reconnection fixes - #564

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reconnection fixes#564
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This commit fixes two issues with reconnections:

  1. The reconnection delay is meaningless if the handshake is not replied. Previously, it was often the case that the socket would go into "reconnecting", but no further reconnection attempts would be made since frequently the handshake XHR would not return (most often observed with websocket connections when the server restarts). This fix provides a handshake timeout that is a bit shorter than the reconnection delay, so further reconnection attempts can actually take place. Note that this fix only affects browsers with XMLHttpRequest - i.e. Chrome, FF, IE10+, etc.
  2. socket.disconnect() on the client side was not respected if called while the socket was in the reconnecting state. Fixed.
  3. reconnect_failed event will be fired after max reconnection attempts failed, see reconnect_failed gets never fired socket.io#652 (comment)
  4. Fix to actually make it max reconnection attempts (it was originally off by 1)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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reconnection fixes - #564

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mokesmokes wants to merge 4 commits into
socketio:0.9from
mokesmokes:0.9
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reconnection fixes#564
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socketio:0.9from
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This commit fixes two issues with reconnections:

  1. The reconnection delay is meaningless if the handshake is not replied. Previously, it was often the case that the socket would go into "reconnecting", but no further reconnection attempts would be made since frequently the handshake XHR would not return (most often observed with websocket connections when the server restarts). This fix provides a handshake timeout that is a bit shorter than the reconnection delay, so further reconnection attempts can actually take place. Note that this fix only affects browsers with XMLHttpRequest - i.e. Chrome, FF, IE10+, etc.
  2. socket.disconnect() on the client side was not respected if called while the socket was in the reconnecting state. Fixed.
  3. reconnect_failed event will be fired after max reconnection attempts failed, see reconnect_failed gets never fired socket.io#652 (comment)
  4. Fix to actually make it max reconnection attempts (it was originally off by 1)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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reconnection fixes - #564

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mokesmokes wants to merge 4 commits into
socketio:0.9from
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reconnection fixes#564
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This commit fixes two issues with reconnections:

  1. The reconnection delay is meaningless if the handshake is not replied. Previously, it was often the case that the socket would go into "reconnecting", but no further reconnection attempts would be made since frequently the handshake XHR would not return (most often observed with websocket connections when the server restarts). This fix provides a handshake timeout that is a bit shorter than the reconnection delay, so further reconnection attempts can actually take place. Note that this fix only affects browsers with XMLHttpRequest - i.e. Chrome, FF, IE10+, etc.
  2. socket.disconnect() on the client side was not respected if called while the socket was in the reconnecting state. Fixed.
  3. reconnect_failed event will be fired after max reconnection attempts failed, see reconnect_failed gets never fired socket.io#652 (comment)
  4. Fix to actually make it max reconnection attempts (it was originally off by 1)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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reconnection fixes - #564

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mokesmokes wants to merge 4 commits into
socketio:0.9from
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reconnection fixes#564
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socketio:0.9from
mokesmokes:0.9

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This commit fixes two issues with reconnections:

  1. The reconnection delay is meaningless if the handshake is not replied. Previously, it was often the case that the socket would go into "reconnecting", but no further reconnection attempts would be made since frequently the handshake XHR would not return (most often observed with websocket connections when the server restarts). This fix provides a handshake timeout that is a bit shorter than the reconnection delay, so further reconnection attempts can actually take place. Note that this fix only affects browsers with XMLHttpRequest - i.e. Chrome, FF, IE10+, etc.
  2. socket.disconnect() on the client side was not respected if called while the socket was in the reconnecting state. Fixed.
  3. reconnect_failed event will be fired after max reconnection attempts failed, see reconnect_failed gets never fired socket.io#652 (comment)
  4. Fix to actually make it max reconnection attempts (it was originally off by 1)

This pull request was closed.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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reconnection fixes - #564

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mokesmokes wants to merge 4 commits into
socketio:0.9from
mokesmokes:0.9
Closed

reconnection fixes#564
mokesmokes wants to merge 4 commits into
socketio:0.9from
mokesmokes:0.9

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This commit fixes two issues with reconnections:

  1. The reconnection delay is meaningless if the handshake is not replied. Previously, it was often the case that the socket would go into "reconnecting", but no further reconnection attempts would be made since frequently the handshake XHR would not return (most often observed with websocket connections when the server restarts). This fix provides a handshake timeout that is a bit shorter than the reconnection delay, so further reconnection attempts can actually take place. Note that this fix only affects browsers with XMLHttpRequest - i.e. Chrome, FF, IE10+, etc.
  2. socket.disconnect() on the client side was not respected if called while the socket was in the reconnecting state. Fixed.
  3. reconnect_failed event will be fired after max reconnection attempts failed, see reconnect_failed gets never fired socket.io#652 (comment)
  4. Fix to actually make it max reconnection attempts (it was originally off by 1)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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reconnection fixes - #564

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mokesmokes wants to merge 4 commits into
socketio:0.9from
mokesmokes:0.9
Closed

reconnection fixes#564
mokesmokes wants to merge 4 commits into
socketio:0.9from
mokesmokes:0.9

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@mokesmokes

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This commit fixes two issues with reconnections:

  1. The reconnection delay is meaningless if the handshake is not replied. Previously, it was often the case that the socket would go into "reconnecting", but no further reconnection attempts would be made since frequently the handshake XHR would not return (most often observed with websocket connections when the server restarts). This fix provides a handshake timeout that is a bit shorter than the reconnection delay, so further reconnection attempts can actually take place. Note that this fix only affects browsers with XMLHttpRequest - i.e. Chrome, FF, IE10+, etc.
  2. socket.disconnect() on the client side was not respected if called while the socket was in the reconnecting state. Fixed.
  3. reconnect_failed event will be fired after max reconnection attempts failed, see reconnect_failed gets never fired socket.io#652 (comment)
  4. Fix to actually make it max reconnection attempts (it was originally off by 1)

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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reconnection fixes - #564

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mokesmokes wants to merge 4 commits into
socketio:0.9from
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reconnection fixes#564
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socketio:0.9from
mokesmokes:0.9

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This commit fixes two issues with reconnections:

  1. The reconnection delay is meaningless if the handshake is not replied. Previously, it was often the case that the socket would go into "reconnecting", but no further reconnection attempts would be made since frequently the handshake XHR would not return (most often observed with websocket connections when the server restarts). This fix provides a handshake timeout that is a bit shorter than the reconnection delay, so further reconnection attempts can actually take place. Note that this fix only affects browsers with XMLHttpRequest - i.e. Chrome, FF, IE10+, etc.
  2. socket.disconnect() on the client side was not respected if called while the socket was in the reconnecting state. Fixed.
  3. reconnect_failed event will be fired after max reconnection attempts failed, see reconnect_failed gets never fired socket.io#652 (comment)
  4. Fix to actually make it max reconnection attempts (it was originally off by 1)

This pull request was closed.
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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reconnection fixes - #564

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mokesmokes wants to merge 4 commits into
socketio:0.9from
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Closed

reconnection fixes#564
mokesmokes wants to merge 4 commits into
socketio:0.9from
mokesmokes:0.9

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This commit fixes two issues with reconnections:

  1. The reconnection delay is meaningless if the handshake is not replied. Previously, it was often the case that the socket would go into "reconnecting", but no further reconnection attempts would be made since frequently the handshake XHR would not return (most often observed with websocket connections when the server restarts). This fix provides a handshake timeout that is a bit shorter than the reconnection delay, so further reconnection attempts can actually take place. Note that this fix only affects browsers with XMLHttpRequest - i.e. Chrome, FF, IE10+, etc.
  2. socket.disconnect() on the client side was not respected if called while the socket was in the reconnecting state. Fixed.
  3. reconnect_failed event will be fired after max reconnection attempts failed, see reconnect_failed gets never fired socket.io#652 (comment)
  4. Fix to actually make it max reconnection attempts (it was originally off by 1)

This pull request was closed.
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