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Codename One JSON Library

A library to read and write JSON in Codename One

Synopsis

This library is a port of this J2ME JSON library so that it can be used in Codename One. Only minor changes have been made in order to improve performance.

Codename One already includes a JSON parser, so why package up another library? One reason is for pure variety. The interface of this library is different than the built-in CN1 parser and this might be preferrable to some. Another reason is that it is easy to use this library outside of Codename One. If I'm writing code that I want to reuse in CN1 and other Java environments, I might choose to use this library for portability.

License

Apache License 2.0

Requirements

  1. Codename One 1.0 or higher

Installation

  1. Download the CN1JSON.cn1lib file and copy it into your Codename One Application's "lib" directory.
  2. Right click on your application's icon in the Netbeans project explorer, and select "Refresh Libs"

Usage Examples


JSONObject index = new JSONObject(myJSONString);
tour.setTourId(index.getInt("tour_id"));
tour.setName(index.getString("tour_name"));
JSONArray dests = index.getJSONArray("destinations");
Map<String,SoundFile> audioFileIndex = new HashMap<String,SoundFile>();
for ( int i=0; i<dests.length(); i++){
JSONObject dest = dests.getJSONObject(i);
PointOfInterest poi = new PointOfInterest();
poi.setId(dest.getInt("tour_destination_id"));
poi.setName(dest.getString("destination_name"));
poi.setDescription(dest.getString("destination_description"));
SoundFile sf = new SoundFile();
sf.setStorageKey("poi:"+poi.getId());
sf.setMimetype(dest.getString("audio_file_mimetype"));
poi.setSoundFile(sf);
audioFileIndex.put(dest.getString("audio_file"), sf);
tour.addPointOfInterest(poi);
}

You can find other usage examples on the J2ME-JSON site.

Credits

  1. Library ported packaged by Steve Hannah
  2. Original JTar Library by Greyson

About

Library for reading and writing JSON in Codename One

Resources

Stars

5 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Codename One JSON Library

A library to read and write JSON in Codename One

Synopsis

This library is a port of this J2ME JSON library so that it can be used in Codename One. Only minor changes have been made in order to improve performance.

Codename One already includes a JSON parser, so why package up another library? One reason is for pure variety. The interface of this library is different than the built-in CN1 parser and this might be preferrable to some. Another reason is that it is easy to use this library outside of Codename One. If I'm writing code that I want to reuse in CN1 and other Java environments, I might choose to use this library for portability.

License

Apache License 2.0

Requirements

  1. Codename One 1.0 or higher

Installation

  1. Download the CN1JSON.cn1lib file and copy it into your Codename One Application's "lib" directory.
  2. Right click on your application's icon in the Netbeans project explorer, and select "Refresh Libs"

Usage Examples


JSONObject index = new JSONObject(myJSONString);
tour.setTourId(index.getInt("tour_id"));
tour.setName(index.getString("tour_name"));
JSONArray dests = index.getJSONArray("destinations");
Map<String,SoundFile> audioFileIndex = new HashMap<String,SoundFile>();
for ( int i=0; i<dests.length(); i++){
JSONObject dest = dests.getJSONObject(i);
PointOfInterest poi = new PointOfInterest();
poi.setId(dest.getInt("tour_destination_id"));
poi.setName(dest.getString("destination_name"));
poi.setDescription(dest.getString("destination_description"));
SoundFile sf = new SoundFile();
sf.setStorageKey("poi:"+poi.getId());
sf.setMimetype(dest.getString("audio_file_mimetype"));
poi.setSoundFile(sf);
audioFileIndex.put(dest.getString("audio_file"), sf);
tour.addPointOfInterest(poi);
}

You can find other usage examples on the J2ME-JSON site.

Credits

  1. Library ported packaged by Steve Hannah
  2. Original JTar Library by Greyson

About

Library for reading and writing JSON in Codename One

Resources

Stars

5 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Codename One JSON Library

A library to read and write JSON in Codename One

Synopsis

This library is a port of this J2ME JSON library so that it can be used in Codename One. Only minor changes have been made in order to improve performance.

Codename One already includes a JSON parser, so why package up another library? One reason is for pure variety. The interface of this library is different than the built-in CN1 parser and this might be preferrable to some. Another reason is that it is easy to use this library outside of Codename One. If I'm writing code that I want to reuse in CN1 and other Java environments, I might choose to use this library for portability.

License

Apache License 2.0

Requirements

  1. Codename One 1.0 or higher

Installation

  1. Download the CN1JSON.cn1lib file and copy it into your Codename One Application's "lib" directory.
  2. Right click on your application's icon in the Netbeans project explorer, and select "Refresh Libs"

Usage Examples


JSONObject index = new JSONObject(myJSONString);
tour.setTourId(index.getInt("tour_id"));
tour.setName(index.getString("tour_name"));
JSONArray dests = index.getJSONArray("destinations");
Map<String,SoundFile> audioFileIndex = new HashMap<String,SoundFile>();
for ( int i=0; i<dests.length(); i++){
JSONObject dest = dests.getJSONObject(i);
PointOfInterest poi = new PointOfInterest();
poi.setId(dest.getInt("tour_destination_id"));
poi.setName(dest.getString("destination_name"));
poi.setDescription(dest.getString("destination_description"));
SoundFile sf = new SoundFile();
sf.setStorageKey("poi:"+poi.getId());
sf.setMimetype(dest.getString("audio_file_mimetype"));
poi.setSoundFile(sf);
audioFileIndex.put(dest.getString("audio_file"), sf);
tour.addPointOfInterest(poi);
}

You can find other usage examples on the J2ME-JSON site.

Credits

  1. Library ported packaged by Steve Hannah
  2. Original JTar Library by Greyson

About

Library for reading and writing JSON in Codename One

Resources

Stars

5 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Codename One JSON Library

A library to read and write JSON in Codename One

Synopsis

This library is a port of this J2ME JSON library so that it can be used in Codename One. Only minor changes have been made in order to improve performance.

Codename One already includes a JSON parser, so why package up another library? One reason is for pure variety. The interface of this library is different than the built-in CN1 parser and this might be preferrable to some. Another reason is that it is easy to use this library outside of Codename One. If I'm writing code that I want to reuse in CN1 and other Java environments, I might choose to use this library for portability.

License

Apache License 2.0

Requirements

  1. Codename One 1.0 or higher

Installation

  1. Download the CN1JSON.cn1lib file and copy it into your Codename One Application's "lib" directory.
  2. Right click on your application's icon in the Netbeans project explorer, and select "Refresh Libs"

Usage Examples


JSONObject index = new JSONObject(myJSONString);
tour.setTourId(index.getInt("tour_id"));
tour.setName(index.getString("tour_name"));
JSONArray dests = index.getJSONArray("destinations");
Map<String,SoundFile> audioFileIndex = new HashMap<String,SoundFile>();
for ( int i=0; i<dests.length(); i++){
JSONObject dest = dests.getJSONObject(i);
PointOfInterest poi = new PointOfInterest();
poi.setId(dest.getInt("tour_destination_id"));
poi.setName(dest.getString("destination_name"));
poi.setDescription(dest.getString("destination_description"));
SoundFile sf = new SoundFile();
sf.setStorageKey("poi:"+poi.getId());
sf.setMimetype(dest.getString("audio_file_mimetype"));
poi.setSoundFile(sf);
audioFileIndex.put(dest.getString("audio_file"), sf);
tour.addPointOfInterest(poi);
}

You can find other usage examples on the J2ME-JSON site.

Credits

  1. Library ported packaged by Steve Hannah
  2. Original JTar Library by Greyson

About

Library for reading and writing JSON in Codename One

Resources

Stars

5 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Codename One JSON Library

A library to read and write JSON in Codename One

Synopsis

This library is a port of this J2ME JSON library so that it can be used in Codename One. Only minor changes have been made in order to improve performance.

Codename One already includes a JSON parser, so why package up another library? One reason is for pure variety. The interface of this library is different than the built-in CN1 parser and this might be preferrable to some. Another reason is that it is easy to use this library outside of Codename One. If I'm writing code that I want to reuse in CN1 and other Java environments, I might choose to use this library for portability.

License

Apache License 2.0

Requirements

  1. Codename One 1.0 or higher

Installation

  1. Download the CN1JSON.cn1lib file and copy it into your Codename One Application's "lib" directory.
  2. Right click on your application's icon in the Netbeans project explorer, and select "Refresh Libs"

Usage Examples


JSONObject index = new JSONObject(myJSONString);
tour.setTourId(index.getInt("tour_id"));
tour.setName(index.getString("tour_name"));
JSONArray dests = index.getJSONArray("destinations");
Map<String,SoundFile> audioFileIndex = new HashMap<String,SoundFile>();
for ( int i=0; i<dests.length(); i++){
JSONObject dest = dests.getJSONObject(i);
PointOfInterest poi = new PointOfInterest();
poi.setId(dest.getInt("tour_destination_id"));
poi.setName(dest.getString("destination_name"));
poi.setDescription(dest.getString("destination_description"));
SoundFile sf = new SoundFile();
sf.setStorageKey("poi:"+poi.getId());
sf.setMimetype(dest.getString("audio_file_mimetype"));
poi.setSoundFile(sf);
audioFileIndex.put(dest.getString("audio_file"), sf);
tour.addPointOfInterest(poi);
}

You can find other usage examples on the J2ME-JSON site.

Credits

  1. Library ported packaged by Steve Hannah
  2. Original JTar Library by Greyson

About

Library for reading and writing JSON in Codename One

Resources

Stars

5 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Codename One JSON Library

A library to read and write JSON in Codename One

Synopsis

This library is a port of this J2ME JSON library so that it can be used in Codename One. Only minor changes have been made in order to improve performance.

Codename One already includes a JSON parser, so why package up another library? One reason is for pure variety. The interface of this library is different than the built-in CN1 parser and this might be preferrable to some. Another reason is that it is easy to use this library outside of Codename One. If I'm writing code that I want to reuse in CN1 and other Java environments, I might choose to use this library for portability.

License

Apache License 2.0

Requirements

  1. Codename One 1.0 or higher

Installation

  1. Download the CN1JSON.cn1lib file and copy it into your Codename One Application's "lib" directory.
  2. Right click on your application's icon in the Netbeans project explorer, and select "Refresh Libs"

Usage Examples


JSONObject index = new JSONObject(myJSONString);
tour.setTourId(index.getInt("tour_id"));
tour.setName(index.getString("tour_name"));
JSONArray dests = index.getJSONArray("destinations");
Map<String,SoundFile> audioFileIndex = new HashMap<String,SoundFile>();
for ( int i=0; i<dests.length(); i++){
JSONObject dest = dests.getJSONObject(i);
PointOfInterest poi = new PointOfInterest();
poi.setId(dest.getInt("tour_destination_id"));
poi.setName(dest.getString("destination_name"));
poi.setDescription(dest.getString("destination_description"));
SoundFile sf = new SoundFile();
sf.setStorageKey("poi:"+poi.getId());
sf.setMimetype(dest.getString("audio_file_mimetype"));
poi.setSoundFile(sf);
audioFileIndex.put(dest.getString("audio_file"), sf);
tour.addPointOfInterest(poi);
}

You can find other usage examples on the J2ME-JSON site.

Credits

  1. Library ported packaged by Steve Hannah
  2. Original JTar Library by Greyson

About

Library for reading and writing JSON in Codename One

Resources

Stars

5 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Codename One JSON Library

A library to read and write JSON in Codename One

Synopsis

This library is a port of this J2ME JSON library so that it can be used in Codename One. Only minor changes have been made in order to improve performance.

Codename One already includes a JSON parser, so why package up another library? One reason is for pure variety. The interface of this library is different than the built-in CN1 parser and this might be preferrable to some. Another reason is that it is easy to use this library outside of Codename One. If I'm writing code that I want to reuse in CN1 and other Java environments, I might choose to use this library for portability.

License

Apache License 2.0

Requirements

  1. Codename One 1.0 or higher

Installation

  1. Download the CN1JSON.cn1lib file and copy it into your Codename One Application's "lib" directory.
  2. Right click on your application's icon in the Netbeans project explorer, and select "Refresh Libs"

Usage Examples


JSONObject index = new JSONObject(myJSONString);
tour.setTourId(index.getInt("tour_id"));
tour.setName(index.getString("tour_name"));
JSONArray dests = index.getJSONArray("destinations");
Map<String,SoundFile> audioFileIndex = new HashMap<String,SoundFile>();
for ( int i=0; i<dests.length(); i++){
JSONObject dest = dests.getJSONObject(i);
PointOfInterest poi = new PointOfInterest();
poi.setId(dest.getInt("tour_destination_id"));
poi.setName(dest.getString("destination_name"));
poi.setDescription(dest.getString("destination_description"));
SoundFile sf = new SoundFile();
sf.setStorageKey("poi:"+poi.getId());
sf.setMimetype(dest.getString("audio_file_mimetype"));
poi.setSoundFile(sf);
audioFileIndex.put(dest.getString("audio_file"), sf);
tour.addPointOfInterest(poi);
}

You can find other usage examples on the J2ME-JSON site.

Credits

  1. Library ported packaged by Steve Hannah
  2. Original JTar Library by Greyson

About

Library for reading and writing JSON in Codename One

Resources

Stars

5 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Codename One JSON Library

A library to read and write JSON in Codename One

Synopsis

This library is a port of this J2ME JSON library so that it can be used in Codename One. Only minor changes have been made in order to improve performance.

Codename One already includes a JSON parser, so why package up another library? One reason is for pure variety. The interface of this library is different than the built-in CN1 parser and this might be preferrable to some. Another reason is that it is easy to use this library outside of Codename One. If I'm writing code that I want to reuse in CN1 and other Java environments, I might choose to use this library for portability.

License

Apache License 2.0

Requirements

  1. Codename One 1.0 or higher

Installation

  1. Download the CN1JSON.cn1lib file and copy it into your Codename One Application's "lib" directory.
  2. Right click on your application's icon in the Netbeans project explorer, and select "Refresh Libs"

Usage Examples


JSONObject index = new JSONObject(myJSONString);
tour.setTourId(index.getInt("tour_id"));
tour.setName(index.getString("tour_name"));
JSONArray dests = index.getJSONArray("destinations");
Map<String,SoundFile> audioFileIndex = new HashMap<String,SoundFile>();
for ( int i=0; i<dests.length(); i++){
JSONObject dest = dests.getJSONObject(i);
PointOfInterest poi = new PointOfInterest();
poi.setId(dest.getInt("tour_destination_id"));
poi.setName(dest.getString("destination_name"));
poi.setDescription(dest.getString("destination_description"));
SoundFile sf = new SoundFile();
sf.setStorageKey("poi:"+poi.getId());
sf.setMimetype(dest.getString("audio_file_mimetype"));
poi.setSoundFile(sf);
audioFileIndex.put(dest.getString("audio_file"), sf);
tour.addPointOfInterest(poi);
}

You can find other usage examples on the J2ME-JSON site.

Credits

  1. Library ported packaged by Steve Hannah
  2. Original JTar Library by Greyson

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Library for reading and writing JSON in Codename One

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