publishes to Install\Editor\EditorNew.exe.
  3. The default folder destination assumed by legacy plug-in installers might differ from the actual folder where the installation sits. When prompted by an installer to choose a different destination, point it at this repo-local Install\ tree or use dbnext.exe.
  4. The official package index lives in sabino/darkbasic-next-packages, and dbnext.exe can also consume additional compatible package sources.

Useful commands:

  • .\Install\Tools\dbnext.exe doctor
  • .\Install\Tools\dbnext.exe search ode
  • .\Install\Tools\dbnext.exe install ode
  • .\Install\Editor\EditorNew.exe --project ".\Install\Projects\Hello World\Hello World.dbpro" --compile --exit

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

DarkBASIC Next

DarkBASIC Next is a community revival and modernization of DarkBASIC Professional for creating Windows applications and games.

The supported Windows bring-up in this repo targets:

  • Visual Studio 2022 MSBuild with the v143 toolset
  • Win32 builds
  • Microsoft DirectX SDK (June 2010), discovered from DXSDK_DIR or the default install path
  • A repo-local install rooted at Install\
  • .NET 8 SDK or .NET 8 Desktop Runtime for the rebuilt editor
  • A rebuildable .NET 8 editor published as Install\Editor\EditorNew.exe
  • A repo-local package manager published as Install\Tools\dbnext.exe

Use the Windows scripts to build and verify the core toolchain:

  • .\scripts\windows\build-core.ps1
  • .\scripts\windows\smoke-hello-world.ps1
  • .\scripts\windows\smoke-editor.ps1

Detailed instructions are in docs/windows-build.md.

Notes:

  1. .\scripts\windows\build-core.ps1 now stages compiler, editor, and package-manager outputs under artifacts\stage\ and syncs validated binaries into Install\.
  2. The legacy BCG-dependent Synergy source remains in the repository for reference, but the supported editor build is the new open src\DarkBasic.Next.Editor application that publishes to Install\Editor\EditorNew.exe.
  3. The default folder destination assumed by legacy plug-in installers might differ from the actual folder where the installation sits. When prompted by an installer to choose a different destination, point it at this repo-local Install\ tree or use dbnext.exe.
  4. The official package index lives in sabino/darkbasic-next-packages, and dbnext.exe can also consume additional compatible package sources.

Useful commands:

  • .\Install\Tools\dbnext.exe doctor
  • .\Install\Tools\dbnext.exe search ode
  • .\Install\Tools\dbnext.exe install ode
  • .\Install\Editor\EditorNew.exe --project ".\Install\Projects\Hello World\Hello World.dbpro" --compile --exit

About

DarkBASIC Next: a community revival and modernization of DarkBASIC Professional

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Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

DarkBASIC Next

DarkBASIC Next is a community revival and modernization of DarkBASIC Professional for creating Windows applications and games.

The supported Windows bring-up in this repo targets:

  • Visual Studio 2022 MSBuild with the v143 toolset
  • Win32 builds
  • Microsoft DirectX SDK (June 2010), discovered from DXSDK_DIR or the default install path
  • A repo-local install rooted at Install\
  • .NET 8 SDK or .NET 8 Desktop Runtime for the rebuilt editor
  • A rebuildable .NET 8 editor published as Install\Editor\EditorNew.exe
  • A repo-local package manager published as Install\Tools\dbnext.exe

Use the Windows scripts to build and verify the core toolchain:

  • .\scripts\windows\build-core.ps1
  • .\scripts\windows\smoke-hello-world.ps1
  • .\scripts\windows\smoke-editor.ps1

Detailed instructions are in docs/windows-build.md.

Notes:

  1. .\scripts\windows\build-core.ps1 now stages compiler, editor, and package-manager outputs under artifacts\stage\ and syncs validated binaries into Install\.
  2. The legacy BCG-dependent Synergy source remains in the repository for reference, but the supported editor build is the new open src\DarkBasic.Next.Editor application that publishes to Install\Editor\EditorNew.exe.
  3. The default folder destination assumed by legacy plug-in installers might differ from the actual folder where the installation sits. When prompted by an installer to choose a different destination, point it at this repo-local Install\ tree or use dbnext.exe.
  4. The official package index lives in sabino/darkbasic-next-packages, and dbnext.exe can also consume additional compatible package sources.

Useful commands:

  • .\Install\Tools\dbnext.exe doctor
  • .\Install\Tools\dbnext.exe search ode
  • .\Install\Tools\dbnext.exe install ode
  • .\Install\Editor\EditorNew.exe --project ".\Install\Projects\Hello World\Hello World.dbpro" --compile --exit

About

DarkBASIC Next: a community revival and modernization of DarkBASIC Professional

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Resources

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0 stars

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1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

DarkBASIC Next

DarkBASIC Next is a community revival and modernization of DarkBASIC Professional for creating Windows applications and games.

The supported Windows bring-up in this repo targets:

  • Visual Studio 2022 MSBuild with the v143 toolset
  • Win32 builds
  • Microsoft DirectX SDK (June 2010), discovered from DXSDK_DIR or the default install path
  • A repo-local install rooted at Install\
  • .NET 8 SDK or .NET 8 Desktop Runtime for the rebuilt editor
  • A rebuildable .NET 8 editor published as Install\Editor\EditorNew.exe
  • A repo-local package manager published as Install\Tools\dbnext.exe

Use the Windows scripts to build and verify the core toolchain:

  • .\scripts\windows\build-core.ps1
  • .\scripts\windows\smoke-hello-world.ps1
  • .\scripts\windows\smoke-editor.ps1

Detailed instructions are in docs/windows-build.md.

Notes:

  1. .\scripts\windows\build-core.ps1 now stages compiler, editor, and package-manager outputs under artifacts\stage\ and syncs validated binaries into Install\.
  2. The legacy BCG-dependent Synergy source remains in the repository for reference, but the supported editor build is the new open src\DarkBasic.Next.Editor application that publishes to Install\Editor\EditorNew.exe.
  3. The default folder destination assumed by legacy plug-in installers might differ from the actual folder where the installation sits. When prompted by an installer to choose a different destination, point it at this repo-local Install\ tree or use dbnext.exe.
  4. The official package index lives in sabino/darkbasic-next-packages, and dbnext.exe can also consume additional compatible package sources.

Useful commands:

  • .\Install\Tools\dbnext.exe doctor
  • .\Install\Tools\dbnext.exe search ode
  • .\Install\Tools\dbnext.exe install ode
  • .\Install\Editor\EditorNew.exe --project ".\Install\Projects\Hello World\Hello World.dbpro" --compile --exit

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DarkBASIC Next: a community revival and modernization of DarkBASIC Professional

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Resources

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1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

DarkBASIC Next

DarkBASIC Next is a community revival and modernization of DarkBASIC Professional for creating Windows applications and games.

The supported Windows bring-up in this repo targets:

  • Visual Studio 2022 MSBuild with the v143 toolset
  • Win32 builds
  • Microsoft DirectX SDK (June 2010), discovered from DXSDK_DIR or the default install path
  • A repo-local install rooted at Install\
  • .NET 8 SDK or .NET 8 Desktop Runtime for the rebuilt editor
  • A rebuildable .NET 8 editor published as Install\Editor\EditorNew.exe
  • A repo-local package manager published as Install\Tools\dbnext.exe

Use the Windows scripts to build and verify the core toolchain:

  • .\scripts\windows\build-core.ps1
  • .\scripts\windows\smoke-hello-world.ps1
  • .\scripts\windows\smoke-editor.ps1

Detailed instructions are in docs/windows-build.md.

Notes:

  1. .\scripts\windows\build-core.ps1 now stages compiler, editor, and package-manager outputs under artifacts\stage\ and syncs validated binaries into Install\.
  2. The legacy BCG-dependent Synergy source remains in the repository for reference, but the supported editor build is the new open src\DarkBasic.Next.Editor application that publishes to Install\Editor\EditorNew.exe.
  3. The default folder destination assumed by legacy plug-in installers might differ from the actual folder where the installation sits. When prompted by an installer to choose a different destination, point it at this repo-local Install\ tree or use dbnext.exe.
  4. The official package index lives in sabino/darkbasic-next-packages, and dbnext.exe can also consume additional compatible package sources.

Useful commands:

  • .\Install\Tools\dbnext.exe doctor
  • .\Install\Tools\dbnext.exe search ode
  • .\Install\Tools\dbnext.exe install ode
  • .\Install\Editor\EditorNew.exe --project ".\Install\Projects\Hello World\Hello World.dbpro" --compile --exit

About

DarkBASIC Next: a community revival and modernization of DarkBASIC Professional

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Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

DarkBASIC Next

DarkBASIC Next is a community revival and modernization of DarkBASIC Professional for creating Windows applications and games.

The supported Windows bring-up in this repo targets:

  • Visual Studio 2022 MSBuild with the v143 toolset
  • Win32 builds
  • Microsoft DirectX SDK (June 2010), discovered from DXSDK_DIR or the default install path
  • A repo-local install rooted at Install\
  • .NET 8 SDK or .NET 8 Desktop Runtime for the rebuilt editor
  • A rebuildable .NET 8 editor published as Install\Editor\EditorNew.exe
  • A repo-local package manager published as Install\Tools\dbnext.exe

Use the Windows scripts to build and verify the core toolchain:

  • .\scripts\windows\build-core.ps1
  • .\scripts\windows\smoke-hello-world.ps1
  • .\scripts\windows\smoke-editor.ps1

Detailed instructions are in docs/windows-build.md.

Notes:

  1. .\scripts\windows\build-core.ps1 now stages compiler, editor, and package-manager outputs under artifacts\stage\ and syncs validated binaries into Install\.
  2. The legacy BCG-dependent Synergy source remains in the repository for reference, but the supported editor build is the new open src\DarkBasic.Next.Editor application that publishes to Install\Editor\EditorNew.exe.
  3. The default folder destination assumed by legacy plug-in installers might differ from the actual folder where the installation sits. When prompted by an installer to choose a different destination, point it at this repo-local Install\ tree or use dbnext.exe.
  4. The official package index lives in sabino/darkbasic-next-packages, and dbnext.exe can also consume additional compatible package sources.

Useful commands:

  • .\Install\Tools\dbnext.exe doctor
  • .\Install\Tools\dbnext.exe search ode
  • .\Install\Tools\dbnext.exe install ode
  • .\Install\Editor\EditorNew.exe --project ".\Install\Projects\Hello World\Hello World.dbpro" --compile --exit

About

DarkBASIC Next: a community revival and modernization of DarkBASIC Professional

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Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

DarkBASIC Next

DarkBASIC Next is a community revival and modernization of DarkBASIC Professional for creating Windows applications and games.

The supported Windows bring-up in this repo targets:

  • Visual Studio 2022 MSBuild with the v143 toolset
  • Win32 builds
  • Microsoft DirectX SDK (June 2010), discovered from DXSDK_DIR or the default install path
  • A repo-local install rooted at Install\
  • .NET 8 SDK or .NET 8 Desktop Runtime for the rebuilt editor
  • A rebuildable .NET 8 editor published as Install\Editor\EditorNew.exe
  • A repo-local package manager published as Install\Tools\dbnext.exe

Use the Windows scripts to build and verify the core toolchain:

  • .\scripts\windows\build-core.ps1
  • .\scripts\windows\smoke-hello-world.ps1
  • .\scripts\windows\smoke-editor.ps1

Detailed instructions are in docs/windows-build.md.

Notes:

  1. .\scripts\windows\build-core.ps1 now stages compiler, editor, and package-manager outputs under artifacts\stage\ and syncs validated binaries into Install\.
  2. The legacy BCG-dependent Synergy source remains in the repository for reference, but the supported editor build is the new open src\DarkBasic.Next.Editor application that publishes to Install\Editor\EditorNew.exe.
  3. The default folder destination assumed by legacy plug-in installers might differ from the actual folder where the installation sits. When prompted by an installer to choose a different destination, point it at this repo-local Install\ tree or use dbnext.exe.
  4. The official package index lives in sabino/darkbasic-next-packages, and dbnext.exe can also consume additional compatible package sources.

Useful commands:

  • .\Install\Tools\dbnext.exe doctor
  • .\Install\Tools\dbnext.exe search ode
  • .\Install\Tools\dbnext.exe install ode
  • .\Install\Editor\EditorNew.exe --project ".\Install\Projects\Hello World\Hello World.dbpro" --compile --exit

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DarkBASIC Next: a community revival and modernization of DarkBASIC Professional

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