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22 changes: 17 additions & 5 deletions src/engine/Core.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -8,11 +8,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

import screen.GameScreen;
import screen.HighScoreScreen;
import screen.ScoreScreen;
import screen.Screen;
import screen.TitleScreen;
import screen.*;

/**
* Implements core game logic.
Expand DownExpand Up@@ -172,6 +168,22 @@ public static void main(final String[] args) {
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing high score screen.");
break;
case 4:
// Help.
currentScreen = new HelpScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " help screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing help screen.");
break;
case 5:
// Settings.
currentScreen = new SettingsScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " settings screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing settings screen.");
break;
default:
break;
}
Expand Down
100 changes: 89 additions & 11 deletions src/engine/DrawManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -283,15 +283,18 @@ public void drawHorizontalLine(final Screen screen, final int positionY) {
*/
public void drawTitle(final Screen screen) {
String titleString = "Invaders";
String instructionsString =
"select with w+s / arrows, confirm with space";
String[] instructionsStrings = {"Select with w+s / arrows", "Confirm with space"};
int i = 0;

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 2);
for (String instructionString : instructionsStrings) {
drawCenteredRegularString(screen, instructionString,
screen.getHeight() * 4 / 15 + fontRegularMetrics.getHeight() * 2 * i);
i++;
}

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, titleString, screen.getHeight() / 3);
drawCenteredBigString(screen, titleString, screen.getHeight() / 6);
}

/**
Expand All@@ -305,26 +308,40 @@ public void drawTitle(final Screen screen) {
public void drawMenu(final Screen screen, final int option) {
String playString = "Play";
String highScoresString = "High scores";
String exitString = "exit";
String helpString = "Help";
String settingsString = "Settings";
String exitString = "Exit";

if (option == 2)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, playString,
screen.getHeight() / 3 * 2);
screen.getHeight() * 11 / 20);
if (option == 3)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, highScoresString, screen.getHeight()
/ 3 * 2 + fontRegularMetrics.getHeight() * 2);
drawCenteredRegularString(screen, highScoresString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 2);
if (option == 4)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, helpString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 4);
if (option == 5)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, settingsString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 6);
if (option == 0)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, exitString, screen.getHeight() / 3
* 2 + fontRegularMetrics.getHeight() * 4);
drawCenteredRegularString(screen, exitString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 8);
}

/**
Expand DownExpand Up@@ -487,6 +504,67 @@ public void drawHighScores(final Screen screen,
}
}

/**
* Draws help screen
*
* @param screen
* Screen to draw on.
*/
public void drawHelp(final Screen screen) {
String helpString = "Help";
String instructionsString = "Press Space to return";
String[] rule1 = {"Press the arrow keys", "(or the A or D keys)", "to move your ship"};
String[] rule2 = {"Press space to shoot", "missiles at the enemy ships"};
String[] rule3 = {"Avoid the missiles shot", "by the enemy ships"};
String[] rule4 = {"The color of an enemy ship", "depends on their remaining", "health points"};
String[][] rules = {rule1, rule2, rule3, rule4};
int i = 0;
int j = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, helpString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 5);

backBufferGraphics.setColor(Color.WHITE);
for (String[] rule : rules) {
for (String ruleString : rule) {
drawCenteredRegularString(screen, ruleString,
screen.getHeight() * 3 / 10
+ fontRegularMetrics.getHeight() * i
+ fontRegularMetrics.getHeight() * 2 * j);
i++;
}
j++;
}
}

/**
* Draws settings screen
*
* @param screen
* Screen to draw on.
*/
public void drawSettings(final Screen screen) {
String settingsString = "Settings";
String[] instructionsStrings = {"Press Space to return", "Use the arrow keys to", "enable/disable settings"};
int i = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, settingsString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
for (String instructionsString : instructionsStrings) {
drawCenteredRegularString(screen, instructionsString,
(int) (screen.getHeight() / 5 + Math.round(fontRegularMetrics.getHeight() * 1.5 * i)));
i++;
}

backBufferGraphics.setColor(Color.WHITE);
}

/**
* Draws a centered string on regular font.
*
Expand Down
64 changes: 64 additions & 0 deletions src/screen/HelpScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class HelpScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public HelpScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawHelp(this);

drawManager.completeDrawing(this);
}
}
64 changes: 64 additions & 0 deletions src/screen/SettingsScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class SettingsScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public SettingsScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawSettings(this);

drawManager.completeDrawing(this);
}
}
4 changes: 2 additions & 2 deletions src/screen/TitleScreen.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -77,7 +77,7 @@ protected final void update() {
* Shifts the focus to the next menu item.
*/
private void nextMenuItem() {
if (this.returnCode == 3)
if (this.returnCode == 5)
this.returnCode = 0;
else if (this.returnCode == 0)
this.returnCode = 2;
Expand All@@ -90,7 +90,7 @@ else if (this.returnCode == 0)
*/
private void previousMenuItem() {
if (this.returnCode == 0)
this.returnCode = 3;
this.returnCode = 5;
else if (this.returnCode == 2)
this.returnCode = 0;
else
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Add help screen by eliasb1 · Pull Request #10 · setb2021/Invaders · GitHub
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22 changes: 17 additions & 5 deletions src/engine/Core.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -8,11 +8,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

import screen.GameScreen;
import screen.HighScoreScreen;
import screen.ScoreScreen;
import screen.Screen;
import screen.TitleScreen;
import screen.*;

/**
* Implements core game logic.
Expand DownExpand Up@@ -172,6 +168,22 @@ public static void main(final String[] args) {
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing high score screen.");
break;
case 4:
// Help.
currentScreen = new HelpScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " help screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing help screen.");
break;
case 5:
// Settings.
currentScreen = new SettingsScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " settings screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing settings screen.");
break;
default:
break;
}
Expand Down
100 changes: 89 additions & 11 deletions src/engine/DrawManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -283,15 +283,18 @@ public void drawHorizontalLine(final Screen screen, final int positionY) {
*/
public void drawTitle(final Screen screen) {
String titleString = "Invaders";
String instructionsString =
"select with w+s / arrows, confirm with space";
String[] instructionsStrings = {"Select with w+s / arrows", "Confirm with space"};
int i = 0;

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 2);
for (String instructionString : instructionsStrings) {
drawCenteredRegularString(screen, instructionString,
screen.getHeight() * 4 / 15 + fontRegularMetrics.getHeight() * 2 * i);
i++;
}

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, titleString, screen.getHeight() / 3);
drawCenteredBigString(screen, titleString, screen.getHeight() / 6);
}

/**
Expand All@@ -305,26 +308,40 @@ public void drawTitle(final Screen screen) {
public void drawMenu(final Screen screen, final int option) {
String playString = "Play";
String highScoresString = "High scores";
String exitString = "exit";
String helpString = "Help";
String settingsString = "Settings";
String exitString = "Exit";

if (option == 2)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, playString,
screen.getHeight() / 3 * 2);
screen.getHeight() * 11 / 20);
if (option == 3)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, highScoresString, screen.getHeight()
/ 3 * 2 + fontRegularMetrics.getHeight() * 2);
drawCenteredRegularString(screen, highScoresString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 2);
if (option == 4)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, helpString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 4);
if (option == 5)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, settingsString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 6);
if (option == 0)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, exitString, screen.getHeight() / 3
* 2 + fontRegularMetrics.getHeight() * 4);
drawCenteredRegularString(screen, exitString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 8);
}

/**
Expand DownExpand Up@@ -487,6 +504,67 @@ public void drawHighScores(final Screen screen,
}
}

/**
* Draws help screen
*
* @param screen
* Screen to draw on.
*/
public void drawHelp(final Screen screen) {
String helpString = "Help";
String instructionsString = "Press Space to return";
String[] rule1 = {"Press the arrow keys", "(or the A or D keys)", "to move your ship"};
String[] rule2 = {"Press space to shoot", "missiles at the enemy ships"};
String[] rule3 = {"Avoid the missiles shot", "by the enemy ships"};
String[] rule4 = {"The color of an enemy ship", "depends on their remaining", "health points"};
String[][] rules = {rule1, rule2, rule3, rule4};
int i = 0;
int j = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, helpString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 5);

backBufferGraphics.setColor(Color.WHITE);
for (String[] rule : rules) {
for (String ruleString : rule) {
drawCenteredRegularString(screen, ruleString,
screen.getHeight() * 3 / 10
+ fontRegularMetrics.getHeight() * i
+ fontRegularMetrics.getHeight() * 2 * j);
i++;
}
j++;
}
}

/**
* Draws settings screen
*
* @param screen
* Screen to draw on.
*/
public void drawSettings(final Screen screen) {
String settingsString = "Settings";
String[] instructionsStrings = {"Press Space to return", "Use the arrow keys to", "enable/disable settings"};
int i = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, settingsString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
for (String instructionsString : instructionsStrings) {
drawCenteredRegularString(screen, instructionsString,
(int) (screen.getHeight() / 5 + Math.round(fontRegularMetrics.getHeight() * 1.5 * i)));
i++;
}

backBufferGraphics.setColor(Color.WHITE);
}

/**
* Draws a centered string on regular font.
*
Expand Down
64 changes: 64 additions & 0 deletions src/screen/HelpScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class HelpScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public HelpScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawHelp(this);

drawManager.completeDrawing(this);
}
}
64 changes: 64 additions & 0 deletions src/screen/SettingsScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class SettingsScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public SettingsScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawSettings(this);

drawManager.completeDrawing(this);
}
}
4 changes: 2 additions & 2 deletions src/screen/TitleScreen.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -77,7 +77,7 @@ protected final void update() {
* Shifts the focus to the next menu item.
*/
private void nextMenuItem() {
if (this.returnCode == 3)
if (this.returnCode == 5)
this.returnCode = 0;
else if (this.returnCode == 0)
this.returnCode = 2;
Expand All@@ -90,7 +90,7 @@ else if (this.returnCode == 0)
*/
private void previousMenuItem() {
if (this.returnCode == 0)
this.returnCode = 3;
this.returnCode = 5;
else if (this.returnCode == 2)
this.returnCode = 0;
else
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add help screen by eliasb1 · Pull Request #10 · setb2021/Invaders · GitHub
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22 changes: 17 additions & 5 deletions src/engine/Core.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -8,11 +8,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

import screen.GameScreen;
import screen.HighScoreScreen;
import screen.ScoreScreen;
import screen.Screen;
import screen.TitleScreen;
import screen.*;

/**
* Implements core game logic.
Expand DownExpand Up@@ -172,6 +168,22 @@ public static void main(final String[] args) {
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing high score screen.");
break;
case 4:
// Help.
currentScreen = new HelpScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " help screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing help screen.");
break;
case 5:
// Settings.
currentScreen = new SettingsScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " settings screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing settings screen.");
break;
default:
break;
}
Expand Down
100 changes: 89 additions & 11 deletions src/engine/DrawManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -283,15 +283,18 @@ public void drawHorizontalLine(final Screen screen, final int positionY) {
*/
public void drawTitle(final Screen screen) {
String titleString = "Invaders";
String instructionsString =
"select with w+s / arrows, confirm with space";
String[] instructionsStrings = {"Select with w+s / arrows", "Confirm with space"};
int i = 0;

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 2);
for (String instructionString : instructionsStrings) {
drawCenteredRegularString(screen, instructionString,
screen.getHeight() * 4 / 15 + fontRegularMetrics.getHeight() * 2 * i);
i++;
}

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, titleString, screen.getHeight() / 3);
drawCenteredBigString(screen, titleString, screen.getHeight() / 6);
}

/**
Expand All@@ -305,26 +308,40 @@ public void drawTitle(final Screen screen) {
public void drawMenu(final Screen screen, final int option) {
String playString = "Play";
String highScoresString = "High scores";
String exitString = "exit";
String helpString = "Help";
String settingsString = "Settings";
String exitString = "Exit";

if (option == 2)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, playString,
screen.getHeight() / 3 * 2);
screen.getHeight() * 11 / 20);
if (option == 3)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, highScoresString, screen.getHeight()
/ 3 * 2 + fontRegularMetrics.getHeight() * 2);
drawCenteredRegularString(screen, highScoresString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 2);
if (option == 4)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, helpString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 4);
if (option == 5)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, settingsString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 6);
if (option == 0)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, exitString, screen.getHeight() / 3
* 2 + fontRegularMetrics.getHeight() * 4);
drawCenteredRegularString(screen, exitString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 8);
}

/**
Expand DownExpand Up@@ -487,6 +504,67 @@ public void drawHighScores(final Screen screen,
}
}

/**
* Draws help screen
*
* @param screen
* Screen to draw on.
*/
public void drawHelp(final Screen screen) {
String helpString = "Help";
String instructionsString = "Press Space to return";
String[] rule1 = {"Press the arrow keys", "(or the A or D keys)", "to move your ship"};
String[] rule2 = {"Press space to shoot", "missiles at the enemy ships"};
String[] rule3 = {"Avoid the missiles shot", "by the enemy ships"};
String[] rule4 = {"The color of an enemy ship", "depends on their remaining", "health points"};
String[][] rules = {rule1, rule2, rule3, rule4};
int i = 0;
int j = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, helpString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 5);

backBufferGraphics.setColor(Color.WHITE);
for (String[] rule : rules) {
for (String ruleString : rule) {
drawCenteredRegularString(screen, ruleString,
screen.getHeight() * 3 / 10
+ fontRegularMetrics.getHeight() * i
+ fontRegularMetrics.getHeight() * 2 * j);
i++;
}
j++;
}
}

/**
* Draws settings screen
*
* @param screen
* Screen to draw on.
*/
public void drawSettings(final Screen screen) {
String settingsString = "Settings";
String[] instructionsStrings = {"Press Space to return", "Use the arrow keys to", "enable/disable settings"};
int i = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, settingsString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
for (String instructionsString : instructionsStrings) {
drawCenteredRegularString(screen, instructionsString,
(int) (screen.getHeight() / 5 + Math.round(fontRegularMetrics.getHeight() * 1.5 * i)));
i++;
}

backBufferGraphics.setColor(Color.WHITE);
}

/**
* Draws a centered string on regular font.
*
Expand Down
64 changes: 64 additions & 0 deletions src/screen/HelpScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class HelpScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public HelpScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawHelp(this);

drawManager.completeDrawing(this);
}
}
64 changes: 64 additions & 0 deletions src/screen/SettingsScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class SettingsScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public SettingsScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawSettings(this);

drawManager.completeDrawing(this);
}
}
4 changes: 2 additions & 2 deletions src/screen/TitleScreen.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -77,7 +77,7 @@ protected final void update() {
* Shifts the focus to the next menu item.
*/
private void nextMenuItem() {
if (this.returnCode == 3)
if (this.returnCode == 5)
this.returnCode = 0;
else if (this.returnCode == 0)
this.returnCode = 2;
Expand All@@ -90,7 +90,7 @@ else if (this.returnCode == 0)
*/
private void previousMenuItem() {
if (this.returnCode == 0)
this.returnCode = 3;
this.returnCode = 5;
else if (this.returnCode == 2)
this.returnCode = 0;
else
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add help screen by eliasb1 · Pull Request #10 · setb2021/Invaders · GitHub
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22 changes: 17 additions & 5 deletions src/engine/Core.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -8,11 +8,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

import screen.GameScreen;
import screen.HighScoreScreen;
import screen.ScoreScreen;
import screen.Screen;
import screen.TitleScreen;
import screen.*;

/**
* Implements core game logic.
Expand DownExpand Up@@ -172,6 +168,22 @@ public static void main(final String[] args) {
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing high score screen.");
break;
case 4:
// Help.
currentScreen = new HelpScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " help screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing help screen.");
break;
case 5:
// Settings.
currentScreen = new SettingsScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " settings screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing settings screen.");
break;
default:
break;
}
Expand Down
100 changes: 89 additions & 11 deletions src/engine/DrawManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -283,15 +283,18 @@ public void drawHorizontalLine(final Screen screen, final int positionY) {
*/
public void drawTitle(final Screen screen) {
String titleString = "Invaders";
String instructionsString =
"select with w+s / arrows, confirm with space";
String[] instructionsStrings = {"Select with w+s / arrows", "Confirm with space"};
int i = 0;

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 2);
for (String instructionString : instructionsStrings) {
drawCenteredRegularString(screen, instructionString,
screen.getHeight() * 4 / 15 + fontRegularMetrics.getHeight() * 2 * i);
i++;
}

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, titleString, screen.getHeight() / 3);
drawCenteredBigString(screen, titleString, screen.getHeight() / 6);
}

/**
Expand All@@ -305,26 +308,40 @@ public void drawTitle(final Screen screen) {
public void drawMenu(final Screen screen, final int option) {
String playString = "Play";
String highScoresString = "High scores";
String exitString = "exit";
String helpString = "Help";
String settingsString = "Settings";
String exitString = "Exit";

if (option == 2)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, playString,
screen.getHeight() / 3 * 2);
screen.getHeight() * 11 / 20);
if (option == 3)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, highScoresString, screen.getHeight()
/ 3 * 2 + fontRegularMetrics.getHeight() * 2);
drawCenteredRegularString(screen, highScoresString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 2);
if (option == 4)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, helpString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 4);
if (option == 5)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, settingsString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 6);
if (option == 0)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, exitString, screen.getHeight() / 3
* 2 + fontRegularMetrics.getHeight() * 4);
drawCenteredRegularString(screen, exitString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 8);
}

/**
Expand DownExpand Up@@ -487,6 +504,67 @@ public void drawHighScores(final Screen screen,
}
}

/**
* Draws help screen
*
* @param screen
* Screen to draw on.
*/
public void drawHelp(final Screen screen) {
String helpString = "Help";
String instructionsString = "Press Space to return";
String[] rule1 = {"Press the arrow keys", "(or the A or D keys)", "to move your ship"};
String[] rule2 = {"Press space to shoot", "missiles at the enemy ships"};
String[] rule3 = {"Avoid the missiles shot", "by the enemy ships"};
String[] rule4 = {"The color of an enemy ship", "depends on their remaining", "health points"};
String[][] rules = {rule1, rule2, rule3, rule4};
int i = 0;
int j = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, helpString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 5);

backBufferGraphics.setColor(Color.WHITE);
for (String[] rule : rules) {
for (String ruleString : rule) {
drawCenteredRegularString(screen, ruleString,
screen.getHeight() * 3 / 10
+ fontRegularMetrics.getHeight() * i
+ fontRegularMetrics.getHeight() * 2 * j);
i++;
}
j++;
}
}

/**
* Draws settings screen
*
* @param screen
* Screen to draw on.
*/
public void drawSettings(final Screen screen) {
String settingsString = "Settings";
String[] instructionsStrings = {"Press Space to return", "Use the arrow keys to", "enable/disable settings"};
int i = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, settingsString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
for (String instructionsString : instructionsStrings) {
drawCenteredRegularString(screen, instructionsString,
(int) (screen.getHeight() / 5 + Math.round(fontRegularMetrics.getHeight() * 1.5 * i)));
i++;
}

backBufferGraphics.setColor(Color.WHITE);
}

/**
* Draws a centered string on regular font.
*
Expand Down
64 changes: 64 additions & 0 deletions src/screen/HelpScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class HelpScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public HelpScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawHelp(this);

drawManager.completeDrawing(this);
}
}
64 changes: 64 additions & 0 deletions src/screen/SettingsScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class SettingsScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public SettingsScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawSettings(this);

drawManager.completeDrawing(this);
}
}
4 changes: 2 additions & 2 deletions src/screen/TitleScreen.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -77,7 +77,7 @@ protected final void update() {
* Shifts the focus to the next menu item.
*/
private void nextMenuItem() {
if (this.returnCode == 3)
if (this.returnCode == 5)
this.returnCode = 0;
else if (this.returnCode == 0)
this.returnCode = 2;
Expand All@@ -90,7 +90,7 @@ else if (this.returnCode == 0)
*/
private void previousMenuItem() {
if (this.returnCode == 0)
this.returnCode = 3;
this.returnCode = 5;
else if (this.returnCode == 2)
this.returnCode = 0;
else
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Add help screen by eliasb1 · Pull Request #10 · setb2021/Invaders · GitHub
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22 changes: 17 additions & 5 deletions src/engine/Core.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -8,11 +8,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

import screen.GameScreen;
import screen.HighScoreScreen;
import screen.ScoreScreen;
import screen.Screen;
import screen.TitleScreen;
import screen.*;

/**
* Implements core game logic.
Expand DownExpand Up@@ -172,6 +168,22 @@ public static void main(final String[] args) {
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing high score screen.");
break;
case 4:
// Help.
currentScreen = new HelpScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " help screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing help screen.");
break;
case 5:
// Settings.
currentScreen = new SettingsScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " settings screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing settings screen.");
break;
default:
break;
}
Expand Down
100 changes: 89 additions & 11 deletions src/engine/DrawManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -283,15 +283,18 @@ public void drawHorizontalLine(final Screen screen, final int positionY) {
*/
public void drawTitle(final Screen screen) {
String titleString = "Invaders";
String instructionsString =
"select with w+s / arrows, confirm with space";
String[] instructionsStrings = {"Select with w+s / arrows", "Confirm with space"};
int i = 0;

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 2);
for (String instructionString : instructionsStrings) {
drawCenteredRegularString(screen, instructionString,
screen.getHeight() * 4 / 15 + fontRegularMetrics.getHeight() * 2 * i);
i++;
}

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, titleString, screen.getHeight() / 3);
drawCenteredBigString(screen, titleString, screen.getHeight() / 6);
}

/**
Expand All@@ -305,26 +308,40 @@ public void drawTitle(final Screen screen) {
public void drawMenu(final Screen screen, final int option) {
String playString = "Play";
String highScoresString = "High scores";
String exitString = "exit";
String helpString = "Help";
String settingsString = "Settings";
String exitString = "Exit";

if (option == 2)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, playString,
screen.getHeight() / 3 * 2);
screen.getHeight() * 11 / 20);
if (option == 3)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, highScoresString, screen.getHeight()
/ 3 * 2 + fontRegularMetrics.getHeight() * 2);
drawCenteredRegularString(screen, highScoresString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 2);
if (option == 4)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, helpString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 4);
if (option == 5)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, settingsString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 6);
if (option == 0)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, exitString, screen.getHeight() / 3
* 2 + fontRegularMetrics.getHeight() * 4);
drawCenteredRegularString(screen, exitString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 8);
}

/**
Expand DownExpand Up@@ -487,6 +504,67 @@ public void drawHighScores(final Screen screen,
}
}

/**
* Draws help screen
*
* @param screen
* Screen to draw on.
*/
public void drawHelp(final Screen screen) {
String helpString = "Help";
String instructionsString = "Press Space to return";
String[] rule1 = {"Press the arrow keys", "(or the A or D keys)", "to move your ship"};
String[] rule2 = {"Press space to shoot", "missiles at the enemy ships"};
String[] rule3 = {"Avoid the missiles shot", "by the enemy ships"};
String[] rule4 = {"The color of an enemy ship", "depends on their remaining", "health points"};
String[][] rules = {rule1, rule2, rule3, rule4};
int i = 0;
int j = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, helpString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 5);

backBufferGraphics.setColor(Color.WHITE);
for (String[] rule : rules) {
for (String ruleString : rule) {
drawCenteredRegularString(screen, ruleString,
screen.getHeight() * 3 / 10
+ fontRegularMetrics.getHeight() * i
+ fontRegularMetrics.getHeight() * 2 * j);
i++;
}
j++;
}
}

/**
* Draws settings screen
*
* @param screen
* Screen to draw on.
*/
public void drawSettings(final Screen screen) {
String settingsString = "Settings";
String[] instructionsStrings = {"Press Space to return", "Use the arrow keys to", "enable/disable settings"};
int i = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, settingsString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
for (String instructionsString : instructionsStrings) {
drawCenteredRegularString(screen, instructionsString,
(int) (screen.getHeight() / 5 + Math.round(fontRegularMetrics.getHeight() * 1.5 * i)));
i++;
}

backBufferGraphics.setColor(Color.WHITE);
}

/**
* Draws a centered string on regular font.
*
Expand Down
64 changes: 64 additions & 0 deletions src/screen/HelpScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class HelpScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public HelpScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawHelp(this);

drawManager.completeDrawing(this);
}
}
64 changes: 64 additions & 0 deletions src/screen/SettingsScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class SettingsScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public SettingsScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawSettings(this);

drawManager.completeDrawing(this);
}
}
4 changes: 2 additions & 2 deletions src/screen/TitleScreen.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -77,7 +77,7 @@ protected final void update() {
* Shifts the focus to the next menu item.
*/
private void nextMenuItem() {
if (this.returnCode == 3)
if (this.returnCode == 5)
this.returnCode = 0;
else if (this.returnCode == 0)
this.returnCode = 2;
Expand All@@ -90,7 +90,7 @@ else if (this.returnCode == 0)
*/
private void previousMenuItem() {
if (this.returnCode == 0)
this.returnCode = 3;
this.returnCode = 5;
else if (this.returnCode == 2)
this.returnCode = 0;
else
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add help screen by eliasb1 · Pull Request #10 · setb2021/Invaders · GitHub
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22 changes: 17 additions & 5 deletions src/engine/Core.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -8,11 +8,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

import screen.GameScreen;
import screen.HighScoreScreen;
import screen.ScoreScreen;
import screen.Screen;
import screen.TitleScreen;
import screen.*;

/**
* Implements core game logic.
Expand DownExpand Up@@ -172,6 +168,22 @@ public static void main(final String[] args) {
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing high score screen.");
break;
case 4:
// Help.
currentScreen = new HelpScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " help screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing help screen.");
break;
case 5:
// Settings.
currentScreen = new SettingsScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " settings screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing settings screen.");
break;
default:
break;
}
Expand Down
100 changes: 89 additions & 11 deletions src/engine/DrawManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -283,15 +283,18 @@ public void drawHorizontalLine(final Screen screen, final int positionY) {
*/
public void drawTitle(final Screen screen) {
String titleString = "Invaders";
String instructionsString =
"select with w+s / arrows, confirm with space";
String[] instructionsStrings = {"Select with w+s / arrows", "Confirm with space"};
int i = 0;

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 2);
for (String instructionString : instructionsStrings) {
drawCenteredRegularString(screen, instructionString,
screen.getHeight() * 4 / 15 + fontRegularMetrics.getHeight() * 2 * i);
i++;
}

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, titleString, screen.getHeight() / 3);
drawCenteredBigString(screen, titleString, screen.getHeight() / 6);
}

/**
Expand All@@ -305,26 +308,40 @@ public void drawTitle(final Screen screen) {
public void drawMenu(final Screen screen, final int option) {
String playString = "Play";
String highScoresString = "High scores";
String exitString = "exit";
String helpString = "Help";
String settingsString = "Settings";
String exitString = "Exit";

if (option == 2)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, playString,
screen.getHeight() / 3 * 2);
screen.getHeight() * 11 / 20);
if (option == 3)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, highScoresString, screen.getHeight()
/ 3 * 2 + fontRegularMetrics.getHeight() * 2);
drawCenteredRegularString(screen, highScoresString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 2);
if (option == 4)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, helpString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 4);
if (option == 5)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, settingsString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 6);
if (option == 0)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, exitString, screen.getHeight() / 3
* 2 + fontRegularMetrics.getHeight() * 4);
drawCenteredRegularString(screen, exitString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 8);
}

/**
Expand DownExpand Up@@ -487,6 +504,67 @@ public void drawHighScores(final Screen screen,
}
}

/**
* Draws help screen
*
* @param screen
* Screen to draw on.
*/
public void drawHelp(final Screen screen) {
String helpString = "Help";
String instructionsString = "Press Space to return";
String[] rule1 = {"Press the arrow keys", "(or the A or D keys)", "to move your ship"};
String[] rule2 = {"Press space to shoot", "missiles at the enemy ships"};
String[] rule3 = {"Avoid the missiles shot", "by the enemy ships"};
String[] rule4 = {"The color of an enemy ship", "depends on their remaining", "health points"};
String[][] rules = {rule1, rule2, rule3, rule4};
int i = 0;
int j = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, helpString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 5);

backBufferGraphics.setColor(Color.WHITE);
for (String[] rule : rules) {
for (String ruleString : rule) {
drawCenteredRegularString(screen, ruleString,
screen.getHeight() * 3 / 10
+ fontRegularMetrics.getHeight() * i
+ fontRegularMetrics.getHeight() * 2 * j);
i++;
}
j++;
}
}

/**
* Draws settings screen
*
* @param screen
* Screen to draw on.
*/
public void drawSettings(final Screen screen) {
String settingsString = "Settings";
String[] instructionsStrings = {"Press Space to return", "Use the arrow keys to", "enable/disable settings"};
int i = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, settingsString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
for (String instructionsString : instructionsStrings) {
drawCenteredRegularString(screen, instructionsString,
(int) (screen.getHeight() / 5 + Math.round(fontRegularMetrics.getHeight() * 1.5 * i)));
i++;
}

backBufferGraphics.setColor(Color.WHITE);
}

/**
* Draws a centered string on regular font.
*
Expand Down
64 changes: 64 additions & 0 deletions src/screen/HelpScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class HelpScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public HelpScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawHelp(this);

drawManager.completeDrawing(this);
}
}
64 changes: 64 additions & 0 deletions src/screen/SettingsScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class SettingsScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public SettingsScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawSettings(this);

drawManager.completeDrawing(this);
}
}
4 changes: 2 additions & 2 deletions src/screen/TitleScreen.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -77,7 +77,7 @@ protected final void update() {
* Shifts the focus to the next menu item.
*/
private void nextMenuItem() {
if (this.returnCode == 3)
if (this.returnCode == 5)
this.returnCode = 0;
else if (this.returnCode == 0)
this.returnCode = 2;
Expand All@@ -90,7 +90,7 @@ else if (this.returnCode == 0)
*/
private void previousMenuItem() {
if (this.returnCode == 0)
this.returnCode = 3;
this.returnCode = 5;
else if (this.returnCode == 2)
this.returnCode = 0;
else
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add help screen by eliasb1 · Pull Request #10 · setb2021/Invaders · GitHub
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22 changes: 17 additions & 5 deletions src/engine/Core.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -8,11 +8,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

import screen.GameScreen;
import screen.HighScoreScreen;
import screen.ScoreScreen;
import screen.Screen;
import screen.TitleScreen;
import screen.*;

/**
* Implements core game logic.
Expand DownExpand Up@@ -172,6 +168,22 @@ public static void main(final String[] args) {
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing high score screen.");
break;
case 4:
// Help.
currentScreen = new HelpScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " help screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing help screen.");
break;
case 5:
// Settings.
currentScreen = new SettingsScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " settings screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing settings screen.");
break;
default:
break;
}
Expand Down
100 changes: 89 additions & 11 deletions src/engine/DrawManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -283,15 +283,18 @@ public void drawHorizontalLine(final Screen screen, final int positionY) {
*/
public void drawTitle(final Screen screen) {
String titleString = "Invaders";
String instructionsString =
"select with w+s / arrows, confirm with space";
String[] instructionsStrings = {"Select with w+s / arrows", "Confirm with space"};
int i = 0;

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 2);
for (String instructionString : instructionsStrings) {
drawCenteredRegularString(screen, instructionString,
screen.getHeight() * 4 / 15 + fontRegularMetrics.getHeight() * 2 * i);
i++;
}

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, titleString, screen.getHeight() / 3);
drawCenteredBigString(screen, titleString, screen.getHeight() / 6);
}

/**
Expand All@@ -305,26 +308,40 @@ public void drawTitle(final Screen screen) {
public void drawMenu(final Screen screen, final int option) {
String playString = "Play";
String highScoresString = "High scores";
String exitString = "exit";
String helpString = "Help";
String settingsString = "Settings";
String exitString = "Exit";

if (option == 2)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, playString,
screen.getHeight() / 3 * 2);
screen.getHeight() * 11 / 20);
if (option == 3)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, highScoresString, screen.getHeight()
/ 3 * 2 + fontRegularMetrics.getHeight() * 2);
drawCenteredRegularString(screen, highScoresString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 2);
if (option == 4)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, helpString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 4);
if (option == 5)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, settingsString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 6);
if (option == 0)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, exitString, screen.getHeight() / 3
* 2 + fontRegularMetrics.getHeight() * 4);
drawCenteredRegularString(screen, exitString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 8);
}

/**
Expand DownExpand Up@@ -487,6 +504,67 @@ public void drawHighScores(final Screen screen,
}
}

/**
* Draws help screen
*
* @param screen
* Screen to draw on.
*/
public void drawHelp(final Screen screen) {
String helpString = "Help";
String instructionsString = "Press Space to return";
String[] rule1 = {"Press the arrow keys", "(or the A or D keys)", "to move your ship"};
String[] rule2 = {"Press space to shoot", "missiles at the enemy ships"};
String[] rule3 = {"Avoid the missiles shot", "by the enemy ships"};
String[] rule4 = {"The color of an enemy ship", "depends on their remaining", "health points"};
String[][] rules = {rule1, rule2, rule3, rule4};
int i = 0;
int j = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, helpString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 5);

backBufferGraphics.setColor(Color.WHITE);
for (String[] rule : rules) {
for (String ruleString : rule) {
drawCenteredRegularString(screen, ruleString,
screen.getHeight() * 3 / 10
+ fontRegularMetrics.getHeight() * i
+ fontRegularMetrics.getHeight() * 2 * j);
i++;
}
j++;
}
}

/**
* Draws settings screen
*
* @param screen
* Screen to draw on.
*/
public void drawSettings(final Screen screen) {
String settingsString = "Settings";
String[] instructionsStrings = {"Press Space to return", "Use the arrow keys to", "enable/disable settings"};
int i = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, settingsString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
for (String instructionsString : instructionsStrings) {
drawCenteredRegularString(screen, instructionsString,
(int) (screen.getHeight() / 5 + Math.round(fontRegularMetrics.getHeight() * 1.5 * i)));
i++;
}

backBufferGraphics.setColor(Color.WHITE);
}

/**
* Draws a centered string on regular font.
*
Expand Down
64 changes: 64 additions & 0 deletions src/screen/HelpScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class HelpScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public HelpScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawHelp(this);

drawManager.completeDrawing(this);
}
}
64 changes: 64 additions & 0 deletions src/screen/SettingsScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class SettingsScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public SettingsScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawSettings(this);

drawManager.completeDrawing(this);
}
}
4 changes: 2 additions & 2 deletions src/screen/TitleScreen.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -77,7 +77,7 @@ protected final void update() {
* Shifts the focus to the next menu item.
*/
private void nextMenuItem() {
if (this.returnCode == 3)
if (this.returnCode == 5)
this.returnCode = 0;
else if (this.returnCode == 0)
this.returnCode = 2;
Expand All@@ -90,7 +90,7 @@ else if (this.returnCode == 0)
*/
private void previousMenuItem() {
if (this.returnCode == 0)
this.returnCode = 3;
this.returnCode = 5;
else if (this.returnCode == 2)
this.returnCode = 0;
else
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Add help screen by eliasb1 · Pull Request #10 · setb2021/Invaders · GitHub
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22 changes: 17 additions & 5 deletions src/engine/Core.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -8,11 +8,7 @@
import java.util.logging.Level;
import java.util.logging.Logger;

import screen.GameScreen;
import screen.HighScoreScreen;
import screen.ScoreScreen;
import screen.Screen;
import screen.TitleScreen;
import screen.*;

/**
* Implements core game logic.
Expand DownExpand Up@@ -172,6 +168,22 @@ public static void main(final String[] args) {
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing high score screen.");
break;
case 4:
// Help.
currentScreen = new HelpScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " help screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing help screen.");
break;
case 5:
// Settings.
currentScreen = new SettingsScreen(width, height, FPS);
LOGGER.info("Starting " + WIDTH + "x" + HEIGHT
+ " settings screen at " + FPS + " fps.");
returnCode = frame.setScreen(currentScreen);
LOGGER.info("Closing settings screen.");
break;
default:
break;
}
Expand Down
100 changes: 89 additions & 11 deletions src/engine/DrawManager.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -283,15 +283,18 @@ public void drawHorizontalLine(final Screen screen, final int positionY) {
*/
public void drawTitle(final Screen screen) {
String titleString = "Invaders";
String instructionsString =
"select with w+s / arrows, confirm with space";
String[] instructionsStrings = {"Select with w+s / arrows", "Confirm with space"};
int i = 0;

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 2);
for (String instructionString : instructionsStrings) {
drawCenteredRegularString(screen, instructionString,
screen.getHeight() * 4 / 15 + fontRegularMetrics.getHeight() * 2 * i);
i++;
}

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, titleString, screen.getHeight() / 3);
drawCenteredBigString(screen, titleString, screen.getHeight() / 6);
}

/**
Expand All@@ -305,26 +308,40 @@ public void drawTitle(final Screen screen) {
public void drawMenu(final Screen screen, final int option) {
String playString = "Play";
String highScoresString = "High scores";
String exitString = "exit";
String helpString = "Help";
String settingsString = "Settings";
String exitString = "Exit";

if (option == 2)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, playString,
screen.getHeight() / 3 * 2);
screen.getHeight() * 11 / 20);
if (option == 3)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, highScoresString, screen.getHeight()
/ 3 * 2 + fontRegularMetrics.getHeight() * 2);
drawCenteredRegularString(screen, highScoresString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 2);
if (option == 4)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, helpString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 4);
if (option == 5)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, settingsString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 6);
if (option == 0)
backBufferGraphics.setColor(Color.GREEN);
else
backBufferGraphics.setColor(Color.WHITE);
drawCenteredRegularString(screen, exitString, screen.getHeight() / 3
* 2 + fontRegularMetrics.getHeight() * 4);
drawCenteredRegularString(screen, exitString,
screen.getHeight() * 11 / 20 + fontRegularMetrics.getHeight() * 8);
}

/**
Expand DownExpand Up@@ -487,6 +504,67 @@ public void drawHighScores(final Screen screen,
}
}

/**
* Draws help screen
*
* @param screen
* Screen to draw on.
*/
public void drawHelp(final Screen screen) {
String helpString = "Help";
String instructionsString = "Press Space to return";
String[] rule1 = {"Press the arrow keys", "(or the A or D keys)", "to move your ship"};
String[] rule2 = {"Press space to shoot", "missiles at the enemy ships"};
String[] rule3 = {"Avoid the missiles shot", "by the enemy ships"};
String[] rule4 = {"The color of an enemy ship", "depends on their remaining", "health points"};
String[][] rules = {rule1, rule2, rule3, rule4};
int i = 0;
int j = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, helpString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
drawCenteredRegularString(screen, instructionsString,
screen.getHeight() / 5);

backBufferGraphics.setColor(Color.WHITE);
for (String[] rule : rules) {
for (String ruleString : rule) {
drawCenteredRegularString(screen, ruleString,
screen.getHeight() * 3 / 10
+ fontRegularMetrics.getHeight() * i
+ fontRegularMetrics.getHeight() * 2 * j);
i++;
}
j++;
}
}

/**
* Draws settings screen
*
* @param screen
* Screen to draw on.
*/
public void drawSettings(final Screen screen) {
String settingsString = "Settings";
String[] instructionsStrings = {"Press Space to return", "Use the arrow keys to", "enable/disable settings"};
int i = 0;

backBufferGraphics.setColor(Color.GREEN);
drawCenteredBigString(screen, settingsString, screen.getHeight() / 8);

backBufferGraphics.setColor(Color.GRAY);
for (String instructionsString : instructionsStrings) {
drawCenteredRegularString(screen, instructionsString,
(int) (screen.getHeight() / 5 + Math.round(fontRegularMetrics.getHeight() * 1.5 * i)));
i++;
}

backBufferGraphics.setColor(Color.WHITE);
}

/**
* Draws a centered string on regular font.
*
Expand Down
64 changes: 64 additions & 0 deletions src/screen/HelpScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class HelpScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public HelpScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawHelp(this);

drawManager.completeDrawing(this);
}
}
64 changes: 64 additions & 0 deletions src/screen/SettingsScreen.java
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,64 @@
package screen;

import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.List;

import engine.Core;
import engine.Score;

/**
* Implements the help screen, it shows the player instructions on how to play the game.
*/

public class SettingsScreen extends Screen {
/**
* Constructor, establishes the properties of the screen.
*
* @param width
* Screen width.
* @param height
* Screen height.
* @param fps
* Frames per second, frame rate at which the game is run.
*/
public SettingsScreen(final int width, final int height, final int fps) {
super(width, height, fps);

this.returnCode = 1;
}

/**
* Starts the action.
*
* @return Next screen code.
*/
public final int run() {
super.run();

return this.returnCode;
}

/**
* Updates the elements on screen and checks for events.
*/
protected final void update() {
super.update();

draw();
if (inputManager.isKeyDown(KeyEvent.VK_SPACE)
&& this.inputDelay.checkFinished())
this.isRunning = false;
}

/**
* Draws the elements associated with the screen.
*/
private void draw() {
drawManager.initDrawing(this);

drawManager.drawSettings(this);

drawManager.completeDrawing(this);
}
}
4 changes: 2 additions & 2 deletions src/screen/TitleScreen.java
Original file line numberDiff line numberDiff line change
Expand Up@@ -77,7 +77,7 @@ protected final void update() {
* Shifts the focus to the next menu item.
*/
private void nextMenuItem() {
if (this.returnCode == 3)
if (this.returnCode == 5)
this.returnCode = 0;
else if (this.returnCode == 0)
this.returnCode = 2;
Expand All@@ -90,7 +90,7 @@ else if (this.returnCode == 0)
*/
private void previousMenuItem() {
if (this.returnCode == 0)
this.returnCode = 3;
this.returnCode = 5;
else if (this.returnCode == 2)
this.returnCode = 0;
else
Expand Down