This repository was archived by the owner on Feb 11, 2024. It is now read-only.

Repository files navigation

Sidekick Inspection Tools for Unity

openupmGitHubPRs Welcome

Sidekick is a set of tools that allow you to edit fields, properties and invoke methods in Unity's editor. It extends Unity's philosophy of real-time run-time editing and inspection by allowing you to edit much more than just serialised fields.

Edit fields and properties

Inspect and edit fields and properties on components, including statics and many more than natively supported in Unity's inspector

Inspect hidden objects

Selection helpers allow you to select hidden assets that can't be selected in the Project window as well as runtime objects (such as Editor Windows, Scene Views, custom Editors, ECS Systems, etc) allowing you to debug and inspect all sorts of editor nuances.

Modify Entities (ECS)

Sidekick supports writing to the fields on ECS Entities, simply select an entity in the Entity Debugger with Sidekick open and the fields will be displayed and change be dynamically changed.

Fire methods and events

Fire arbitrary methods on components with support for parameters and return types

License

Sidekick is licensed under MIT, see LICENSE for details.

Installation

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.sabresaurus.sidekick

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL: https://package.openupm.com/
    Scope(s): com.sabresaurus
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.sabresaurus.sidekick
  • click Add
Add from GitHub | not recommended, no updates through UPM

You can also add it directly from GitHub on Unity 2020.3+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/sabresaurus/Sidekick.git
  • click Add
    or
  • Edit your Packages/manifest.json file to contain "com.sabresaurus.sidekick": "https://github.com/sabresaurus/Sidekick.git",

To update the package with new changes, remove the lock from the Packages/packages-lock.json file.

To open Sidekick go to Window → Sidekick

Remote Actions

Previously we were hoping to include to make Sidekick work with remote builds, this however massively complicated the simplicity of Sidekick and the project has been abandoned. The network code has been split out into Remote Actions

About

Inspect all fields, properties and methods in Unity editor

Topics

Resources

Stars

88 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Feb 11, 2024. It is now read-only.

Repository files navigation

Sidekick Inspection Tools for Unity

openupmGitHubPRs Welcome

Sidekick is a set of tools that allow you to edit fields, properties and invoke methods in Unity's editor. It extends Unity's philosophy of real-time run-time editing and inspection by allowing you to edit much more than just serialised fields.

Edit fields and properties

Inspect and edit fields and properties on components, including statics and many more than natively supported in Unity's inspector

Inspect hidden objects

Selection helpers allow you to select hidden assets that can't be selected in the Project window as well as runtime objects (such as Editor Windows, Scene Views, custom Editors, ECS Systems, etc) allowing you to debug and inspect all sorts of editor nuances.

Modify Entities (ECS)

Sidekick supports writing to the fields on ECS Entities, simply select an entity in the Entity Debugger with Sidekick open and the fields will be displayed and change be dynamically changed.

Fire methods and events

Fire arbitrary methods on components with support for parameters and return types

License

Sidekick is licensed under MIT, see LICENSE for details.

Installation

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.sabresaurus.sidekick

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL: https://package.openupm.com/
    Scope(s): com.sabresaurus
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.sabresaurus.sidekick
  • click Add
Add from GitHub | not recommended, no updates through UPM

You can also add it directly from GitHub on Unity 2020.3+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/sabresaurus/Sidekick.git
  • click Add
    or
  • Edit your Packages/manifest.json file to contain "com.sabresaurus.sidekick": "https://github.com/sabresaurus/Sidekick.git",

To update the package with new changes, remove the lock from the Packages/packages-lock.json file.

To open Sidekick go to Window → Sidekick

Remote Actions

Previously we were hoping to include to make Sidekick work with remote builds, this however massively complicated the simplicity of Sidekick and the project has been abandoned. The network code has been split out into Remote Actions

About

Inspect all fields, properties and methods in Unity editor

Topics

Resources

Stars

88 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Feb 11, 2024. It is now read-only.

Repository files navigation

Sidekick Inspection Tools for Unity

openupmGitHubPRs Welcome

Sidekick is a set of tools that allow you to edit fields, properties and invoke methods in Unity's editor. It extends Unity's philosophy of real-time run-time editing and inspection by allowing you to edit much more than just serialised fields.

Edit fields and properties

Inspect and edit fields and properties on components, including statics and many more than natively supported in Unity's inspector

Inspect hidden objects

Selection helpers allow you to select hidden assets that can't be selected in the Project window as well as runtime objects (such as Editor Windows, Scene Views, custom Editors, ECS Systems, etc) allowing you to debug and inspect all sorts of editor nuances.

Modify Entities (ECS)

Sidekick supports writing to the fields on ECS Entities, simply select an entity in the Entity Debugger with Sidekick open and the fields will be displayed and change be dynamically changed.

Fire methods and events

Fire arbitrary methods on components with support for parameters and return types

License

Sidekick is licensed under MIT, see LICENSE for details.

Installation

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.sabresaurus.sidekick

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL: https://package.openupm.com/
    Scope(s): com.sabresaurus
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.sabresaurus.sidekick
  • click Add
Add from GitHub | not recommended, no updates through UPM

You can also add it directly from GitHub on Unity 2020.3+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/sabresaurus/Sidekick.git
  • click Add
    or
  • Edit your Packages/manifest.json file to contain "com.sabresaurus.sidekick": "https://github.com/sabresaurus/Sidekick.git",

To update the package with new changes, remove the lock from the Packages/packages-lock.json file.

To open Sidekick go to Window → Sidekick

Remote Actions

Previously we were hoping to include to make Sidekick work with remote builds, this however massively complicated the simplicity of Sidekick and the project has been abandoned. The network code has been split out into Remote Actions

About

Inspect all fields, properties and methods in Unity editor

Topics

Resources

Stars

88 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Feb 11, 2024. It is now read-only.

Repository files navigation

Sidekick Inspection Tools for Unity

openupmGitHubPRs Welcome

Sidekick is a set of tools that allow you to edit fields, properties and invoke methods in Unity's editor. It extends Unity's philosophy of real-time run-time editing and inspection by allowing you to edit much more than just serialised fields.

Edit fields and properties

Inspect and edit fields and properties on components, including statics and many more than natively supported in Unity's inspector

Inspect hidden objects

Selection helpers allow you to select hidden assets that can't be selected in the Project window as well as runtime objects (such as Editor Windows, Scene Views, custom Editors, ECS Systems, etc) allowing you to debug and inspect all sorts of editor nuances.

Modify Entities (ECS)

Sidekick supports writing to the fields on ECS Entities, simply select an entity in the Entity Debugger with Sidekick open and the fields will be displayed and change be dynamically changed.

Fire methods and events

Fire arbitrary methods on components with support for parameters and return types

License

Sidekick is licensed under MIT, see LICENSE for details.

Installation

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.sabresaurus.sidekick

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL: https://package.openupm.com/
    Scope(s): com.sabresaurus
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.sabresaurus.sidekick
  • click Add
Add from GitHub | not recommended, no updates through UPM

You can also add it directly from GitHub on Unity 2020.3+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/sabresaurus/Sidekick.git
  • click Add
    or
  • Edit your Packages/manifest.json file to contain "com.sabresaurus.sidekick": "https://github.com/sabresaurus/Sidekick.git",

To update the package with new changes, remove the lock from the Packages/packages-lock.json file.

To open Sidekick go to Window → Sidekick

Remote Actions

Previously we were hoping to include to make Sidekick work with remote builds, this however massively complicated the simplicity of Sidekick and the project has been abandoned. The network code has been split out into Remote Actions

About

Inspect all fields, properties and methods in Unity editor

Topics

Resources

Stars

88 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Feb 11, 2024. It is now read-only.

Repository files navigation

Sidekick Inspection Tools for Unity

openupmGitHubPRs Welcome

Sidekick is a set of tools that allow you to edit fields, properties and invoke methods in Unity's editor. It extends Unity's philosophy of real-time run-time editing and inspection by allowing you to edit much more than just serialised fields.

Edit fields and properties

Inspect and edit fields and properties on components, including statics and many more than natively supported in Unity's inspector

Inspect hidden objects

Selection helpers allow you to select hidden assets that can't be selected in the Project window as well as runtime objects (such as Editor Windows, Scene Views, custom Editors, ECS Systems, etc) allowing you to debug and inspect all sorts of editor nuances.

Modify Entities (ECS)

Sidekick supports writing to the fields on ECS Entities, simply select an entity in the Entity Debugger with Sidekick open and the fields will be displayed and change be dynamically changed.

Fire methods and events

Fire arbitrary methods on components with support for parameters and return types

License

Sidekick is licensed under MIT, see LICENSE for details.

Installation

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.sabresaurus.sidekick

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL: https://package.openupm.com/
    Scope(s): com.sabresaurus
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.sabresaurus.sidekick
  • click Add
Add from GitHub | not recommended, no updates through UPM

You can also add it directly from GitHub on Unity 2020.3+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/sabresaurus/Sidekick.git
  • click Add
    or
  • Edit your Packages/manifest.json file to contain "com.sabresaurus.sidekick": "https://github.com/sabresaurus/Sidekick.git",

To update the package with new changes, remove the lock from the Packages/packages-lock.json file.

To open Sidekick go to Window → Sidekick

Remote Actions

Previously we were hoping to include to make Sidekick work with remote builds, this however massively complicated the simplicity of Sidekick and the project has been abandoned. The network code has been split out into Remote Actions

About

Inspect all fields, properties and methods in Unity editor

Topics

Resources

Stars

88 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Feb 11, 2024. It is now read-only.

Repository files navigation

Sidekick Inspection Tools for Unity

openupmGitHubPRs Welcome

Sidekick is a set of tools that allow you to edit fields, properties and invoke methods in Unity's editor. It extends Unity's philosophy of real-time run-time editing and inspection by allowing you to edit much more than just serialised fields.

Edit fields and properties

Inspect and edit fields and properties on components, including statics and many more than natively supported in Unity's inspector

Inspect hidden objects

Selection helpers allow you to select hidden assets that can't be selected in the Project window as well as runtime objects (such as Editor Windows, Scene Views, custom Editors, ECS Systems, etc) allowing you to debug and inspect all sorts of editor nuances.

Modify Entities (ECS)

Sidekick supports writing to the fields on ECS Entities, simply select an entity in the Entity Debugger with Sidekick open and the fields will be displayed and change be dynamically changed.

Fire methods and events

Fire arbitrary methods on components with support for parameters and return types

License

Sidekick is licensed under MIT, see LICENSE for details.

Installation

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.sabresaurus.sidekick

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL: https://package.openupm.com/
    Scope(s): com.sabresaurus
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.sabresaurus.sidekick
  • click Add
Add from GitHub | not recommended, no updates through UPM

You can also add it directly from GitHub on Unity 2020.3+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/sabresaurus/Sidekick.git
  • click Add
    or
  • Edit your Packages/manifest.json file to contain "com.sabresaurus.sidekick": "https://github.com/sabresaurus/Sidekick.git",

To update the package with new changes, remove the lock from the Packages/packages-lock.json file.

To open Sidekick go to Window → Sidekick

Remote Actions

Previously we were hoping to include to make Sidekick work with remote builds, this however massively complicated the simplicity of Sidekick and the project has been abandoned. The network code has been split out into Remote Actions

About

Inspect all fields, properties and methods in Unity editor

Topics

Resources

Stars

88 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Feb 11, 2024. It is now read-only.

Repository files navigation

Sidekick Inspection Tools for Unity

openupmGitHubPRs Welcome

Sidekick is a set of tools that allow you to edit fields, properties and invoke methods in Unity's editor. It extends Unity's philosophy of real-time run-time editing and inspection by allowing you to edit much more than just serialised fields.

Edit fields and properties

Inspect and edit fields and properties on components, including statics and many more than natively supported in Unity's inspector

Inspect hidden objects

Selection helpers allow you to select hidden assets that can't be selected in the Project window as well as runtime objects (such as Editor Windows, Scene Views, custom Editors, ECS Systems, etc) allowing you to debug and inspect all sorts of editor nuances.

Modify Entities (ECS)

Sidekick supports writing to the fields on ECS Entities, simply select an entity in the Entity Debugger with Sidekick open and the fields will be displayed and change be dynamically changed.

Fire methods and events

Fire arbitrary methods on components with support for parameters and return types

License

Sidekick is licensed under MIT, see LICENSE for details.

Installation

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.sabresaurus.sidekick

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL: https://package.openupm.com/
    Scope(s): com.sabresaurus
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.sabresaurus.sidekick
  • click Add
Add from GitHub | not recommended, no updates through UPM

You can also add it directly from GitHub on Unity 2020.3+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/sabresaurus/Sidekick.git
  • click Add
    or
  • Edit your Packages/manifest.json file to contain "com.sabresaurus.sidekick": "https://github.com/sabresaurus/Sidekick.git",

To update the package with new changes, remove the lock from the Packages/packages-lock.json file.

To open Sidekick go to Window → Sidekick

Remote Actions

Previously we were hoping to include to make Sidekick work with remote builds, this however massively complicated the simplicity of Sidekick and the project has been abandoned. The network code has been split out into Remote Actions

About

Inspect all fields, properties and methods in Unity editor

Topics

Resources

Stars

88 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Sidekick Inspection Tools for Unity

openupmGitHubPRs Welcome

Sidekick is a set of tools that allow you to edit fields, properties and invoke methods in Unity's editor. It extends Unity's philosophy of real-time run-time editing and inspection by allowing you to edit much more than just serialised fields.

Edit fields and properties

Inspect and edit fields and properties on components, including statics and many more than natively supported in Unity's inspector

Inspect hidden objects

Selection helpers allow you to select hidden assets that can't be selected in the Project window as well as runtime objects (such as Editor Windows, Scene Views, custom Editors, ECS Systems, etc) allowing you to debug and inspect all sorts of editor nuances.

Modify Entities (ECS)

Sidekick supports writing to the fields on ECS Entities, simply select an entity in the Entity Debugger with Sidekick open and the fields will be displayed and change be dynamically changed.

Fire methods and events

Fire arbitrary methods on components with support for parameters and return types

License

Sidekick is licensed under MIT, see LICENSE for details.

Installation

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.sabresaurus.sidekick

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL: https://package.openupm.com/
    Scope(s): com.sabresaurus
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.sabresaurus.sidekick
  • click Add
Add from GitHub | not recommended, no updates through UPM

You can also add it directly from GitHub on Unity 2020.3+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/sabresaurus/Sidekick.git
  • click Add
    or
  • Edit your Packages/manifest.json file to contain "com.sabresaurus.sidekick": "https://github.com/sabresaurus/Sidekick.git",

To update the package with new changes, remove the lock from the Packages/packages-lock.json file.

To open Sidekick go to Window → Sidekick

Remote Actions

Previously we were hoping to include to make Sidekick work with remote builds, this however massively complicated the simplicity of Sidekick and the project has been abandoned. The network code has been split out into Remote Actions

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Inspect all fields, properties and methods in Unity editor

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