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Si Ping Pong

We hacked our Ping Pong table! Read the blog post.

Technology

Building

Gulp is used to build the client. From the project root, run npm install and gulp to build. The default Gulp task will build and then start watching.

Sounds

Audiosprite is used to build the sound sprite. You'll first need to install Audiosprite:

npm install -g audiosprite
brew install ffmpeg --with-theora --with-libogg --with-libvorbis

Then run gulp sounds from the project root to rebuild the sprite. This will:

  • Fetch audio announcements for all players from Google's unofficial TTS API
  • Fetch point announcements for scores 0–40 from Google's unofficial TTS API
  • Include any .mp3 or .wav files in the ui/public/sounds directory
  • Rebuild the JSON file that contains the audio data required to play the individual sounds

gulp sounds depends on a DB connection in order to get the player list. You may need to specify the environment to use, for example: NODE_ENV=development gulp sounds

Remember to rebuild the frontend after regenerating the sounds in order to include the updated sprite JSON in the Browserify build.

Todo

  • General restructuring and refactoring (v1 – new architecture, tidy events, move game logic client-side)
  • Rather than mashing up audio, use full clips for each phrase for each player for more natural sounds (this should be automated)
  • Add an easy method for plugging in events from custom hardware (adding players, recording points)
  • Remove dependency on global vars (game, for example)
  • Aim for strict mode compliance
  • When an RFID tag that does not have an associated player is scanned, the ID should be emailed, posted to HipChat, etc. so that it can be easily added ... or just add an inactive player to the database?

UI

  • On first load, the leaderboard does not fade in like the other stats

CSS

  • Add Autoprefixer and strip vendor prefixes
  • Make variables for commonly used values

About

We hacked our ping pong table! This is v1 of our ping pong automation

Resources

Stars

187 stars

Watchers

16 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - sidgtl/ping-pong: We hacked our ping pong table! This is v1 of our ping pong automation · GitHub
Skip to content

Repository files navigation

Si Ping Pong

We hacked our Ping Pong table! Read the blog post.

Technology

Building

Gulp is used to build the client. From the project root, run npm install and gulp to build. The default Gulp task will build and then start watching.

Sounds

Audiosprite is used to build the sound sprite. You'll first need to install Audiosprite:

npm install -g audiosprite
brew install ffmpeg --with-theora --with-libogg --with-libvorbis

Then run gulp sounds from the project root to rebuild the sprite. This will:

  • Fetch audio announcements for all players from Google's unofficial TTS API
  • Fetch point announcements for scores 0–40 from Google's unofficial TTS API
  • Include any .mp3 or .wav files in the ui/public/sounds directory
  • Rebuild the JSON file that contains the audio data required to play the individual sounds

gulp sounds depends on a DB connection in order to get the player list. You may need to specify the environment to use, for example: NODE_ENV=development gulp sounds

Remember to rebuild the frontend after regenerating the sounds in order to include the updated sprite JSON in the Browserify build.

Todo

  • General restructuring and refactoring (v1 – new architecture, tidy events, move game logic client-side)
  • Rather than mashing up audio, use full clips for each phrase for each player for more natural sounds (this should be automated)
  • Add an easy method for plugging in events from custom hardware (adding players, recording points)
  • Remove dependency on global vars (game, for example)
  • Aim for strict mode compliance
  • When an RFID tag that does not have an associated player is scanned, the ID should be emailed, posted to HipChat, etc. so that it can be easily added ... or just add an inactive player to the database?

UI

  • On first load, the leaderboard does not fade in like the other stats

CSS

  • Add Autoprefixer and strip vendor prefixes
  • Make variables for commonly used values

About

We hacked our ping pong table! This is v1 of our ping pong automation

Resources

Stars

187 stars

Watchers

16 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - sidgtl/ping-pong: We hacked our ping pong table! This is v1 of our ping pong automation · GitHub
Skip to content

Repository files navigation

Si Ping Pong

We hacked our Ping Pong table! Read the blog post.

Technology

Building

Gulp is used to build the client. From the project root, run npm install and gulp to build. The default Gulp task will build and then start watching.

Sounds

Audiosprite is used to build the sound sprite. You'll first need to install Audiosprite:

npm install -g audiosprite
brew install ffmpeg --with-theora --with-libogg --with-libvorbis

Then run gulp sounds from the project root to rebuild the sprite. This will:

  • Fetch audio announcements for all players from Google's unofficial TTS API
  • Fetch point announcements for scores 0–40 from Google's unofficial TTS API
  • Include any .mp3 or .wav files in the ui/public/sounds directory
  • Rebuild the JSON file that contains the audio data required to play the individual sounds

gulp sounds depends on a DB connection in order to get the player list. You may need to specify the environment to use, for example: NODE_ENV=development gulp sounds

Remember to rebuild the frontend after regenerating the sounds in order to include the updated sprite JSON in the Browserify build.

Todo

  • General restructuring and refactoring (v1 – new architecture, tidy events, move game logic client-side)
  • Rather than mashing up audio, use full clips for each phrase for each player for more natural sounds (this should be automated)
  • Add an easy method for plugging in events from custom hardware (adding players, recording points)
  • Remove dependency on global vars (game, for example)
  • Aim for strict mode compliance
  • When an RFID tag that does not have an associated player is scanned, the ID should be emailed, posted to HipChat, etc. so that it can be easily added ... or just add an inactive player to the database?

UI

  • On first load, the leaderboard does not fade in like the other stats

CSS

  • Add Autoprefixer and strip vendor prefixes
  • Make variables for commonly used values

About

We hacked our ping pong table! This is v1 of our ping pong automation

Resources

Stars

187 stars

Watchers

16 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - sidgtl/ping-pong: We hacked our ping pong table! This is v1 of our ping pong automation · GitHub
Skip to content

Repository files navigation

Si Ping Pong

We hacked our Ping Pong table! Read the blog post.

Technology

Building

Gulp is used to build the client. From the project root, run npm install and gulp to build. The default Gulp task will build and then start watching.

Sounds

Audiosprite is used to build the sound sprite. You'll first need to install Audiosprite:

npm install -g audiosprite
brew install ffmpeg --with-theora --with-libogg --with-libvorbis

Then run gulp sounds from the project root to rebuild the sprite. This will:

  • Fetch audio announcements for all players from Google's unofficial TTS API
  • Fetch point announcements for scores 0–40 from Google's unofficial TTS API
  • Include any .mp3 or .wav files in the ui/public/sounds directory
  • Rebuild the JSON file that contains the audio data required to play the individual sounds

gulp sounds depends on a DB connection in order to get the player list. You may need to specify the environment to use, for example: NODE_ENV=development gulp sounds

Remember to rebuild the frontend after regenerating the sounds in order to include the updated sprite JSON in the Browserify build.

Todo

  • General restructuring and refactoring (v1 – new architecture, tidy events, move game logic client-side)
  • Rather than mashing up audio, use full clips for each phrase for each player for more natural sounds (this should be automated)
  • Add an easy method for plugging in events from custom hardware (adding players, recording points)
  • Remove dependency on global vars (game, for example)
  • Aim for strict mode compliance
  • When an RFID tag that does not have an associated player is scanned, the ID should be emailed, posted to HipChat, etc. so that it can be easily added ... or just add an inactive player to the database?

UI

  • On first load, the leaderboard does not fade in like the other stats

CSS

  • Add Autoprefixer and strip vendor prefixes
  • Make variables for commonly used values

About

We hacked our ping pong table! This is v1 of our ping pong automation

Resources

Stars

187 stars

Watchers

16 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - sidgtl/ping-pong: We hacked our ping pong table! This is v1 of our ping pong automation · GitHub
Skip to content

Repository files navigation

Si Ping Pong

We hacked our Ping Pong table! Read the blog post.

Technology

Building

Gulp is used to build the client. From the project root, run npm install and gulp to build. The default Gulp task will build and then start watching.

Sounds

Audiosprite is used to build the sound sprite. You'll first need to install Audiosprite:

npm install -g audiosprite
brew install ffmpeg --with-theora --with-libogg --with-libvorbis

Then run gulp sounds from the project root to rebuild the sprite. This will:

  • Fetch audio announcements for all players from Google's unofficial TTS API
  • Fetch point announcements for scores 0–40 from Google's unofficial TTS API
  • Include any .mp3 or .wav files in the ui/public/sounds directory
  • Rebuild the JSON file that contains the audio data required to play the individual sounds

gulp sounds depends on a DB connection in order to get the player list. You may need to specify the environment to use, for example: NODE_ENV=development gulp sounds

Remember to rebuild the frontend after regenerating the sounds in order to include the updated sprite JSON in the Browserify build.

Todo

  • General restructuring and refactoring (v1 – new architecture, tidy events, move game logic client-side)
  • Rather than mashing up audio, use full clips for each phrase for each player for more natural sounds (this should be automated)
  • Add an easy method for plugging in events from custom hardware (adding players, recording points)
  • Remove dependency on global vars (game, for example)
  • Aim for strict mode compliance
  • When an RFID tag that does not have an associated player is scanned, the ID should be emailed, posted to HipChat, etc. so that it can be easily added ... or just add an inactive player to the database?

UI

  • On first load, the leaderboard does not fade in like the other stats

CSS

  • Add Autoprefixer and strip vendor prefixes
  • Make variables for commonly used values

About

We hacked our ping pong table! This is v1 of our ping pong automation

Resources

Stars

187 stars

Watchers

16 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - sidgtl/ping-pong: We hacked our ping pong table! This is v1 of our ping pong automation · GitHub
Skip to content

Repository files navigation

Si Ping Pong

We hacked our Ping Pong table! Read the blog post.

Technology

Building

Gulp is used to build the client. From the project root, run npm install and gulp to build. The default Gulp task will build and then start watching.

Sounds

Audiosprite is used to build the sound sprite. You'll first need to install Audiosprite:

npm install -g audiosprite
brew install ffmpeg --with-theora --with-libogg --with-libvorbis

Then run gulp sounds from the project root to rebuild the sprite. This will:

  • Fetch audio announcements for all players from Google's unofficial TTS API
  • Fetch point announcements for scores 0–40 from Google's unofficial TTS API
  • Include any .mp3 or .wav files in the ui/public/sounds directory
  • Rebuild the JSON file that contains the audio data required to play the individual sounds

gulp sounds depends on a DB connection in order to get the player list. You may need to specify the environment to use, for example: NODE_ENV=development gulp sounds

Remember to rebuild the frontend after regenerating the sounds in order to include the updated sprite JSON in the Browserify build.

Todo

  • General restructuring and refactoring (v1 – new architecture, tidy events, move game logic client-side)
  • Rather than mashing up audio, use full clips for each phrase for each player for more natural sounds (this should be automated)
  • Add an easy method for plugging in events from custom hardware (adding players, recording points)
  • Remove dependency on global vars (game, for example)
  • Aim for strict mode compliance
  • When an RFID tag that does not have an associated player is scanned, the ID should be emailed, posted to HipChat, etc. so that it can be easily added ... or just add an inactive player to the database?

UI

  • On first load, the leaderboard does not fade in like the other stats

CSS

  • Add Autoprefixer and strip vendor prefixes
  • Make variables for commonly used values

About

We hacked our ping pong table! This is v1 of our ping pong automation

Resources

Stars

187 stars

Watchers

16 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - sidgtl/ping-pong: We hacked our ping pong table! This is v1 of our ping pong automation · GitHub
Skip to content

Repository files navigation

Si Ping Pong

We hacked our Ping Pong table! Read the blog post.

Technology

Building

Gulp is used to build the client. From the project root, run npm install and gulp to build. The default Gulp task will build and then start watching.

Sounds

Audiosprite is used to build the sound sprite. You'll first need to install Audiosprite:

npm install -g audiosprite
brew install ffmpeg --with-theora --with-libogg --with-libvorbis

Then run gulp sounds from the project root to rebuild the sprite. This will:

  • Fetch audio announcements for all players from Google's unofficial TTS API
  • Fetch point announcements for scores 0–40 from Google's unofficial TTS API
  • Include any .mp3 or .wav files in the ui/public/sounds directory
  • Rebuild the JSON file that contains the audio data required to play the individual sounds

gulp sounds depends on a DB connection in order to get the player list. You may need to specify the environment to use, for example: NODE_ENV=development gulp sounds

Remember to rebuild the frontend after regenerating the sounds in order to include the updated sprite JSON in the Browserify build.

Todo

  • General restructuring and refactoring (v1 – new architecture, tidy events, move game logic client-side)
  • Rather than mashing up audio, use full clips for each phrase for each player for more natural sounds (this should be automated)
  • Add an easy method for plugging in events from custom hardware (adding players, recording points)
  • Remove dependency on global vars (game, for example)
  • Aim for strict mode compliance
  • When an RFID tag that does not have an associated player is scanned, the ID should be emailed, posted to HipChat, etc. so that it can be easily added ... or just add an inactive player to the database?

UI

  • On first load, the leaderboard does not fade in like the other stats

CSS

  • Add Autoprefixer and strip vendor prefixes
  • Make variables for commonly used values

About

We hacked our ping pong table! This is v1 of our ping pong automation

Resources

Stars

187 stars

Watchers

16 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - sidgtl/ping-pong: We hacked our ping pong table! This is v1 of our ping pong automation · GitHub
Skip to content

Repository files navigation

Si Ping Pong

We hacked our Ping Pong table! Read the blog post.

Technology

Building

Gulp is used to build the client. From the project root, run npm install and gulp to build. The default Gulp task will build and then start watching.

Sounds

Audiosprite is used to build the sound sprite. You'll first need to install Audiosprite:

npm install -g audiosprite
brew install ffmpeg --with-theora --with-libogg --with-libvorbis

Then run gulp sounds from the project root to rebuild the sprite. This will:

  • Fetch audio announcements for all players from Google's unofficial TTS API
  • Fetch point announcements for scores 0–40 from Google's unofficial TTS API
  • Include any .mp3 or .wav files in the ui/public/sounds directory
  • Rebuild the JSON file that contains the audio data required to play the individual sounds

gulp sounds depends on a DB connection in order to get the player list. You may need to specify the environment to use, for example: NODE_ENV=development gulp sounds

Remember to rebuild the frontend after regenerating the sounds in order to include the updated sprite JSON in the Browserify build.

Todo

  • General restructuring and refactoring (v1 – new architecture, tidy events, move game logic client-side)
  • Rather than mashing up audio, use full clips for each phrase for each player for more natural sounds (this should be automated)
  • Add an easy method for plugging in events from custom hardware (adding players, recording points)
  • Remove dependency on global vars (game, for example)
  • Aim for strict mode compliance
  • When an RFID tag that does not have an associated player is scanned, the ID should be emailed, posted to HipChat, etc. so that it can be easily added ... or just add an inactive player to the database?

UI

  • On first load, the leaderboard does not fade in like the other stats

CSS

  • Add Autoprefixer and strip vendor prefixes
  • Make variables for commonly used values

About

We hacked our ping pong table! This is v1 of our ping pong automation

Resources

Stars

187 stars

Watchers

16 watching

Forks

Used by

Contributors

Languages