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Adds health & color (depending on health) - #11

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This pull request adds health to the EnemyShip and makes it change its color depending on the remaining health.

Just for your information:
Since the feature was really easy to implement and just a few lines of code, I forgot to apply the correct Git workflow
(forgot to create a new branch).

Luca Nickel added 3 commits December 14, 2021 23:03
Adds tests for setter and getter of Color for the Entity class
… EnemyShip class
Adds the corresponding tests for getHealth() and reduceHealth()
Adjusts the call of the EnemyShip constructor in EnemyShipFormation
…session about testing)
Adjusts manageCollisions() in GameScreen to reduce the health of a hit ship and to only destroy it when health reached 0
@eliasb1
eliasb1 merged commit 3661c13 into setb2021:mainDec 14, 2021
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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Adds health & color (depending on health) by luca-nickel · Pull Request #11 · setb2021/Invaders · GitHub
Skip to content

Adds health & color (depending on health) - #11

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eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main
Dec 14, 2021
Merged

Adds health & color (depending on health)#11
eliasb1 merged 3 commits into
setb2021:mainfrom
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This pull request adds health to the EnemyShip and makes it change its color depending on the remaining health.

Just for your information:
Since the feature was really easy to implement and just a few lines of code, I forgot to apply the correct Git workflow
(forgot to create a new branch).

Luca Nickel added 3 commits December 14, 2021 23:03
Adds tests for setter and getter of Color for the Entity class
… EnemyShip class
Adds the corresponding tests for getHealth() and reduceHealth()
Adjusts the call of the EnemyShip constructor in EnemyShipFormation
…session about testing)
Adjusts manageCollisions() in GameScreen to reduce the health of a hit ship and to only destroy it when health reached 0
@eliasb1
eliasb1 merged commit 3661c13 into setb2021:mainDec 14, 2021
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Adds health & color (depending on health) by luca-nickel · Pull Request #11 · setb2021/Invaders · GitHub
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Adds health & color (depending on health) - #11

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eliasb1 merged 3 commits into
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luca-nickel:main
Dec 14, 2021
Merged

Adds health & color (depending on health)#11
eliasb1 merged 3 commits into
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This pull request adds health to the EnemyShip and makes it change its color depending on the remaining health.

Just for your information:
Since the feature was really easy to implement and just a few lines of code, I forgot to apply the correct Git workflow
(forgot to create a new branch).

Luca Nickel added 3 commits December 14, 2021 23:03
Adds tests for setter and getter of Color for the Entity class
… EnemyShip class
Adds the corresponding tests for getHealth() and reduceHealth()
Adjusts the call of the EnemyShip constructor in EnemyShipFormation
…session about testing)
Adjusts manageCollisions() in GameScreen to reduce the health of a hit ship and to only destroy it when health reached 0
@eliasb1
eliasb1 merged commit 3661c13 into setb2021:mainDec 14, 2021
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Adds health & color (depending on health) by luca-nickel · Pull Request #11 · setb2021/Invaders · GitHub
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Adds health & color (depending on health) - #11

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eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main
Dec 14, 2021
Merged

Adds health & color (depending on health)#11
eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main

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This pull request adds health to the EnemyShip and makes it change its color depending on the remaining health.

Just for your information:
Since the feature was really easy to implement and just a few lines of code, I forgot to apply the correct Git workflow
(forgot to create a new branch).

Luca Nickel added 3 commits December 14, 2021 23:03
Adds tests for setter and getter of Color for the Entity class
… EnemyShip class
Adds the corresponding tests for getHealth() and reduceHealth()
Adjusts the call of the EnemyShip constructor in EnemyShipFormation
…session about testing)
Adjusts manageCollisions() in GameScreen to reduce the health of a hit ship and to only destroy it when health reached 0
@eliasb1
eliasb1 merged commit 3661c13 into setb2021:mainDec 14, 2021
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Adds health & color (depending on health) by luca-nickel · Pull Request #11 · setb2021/Invaders · GitHub
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Adds health & color (depending on health) - #11

Merged
eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main
Dec 14, 2021
Merged

Adds health & color (depending on health)#11
eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main

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@luca-nickel

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This pull request adds health to the EnemyShip and makes it change its color depending on the remaining health.

Just for your information:
Since the feature was really easy to implement and just a few lines of code, I forgot to apply the correct Git workflow
(forgot to create a new branch).

Luca Nickel added 3 commits December 14, 2021 23:03
Adds tests for setter and getter of Color for the Entity class
… EnemyShip class
Adds the corresponding tests for getHealth() and reduceHealth()
Adjusts the call of the EnemyShip constructor in EnemyShipFormation
…session about testing)
Adjusts manageCollisions() in GameScreen to reduce the health of a hit ship and to only destroy it when health reached 0
@eliasb1
eliasb1 merged commit 3661c13 into setb2021:mainDec 14, 2021
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Adds health & color (depending on health) by luca-nickel · Pull Request #11 · setb2021/Invaders · GitHub
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Adds health & color (depending on health) - #11

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eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main
Dec 14, 2021
Merged

Adds health & color (depending on health)#11
eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main

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This pull request adds health to the EnemyShip and makes it change its color depending on the remaining health.

Just for your information:
Since the feature was really easy to implement and just a few lines of code, I forgot to apply the correct Git workflow
(forgot to create a new branch).

Luca Nickel added 3 commits December 14, 2021 23:03
Adds tests for setter and getter of Color for the Entity class
… EnemyShip class
Adds the corresponding tests for getHealth() and reduceHealth()
Adjusts the call of the EnemyShip constructor in EnemyShipFormation
…session about testing)
Adjusts manageCollisions() in GameScreen to reduce the health of a hit ship and to only destroy it when health reached 0
@eliasb1
eliasb1 merged commit 3661c13 into setb2021:mainDec 14, 2021
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Adds health & color (depending on health) by luca-nickel · Pull Request #11 · setb2021/Invaders · GitHub
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Adds health & color (depending on health) - #11

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eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main
Dec 14, 2021
Merged

Adds health & color (depending on health)#11
eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main

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This pull request adds health to the EnemyShip and makes it change its color depending on the remaining health.

Just for your information:
Since the feature was really easy to implement and just a few lines of code, I forgot to apply the correct Git workflow
(forgot to create a new branch).

Luca Nickel added 3 commits December 14, 2021 23:03
Adds tests for setter and getter of Color for the Entity class
… EnemyShip class
Adds the corresponding tests for getHealth() and reduceHealth()
Adjusts the call of the EnemyShip constructor in EnemyShipFormation
…session about testing)
Adjusts manageCollisions() in GameScreen to reduce the health of a hit ship and to only destroy it when health reached 0
@eliasb1
eliasb1 merged commit 3661c13 into setb2021:mainDec 14, 2021
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Adds health & color (depending on health) by luca-nickel · Pull Request #11 · setb2021/Invaders · GitHub
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Adds health & color (depending on health) - #11

Merged
eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main
Dec 14, 2021
Merged

Adds health & color (depending on health)#11
eliasb1 merged 3 commits into
setb2021:mainfrom
luca-nickel:main

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@luca-nickel

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This pull request adds health to the EnemyShip and makes it change its color depending on the remaining health.

Just for your information:
Since the feature was really easy to implement and just a few lines of code, I forgot to apply the correct Git workflow
(forgot to create a new branch).

Luca Nickel added 3 commits December 14, 2021 23:03
Adds tests for setter and getter of Color for the Entity class
… EnemyShip class
Adds the corresponding tests for getHealth() and reduceHealth()
Adjusts the call of the EnemyShip constructor in EnemyShipFormation
…session about testing)
Adjusts manageCollisions() in GameScreen to reduce the health of a hit ship and to only destroy it when health reached 0
@eliasb1
eliasb1 merged commit 3661c13 into setb2021:mainDec 14, 2021
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