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@sandustry-mods

Sandustry Mods

Mods and tooling for Sandustry, on the official Sandkit API. No third-party loader required.

Sandustry modding

Mods and tooling for Sandustry, built on the game's official Sandkit API — no third-party loader, no patched app.asar. Subscribe on the Workshop and they load.

Repositories

mods — eight mods, six of them on the Steam Workshop. A new steam turbine tier, electric thermal buffers, throughput and power readouts, a mod load inspector, and switches for the game's own debug tools. Includes a validator that drives the game's real loader, so a broken mod is caught before the game starts rather than failing silently at load.

sandkit-surface-map — a map of the whole modding API, generated from an installed copy of the game rather than written by hand. Every method a mod can reach, the engine call behind each one, and the limits that are not documented anywhere. Re-run it after a game update and it tells you what moved. Read it → (ru)

A few things worth knowing

A plain Workshop mod can already string-patch the game bundle — up to 256 patches, with a mandatory match count and atomic rollback. No loader required for most of what people reach for one to do.

dependencies in the manifest is resolved with a real topological sort, which makes a shared library mod a supported pattern rather than a hack.

There is no main-to-worker messaging. Worker to main is an ordinary event; the other direction is a SharedArrayBuffer and nothing else.


Community project. Not affiliated with Sandustry, its developers, or Valve.

Pinned Loading

  1. modsmodsPublic

    Mods for Sandustry, built on the official Sandkit API. No loader required.

    JavaScript 1

  2. sandkit-surface-mapsandkit-surface-mapPublic

    A map of the Sandustry Sandkit modding API, generated from an installed copy of the game.

    JavaScript

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