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ASL for crane project? #22

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@NightIntruder

Could someone change the ASL or make a new one for me? What I need is simply almost the same ASL functionality but:

  1. Available not only for "Air" class but for "Turret" or "Car" as well (I know, can be changed mission-wise). I don't know yet what is going to be a base class for the crane, still in testing but might be a "car" class, I think.
  2. It is invented to be a part of standalone addon, initialized from its config thus it is required to be able to work along separate ASL instance on a serwer for other vehicles like "Air".
  3. The height offset of the ASL start point should base on provided specific memory point instead of position array like [0,-0.5,0] because the crane's arm is moving so the ropes' start point as well, I guess. The crane itself is a stationary object.
  4. Only one start point for 4 ropes. No other starting points are needed.
  5. Crane has fixed max lift capabilities of 32 tons thus no "heavy-lifting" portions of the function is needed.
  6. Would be nice to have "cut ropes" bind with "HeliRopeAction" actionKey but it is not required.

It's going to be ship-based stationary crane to move containers, vehicles, supply, wrecks and stuff around. Most probably I need it to be a vehicle to be able to switch lighting, have engine sound and easily move arm with mouse like a vehicle's turret is moved. So the gunner will be responsible for adjusting arm, moving hook up and down and operating ropes attached to the hook (activation, deactivation, emergency cut).

I hope you can help me guys with it. I am horrible noob with SQF things :/

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