Configuration

EpiCanard edited this page Mar 2, 2022 · 2 revisions

Config.yml

# Don't touch this! It might wipe your entire config!!config-version: 2# A list of material names (should be in the Bukkit/Spigot Material enum form)# These materials define the blocks which can be used with ServerSigns# Refer to this page for the list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.htmlblocks:
- SIGN_POST
- WALL_SIGN# Whether or not any block can be used with ServerSigns (overrides 'blocks' list)any_block: true# The language key which should be used to find the languages file# For example, 'en' will resolve to the 'ServerSigns/translations/en.yml' filelanguage: 'en'# The prefix used in most ServerSigns messagesmessage_prefix: '&2[ServerSigns]'# The colour for most ServerSigns messagesmessage_colour: '&e'# Whether or not Vault should be used for permissions grantingvault_grant: true# The command to execute from console for setting permissions without Vaultpermission_add_command: 'pex user <player> add <permission>'# The command to execute from console for removing permissions without Vaultpermission_remove_command: 'pex user <player> remove <permission>'# Whether or not admins must be sneaking to destroy ServerSignssneak_to_destroy: true# Whether or not to display a message to players when funds are removed from accountshow_funds_removed_message: true# The currency string or symbol for use in messagescurrency_string: 'dollars'# Whether or not the plugin should announce ServerSigns developers joining your serverbroadcast_developers: true# Whether or not the plugin should automatically check for the latest version and download itcheck_for_updates: true# Whether command logging to the console should be disableddisable_command_logging: false# Whether the plugin should listen for left clicks as well as right clicks for ServerSign activation# This option must be enabled to allow ServerSigns to execute different commands for left & right clicksallow_left_clicking: false# Whether funds remove via /svs setprice should be sent to a server banksend_payments_to_bank: false# The server bank name (used if send_payments_to_bank is set to true)deposit_bank_name: 'server'# Whether the Player#chat() function should be used instead of Player#performCommand() for commands# If enabled, this means commands executed through ServerSigns will fire the command pre-process eventalternate_command_dispatching: false# Whether or not you want to opt-out of Metrics statistic gathering through www.mcstats.orgmetrics_opt_out: false# A list of commands which cannot be attached to ServerSigns (to prevent console-only command exploits)blocked_commands:
- 'op'
- 'deop'
- 'stop'# Defines the task delay threshold (in seconds) above which tasks will be persisted to disktask_persist_threshold: 10

Most Common Block Values

blocks: # Default:
- SIGN_POST
- WALL_SIGN# Redstone activators:
- STONE_BUTTON
- WOOD_BUTTON
- LEVER# Pressure plates
- GOLD_PLATE
- IRON_PLATE
- STONE_PLATE
- WOODEN_PLATE# Doors and Gates
- ACACIA_DOOR
- BIRCH_DOOR
- DARK_OAK_DOOR
- JUNGLE_DOOR
- SPRUCE_DOOR
- TRAP_DOOR
- WOODEN_DOOR
- ACACIA_FENCE_GATE
- BIRCH_FENCE_GATE
- FENCE_GATE
- DARK_OAK_FENCE_GATE
- JUNGLE_FENCE_GATE
- SPRUCE_FENCE_GATE# Chests
- TRAPPED_CHEST
- ENDER_CHEST
- CHEST# Miscellaneous 
- BREWING_STAND
- ENCHANTMENT_TABLE
- CAULDRON
- ANVIL

Default values for blocks

When the config file is generated for the first time (or when remove it), it will generate the correct blocks for your current minecraft version.

1.9 -> 1.12

blocks:
- SIGN_POST
- WALL_SIGN

1.13

blocks:
- SIGN
- WALL_SIGN

1.14+

blocks:
- ACACIA_SIGN
- ACACIA_WALL_SIGN
- BIRCH_SIGN
- BIRCH_WALL_SIGN
- DARK_OAK_SIGN
- DARK_OAK_WALL_SIGN
- JUNGLE_SIGN
- JUNGLE_WALL_SIGN
- OAK_SIGN
- OAK_WALL_SIGN
- SPRUCE_SIGN
- SPRUCE_WALL_SIGN

Translations

The translations folder (located at plugins/ServerSigns/translations) contains all the language files used in the translations system for ServerSigns messages. ServerSigns will load the language file that corresponds with the language value defined in the config.yml.

Defaults

The plugin will generate (and overwrite) the supported default translation files ending in _default.yml on each server restart. Any unsupported languages with an _default.yml file present will be discarded. You should never alter the default files.

Custom Translation Files

It is very easy to create a custom translation file for ServerSigns to use - all you need to do is create a copy of en_default.yml (or any other default file) and rename the file to .yml (for example, en.yml de.yml fr.yml etc). Now simply edit the newly copied file and change any messages you wish; colour codes are fully supported, and leaving a message blank will cause it to be skipped when sending messages to clients.

The following translations have been created by the community:

External Dependencies

Although ServerSigns does not explicitly require any other plugins to use, it is highly recommended to install Vault and one of the supported Permission/Economy plugins shown. By having Vault on your server it enables ServerSigns to become even more powerful & allows you to manipulate player permissions, groups & economy balances with a variety of tools and functions.

See Also

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Configuration

EpiCanard edited this page Mar 2, 2022 · 2 revisions

Config.yml

# Don't touch this! It might wipe your entire config!!config-version: 2# A list of material names (should be in the Bukkit/Spigot Material enum form)# These materials define the blocks which can be used with ServerSigns# Refer to this page for the list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.htmlblocks:
- SIGN_POST
- WALL_SIGN# Whether or not any block can be used with ServerSigns (overrides 'blocks' list)any_block: true# The language key which should be used to find the languages file# For example, 'en' will resolve to the 'ServerSigns/translations/en.yml' filelanguage: 'en'# The prefix used in most ServerSigns messagesmessage_prefix: '&2[ServerSigns]'# The colour for most ServerSigns messagesmessage_colour: '&e'# Whether or not Vault should be used for permissions grantingvault_grant: true# The command to execute from console for setting permissions without Vaultpermission_add_command: 'pex user <player> add <permission>'# The command to execute from console for removing permissions without Vaultpermission_remove_command: 'pex user <player> remove <permission>'# Whether or not admins must be sneaking to destroy ServerSignssneak_to_destroy: true# Whether or not to display a message to players when funds are removed from accountshow_funds_removed_message: true# The currency string or symbol for use in messagescurrency_string: 'dollars'# Whether or not the plugin should announce ServerSigns developers joining your serverbroadcast_developers: true# Whether or not the plugin should automatically check for the latest version and download itcheck_for_updates: true# Whether command logging to the console should be disableddisable_command_logging: false# Whether the plugin should listen for left clicks as well as right clicks for ServerSign activation# This option must be enabled to allow ServerSigns to execute different commands for left & right clicksallow_left_clicking: false# Whether funds remove via /svs setprice should be sent to a server banksend_payments_to_bank: false# The server bank name (used if send_payments_to_bank is set to true)deposit_bank_name: 'server'# Whether the Player#chat() function should be used instead of Player#performCommand() for commands# If enabled, this means commands executed through ServerSigns will fire the command pre-process eventalternate_command_dispatching: false# Whether or not you want to opt-out of Metrics statistic gathering through www.mcstats.orgmetrics_opt_out: false# A list of commands which cannot be attached to ServerSigns (to prevent console-only command exploits)blocked_commands:
- 'op'
- 'deop'
- 'stop'# Defines the task delay threshold (in seconds) above which tasks will be persisted to disktask_persist_threshold: 10

Most Common Block Values

blocks: # Default:
- SIGN_POST
- WALL_SIGN# Redstone activators:
- STONE_BUTTON
- WOOD_BUTTON
- LEVER# Pressure plates
- GOLD_PLATE
- IRON_PLATE
- STONE_PLATE
- WOODEN_PLATE# Doors and Gates
- ACACIA_DOOR
- BIRCH_DOOR
- DARK_OAK_DOOR
- JUNGLE_DOOR
- SPRUCE_DOOR
- TRAP_DOOR
- WOODEN_DOOR
- ACACIA_FENCE_GATE
- BIRCH_FENCE_GATE
- FENCE_GATE
- DARK_OAK_FENCE_GATE
- JUNGLE_FENCE_GATE
- SPRUCE_FENCE_GATE# Chests
- TRAPPED_CHEST
- ENDER_CHEST
- CHEST# Miscellaneous 
- BREWING_STAND
- ENCHANTMENT_TABLE
- CAULDRON
- ANVIL

Default values for blocks

When the config file is generated for the first time (or when remove it), it will generate the correct blocks for your current minecraft version.

1.9 -> 1.12

blocks:
- SIGN_POST
- WALL_SIGN

1.13

blocks:
- SIGN
- WALL_SIGN

1.14+

blocks:
- ACACIA_SIGN
- ACACIA_WALL_SIGN
- BIRCH_SIGN
- BIRCH_WALL_SIGN
- DARK_OAK_SIGN
- DARK_OAK_WALL_SIGN
- JUNGLE_SIGN
- JUNGLE_WALL_SIGN
- OAK_SIGN
- OAK_WALL_SIGN
- SPRUCE_SIGN
- SPRUCE_WALL_SIGN

Translations

The translations folder (located at plugins/ServerSigns/translations) contains all the language files used in the translations system for ServerSigns messages. ServerSigns will load the language file that corresponds with the language value defined in the config.yml.

Defaults

The plugin will generate (and overwrite) the supported default translation files ending in _default.yml on each server restart. Any unsupported languages with an _default.yml file present will be discarded. You should never alter the default files.

Custom Translation Files

It is very easy to create a custom translation file for ServerSigns to use - all you need to do is create a copy of en_default.yml (or any other default file) and rename the file to .yml (for example, en.yml de.yml fr.yml etc). Now simply edit the newly copied file and change any messages you wish; colour codes are fully supported, and leaving a message blank will cause it to be skipped when sending messages to clients.

The following translations have been created by the community:

External Dependencies

Although ServerSigns does not explicitly require any other plugins to use, it is highly recommended to install Vault and one of the supported Permission/Economy plugins shown. By having Vault on your server it enables ServerSigns to become even more powerful & allows you to manipulate player permissions, groups & economy balances with a variety of tools and functions.

See Also

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Configuration

EpiCanard edited this page Mar 2, 2022 · 2 revisions

Config.yml

# Don't touch this! It might wipe your entire config!!config-version: 2# A list of material names (should be in the Bukkit/Spigot Material enum form)# These materials define the blocks which can be used with ServerSigns# Refer to this page for the list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.htmlblocks:
- SIGN_POST
- WALL_SIGN# Whether or not any block can be used with ServerSigns (overrides 'blocks' list)any_block: true# The language key which should be used to find the languages file# For example, 'en' will resolve to the 'ServerSigns/translations/en.yml' filelanguage: 'en'# The prefix used in most ServerSigns messagesmessage_prefix: '&2[ServerSigns]'# The colour for most ServerSigns messagesmessage_colour: '&e'# Whether or not Vault should be used for permissions grantingvault_grant: true# The command to execute from console for setting permissions without Vaultpermission_add_command: 'pex user <player> add <permission>'# The command to execute from console for removing permissions without Vaultpermission_remove_command: 'pex user <player> remove <permission>'# Whether or not admins must be sneaking to destroy ServerSignssneak_to_destroy: true# Whether or not to display a message to players when funds are removed from accountshow_funds_removed_message: true# The currency string or symbol for use in messagescurrency_string: 'dollars'# Whether or not the plugin should announce ServerSigns developers joining your serverbroadcast_developers: true# Whether or not the plugin should automatically check for the latest version and download itcheck_for_updates: true# Whether command logging to the console should be disableddisable_command_logging: false# Whether the plugin should listen for left clicks as well as right clicks for ServerSign activation# This option must be enabled to allow ServerSigns to execute different commands for left & right clicksallow_left_clicking: false# Whether funds remove via /svs setprice should be sent to a server banksend_payments_to_bank: false# The server bank name (used if send_payments_to_bank is set to true)deposit_bank_name: 'server'# Whether the Player#chat() function should be used instead of Player#performCommand() for commands# If enabled, this means commands executed through ServerSigns will fire the command pre-process eventalternate_command_dispatching: false# Whether or not you want to opt-out of Metrics statistic gathering through www.mcstats.orgmetrics_opt_out: false# A list of commands which cannot be attached to ServerSigns (to prevent console-only command exploits)blocked_commands:
- 'op'
- 'deop'
- 'stop'# Defines the task delay threshold (in seconds) above which tasks will be persisted to disktask_persist_threshold: 10

Most Common Block Values

blocks: # Default:
- SIGN_POST
- WALL_SIGN# Redstone activators:
- STONE_BUTTON
- WOOD_BUTTON
- LEVER# Pressure plates
- GOLD_PLATE
- IRON_PLATE
- STONE_PLATE
- WOODEN_PLATE# Doors and Gates
- ACACIA_DOOR
- BIRCH_DOOR
- DARK_OAK_DOOR
- JUNGLE_DOOR
- SPRUCE_DOOR
- TRAP_DOOR
- WOODEN_DOOR
- ACACIA_FENCE_GATE
- BIRCH_FENCE_GATE
- FENCE_GATE
- DARK_OAK_FENCE_GATE
- JUNGLE_FENCE_GATE
- SPRUCE_FENCE_GATE# Chests
- TRAPPED_CHEST
- ENDER_CHEST
- CHEST# Miscellaneous 
- BREWING_STAND
- ENCHANTMENT_TABLE
- CAULDRON
- ANVIL

Default values for blocks

When the config file is generated for the first time (or when remove it), it will generate the correct blocks for your current minecraft version.

1.9 -> 1.12

blocks:
- SIGN_POST
- WALL_SIGN

1.13

blocks:
- SIGN
- WALL_SIGN

1.14+

blocks:
- ACACIA_SIGN
- ACACIA_WALL_SIGN
- BIRCH_SIGN
- BIRCH_WALL_SIGN
- DARK_OAK_SIGN
- DARK_OAK_WALL_SIGN
- JUNGLE_SIGN
- JUNGLE_WALL_SIGN
- OAK_SIGN
- OAK_WALL_SIGN
- SPRUCE_SIGN
- SPRUCE_WALL_SIGN

Translations

The translations folder (located at plugins/ServerSigns/translations) contains all the language files used in the translations system for ServerSigns messages. ServerSigns will load the language file that corresponds with the language value defined in the config.yml.

Defaults

The plugin will generate (and overwrite) the supported default translation files ending in _default.yml on each server restart. Any unsupported languages with an _default.yml file present will be discarded. You should never alter the default files.

Custom Translation Files

It is very easy to create a custom translation file for ServerSigns to use - all you need to do is create a copy of en_default.yml (or any other default file) and rename the file to .yml (for example, en.yml de.yml fr.yml etc). Now simply edit the newly copied file and change any messages you wish; colour codes are fully supported, and leaving a message blank will cause it to be skipped when sending messages to clients.

The following translations have been created by the community:

External Dependencies

Although ServerSigns does not explicitly require any other plugins to use, it is highly recommended to install Vault and one of the supported Permission/Economy plugins shown. By having Vault on your server it enables ServerSigns to become even more powerful & allows you to manipulate player permissions, groups & economy balances with a variety of tools and functions.

See Also

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Configuration

EpiCanard edited this page Mar 2, 2022 · 2 revisions

Config.yml

# Don't touch this! It might wipe your entire config!!config-version: 2# A list of material names (should be in the Bukkit/Spigot Material enum form)# These materials define the blocks which can be used with ServerSigns# Refer to this page for the list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.htmlblocks:
- SIGN_POST
- WALL_SIGN# Whether or not any block can be used with ServerSigns (overrides 'blocks' list)any_block: true# The language key which should be used to find the languages file# For example, 'en' will resolve to the 'ServerSigns/translations/en.yml' filelanguage: 'en'# The prefix used in most ServerSigns messagesmessage_prefix: '&2[ServerSigns]'# The colour for most ServerSigns messagesmessage_colour: '&e'# Whether or not Vault should be used for permissions grantingvault_grant: true# The command to execute from console for setting permissions without Vaultpermission_add_command: 'pex user <player> add <permission>'# The command to execute from console for removing permissions without Vaultpermission_remove_command: 'pex user <player> remove <permission>'# Whether or not admins must be sneaking to destroy ServerSignssneak_to_destroy: true# Whether or not to display a message to players when funds are removed from accountshow_funds_removed_message: true# The currency string or symbol for use in messagescurrency_string: 'dollars'# Whether or not the plugin should announce ServerSigns developers joining your serverbroadcast_developers: true# Whether or not the plugin should automatically check for the latest version and download itcheck_for_updates: true# Whether command logging to the console should be disableddisable_command_logging: false# Whether the plugin should listen for left clicks as well as right clicks for ServerSign activation# This option must be enabled to allow ServerSigns to execute different commands for left & right clicksallow_left_clicking: false# Whether funds remove via /svs setprice should be sent to a server banksend_payments_to_bank: false# The server bank name (used if send_payments_to_bank is set to true)deposit_bank_name: 'server'# Whether the Player#chat() function should be used instead of Player#performCommand() for commands# If enabled, this means commands executed through ServerSigns will fire the command pre-process eventalternate_command_dispatching: false# Whether or not you want to opt-out of Metrics statistic gathering through www.mcstats.orgmetrics_opt_out: false# A list of commands which cannot be attached to ServerSigns (to prevent console-only command exploits)blocked_commands:
- 'op'
- 'deop'
- 'stop'# Defines the task delay threshold (in seconds) above which tasks will be persisted to disktask_persist_threshold: 10

Most Common Block Values

blocks: # Default:
- SIGN_POST
- WALL_SIGN# Redstone activators:
- STONE_BUTTON
- WOOD_BUTTON
- LEVER# Pressure plates
- GOLD_PLATE
- IRON_PLATE
- STONE_PLATE
- WOODEN_PLATE# Doors and Gates
- ACACIA_DOOR
- BIRCH_DOOR
- DARK_OAK_DOOR
- JUNGLE_DOOR
- SPRUCE_DOOR
- TRAP_DOOR
- WOODEN_DOOR
- ACACIA_FENCE_GATE
- BIRCH_FENCE_GATE
- FENCE_GATE
- DARK_OAK_FENCE_GATE
- JUNGLE_FENCE_GATE
- SPRUCE_FENCE_GATE# Chests
- TRAPPED_CHEST
- ENDER_CHEST
- CHEST# Miscellaneous 
- BREWING_STAND
- ENCHANTMENT_TABLE
- CAULDRON
- ANVIL

Default values for blocks

When the config file is generated for the first time (or when remove it), it will generate the correct blocks for your current minecraft version.

1.9 -> 1.12

blocks:
- SIGN_POST
- WALL_SIGN

1.13

blocks:
- SIGN
- WALL_SIGN

1.14+

blocks:
- ACACIA_SIGN
- ACACIA_WALL_SIGN
- BIRCH_SIGN
- BIRCH_WALL_SIGN
- DARK_OAK_SIGN
- DARK_OAK_WALL_SIGN
- JUNGLE_SIGN
- JUNGLE_WALL_SIGN
- OAK_SIGN
- OAK_WALL_SIGN
- SPRUCE_SIGN
- SPRUCE_WALL_SIGN

Translations

The translations folder (located at plugins/ServerSigns/translations) contains all the language files used in the translations system for ServerSigns messages. ServerSigns will load the language file that corresponds with the language value defined in the config.yml.

Defaults

The plugin will generate (and overwrite) the supported default translation files ending in _default.yml on each server restart. Any unsupported languages with an _default.yml file present will be discarded. You should never alter the default files.

Custom Translation Files

It is very easy to create a custom translation file for ServerSigns to use - all you need to do is create a copy of en_default.yml (or any other default file) and rename the file to .yml (for example, en.yml de.yml fr.yml etc). Now simply edit the newly copied file and change any messages you wish; colour codes are fully supported, and leaving a message blank will cause it to be skipped when sending messages to clients.

The following translations have been created by the community:

External Dependencies

Although ServerSigns does not explicitly require any other plugins to use, it is highly recommended to install Vault and one of the supported Permission/Economy plugins shown. By having Vault on your server it enables ServerSigns to become even more powerful & allows you to manipulate player permissions, groups & economy balances with a variety of tools and functions.

See Also

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Configuration

EpiCanard edited this page Mar 2, 2022 · 2 revisions

Config.yml

# Don't touch this! It might wipe your entire config!!config-version: 2# A list of material names (should be in the Bukkit/Spigot Material enum form)# These materials define the blocks which can be used with ServerSigns# Refer to this page for the list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.htmlblocks:
- SIGN_POST
- WALL_SIGN# Whether or not any block can be used with ServerSigns (overrides 'blocks' list)any_block: true# The language key which should be used to find the languages file# For example, 'en' will resolve to the 'ServerSigns/translations/en.yml' filelanguage: 'en'# The prefix used in most ServerSigns messagesmessage_prefix: '&2[ServerSigns]'# The colour for most ServerSigns messagesmessage_colour: '&e'# Whether or not Vault should be used for permissions grantingvault_grant: true# The command to execute from console for setting permissions without Vaultpermission_add_command: 'pex user <player> add <permission>'# The command to execute from console for removing permissions without Vaultpermission_remove_command: 'pex user <player> remove <permission>'# Whether or not admins must be sneaking to destroy ServerSignssneak_to_destroy: true# Whether or not to display a message to players when funds are removed from accountshow_funds_removed_message: true# The currency string or symbol for use in messagescurrency_string: 'dollars'# Whether or not the plugin should announce ServerSigns developers joining your serverbroadcast_developers: true# Whether or not the plugin should automatically check for the latest version and download itcheck_for_updates: true# Whether command logging to the console should be disableddisable_command_logging: false# Whether the plugin should listen for left clicks as well as right clicks for ServerSign activation# This option must be enabled to allow ServerSigns to execute different commands for left & right clicksallow_left_clicking: false# Whether funds remove via /svs setprice should be sent to a server banksend_payments_to_bank: false# The server bank name (used if send_payments_to_bank is set to true)deposit_bank_name: 'server'# Whether the Player#chat() function should be used instead of Player#performCommand() for commands# If enabled, this means commands executed through ServerSigns will fire the command pre-process eventalternate_command_dispatching: false# Whether or not you want to opt-out of Metrics statistic gathering through www.mcstats.orgmetrics_opt_out: false# A list of commands which cannot be attached to ServerSigns (to prevent console-only command exploits)blocked_commands:
- 'op'
- 'deop'
- 'stop'# Defines the task delay threshold (in seconds) above which tasks will be persisted to disktask_persist_threshold: 10

Most Common Block Values

blocks: # Default:
- SIGN_POST
- WALL_SIGN# Redstone activators:
- STONE_BUTTON
- WOOD_BUTTON
- LEVER# Pressure plates
- GOLD_PLATE
- IRON_PLATE
- STONE_PLATE
- WOODEN_PLATE# Doors and Gates
- ACACIA_DOOR
- BIRCH_DOOR
- DARK_OAK_DOOR
- JUNGLE_DOOR
- SPRUCE_DOOR
- TRAP_DOOR
- WOODEN_DOOR
- ACACIA_FENCE_GATE
- BIRCH_FENCE_GATE
- FENCE_GATE
- DARK_OAK_FENCE_GATE
- JUNGLE_FENCE_GATE
- SPRUCE_FENCE_GATE# Chests
- TRAPPED_CHEST
- ENDER_CHEST
- CHEST# Miscellaneous 
- BREWING_STAND
- ENCHANTMENT_TABLE
- CAULDRON
- ANVIL

Default values for blocks

When the config file is generated for the first time (or when remove it), it will generate the correct blocks for your current minecraft version.

1.9 -> 1.12

blocks:
- SIGN_POST
- WALL_SIGN

1.13

blocks:
- SIGN
- WALL_SIGN

1.14+

blocks:
- ACACIA_SIGN
- ACACIA_WALL_SIGN
- BIRCH_SIGN
- BIRCH_WALL_SIGN
- DARK_OAK_SIGN
- DARK_OAK_WALL_SIGN
- JUNGLE_SIGN
- JUNGLE_WALL_SIGN
- OAK_SIGN
- OAK_WALL_SIGN
- SPRUCE_SIGN
- SPRUCE_WALL_SIGN

Translations

The translations folder (located at plugins/ServerSigns/translations) contains all the language files used in the translations system for ServerSigns messages. ServerSigns will load the language file that corresponds with the language value defined in the config.yml.

Defaults

The plugin will generate (and overwrite) the supported default translation files ending in _default.yml on each server restart. Any unsupported languages with an _default.yml file present will be discarded. You should never alter the default files.

Custom Translation Files

It is very easy to create a custom translation file for ServerSigns to use - all you need to do is create a copy of en_default.yml (or any other default file) and rename the file to .yml (for example, en.yml de.yml fr.yml etc). Now simply edit the newly copied file and change any messages you wish; colour codes are fully supported, and leaving a message blank will cause it to be skipped when sending messages to clients.

The following translations have been created by the community:

External Dependencies

Although ServerSigns does not explicitly require any other plugins to use, it is highly recommended to install Vault and one of the supported Permission/Economy plugins shown. By having Vault on your server it enables ServerSigns to become even more powerful & allows you to manipulate player permissions, groups & economy balances with a variety of tools and functions.

See Also

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Configuration

EpiCanard edited this page Mar 2, 2022 · 2 revisions

Config.yml

# Don't touch this! It might wipe your entire config!!config-version: 2# A list of material names (should be in the Bukkit/Spigot Material enum form)# These materials define the blocks which can be used with ServerSigns# Refer to this page for the list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.htmlblocks:
- SIGN_POST
- WALL_SIGN# Whether or not any block can be used with ServerSigns (overrides 'blocks' list)any_block: true# The language key which should be used to find the languages file# For example, 'en' will resolve to the 'ServerSigns/translations/en.yml' filelanguage: 'en'# The prefix used in most ServerSigns messagesmessage_prefix: '&2[ServerSigns]'# The colour for most ServerSigns messagesmessage_colour: '&e'# Whether or not Vault should be used for permissions grantingvault_grant: true# The command to execute from console for setting permissions without Vaultpermission_add_command: 'pex user <player> add <permission>'# The command to execute from console for removing permissions without Vaultpermission_remove_command: 'pex user <player> remove <permission>'# Whether or not admins must be sneaking to destroy ServerSignssneak_to_destroy: true# Whether or not to display a message to players when funds are removed from accountshow_funds_removed_message: true# The currency string or symbol for use in messagescurrency_string: 'dollars'# Whether or not the plugin should announce ServerSigns developers joining your serverbroadcast_developers: true# Whether or not the plugin should automatically check for the latest version and download itcheck_for_updates: true# Whether command logging to the console should be disableddisable_command_logging: false# Whether the plugin should listen for left clicks as well as right clicks for ServerSign activation# This option must be enabled to allow ServerSigns to execute different commands for left & right clicksallow_left_clicking: false# Whether funds remove via /svs setprice should be sent to a server banksend_payments_to_bank: false# The server bank name (used if send_payments_to_bank is set to true)deposit_bank_name: 'server'# Whether the Player#chat() function should be used instead of Player#performCommand() for commands# If enabled, this means commands executed through ServerSigns will fire the command pre-process eventalternate_command_dispatching: false# Whether or not you want to opt-out of Metrics statistic gathering through www.mcstats.orgmetrics_opt_out: false# A list of commands which cannot be attached to ServerSigns (to prevent console-only command exploits)blocked_commands:
- 'op'
- 'deop'
- 'stop'# Defines the task delay threshold (in seconds) above which tasks will be persisted to disktask_persist_threshold: 10

Most Common Block Values

blocks: # Default:
- SIGN_POST
- WALL_SIGN# Redstone activators:
- STONE_BUTTON
- WOOD_BUTTON
- LEVER# Pressure plates
- GOLD_PLATE
- IRON_PLATE
- STONE_PLATE
- WOODEN_PLATE# Doors and Gates
- ACACIA_DOOR
- BIRCH_DOOR
- DARK_OAK_DOOR
- JUNGLE_DOOR
- SPRUCE_DOOR
- TRAP_DOOR
- WOODEN_DOOR
- ACACIA_FENCE_GATE
- BIRCH_FENCE_GATE
- FENCE_GATE
- DARK_OAK_FENCE_GATE
- JUNGLE_FENCE_GATE
- SPRUCE_FENCE_GATE# Chests
- TRAPPED_CHEST
- ENDER_CHEST
- CHEST# Miscellaneous 
- BREWING_STAND
- ENCHANTMENT_TABLE
- CAULDRON
- ANVIL

Default values for blocks

When the config file is generated for the first time (or when remove it), it will generate the correct blocks for your current minecraft version.

1.9 -> 1.12

blocks:
- SIGN_POST
- WALL_SIGN

1.13

blocks:
- SIGN
- WALL_SIGN

1.14+

blocks:
- ACACIA_SIGN
- ACACIA_WALL_SIGN
- BIRCH_SIGN
- BIRCH_WALL_SIGN
- DARK_OAK_SIGN
- DARK_OAK_WALL_SIGN
- JUNGLE_SIGN
- JUNGLE_WALL_SIGN
- OAK_SIGN
- OAK_WALL_SIGN
- SPRUCE_SIGN
- SPRUCE_WALL_SIGN

Translations

The translations folder (located at plugins/ServerSigns/translations) contains all the language files used in the translations system for ServerSigns messages. ServerSigns will load the language file that corresponds with the language value defined in the config.yml.

Defaults

The plugin will generate (and overwrite) the supported default translation files ending in _default.yml on each server restart. Any unsupported languages with an _default.yml file present will be discarded. You should never alter the default files.

Custom Translation Files

It is very easy to create a custom translation file for ServerSigns to use - all you need to do is create a copy of en_default.yml (or any other default file) and rename the file to .yml (for example, en.yml de.yml fr.yml etc). Now simply edit the newly copied file and change any messages you wish; colour codes are fully supported, and leaving a message blank will cause it to be skipped when sending messages to clients.

The following translations have been created by the community:

External Dependencies

Although ServerSigns does not explicitly require any other plugins to use, it is highly recommended to install Vault and one of the supported Permission/Economy plugins shown. By having Vault on your server it enables ServerSigns to become even more powerful & allows you to manipulate player permissions, groups & economy balances with a variety of tools and functions.

See Also

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Configuration

EpiCanard edited this page Mar 2, 2022 · 2 revisions

Config.yml

# Don't touch this! It might wipe your entire config!!config-version: 2# A list of material names (should be in the Bukkit/Spigot Material enum form)# These materials define the blocks which can be used with ServerSigns# Refer to this page for the list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.htmlblocks:
- SIGN_POST
- WALL_SIGN# Whether or not any block can be used with ServerSigns (overrides 'blocks' list)any_block: true# The language key which should be used to find the languages file# For example, 'en' will resolve to the 'ServerSigns/translations/en.yml' filelanguage: 'en'# The prefix used in most ServerSigns messagesmessage_prefix: '&2[ServerSigns]'# The colour for most ServerSigns messagesmessage_colour: '&e'# Whether or not Vault should be used for permissions grantingvault_grant: true# The command to execute from console for setting permissions without Vaultpermission_add_command: 'pex user <player> add <permission>'# The command to execute from console for removing permissions without Vaultpermission_remove_command: 'pex user <player> remove <permission>'# Whether or not admins must be sneaking to destroy ServerSignssneak_to_destroy: true# Whether or not to display a message to players when funds are removed from accountshow_funds_removed_message: true# The currency string or symbol for use in messagescurrency_string: 'dollars'# Whether or not the plugin should announce ServerSigns developers joining your serverbroadcast_developers: true# Whether or not the plugin should automatically check for the latest version and download itcheck_for_updates: true# Whether command logging to the console should be disableddisable_command_logging: false# Whether the plugin should listen for left clicks as well as right clicks for ServerSign activation# This option must be enabled to allow ServerSigns to execute different commands for left & right clicksallow_left_clicking: false# Whether funds remove via /svs setprice should be sent to a server banksend_payments_to_bank: false# The server bank name (used if send_payments_to_bank is set to true)deposit_bank_name: 'server'# Whether the Player#chat() function should be used instead of Player#performCommand() for commands# If enabled, this means commands executed through ServerSigns will fire the command pre-process eventalternate_command_dispatching: false# Whether or not you want to opt-out of Metrics statistic gathering through www.mcstats.orgmetrics_opt_out: false# A list of commands which cannot be attached to ServerSigns (to prevent console-only command exploits)blocked_commands:
- 'op'
- 'deop'
- 'stop'# Defines the task delay threshold (in seconds) above which tasks will be persisted to disktask_persist_threshold: 10

Most Common Block Values

blocks: # Default:
- SIGN_POST
- WALL_SIGN# Redstone activators:
- STONE_BUTTON
- WOOD_BUTTON
- LEVER# Pressure plates
- GOLD_PLATE
- IRON_PLATE
- STONE_PLATE
- WOODEN_PLATE# Doors and Gates
- ACACIA_DOOR
- BIRCH_DOOR
- DARK_OAK_DOOR
- JUNGLE_DOOR
- SPRUCE_DOOR
- TRAP_DOOR
- WOODEN_DOOR
- ACACIA_FENCE_GATE
- BIRCH_FENCE_GATE
- FENCE_GATE
- DARK_OAK_FENCE_GATE
- JUNGLE_FENCE_GATE
- SPRUCE_FENCE_GATE# Chests
- TRAPPED_CHEST
- ENDER_CHEST
- CHEST# Miscellaneous 
- BREWING_STAND
- ENCHANTMENT_TABLE
- CAULDRON
- ANVIL

Default values for blocks

When the config file is generated for the first time (or when remove it), it will generate the correct blocks for your current minecraft version.

1.9 -> 1.12

blocks:
- SIGN_POST
- WALL_SIGN

1.13

blocks:
- SIGN
- WALL_SIGN

1.14+

blocks:
- ACACIA_SIGN
- ACACIA_WALL_SIGN
- BIRCH_SIGN
- BIRCH_WALL_SIGN
- DARK_OAK_SIGN
- DARK_OAK_WALL_SIGN
- JUNGLE_SIGN
- JUNGLE_WALL_SIGN
- OAK_SIGN
- OAK_WALL_SIGN
- SPRUCE_SIGN
- SPRUCE_WALL_SIGN

Translations

The translations folder (located at plugins/ServerSigns/translations) contains all the language files used in the translations system for ServerSigns messages. ServerSigns will load the language file that corresponds with the language value defined in the config.yml.

Defaults

The plugin will generate (and overwrite) the supported default translation files ending in _default.yml on each server restart. Any unsupported languages with an _default.yml file present will be discarded. You should never alter the default files.

Custom Translation Files

It is very easy to create a custom translation file for ServerSigns to use - all you need to do is create a copy of en_default.yml (or any other default file) and rename the file to .yml (for example, en.yml de.yml fr.yml etc). Now simply edit the newly copied file and change any messages you wish; colour codes are fully supported, and leaving a message blank will cause it to be skipped when sending messages to clients.

The following translations have been created by the community:

External Dependencies

Although ServerSigns does not explicitly require any other plugins to use, it is highly recommended to install Vault and one of the supported Permission/Economy plugins shown. By having Vault on your server it enables ServerSigns to become even more powerful & allows you to manipulate player permissions, groups & economy balances with a variety of tools and functions.

See Also

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Configuration

EpiCanard edited this page Mar 2, 2022 · 2 revisions

Config.yml

# Don't touch this! It might wipe your entire config!!config-version: 2# A list of material names (should be in the Bukkit/Spigot Material enum form)# These materials define the blocks which can be used with ServerSigns# Refer to this page for the list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.htmlblocks:
- SIGN_POST
- WALL_SIGN# Whether or not any block can be used with ServerSigns (overrides 'blocks' list)any_block: true# The language key which should be used to find the languages file# For example, 'en' will resolve to the 'ServerSigns/translations/en.yml' filelanguage: 'en'# The prefix used in most ServerSigns messagesmessage_prefix: '&2[ServerSigns]'# The colour for most ServerSigns messagesmessage_colour: '&e'# Whether or not Vault should be used for permissions grantingvault_grant: true# The command to execute from console for setting permissions without Vaultpermission_add_command: 'pex user <player> add <permission>'# The command to execute from console for removing permissions without Vaultpermission_remove_command: 'pex user <player> remove <permission>'# Whether or not admins must be sneaking to destroy ServerSignssneak_to_destroy: true# Whether or not to display a message to players when funds are removed from accountshow_funds_removed_message: true# The currency string or symbol for use in messagescurrency_string: 'dollars'# Whether or not the plugin should announce ServerSigns developers joining your serverbroadcast_developers: true# Whether or not the plugin should automatically check for the latest version and download itcheck_for_updates: true# Whether command logging to the console should be disableddisable_command_logging: false# Whether the plugin should listen for left clicks as well as right clicks for ServerSign activation# This option must be enabled to allow ServerSigns to execute different commands for left & right clicksallow_left_clicking: false# Whether funds remove via /svs setprice should be sent to a server banksend_payments_to_bank: false# The server bank name (used if send_payments_to_bank is set to true)deposit_bank_name: 'server'# Whether the Player#chat() function should be used instead of Player#performCommand() for commands# If enabled, this means commands executed through ServerSigns will fire the command pre-process eventalternate_command_dispatching: false# Whether or not you want to opt-out of Metrics statistic gathering through www.mcstats.orgmetrics_opt_out: false# A list of commands which cannot be attached to ServerSigns (to prevent console-only command exploits)blocked_commands:
- 'op'
- 'deop'
- 'stop'# Defines the task delay threshold (in seconds) above which tasks will be persisted to disktask_persist_threshold: 10

Most Common Block Values

blocks: # Default:
- SIGN_POST
- WALL_SIGN# Redstone activators:
- STONE_BUTTON
- WOOD_BUTTON
- LEVER# Pressure plates
- GOLD_PLATE
- IRON_PLATE
- STONE_PLATE
- WOODEN_PLATE# Doors and Gates
- ACACIA_DOOR
- BIRCH_DOOR
- DARK_OAK_DOOR
- JUNGLE_DOOR
- SPRUCE_DOOR
- TRAP_DOOR
- WOODEN_DOOR
- ACACIA_FENCE_GATE
- BIRCH_FENCE_GATE
- FENCE_GATE
- DARK_OAK_FENCE_GATE
- JUNGLE_FENCE_GATE
- SPRUCE_FENCE_GATE# Chests
- TRAPPED_CHEST
- ENDER_CHEST
- CHEST# Miscellaneous 
- BREWING_STAND
- ENCHANTMENT_TABLE
- CAULDRON
- ANVIL

Default values for blocks

When the config file is generated for the first time (or when remove it), it will generate the correct blocks for your current minecraft version.

1.9 -> 1.12

blocks:
- SIGN_POST
- WALL_SIGN

1.13

blocks:
- SIGN
- WALL_SIGN

1.14+

blocks:
- ACACIA_SIGN
- ACACIA_WALL_SIGN
- BIRCH_SIGN
- BIRCH_WALL_SIGN
- DARK_OAK_SIGN
- DARK_OAK_WALL_SIGN
- JUNGLE_SIGN
- JUNGLE_WALL_SIGN
- OAK_SIGN
- OAK_WALL_SIGN
- SPRUCE_SIGN
- SPRUCE_WALL_SIGN

Translations

The translations folder (located at plugins/ServerSigns/translations) contains all the language files used in the translations system for ServerSigns messages. ServerSigns will load the language file that corresponds with the language value defined in the config.yml.

Defaults

The plugin will generate (and overwrite) the supported default translation files ending in _default.yml on each server restart. Any unsupported languages with an _default.yml file present will be discarded. You should never alter the default files.

Custom Translation Files

It is very easy to create a custom translation file for ServerSigns to use - all you need to do is create a copy of en_default.yml (or any other default file) and rename the file to .yml (for example, en.yml de.yml fr.yml etc). Now simply edit the newly copied file and change any messages you wish; colour codes are fully supported, and leaving a message blank will cause it to be skipped when sending messages to clients.

The following translations have been created by the community:

External Dependencies

Although ServerSigns does not explicitly require any other plugins to use, it is highly recommended to install Vault and one of the supported Permission/Economy plugins shown. By having Vault on your server it enables ServerSigns to become even more powerful & allows you to manipulate player permissions, groups & economy balances with a variety of tools and functions.

See Also

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