Hi again, just a heads up.
So after modifying my editor heavily with ~400 modifications, new features , API enhancements , 100 fixes, since January. I am finishing up my texturing features by the end of August, and will finally be integrating your engine. I am posting this particular screen grab, to show how your engine will be controlled internally with nodes, very similar to those seen here for NVidias Falcor, but Falcor will no longer be implemented as the project is abandoned, and too many lingering and broken unaddressed features make it unviable.

EDIT: oh yeah I forgot to mention, yes this is showing Half-Life, but this editor has nothing to do with that, it is not, and will not be a HL2 editor, this editor is for other purposes altogether.
Hi again, just a heads up.
So after modifying my editor heavily with ~400 modifications, new features , API enhancements , 100 fixes, since January. I am finishing up my texturing features by the end of August, and will finally be integrating your engine. I am posting this particular screen grab, to show how your engine will be controlled internally with nodes, very similar to those seen here for NVidias Falcor, but Falcor will no longer be implemented as the project is abandoned, and too many lingering and broken unaddressed features make it unviable.
EDIT: oh yeah I forgot to mention, yes this is showing Half-Life, but this editor has nothing to do with that, it is not, and will not be a HL2 editor, this editor is for other purposes altogether.