refactor: collapse duplicated orchestration across the _render_* quartet - #717

Merged
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet
Jun 14, 2026
Merged

refactor: collapse duplicated orchestration across the _render_* quartet#717
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet

Conversation

@timtreis

Copy link
Copy Markdown
Member

Closes#698.

Collapses the duplicated pipeline glue across the four _render_* functions behind three seams. Pure refactor — behaviour- and pixel-preserving.

Seam 1 — datashader orchestration (highest leverage)

Extracted _shade_datashader_aggregate() into _datashader.py: the core every datashader caller repeats — _ds_aggregate_apply_ds_norm → transparent-NA guard → _build_color_key → categorical/continuous shade dispatch. _render_shapes (previously inline) and _datashader_points now both call it, keeping only their element-specific prep (geometry transform vs point parse + spread_px) and their own outline / image / colorbar steps.

This is the seam with real maintenance history: #367/#687 (double-alpha), #372/#376 (clip/cmap-alpha), #617 (_apply_user_alpha) each had to be applied to both copies. Now there is one.

Note: since the issue was filed, points was already extracted into _datashader_points (via #714), so this seam unifies shapes-inline ↔ _datashader_points rather than two inline copies.

Seam 2 — shared preamble

Extracted _warn_groups() and _maybe_apply_transfunc(), now used by shapes, points and labels. The filter_by_coordinate_system / groups-filter blocks the audit mentioned are not actually identical across the three renderers (GeoDataFrame vs points+adata vs label-id masking), so those are intentionally left in place rather than forced into a false abstraction.

Seam 3 — labels legend path

_render_labels re-inlined _add_legend_and_colorbar's body and had drifted on na_in_legend and the categorical colorbar term. Generalized the helper with is_continuous_override / na_in_legend_override and routed labels through it, deleting the ~50-line copy. The overrides reproduce labels' exact current behaviour.

Verification

  • Non-visual suite: 415 passed, 1 skipped.
  • Visual test_plot_* (shapes/points/labels) fail identically with and without this change locally — same 217/131 split, byte-identical failing sets — confirming the diff doesn't move any rendered output. (Local visual failures are pre-existing matplotlib-vs-CI-baseline drift, unrelated to this PR.)
  • ruff check / ruff format clean.

No public API, default behaviour, or I/O changes. No new dependencies.

The four _render_* functions re-implemented the same pipeline glue. This
removes the duplication behind three seams, all behaviour/pixel-preserving
(local visual baselines fail identically with and without this change).
Seam 1 - datashader orchestration:
Extract _shade_datashader_aggregate() into _datashader.py: the shared
aggregate -> norm -> transparent-NA guard -> color_key -> shade dispatch.
_render_shapes (was inline) and _datashader_points now both call it,
keeping only their element-specific prep (geometry transform vs point
parse + spread_px). Past datashader fixes (#367/#687, #372/#376, #617)
each had to be applied to both copies; now there is one.
Seam 2 - shared preamble:
Extract _warn_groups() and _maybe_apply_transfunc(), used by shapes,
points and labels. (The cs-filter / groups-filter blocks the audit
mentioned are not actually identical across renderers, so left as-is.)
Seam 3 - labels legend path:
Labels re-inlined _add_legend_and_colorbar's body and had drifted on
na_in_legend and the categorical term. Generalize the helper with
is_continuous_override / na_in_legend_override and route labels through
it, deleting the ~50-line copy.
@codecov-commenter

Copy link
Copy Markdown

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 77.13%. Comparing base (4ba13a3) to head (2761d84).

Additional details and impacted files
@@ Coverage Diff @@## main #717 +/- ##
=======================================
Coverage 77.13% 77.13% =======================================
Files 14 14 Lines 4457 4440 -17 Branches 1023 1014 -9 =======================================
- Hits 3438 3425 -13 + Misses 661 658 -3 + Partials 358 357 -1 
Files with missing linesCoverage Δ
src/spatialdata_plot/pl/_datashader.py91.28% <100.00%> (+0.77%)⬆️
src/spatialdata_plot/pl/render.py88.37% <100.00%> (+0.21%)⬆️

... and 1 file with indirect coverage changes

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.

@timtreistimtreis changed the title refactor: collapse duplicated orchestration across the _render_* quartet (#698)refactor: collapse duplicated orchestration across the _render_* quartetJun 14, 2026
@timtreis
timtreis merged commit e0098dd into mainJun 14, 2026
7 of 8 checks passed
@timtreis
timtreis deleted the refactor/issue-698-render-quartet branch June 14, 2026 20:35
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Refactor: collapse duplicated orchestration across the _render_* quartet (datashader block, preamble, labels legend path)

2 participants

@timtreis@codecov-commenter
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

refactor: collapse duplicated orchestration across the _render_* quartet - #717

Merged
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet
Jun 14, 2026
Merged

refactor: collapse duplicated orchestration across the _render_* quartet#717
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet

Conversation

@timtreis

Copy link
Copy Markdown
Member

Closes#698.

Collapses the duplicated pipeline glue across the four _render_* functions behind three seams. Pure refactor — behaviour- and pixel-preserving.

Seam 1 — datashader orchestration (highest leverage)

Extracted _shade_datashader_aggregate() into _datashader.py: the core every datashader caller repeats — _ds_aggregate_apply_ds_norm → transparent-NA guard → _build_color_key → categorical/continuous shade dispatch. _render_shapes (previously inline) and _datashader_points now both call it, keeping only their element-specific prep (geometry transform vs point parse + spread_px) and their own outline / image / colorbar steps.

This is the seam with real maintenance history: #367/#687 (double-alpha), #372/#376 (clip/cmap-alpha), #617 (_apply_user_alpha) each had to be applied to both copies. Now there is one.

Note: since the issue was filed, points was already extracted into _datashader_points (via #714), so this seam unifies shapes-inline ↔ _datashader_points rather than two inline copies.

Seam 2 — shared preamble

Extracted _warn_groups() and _maybe_apply_transfunc(), now used by shapes, points and labels. The filter_by_coordinate_system / groups-filter blocks the audit mentioned are not actually identical across the three renderers (GeoDataFrame vs points+adata vs label-id masking), so those are intentionally left in place rather than forced into a false abstraction.

Seam 3 — labels legend path

_render_labels re-inlined _add_legend_and_colorbar's body and had drifted on na_in_legend and the categorical colorbar term. Generalized the helper with is_continuous_override / na_in_legend_override and routed labels through it, deleting the ~50-line copy. The overrides reproduce labels' exact current behaviour.

Verification

  • Non-visual suite: 415 passed, 1 skipped.
  • Visual test_plot_* (shapes/points/labels) fail identically with and without this change locally — same 217/131 split, byte-identical failing sets — confirming the diff doesn't move any rendered output. (Local visual failures are pre-existing matplotlib-vs-CI-baseline drift, unrelated to this PR.)
  • ruff check / ruff format clean.

No public API, default behaviour, or I/O changes. No new dependencies.

The four _render_* functions re-implemented the same pipeline glue. This
removes the duplication behind three seams, all behaviour/pixel-preserving
(local visual baselines fail identically with and without this change).
Seam 1 - datashader orchestration:
Extract _shade_datashader_aggregate() into _datashader.py: the shared
aggregate -> norm -> transparent-NA guard -> color_key -> shade dispatch.
_render_shapes (was inline) and _datashader_points now both call it,
keeping only their element-specific prep (geometry transform vs point
parse + spread_px). Past datashader fixes (#367/#687, #372/#376, #617)
each had to be applied to both copies; now there is one.
Seam 2 - shared preamble:
Extract _warn_groups() and _maybe_apply_transfunc(), used by shapes,
points and labels. (The cs-filter / groups-filter blocks the audit
mentioned are not actually identical across renderers, so left as-is.)
Seam 3 - labels legend path:
Labels re-inlined _add_legend_and_colorbar's body and had drifted on
na_in_legend and the categorical term. Generalize the helper with
is_continuous_override / na_in_legend_override and route labels through
it, deleting the ~50-line copy.
@codecov-commenter

Copy link
Copy Markdown

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 77.13%. Comparing base (4ba13a3) to head (2761d84).

Additional details and impacted files
@@ Coverage Diff @@## main #717 +/- ##
=======================================
Coverage 77.13% 77.13% =======================================
Files 14 14 Lines 4457 4440 -17 Branches 1023 1014 -9 =======================================
- Hits 3438 3425 -13 + Misses 661 658 -3 + Partials 358 357 -1 
Files with missing linesCoverage Δ
src/spatialdata_plot/pl/_datashader.py91.28% <100.00%> (+0.77%)⬆️
src/spatialdata_plot/pl/render.py88.37% <100.00%> (+0.21%)⬆️

... and 1 file with indirect coverage changes

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.

@timtreistimtreis changed the title refactor: collapse duplicated orchestration across the _render_* quartet (#698)refactor: collapse duplicated orchestration across the _render_* quartetJun 14, 2026
@timtreis
timtreis merged commit e0098dd into mainJun 14, 2026
7 of 8 checks passed
@timtreis
timtreis deleted the refactor/issue-698-render-quartet branch June 14, 2026 20:35
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Refactor: collapse duplicated orchestration across the _render_* quartet (datashader block, preamble, labels legend path)

2 participants

@timtreis@codecov-commenter
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

refactor: collapse duplicated orchestration across the _render_* quartet - #717

Merged
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet
Jun 14, 2026
Merged

refactor: collapse duplicated orchestration across the _render_* quartet#717
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet

Conversation

@timtreis

Copy link
Copy Markdown
Member

Closes#698.

Collapses the duplicated pipeline glue across the four _render_* functions behind three seams. Pure refactor — behaviour- and pixel-preserving.

Seam 1 — datashader orchestration (highest leverage)

Extracted _shade_datashader_aggregate() into _datashader.py: the core every datashader caller repeats — _ds_aggregate_apply_ds_norm → transparent-NA guard → _build_color_key → categorical/continuous shade dispatch. _render_shapes (previously inline) and _datashader_points now both call it, keeping only their element-specific prep (geometry transform vs point parse + spread_px) and their own outline / image / colorbar steps.

This is the seam with real maintenance history: #367/#687 (double-alpha), #372/#376 (clip/cmap-alpha), #617 (_apply_user_alpha) each had to be applied to both copies. Now there is one.

Note: since the issue was filed, points was already extracted into _datashader_points (via #714), so this seam unifies shapes-inline ↔ _datashader_points rather than two inline copies.

Seam 2 — shared preamble

Extracted _warn_groups() and _maybe_apply_transfunc(), now used by shapes, points and labels. The filter_by_coordinate_system / groups-filter blocks the audit mentioned are not actually identical across the three renderers (GeoDataFrame vs points+adata vs label-id masking), so those are intentionally left in place rather than forced into a false abstraction.

Seam 3 — labels legend path

_render_labels re-inlined _add_legend_and_colorbar's body and had drifted on na_in_legend and the categorical colorbar term. Generalized the helper with is_continuous_override / na_in_legend_override and routed labels through it, deleting the ~50-line copy. The overrides reproduce labels' exact current behaviour.

Verification

  • Non-visual suite: 415 passed, 1 skipped.
  • Visual test_plot_* (shapes/points/labels) fail identically with and without this change locally — same 217/131 split, byte-identical failing sets — confirming the diff doesn't move any rendered output. (Local visual failures are pre-existing matplotlib-vs-CI-baseline drift, unrelated to this PR.)
  • ruff check / ruff format clean.

No public API, default behaviour, or I/O changes. No new dependencies.

The four _render_* functions re-implemented the same pipeline glue. This
removes the duplication behind three seams, all behaviour/pixel-preserving
(local visual baselines fail identically with and without this change).
Seam 1 - datashader orchestration:
Extract _shade_datashader_aggregate() into _datashader.py: the shared
aggregate -> norm -> transparent-NA guard -> color_key -> shade dispatch.
_render_shapes (was inline) and _datashader_points now both call it,
keeping only their element-specific prep (geometry transform vs point
parse + spread_px). Past datashader fixes (#367/#687, #372/#376, #617)
each had to be applied to both copies; now there is one.
Seam 2 - shared preamble:
Extract _warn_groups() and _maybe_apply_transfunc(), used by shapes,
points and labels. (The cs-filter / groups-filter blocks the audit
mentioned are not actually identical across renderers, so left as-is.)
Seam 3 - labels legend path:
Labels re-inlined _add_legend_and_colorbar's body and had drifted on
na_in_legend and the categorical term. Generalize the helper with
is_continuous_override / na_in_legend_override and route labels through
it, deleting the ~50-line copy.
@codecov-commenter

Copy link
Copy Markdown

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 77.13%. Comparing base (4ba13a3) to head (2761d84).

Additional details and impacted files
@@ Coverage Diff @@## main #717 +/- ##
=======================================
Coverage 77.13% 77.13% =======================================
Files 14 14 Lines 4457 4440 -17 Branches 1023 1014 -9 =======================================
- Hits 3438 3425 -13 + Misses 661 658 -3 + Partials 358 357 -1 
Files with missing linesCoverage Δ
src/spatialdata_plot/pl/_datashader.py91.28% <100.00%> (+0.77%)⬆️
src/spatialdata_plot/pl/render.py88.37% <100.00%> (+0.21%)⬆️

... and 1 file with indirect coverage changes

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.

@timtreistimtreis changed the title refactor: collapse duplicated orchestration across the _render_* quartet (#698)refactor: collapse duplicated orchestration across the _render_* quartetJun 14, 2026
@timtreis
timtreis merged commit e0098dd into mainJun 14, 2026
7 of 8 checks passed
@timtreis
timtreis deleted the refactor/issue-698-render-quartet branch June 14, 2026 20:35
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Refactor: collapse duplicated orchestration across the _render_* quartet (datashader block, preamble, labels legend path)

2 participants

@timtreis@codecov-commenter
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

refactor: collapse duplicated orchestration across the _render_* quartet - #717

Merged
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet
Jun 14, 2026
Merged

refactor: collapse duplicated orchestration across the _render_* quartet#717
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet

Conversation

@timtreis

Copy link
Copy Markdown
Member

Closes#698.

Collapses the duplicated pipeline glue across the four _render_* functions behind three seams. Pure refactor — behaviour- and pixel-preserving.

Seam 1 — datashader orchestration (highest leverage)

Extracted _shade_datashader_aggregate() into _datashader.py: the core every datashader caller repeats — _ds_aggregate_apply_ds_norm → transparent-NA guard → _build_color_key → categorical/continuous shade dispatch. _render_shapes (previously inline) and _datashader_points now both call it, keeping only their element-specific prep (geometry transform vs point parse + spread_px) and their own outline / image / colorbar steps.

This is the seam with real maintenance history: #367/#687 (double-alpha), #372/#376 (clip/cmap-alpha), #617 (_apply_user_alpha) each had to be applied to both copies. Now there is one.

Note: since the issue was filed, points was already extracted into _datashader_points (via #714), so this seam unifies shapes-inline ↔ _datashader_points rather than two inline copies.

Seam 2 — shared preamble

Extracted _warn_groups() and _maybe_apply_transfunc(), now used by shapes, points and labels. The filter_by_coordinate_system / groups-filter blocks the audit mentioned are not actually identical across the three renderers (GeoDataFrame vs points+adata vs label-id masking), so those are intentionally left in place rather than forced into a false abstraction.

Seam 3 — labels legend path

_render_labels re-inlined _add_legend_and_colorbar's body and had drifted on na_in_legend and the categorical colorbar term. Generalized the helper with is_continuous_override / na_in_legend_override and routed labels through it, deleting the ~50-line copy. The overrides reproduce labels' exact current behaviour.

Verification

  • Non-visual suite: 415 passed, 1 skipped.
  • Visual test_plot_* (shapes/points/labels) fail identically with and without this change locally — same 217/131 split, byte-identical failing sets — confirming the diff doesn't move any rendered output. (Local visual failures are pre-existing matplotlib-vs-CI-baseline drift, unrelated to this PR.)
  • ruff check / ruff format clean.

No public API, default behaviour, or I/O changes. No new dependencies.

The four _render_* functions re-implemented the same pipeline glue. This
removes the duplication behind three seams, all behaviour/pixel-preserving
(local visual baselines fail identically with and without this change).
Seam 1 - datashader orchestration:
Extract _shade_datashader_aggregate() into _datashader.py: the shared
aggregate -> norm -> transparent-NA guard -> color_key -> shade dispatch.
_render_shapes (was inline) and _datashader_points now both call it,
keeping only their element-specific prep (geometry transform vs point
parse + spread_px). Past datashader fixes (#367/#687, #372/#376, #617)
each had to be applied to both copies; now there is one.
Seam 2 - shared preamble:
Extract _warn_groups() and _maybe_apply_transfunc(), used by shapes,
points and labels. (The cs-filter / groups-filter blocks the audit
mentioned are not actually identical across renderers, so left as-is.)
Seam 3 - labels legend path:
Labels re-inlined _add_legend_and_colorbar's body and had drifted on
na_in_legend and the categorical term. Generalize the helper with
is_continuous_override / na_in_legend_override and route labels through
it, deleting the ~50-line copy.
@codecov-commenter

Copy link
Copy Markdown

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 77.13%. Comparing base (4ba13a3) to head (2761d84).

Additional details and impacted files
@@ Coverage Diff @@## main #717 +/- ##
=======================================
Coverage 77.13% 77.13% =======================================
Files 14 14 Lines 4457 4440 -17 Branches 1023 1014 -9 =======================================
- Hits 3438 3425 -13 + Misses 661 658 -3 + Partials 358 357 -1 
Files with missing linesCoverage Δ
src/spatialdata_plot/pl/_datashader.py91.28% <100.00%> (+0.77%)⬆️
src/spatialdata_plot/pl/render.py88.37% <100.00%> (+0.21%)⬆️

... and 1 file with indirect coverage changes

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.

@timtreistimtreis changed the title refactor: collapse duplicated orchestration across the _render_* quartet (#698)refactor: collapse duplicated orchestration across the _render_* quartetJun 14, 2026
@timtreis
timtreis merged commit e0098dd into mainJun 14, 2026
7 of 8 checks passed
@timtreis
timtreis deleted the refactor/issue-698-render-quartet branch June 14, 2026 20:35
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Refactor: collapse duplicated orchestration across the _render_* quartet (datashader block, preamble, labels legend path)

2 participants

@timtreis@codecov-commenter
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

refactor: collapse duplicated orchestration across the _render_* quartet - #717

Merged
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet
Jun 14, 2026
Merged

refactor: collapse duplicated orchestration across the _render_* quartet#717
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet

Conversation

@timtreis

Copy link
Copy Markdown
Member

Closes#698.

Collapses the duplicated pipeline glue across the four _render_* functions behind three seams. Pure refactor — behaviour- and pixel-preserving.

Seam 1 — datashader orchestration (highest leverage)

Extracted _shade_datashader_aggregate() into _datashader.py: the core every datashader caller repeats — _ds_aggregate_apply_ds_norm → transparent-NA guard → _build_color_key → categorical/continuous shade dispatch. _render_shapes (previously inline) and _datashader_points now both call it, keeping only their element-specific prep (geometry transform vs point parse + spread_px) and their own outline / image / colorbar steps.

This is the seam with real maintenance history: #367/#687 (double-alpha), #372/#376 (clip/cmap-alpha), #617 (_apply_user_alpha) each had to be applied to both copies. Now there is one.

Note: since the issue was filed, points was already extracted into _datashader_points (via #714), so this seam unifies shapes-inline ↔ _datashader_points rather than two inline copies.

Seam 2 — shared preamble

Extracted _warn_groups() and _maybe_apply_transfunc(), now used by shapes, points and labels. The filter_by_coordinate_system / groups-filter blocks the audit mentioned are not actually identical across the three renderers (GeoDataFrame vs points+adata vs label-id masking), so those are intentionally left in place rather than forced into a false abstraction.

Seam 3 — labels legend path

_render_labels re-inlined _add_legend_and_colorbar's body and had drifted on na_in_legend and the categorical colorbar term. Generalized the helper with is_continuous_override / na_in_legend_override and routed labels through it, deleting the ~50-line copy. The overrides reproduce labels' exact current behaviour.

Verification

  • Non-visual suite: 415 passed, 1 skipped.
  • Visual test_plot_* (shapes/points/labels) fail identically with and without this change locally — same 217/131 split, byte-identical failing sets — confirming the diff doesn't move any rendered output. (Local visual failures are pre-existing matplotlib-vs-CI-baseline drift, unrelated to this PR.)
  • ruff check / ruff format clean.

No public API, default behaviour, or I/O changes. No new dependencies.

The four _render_* functions re-implemented the same pipeline glue. This
removes the duplication behind three seams, all behaviour/pixel-preserving
(local visual baselines fail identically with and without this change).
Seam 1 - datashader orchestration:
Extract _shade_datashader_aggregate() into _datashader.py: the shared
aggregate -> norm -> transparent-NA guard -> color_key -> shade dispatch.
_render_shapes (was inline) and _datashader_points now both call it,
keeping only their element-specific prep (geometry transform vs point
parse + spread_px). Past datashader fixes (#367/#687, #372/#376, #617)
each had to be applied to both copies; now there is one.
Seam 2 - shared preamble:
Extract _warn_groups() and _maybe_apply_transfunc(), used by shapes,
points and labels. (The cs-filter / groups-filter blocks the audit
mentioned are not actually identical across renderers, so left as-is.)
Seam 3 - labels legend path:
Labels re-inlined _add_legend_and_colorbar's body and had drifted on
na_in_legend and the categorical term. Generalize the helper with
is_continuous_override / na_in_legend_override and route labels through
it, deleting the ~50-line copy.
@codecov-commenter

Copy link
Copy Markdown

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 77.13%. Comparing base (4ba13a3) to head (2761d84).

Additional details and impacted files
@@ Coverage Diff @@## main #717 +/- ##
=======================================
Coverage 77.13% 77.13% =======================================
Files 14 14 Lines 4457 4440 -17 Branches 1023 1014 -9 =======================================
- Hits 3438 3425 -13 + Misses 661 658 -3 + Partials 358 357 -1 
Files with missing linesCoverage Δ
src/spatialdata_plot/pl/_datashader.py91.28% <100.00%> (+0.77%)⬆️
src/spatialdata_plot/pl/render.py88.37% <100.00%> (+0.21%)⬆️

... and 1 file with indirect coverage changes

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.

@timtreistimtreis changed the title refactor: collapse duplicated orchestration across the _render_* quartet (#698)refactor: collapse duplicated orchestration across the _render_* quartetJun 14, 2026
@timtreis
timtreis merged commit e0098dd into mainJun 14, 2026
7 of 8 checks passed
@timtreis
timtreis deleted the refactor/issue-698-render-quartet branch June 14, 2026 20:35
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Refactor: collapse duplicated orchestration across the _render_* quartet (datashader block, preamble, labels legend path)

2 participants

@timtreis@codecov-commenter
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

refactor: collapse duplicated orchestration across the _render_* quartet - #717

Merged
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet
Jun 14, 2026
Merged

refactor: collapse duplicated orchestration across the _render_* quartet#717
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet

Conversation

@timtreis

Copy link
Copy Markdown
Member

Closes#698.

Collapses the duplicated pipeline glue across the four _render_* functions behind three seams. Pure refactor — behaviour- and pixel-preserving.

Seam 1 — datashader orchestration (highest leverage)

Extracted _shade_datashader_aggregate() into _datashader.py: the core every datashader caller repeats — _ds_aggregate_apply_ds_norm → transparent-NA guard → _build_color_key → categorical/continuous shade dispatch. _render_shapes (previously inline) and _datashader_points now both call it, keeping only their element-specific prep (geometry transform vs point parse + spread_px) and their own outline / image / colorbar steps.

This is the seam with real maintenance history: #367/#687 (double-alpha), #372/#376 (clip/cmap-alpha), #617 (_apply_user_alpha) each had to be applied to both copies. Now there is one.

Note: since the issue was filed, points was already extracted into _datashader_points (via #714), so this seam unifies shapes-inline ↔ _datashader_points rather than two inline copies.

Seam 2 — shared preamble

Extracted _warn_groups() and _maybe_apply_transfunc(), now used by shapes, points and labels. The filter_by_coordinate_system / groups-filter blocks the audit mentioned are not actually identical across the three renderers (GeoDataFrame vs points+adata vs label-id masking), so those are intentionally left in place rather than forced into a false abstraction.

Seam 3 — labels legend path

_render_labels re-inlined _add_legend_and_colorbar's body and had drifted on na_in_legend and the categorical colorbar term. Generalized the helper with is_continuous_override / na_in_legend_override and routed labels through it, deleting the ~50-line copy. The overrides reproduce labels' exact current behaviour.

Verification

  • Non-visual suite: 415 passed, 1 skipped.
  • Visual test_plot_* (shapes/points/labels) fail identically with and without this change locally — same 217/131 split, byte-identical failing sets — confirming the diff doesn't move any rendered output. (Local visual failures are pre-existing matplotlib-vs-CI-baseline drift, unrelated to this PR.)
  • ruff check / ruff format clean.

No public API, default behaviour, or I/O changes. No new dependencies.

The four _render_* functions re-implemented the same pipeline glue. This
removes the duplication behind three seams, all behaviour/pixel-preserving
(local visual baselines fail identically with and without this change).
Seam 1 - datashader orchestration:
Extract _shade_datashader_aggregate() into _datashader.py: the shared
aggregate -> norm -> transparent-NA guard -> color_key -> shade dispatch.
_render_shapes (was inline) and _datashader_points now both call it,
keeping only their element-specific prep (geometry transform vs point
parse + spread_px). Past datashader fixes (#367/#687, #372/#376, #617)
each had to be applied to both copies; now there is one.
Seam 2 - shared preamble:
Extract _warn_groups() and _maybe_apply_transfunc(), used by shapes,
points and labels. (The cs-filter / groups-filter blocks the audit
mentioned are not actually identical across renderers, so left as-is.)
Seam 3 - labels legend path:
Labels re-inlined _add_legend_and_colorbar's body and had drifted on
na_in_legend and the categorical term. Generalize the helper with
is_continuous_override / na_in_legend_override and route labels through
it, deleting the ~50-line copy.
@codecov-commenter

Copy link
Copy Markdown

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 77.13%. Comparing base (4ba13a3) to head (2761d84).

Additional details and impacted files
@@ Coverage Diff @@## main #717 +/- ##
=======================================
Coverage 77.13% 77.13% =======================================
Files 14 14 Lines 4457 4440 -17 Branches 1023 1014 -9 =======================================
- Hits 3438 3425 -13 + Misses 661 658 -3 + Partials 358 357 -1 
Files with missing linesCoverage Δ
src/spatialdata_plot/pl/_datashader.py91.28% <100.00%> (+0.77%)⬆️
src/spatialdata_plot/pl/render.py88.37% <100.00%> (+0.21%)⬆️

... and 1 file with indirect coverage changes

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.

@timtreistimtreis changed the title refactor: collapse duplicated orchestration across the _render_* quartet (#698)refactor: collapse duplicated orchestration across the _render_* quartetJun 14, 2026
@timtreis
timtreis merged commit e0098dd into mainJun 14, 2026
7 of 8 checks passed
@timtreis
timtreis deleted the refactor/issue-698-render-quartet branch June 14, 2026 20:35
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Refactor: collapse duplicated orchestration across the _render_* quartet (datashader block, preamble, labels legend path)

2 participants

@timtreis@codecov-commenter
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

refactor: collapse duplicated orchestration across the _render_* quartet - #717

Merged
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet
Jun 14, 2026
Merged

refactor: collapse duplicated orchestration across the _render_* quartet#717
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet

Conversation

@timtreis

Copy link
Copy Markdown
Member

Closes#698.

Collapses the duplicated pipeline glue across the four _render_* functions behind three seams. Pure refactor — behaviour- and pixel-preserving.

Seam 1 — datashader orchestration (highest leverage)

Extracted _shade_datashader_aggregate() into _datashader.py: the core every datashader caller repeats — _ds_aggregate_apply_ds_norm → transparent-NA guard → _build_color_key → categorical/continuous shade dispatch. _render_shapes (previously inline) and _datashader_points now both call it, keeping only their element-specific prep (geometry transform vs point parse + spread_px) and their own outline / image / colorbar steps.

This is the seam with real maintenance history: #367/#687 (double-alpha), #372/#376 (clip/cmap-alpha), #617 (_apply_user_alpha) each had to be applied to both copies. Now there is one.

Note: since the issue was filed, points was already extracted into _datashader_points (via #714), so this seam unifies shapes-inline ↔ _datashader_points rather than two inline copies.

Seam 2 — shared preamble

Extracted _warn_groups() and _maybe_apply_transfunc(), now used by shapes, points and labels. The filter_by_coordinate_system / groups-filter blocks the audit mentioned are not actually identical across the three renderers (GeoDataFrame vs points+adata vs label-id masking), so those are intentionally left in place rather than forced into a false abstraction.

Seam 3 — labels legend path

_render_labels re-inlined _add_legend_and_colorbar's body and had drifted on na_in_legend and the categorical colorbar term. Generalized the helper with is_continuous_override / na_in_legend_override and routed labels through it, deleting the ~50-line copy. The overrides reproduce labels' exact current behaviour.

Verification

  • Non-visual suite: 415 passed, 1 skipped.
  • Visual test_plot_* (shapes/points/labels) fail identically with and without this change locally — same 217/131 split, byte-identical failing sets — confirming the diff doesn't move any rendered output. (Local visual failures are pre-existing matplotlib-vs-CI-baseline drift, unrelated to this PR.)
  • ruff check / ruff format clean.

No public API, default behaviour, or I/O changes. No new dependencies.

The four _render_* functions re-implemented the same pipeline glue. This
removes the duplication behind three seams, all behaviour/pixel-preserving
(local visual baselines fail identically with and without this change).
Seam 1 - datashader orchestration:
Extract _shade_datashader_aggregate() into _datashader.py: the shared
aggregate -> norm -> transparent-NA guard -> color_key -> shade dispatch.
_render_shapes (was inline) and _datashader_points now both call it,
keeping only their element-specific prep (geometry transform vs point
parse + spread_px). Past datashader fixes (#367/#687, #372/#376, #617)
each had to be applied to both copies; now there is one.
Seam 2 - shared preamble:
Extract _warn_groups() and _maybe_apply_transfunc(), used by shapes,
points and labels. (The cs-filter / groups-filter blocks the audit
mentioned are not actually identical across renderers, so left as-is.)
Seam 3 - labels legend path:
Labels re-inlined _add_legend_and_colorbar's body and had drifted on
na_in_legend and the categorical term. Generalize the helper with
is_continuous_override / na_in_legend_override and route labels through
it, deleting the ~50-line copy.
@codecov-commenter

Copy link
Copy Markdown

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 77.13%. Comparing base (4ba13a3) to head (2761d84).

Additional details and impacted files
@@ Coverage Diff @@## main #717 +/- ##
=======================================
Coverage 77.13% 77.13% =======================================
Files 14 14 Lines 4457 4440 -17 Branches 1023 1014 -9 =======================================
- Hits 3438 3425 -13 + Misses 661 658 -3 + Partials 358 357 -1 
Files with missing linesCoverage Δ
src/spatialdata_plot/pl/_datashader.py91.28% <100.00%> (+0.77%)⬆️
src/spatialdata_plot/pl/render.py88.37% <100.00%> (+0.21%)⬆️

... and 1 file with indirect coverage changes

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.

@timtreistimtreis changed the title refactor: collapse duplicated orchestration across the _render_* quartet (#698)refactor: collapse duplicated orchestration across the _render_* quartetJun 14, 2026
@timtreis
timtreis merged commit e0098dd into mainJun 14, 2026
7 of 8 checks passed
@timtreis
timtreis deleted the refactor/issue-698-render-quartet branch June 14, 2026 20:35
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Refactor: collapse duplicated orchestration across the _render_* quartet (datashader block, preamble, labels legend path)

2 participants

@timtreis@codecov-commenter
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

refactor: collapse duplicated orchestration across the _render_* quartet - #717

Merged
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet
Jun 14, 2026
Merged

refactor: collapse duplicated orchestration across the _render_* quartet#717
timtreis merged 1 commit into
mainfrom
refactor/issue-698-render-quartet

Conversation

@timtreis

Copy link
Copy Markdown
Member

Closes#698.

Collapses the duplicated pipeline glue across the four _render_* functions behind three seams. Pure refactor — behaviour- and pixel-preserving.

Seam 1 — datashader orchestration (highest leverage)

Extracted _shade_datashader_aggregate() into _datashader.py: the core every datashader caller repeats — _ds_aggregate_apply_ds_norm → transparent-NA guard → _build_color_key → categorical/continuous shade dispatch. _render_shapes (previously inline) and _datashader_points now both call it, keeping only their element-specific prep (geometry transform vs point parse + spread_px) and their own outline / image / colorbar steps.

This is the seam with real maintenance history: #367/#687 (double-alpha), #372/#376 (clip/cmap-alpha), #617 (_apply_user_alpha) each had to be applied to both copies. Now there is one.

Note: since the issue was filed, points was already extracted into _datashader_points (via #714), so this seam unifies shapes-inline ↔ _datashader_points rather than two inline copies.

Seam 2 — shared preamble

Extracted _warn_groups() and _maybe_apply_transfunc(), now used by shapes, points and labels. The filter_by_coordinate_system / groups-filter blocks the audit mentioned are not actually identical across the three renderers (GeoDataFrame vs points+adata vs label-id masking), so those are intentionally left in place rather than forced into a false abstraction.

Seam 3 — labels legend path

_render_labels re-inlined _add_legend_and_colorbar's body and had drifted on na_in_legend and the categorical colorbar term. Generalized the helper with is_continuous_override / na_in_legend_override and routed labels through it, deleting the ~50-line copy. The overrides reproduce labels' exact current behaviour.

Verification

  • Non-visual suite: 415 passed, 1 skipped.
  • Visual test_plot_* (shapes/points/labels) fail identically with and without this change locally — same 217/131 split, byte-identical failing sets — confirming the diff doesn't move any rendered output. (Local visual failures are pre-existing matplotlib-vs-CI-baseline drift, unrelated to this PR.)
  • ruff check / ruff format clean.

No public API, default behaviour, or I/O changes. No new dependencies.

The four _render_* functions re-implemented the same pipeline glue. This
removes the duplication behind three seams, all behaviour/pixel-preserving
(local visual baselines fail identically with and without this change).
Seam 1 - datashader orchestration:
Extract _shade_datashader_aggregate() into _datashader.py: the shared
aggregate -> norm -> transparent-NA guard -> color_key -> shade dispatch.
_render_shapes (was inline) and _datashader_points now both call it,
keeping only their element-specific prep (geometry transform vs point
parse + spread_px). Past datashader fixes (#367/#687, #372/#376, #617)
each had to be applied to both copies; now there is one.
Seam 2 - shared preamble:
Extract _warn_groups() and _maybe_apply_transfunc(), used by shapes,
points and labels. (The cs-filter / groups-filter blocks the audit
mentioned are not actually identical across renderers, so left as-is.)
Seam 3 - labels legend path:
Labels re-inlined _add_legend_and_colorbar's body and had drifted on
na_in_legend and the categorical term. Generalize the helper with
is_continuous_override / na_in_legend_override and route labels through
it, deleting the ~50-line copy.
@codecov-commenter

Copy link
Copy Markdown

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 77.13%. Comparing base (4ba13a3) to head (2761d84).

Additional details and impacted files
@@ Coverage Diff @@## main #717 +/- ##
=======================================
Coverage 77.13% 77.13% =======================================
Files 14 14 Lines 4457 4440 -17 Branches 1023 1014 -9 =======================================
- Hits 3438 3425 -13 + Misses 661 658 -3 + Partials 358 357 -1 
Files with missing linesCoverage Δ
src/spatialdata_plot/pl/_datashader.py91.28% <100.00%> (+0.77%)⬆️
src/spatialdata_plot/pl/render.py88.37% <100.00%> (+0.21%)⬆️

... and 1 file with indirect coverage changes

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.

@timtreistimtreis changed the title refactor: collapse duplicated orchestration across the _render_* quartet (#698)refactor: collapse duplicated orchestration across the _render_* quartetJun 14, 2026
@timtreis
timtreis merged commit e0098dd into mainJun 14, 2026
7 of 8 checks passed
@timtreis
timtreis deleted the refactor/issue-698-render-quartet branch June 14, 2026 20:35
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Refactor: collapse duplicated orchestration across the _render_* quartet (datashader block, preamble, labels legend path)

2 participants

@timtreis@codecov-commenter