Skip to content

Repository files navigation

skUnity-Game-Night-Server

About skUnity Game Night

Every month, skUnity hosts the skUnity Game Night. Where members of skUnity can come together and play a selection of games.

About this repo

This repo is to provide a range of Minecraft games on a server hosted by skUnity.

Contribution

Anyone can contribute to the repo and provide their PR's to existing files or submit new games. Please read the guidelines below.

Guidelines

The GameManager.sk is the main script that functions as the lobby handler, leaderboard tracker, staff and player management, chat management. In the future, it might be broken into smaller files. All games will need to use essential functions from it.

Games must run their own checks to make sure they're the game being ran to prevent them having code ran when it's not that game. LavaRising.sk is a game that will be used but also an example of the standard.

The code you submit must be easily readable, functional, use the required functions from GameManager.sk, have no known bugs/exploits.

Programming Standards

  • Identation must use tabs, not spaces.
  • You must not use in-line ifs.
  • Ideally break your code down into functions.
  • You must use GameManager functions where possible.
  • Your code should be flexible in setup of any arenas, no hardcoded values.
  • Your messages must use the prefix found in GameManager.sk but with the "GameManager" text changed.
  • Your messages must use &e for normal text, &c for warning text, &a for highlighting specific words in a message.
  • Your commands must use GameManager_Is_Staff(player) if they're not a player command.
  • Your code shouldn't override any other functions unless there is good reason.
  • Your script may use the following addons: skript-reflect and SkBee only. If you need a specific addon added, contact BaeFell.

By submitting your code to the repo, you're agreeing that you give skUnity the permission to use your code, in part or full, in the script it was originally intended for or in other scripts developed by skUnity without any compensation of any sort. You release all rights and ownership of the code to skUnity. While this may seem extreme, due to previous cases in the Minecraft development envrioment, we are protecting ourselves.

Support

NO SUPPORT IS GIVEN FOR THESE SCRIPTS. NO LIABILITY IS ACCEPTED BY SKUNITY OR ANY CONTRIBUTORS. USE AT YOUR OWN RISK. DO NOT SEEK OUT SUPPORT FROM SKUNITY OR CONTRIBUTORS.

Only support for developing the scripts and creating new games is provided by skUnity.

About

A repo for the skUnity Game Night Server

Resources

Stars

2 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - skUnity/skUnity-Game-Night-Server: A repo for the skUnity Game Night Server · GitHub
Skip to content

Repository files navigation

skUnity-Game-Night-Server

About skUnity Game Night

Every month, skUnity hosts the skUnity Game Night. Where members of skUnity can come together and play a selection of games.

About this repo

This repo is to provide a range of Minecraft games on a server hosted by skUnity.

Contribution

Anyone can contribute to the repo and provide their PR's to existing files or submit new games. Please read the guidelines below.

Guidelines

The GameManager.sk is the main script that functions as the lobby handler, leaderboard tracker, staff and player management, chat management. In the future, it might be broken into smaller files. All games will need to use essential functions from it.

Games must run their own checks to make sure they're the game being ran to prevent them having code ran when it's not that game. LavaRising.sk is a game that will be used but also an example of the standard.

The code you submit must be easily readable, functional, use the required functions from GameManager.sk, have no known bugs/exploits.

Programming Standards

  • Identation must use tabs, not spaces.
  • You must not use in-line ifs.
  • Ideally break your code down into functions.
  • You must use GameManager functions where possible.
  • Your code should be flexible in setup of any arenas, no hardcoded values.
  • Your messages must use the prefix found in GameManager.sk but with the "GameManager" text changed.
  • Your messages must use &e for normal text, &c for warning text, &a for highlighting specific words in a message.
  • Your commands must use GameManager_Is_Staff(player) if they're not a player command.
  • Your code shouldn't override any other functions unless there is good reason.
  • Your script may use the following addons: skript-reflect and SkBee only. If you need a specific addon added, contact BaeFell.

By submitting your code to the repo, you're agreeing that you give skUnity the permission to use your code, in part or full, in the script it was originally intended for or in other scripts developed by skUnity without any compensation of any sort. You release all rights and ownership of the code to skUnity. While this may seem extreme, due to previous cases in the Minecraft development envrioment, we are protecting ourselves.

Support

NO SUPPORT IS GIVEN FOR THESE SCRIPTS. NO LIABILITY IS ACCEPTED BY SKUNITY OR ANY CONTRIBUTORS. USE AT YOUR OWN RISK. DO NOT SEEK OUT SUPPORT FROM SKUNITY OR CONTRIBUTORS.

Only support for developing the scripts and creating new games is provided by skUnity.

About

A repo for the skUnity Game Night Server

Resources

Stars

2 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - skUnity/skUnity-Game-Night-Server: A repo for the skUnity Game Night Server · GitHub
Skip to content

Repository files navigation

skUnity-Game-Night-Server

About skUnity Game Night

Every month, skUnity hosts the skUnity Game Night. Where members of skUnity can come together and play a selection of games.

About this repo

This repo is to provide a range of Minecraft games on a server hosted by skUnity.

Contribution

Anyone can contribute to the repo and provide their PR's to existing files or submit new games. Please read the guidelines below.

Guidelines

The GameManager.sk is the main script that functions as the lobby handler, leaderboard tracker, staff and player management, chat management. In the future, it might be broken into smaller files. All games will need to use essential functions from it.

Games must run their own checks to make sure they're the game being ran to prevent them having code ran when it's not that game. LavaRising.sk is a game that will be used but also an example of the standard.

The code you submit must be easily readable, functional, use the required functions from GameManager.sk, have no known bugs/exploits.

Programming Standards

  • Identation must use tabs, not spaces.
  • You must not use in-line ifs.
  • Ideally break your code down into functions.
  • You must use GameManager functions where possible.
  • Your code should be flexible in setup of any arenas, no hardcoded values.
  • Your messages must use the prefix found in GameManager.sk but with the "GameManager" text changed.
  • Your messages must use &e for normal text, &c for warning text, &a for highlighting specific words in a message.
  • Your commands must use GameManager_Is_Staff(player) if they're not a player command.
  • Your code shouldn't override any other functions unless there is good reason.
  • Your script may use the following addons: skript-reflect and SkBee only. If you need a specific addon added, contact BaeFell.

By submitting your code to the repo, you're agreeing that you give skUnity the permission to use your code, in part or full, in the script it was originally intended for or in other scripts developed by skUnity without any compensation of any sort. You release all rights and ownership of the code to skUnity. While this may seem extreme, due to previous cases in the Minecraft development envrioment, we are protecting ourselves.

Support

NO SUPPORT IS GIVEN FOR THESE SCRIPTS. NO LIABILITY IS ACCEPTED BY SKUNITY OR ANY CONTRIBUTORS. USE AT YOUR OWN RISK. DO NOT SEEK OUT SUPPORT FROM SKUNITY OR CONTRIBUTORS.

Only support for developing the scripts and creating new games is provided by skUnity.

About

A repo for the skUnity Game Night Server

Resources

Stars

2 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - skUnity/skUnity-Game-Night-Server: A repo for the skUnity Game Night Server · GitHub
Skip to content

Repository files navigation

skUnity-Game-Night-Server

About skUnity Game Night

Every month, skUnity hosts the skUnity Game Night. Where members of skUnity can come together and play a selection of games.

About this repo

This repo is to provide a range of Minecraft games on a server hosted by skUnity.

Contribution

Anyone can contribute to the repo and provide their PR's to existing files or submit new games. Please read the guidelines below.

Guidelines

The GameManager.sk is the main script that functions as the lobby handler, leaderboard tracker, staff and player management, chat management. In the future, it might be broken into smaller files. All games will need to use essential functions from it.

Games must run their own checks to make sure they're the game being ran to prevent them having code ran when it's not that game. LavaRising.sk is a game that will be used but also an example of the standard.

The code you submit must be easily readable, functional, use the required functions from GameManager.sk, have no known bugs/exploits.

Programming Standards

  • Identation must use tabs, not spaces.
  • You must not use in-line ifs.
  • Ideally break your code down into functions.
  • You must use GameManager functions where possible.
  • Your code should be flexible in setup of any arenas, no hardcoded values.
  • Your messages must use the prefix found in GameManager.sk but with the "GameManager" text changed.
  • Your messages must use &e for normal text, &c for warning text, &a for highlighting specific words in a message.
  • Your commands must use GameManager_Is_Staff(player) if they're not a player command.
  • Your code shouldn't override any other functions unless there is good reason.
  • Your script may use the following addons: skript-reflect and SkBee only. If you need a specific addon added, contact BaeFell.

By submitting your code to the repo, you're agreeing that you give skUnity the permission to use your code, in part or full, in the script it was originally intended for or in other scripts developed by skUnity without any compensation of any sort. You release all rights and ownership of the code to skUnity. While this may seem extreme, due to previous cases in the Minecraft development envrioment, we are protecting ourselves.

Support

NO SUPPORT IS GIVEN FOR THESE SCRIPTS. NO LIABILITY IS ACCEPTED BY SKUNITY OR ANY CONTRIBUTORS. USE AT YOUR OWN RISK. DO NOT SEEK OUT SUPPORT FROM SKUNITY OR CONTRIBUTORS.

Only support for developing the scripts and creating new games is provided by skUnity.

About

A repo for the skUnity Game Night Server

Resources

Stars

2 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - skUnity/skUnity-Game-Night-Server: A repo for the skUnity Game Night Server · GitHub
Skip to content

Repository files navigation

skUnity-Game-Night-Server

About skUnity Game Night

Every month, skUnity hosts the skUnity Game Night. Where members of skUnity can come together and play a selection of games.

About this repo

This repo is to provide a range of Minecraft games on a server hosted by skUnity.

Contribution

Anyone can contribute to the repo and provide their PR's to existing files or submit new games. Please read the guidelines below.

Guidelines

The GameManager.sk is the main script that functions as the lobby handler, leaderboard tracker, staff and player management, chat management. In the future, it might be broken into smaller files. All games will need to use essential functions from it.

Games must run their own checks to make sure they're the game being ran to prevent them having code ran when it's not that game. LavaRising.sk is a game that will be used but also an example of the standard.

The code you submit must be easily readable, functional, use the required functions from GameManager.sk, have no known bugs/exploits.

Programming Standards

  • Identation must use tabs, not spaces.
  • You must not use in-line ifs.
  • Ideally break your code down into functions.
  • You must use GameManager functions where possible.
  • Your code should be flexible in setup of any arenas, no hardcoded values.
  • Your messages must use the prefix found in GameManager.sk but with the "GameManager" text changed.
  • Your messages must use &e for normal text, &c for warning text, &a for highlighting specific words in a message.
  • Your commands must use GameManager_Is_Staff(player) if they're not a player command.
  • Your code shouldn't override any other functions unless there is good reason.
  • Your script may use the following addons: skript-reflect and SkBee only. If you need a specific addon added, contact BaeFell.

By submitting your code to the repo, you're agreeing that you give skUnity the permission to use your code, in part or full, in the script it was originally intended for or in other scripts developed by skUnity without any compensation of any sort. You release all rights and ownership of the code to skUnity. While this may seem extreme, due to previous cases in the Minecraft development envrioment, we are protecting ourselves.

Support

NO SUPPORT IS GIVEN FOR THESE SCRIPTS. NO LIABILITY IS ACCEPTED BY SKUNITY OR ANY CONTRIBUTORS. USE AT YOUR OWN RISK. DO NOT SEEK OUT SUPPORT FROM SKUNITY OR CONTRIBUTORS.

Only support for developing the scripts and creating new games is provided by skUnity.

About

A repo for the skUnity Game Night Server

Resources

Stars

2 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - skUnity/skUnity-Game-Night-Server: A repo for the skUnity Game Night Server · GitHub
Skip to content

Repository files navigation

skUnity-Game-Night-Server

About skUnity Game Night

Every month, skUnity hosts the skUnity Game Night. Where members of skUnity can come together and play a selection of games.

About this repo

This repo is to provide a range of Minecraft games on a server hosted by skUnity.

Contribution

Anyone can contribute to the repo and provide their PR's to existing files or submit new games. Please read the guidelines below.

Guidelines

The GameManager.sk is the main script that functions as the lobby handler, leaderboard tracker, staff and player management, chat management. In the future, it might be broken into smaller files. All games will need to use essential functions from it.

Games must run their own checks to make sure they're the game being ran to prevent them having code ran when it's not that game. LavaRising.sk is a game that will be used but also an example of the standard.

The code you submit must be easily readable, functional, use the required functions from GameManager.sk, have no known bugs/exploits.

Programming Standards

  • Identation must use tabs, not spaces.
  • You must not use in-line ifs.
  • Ideally break your code down into functions.
  • You must use GameManager functions where possible.
  • Your code should be flexible in setup of any arenas, no hardcoded values.
  • Your messages must use the prefix found in GameManager.sk but with the "GameManager" text changed.
  • Your messages must use &e for normal text, &c for warning text, &a for highlighting specific words in a message.
  • Your commands must use GameManager_Is_Staff(player) if they're not a player command.
  • Your code shouldn't override any other functions unless there is good reason.
  • Your script may use the following addons: skript-reflect and SkBee only. If you need a specific addon added, contact BaeFell.

By submitting your code to the repo, you're agreeing that you give skUnity the permission to use your code, in part or full, in the script it was originally intended for or in other scripts developed by skUnity without any compensation of any sort. You release all rights and ownership of the code to skUnity. While this may seem extreme, due to previous cases in the Minecraft development envrioment, we are protecting ourselves.

Support

NO SUPPORT IS GIVEN FOR THESE SCRIPTS. NO LIABILITY IS ACCEPTED BY SKUNITY OR ANY CONTRIBUTORS. USE AT YOUR OWN RISK. DO NOT SEEK OUT SUPPORT FROM SKUNITY OR CONTRIBUTORS.

Only support for developing the scripts and creating new games is provided by skUnity.

About

A repo for the skUnity Game Night Server

Resources

Stars

2 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - skUnity/skUnity-Game-Night-Server: A repo for the skUnity Game Night Server · GitHub
Skip to content

Repository files navigation

skUnity-Game-Night-Server

About skUnity Game Night

Every month, skUnity hosts the skUnity Game Night. Where members of skUnity can come together and play a selection of games.

About this repo

This repo is to provide a range of Minecraft games on a server hosted by skUnity.

Contribution

Anyone can contribute to the repo and provide their PR's to existing files or submit new games. Please read the guidelines below.

Guidelines

The GameManager.sk is the main script that functions as the lobby handler, leaderboard tracker, staff and player management, chat management. In the future, it might be broken into smaller files. All games will need to use essential functions from it.

Games must run their own checks to make sure they're the game being ran to prevent them having code ran when it's not that game. LavaRising.sk is a game that will be used but also an example of the standard.

The code you submit must be easily readable, functional, use the required functions from GameManager.sk, have no known bugs/exploits.

Programming Standards

  • Identation must use tabs, not spaces.
  • You must not use in-line ifs.
  • Ideally break your code down into functions.
  • You must use GameManager functions where possible.
  • Your code should be flexible in setup of any arenas, no hardcoded values.
  • Your messages must use the prefix found in GameManager.sk but with the "GameManager" text changed.
  • Your messages must use &e for normal text, &c for warning text, &a for highlighting specific words in a message.
  • Your commands must use GameManager_Is_Staff(player) if they're not a player command.
  • Your code shouldn't override any other functions unless there is good reason.
  • Your script may use the following addons: skript-reflect and SkBee only. If you need a specific addon added, contact BaeFell.

By submitting your code to the repo, you're agreeing that you give skUnity the permission to use your code, in part or full, in the script it was originally intended for or in other scripts developed by skUnity without any compensation of any sort. You release all rights and ownership of the code to skUnity. While this may seem extreme, due to previous cases in the Minecraft development envrioment, we are protecting ourselves.

Support

NO SUPPORT IS GIVEN FOR THESE SCRIPTS. NO LIABILITY IS ACCEPTED BY SKUNITY OR ANY CONTRIBUTORS. USE AT YOUR OWN RISK. DO NOT SEEK OUT SUPPORT FROM SKUNITY OR CONTRIBUTORS.

Only support for developing the scripts and creating new games is provided by skUnity.

About

A repo for the skUnity Game Night Server

Resources

Stars

2 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - skUnity/skUnity-Game-Night-Server: A repo for the skUnity Game Night Server · GitHub
Skip to content

Repository files navigation

skUnity-Game-Night-Server

About skUnity Game Night

Every month, skUnity hosts the skUnity Game Night. Where members of skUnity can come together and play a selection of games.

About this repo

This repo is to provide a range of Minecraft games on a server hosted by skUnity.

Contribution

Anyone can contribute to the repo and provide their PR's to existing files or submit new games. Please read the guidelines below.

Guidelines

The GameManager.sk is the main script that functions as the lobby handler, leaderboard tracker, staff and player management, chat management. In the future, it might be broken into smaller files. All games will need to use essential functions from it.

Games must run their own checks to make sure they're the game being ran to prevent them having code ran when it's not that game. LavaRising.sk is a game that will be used but also an example of the standard.

The code you submit must be easily readable, functional, use the required functions from GameManager.sk, have no known bugs/exploits.

Programming Standards

  • Identation must use tabs, not spaces.
  • You must not use in-line ifs.
  • Ideally break your code down into functions.
  • You must use GameManager functions where possible.
  • Your code should be flexible in setup of any arenas, no hardcoded values.
  • Your messages must use the prefix found in GameManager.sk but with the "GameManager" text changed.
  • Your messages must use &e for normal text, &c for warning text, &a for highlighting specific words in a message.
  • Your commands must use GameManager_Is_Staff(player) if they're not a player command.
  • Your code shouldn't override any other functions unless there is good reason.
  • Your script may use the following addons: skript-reflect and SkBee only. If you need a specific addon added, contact BaeFell.

By submitting your code to the repo, you're agreeing that you give skUnity the permission to use your code, in part or full, in the script it was originally intended for or in other scripts developed by skUnity without any compensation of any sort. You release all rights and ownership of the code to skUnity. While this may seem extreme, due to previous cases in the Minecraft development envrioment, we are protecting ourselves.

Support

NO SUPPORT IS GIVEN FOR THESE SCRIPTS. NO LIABILITY IS ACCEPTED BY SKUNITY OR ANY CONTRIBUTORS. USE AT YOUR OWN RISK. DO NOT SEEK OUT SUPPORT FROM SKUNITY OR CONTRIBUTORS.

Only support for developing the scripts and creating new games is provided by skUnity.

About

A repo for the skUnity Game Night Server

Resources

Stars

2 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors