Reverse Engineering · Decompiler Systems · Program Analysis · Systems Tooling
I build Rust-first systems for binary analysis and decompilation, turning low-level program behavior into structured, traceable, and useful representations.
| Area | Focus |
|---|---|
| Reverse engineering | Binary loading, disassembly, decompilation, and semantic recovery |
| Decompiler systems | IR design, P-Code/NIR/HIR-style pipelines, structuring, and rendering |
| Program analysis | Binary semantics, control/data-flow analysis, semantic recovery, and evaluation |
| AI-assisted tooling | MCP servers, agent workflows, and source-grounded technical interfaces |
| Systems engineering | Rust workspaces, architecture boundaries, CI, and quality gates |
binary → loader → decoder → IR → analysis → structure → readable output → report
| Project | Role |
|---|---|
| Fission | Primary project — Rust-native decompiler and reverse-engineering workspace |
| fission-benchmark | Reproducible benchmark and evaluation infrastructure for Fission |
| Reversecore MCP | MCP interface for AI-assisted reverse-engineering and security workflows |
| fossil-mcp | Source-grounded implementation search across open-source repositories for AI coding agents |
| Dioxuscut | Browser-free programmatic video framework for Rust and Dioxus, with native CPU/GPU rendering |
| Project | Focus |
|---|---|
| Eon | Typed Rust platform for deterministic calculation and comparison across traditional astrology and divination systems |
- Improving decompiler correctness, binary semantics, and IR design in Fission
- Building reproducible evaluation infrastructure for decompiler output
- Developing Rust-native analysis infrastructure and tooling for reproducible research and automation
Core stack: Rust · Python · Linux · GitHub Actions




