War3 Lua - modification that allows you to run lua scripts at the JASS level. Lua does not replace the original scripting system in the game, but only expands its capabilities.
Some natives doesn't work (thx jass for beautiful VM).
Just create war3map.lua and move into your map. You can use fast code testing by including external script. Don't forget to use developer mode to unlock some features.
war3map.lua
require"script"script.lua
localunit=CreateUnit(Player(0), FourCC("Hpal"), 0, 0, 0) --> Creating unitSetUnitColor(unit, ConvertPlayerColor(1)) --> Changing colorIf you wanna display some text, use "print" to type it in the chat, and "printc" to display text in console. Don't forget to use console mode.
There's a little code to showing jass leaks and memory that's being used by the lua machine.
localITERATION_COUNT=100;
TimerStart(CreateTimer(), 0, false, function()
statisticLeaderboard=CreateLeaderboard();
LeaderboardSetLabel(statisticLeaderboard, "Debug stats");
PlayerSetLeaderboard(GetLocalPlayer(), statisticLeaderboard);
LeaderboardDisplay(statisticLeaderboard, true);
LeaderboardAddItem(statisticLeaderboard,"Handles", 0, Player(0))
LeaderboardAddItem(statisticLeaderboard,"Used memory", 0, Player(1))
LeaderboardSetSizeByItemCount(statisticLeaderboard, 2);
TimerStart(GetExpiredTimer(), 0.1, true, function()
localresult=0localmin=-1locallocs= {}
fori=1, ITERATION_COUNTdolocalloc=Location(0, 0)
locs[i] =loclocalid=GetHandleId(loc)
id=id-0x100000ifmin==-1thenmin=idendifid>resultthenresult=idelseifid<minthenmin=idendendifresult-min>ITERATION_COUNTthenresult=minelseresult=result-ITERATION_COUNTendfori=1, #locsdoRemoveLocation(locs[i])
endLeaderboardSetItemValue(statisticLeaderboard, 0, R2I(result));
LeaderboardSetItemValue(statisticLeaderboard, 1, R2I(collectgarbage("count")));
end)
end)- Move the folder Scripts, Maps and war3_lua.mix to the game folder
- Run the game (type "-dev" to activate developer mode and "-console" to use console)
- Open the map with war3map.lua file inside
This modification is available as open source under the terms of the MIT License.




